quabug
341ea429db
remove useless code
2015-01-16 15:16:58 +08:00
quabug
5823f90c53
fix bug
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running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-16 15:16:41 +08:00
hurikhan
f1b9953d0b
fixing the warnings in os_x11.cpp
2015-01-16 14:44:41 +09:00
hurikhan
d42fa511a5
rearrange the demo
2015-01-16 13:49:46 +09:00
Andreas Esau
904770fb91
Export Manager Fixes
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- fixed a bug where it could happen that objects did not get exported
- fixed some script errors
- added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
2015-01-15 22:22:12 +01:00
Nathan Warden
c2ffdb05d4
Set the default Linux extension to nothing.
2015-01-15 13:00:33 -05:00
hurikhan
d269344bbd
WIP -- set_resizable() + is_resizable added
2015-01-15 22:50:23 +09:00
marynate
d0055a751b
Add current_line_color ediotr setting for script and shader editor
2015-01-15 16:59:07 +08:00
marynate
d2a0f86d9f
Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
2015-01-15 15:55:18 +08:00
marynate
7c430d52e9
Restore checkbutton margin to origin value, fixed issue in code search dialog
2015-01-15 13:30:00 +08:00
marynate
2ca8b2683e
Minor code formatting
2015-01-15 13:30:00 +08:00
Ralf Hölzemer
7f20b864cd
Tweak Button margins & small fix for ToolButton
2015-01-15 13:29:59 +08:00
Ralf Hölzemer
e7893b404e
fix background alpha in dropdown arrows
2015-01-15 13:29:58 +08:00
Ralf Hölzemer
5fc787abd8
Fixed the progressbar to only require 16px in height
2015-01-15 13:29:58 +08:00
Ralf Hölzemer
6983cb80ea
More desaturated icons
2015-01-15 13:29:57 +08:00
Ralf Hölzemer
d8f453cb39
Missing files and Tab changes
2015-01-15 13:29:56 +08:00
Ralf Hölzemer
df41418677
More Theme fixes
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- some color tweaks
- many margin fixes
- overall nicer look
Conflicts:
scene/resources/default_theme/default_theme.cpp
2015-01-15 13:29:56 +08:00
Ralf Hölzemer
4b70bc1f35
Fix visual glitch in Progressbar
2015-01-15 13:29:55 +08:00
Ralf Hölzemer
ae70108883
New iteration of the theme
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- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients
probably needs some more tweaks
2015-01-15 13:29:54 +08:00
Ralf Hölzemer
7b9f5e65c9
New neutral default theme
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- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
2015-01-15 13:29:53 +08:00
Nathan Warden
7d2f359a0c
File path in save dialog automatically appended with correct extension if not manually added by the user.
2015-01-14 18:05:57 -05:00
Anton Yabchinskiy
d6998995b5
Merge branch 'master' of github.com:okamstudio/godot
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Conflicts:
platform/x11/detect.py
2015-01-14 23:17:15 +03:00
Wim Vander Schelden
3d3b1937dd
Cleaned up formating in gd_compiler.h
2015-01-14 16:37:24 +01:00
Juan Linietsky
04af74596d
-fix shader param names broken issue on code completion
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-fix z order issue in new 2D engine
2015-01-14 09:05:33 -03:00
Juan Linietsky
250188e1aa
Merge pull request #1215 from Qwertie-/PR-GUI
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Fixed typo in error message
2015-01-14 08:25:18 -03:00
hurikhan
07b8d9136a
demo window set to resizeable (need a bugfix her)
2015-01-14 15:44:47 +08:00
sanikoyes
b882836184
Fix canvas shader not registered when disabled_3d=yes
2015-01-14 14:49:54 +08:00
hurikhan
cc49c86516
Merge branch 'x11-window-management' of https://github.com/hurikhan/godot into x11-window-management
2015-01-14 14:41:56 +08:00
MSC
1576dc5215
Update README.md
2015-01-14 13:49:10 +08:00
hurikhan
8a30feebbe
Merge remote-tracking branch 'upstream/master' into x11-window-management
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Conflicts:
platform/x11/detect.py
2015-01-14 13:31:16 +08:00
hurikhan
2203ba5fe3
don't start demo in fullscreen mode
2015-01-14 13:27:03 +08:00
hurikhan
7222e195e5
minor cleanup
2015-01-14 13:19:27 +08:00
hurikhan
790d8ecbb9
get_screen() + set_screen() added
2015-01-14 12:02:59 +08:00
Luke Picciau
b734c838db
Fixed typo in message
2015-01-14 12:02:55 +10:30
Juan Linietsky
9012cd408e
-Add support for one-way collision in 2D (only works for kinematic body so far)
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-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13 21:19:11 -03:00
Juan Linietsky
a327eee762
Merge pull request #1210 from sanikoyes/Pr-shader-refract
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Pr-shader-add-missing-function-refract
2015-01-13 13:49:18 -03:00
sanikoyes
ffe53061cd
Add missing shader function: refract
2015-01-14 00:28:18 +08:00
Juan Linietsky
823d7ae3b5
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 11:23:05 -03:00
Juan Linietsky
7c7ab30c4e
fixes
2015-01-13 11:22:56 -03:00
Juan Linietsky
869f400179
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 10:50:33 -03:00
Juan Linietsky
2ef5a342e3
-begin work on unidirectional collision detection
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-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
2015-01-13 10:49:26 -03:00
Lukas Sägesser
aa242beb73
- how to use PolygonPathFinder from GD Script
2015-01-13 14:17:51 +01:00
hurikhan
f55c0e9285
Using Xinerama extension for getting screen info
2015-01-13 21:01:24 +08:00
Juan Linietsky
ab0c79aaf1
Merge pull request #1203 from marynate/PR-fix-textedit-totalrows
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Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13 08:13:21 -03:00
hurikhan
ce7c7a862e
get_screen_position() added
2015-01-13 17:25:50 +08:00
marynate
3a0f665c90
Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13 17:16:56 +08:00
hurikhan
1445b6806b
Merge branch 'master' into x11-window-management
2015-01-13 15:56:27 +08:00
hurikhan
c0d3632667
introduced the scons experimental_wm_api switch:
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================================================
Usage:
scons p=x11 experimental_wm_api=yes
2015-01-13 15:44:39 +08:00
hurikhan
928e068f71
-try fixing LLVM color diagnostic on osx
2015-01-13 12:54:23 +08:00
Juan Linietsky
30d3658110
-fixed issue with shader not being reset on layers, closes #1199
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-ability for shader to use parent shader and params, closes #1198
2015-01-12 20:44:02 -03:00