Rémi Verschelde
78c8b7ffec
Merge pull request #51568 from AnilBK/remove-swap
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Remove unused swap template.
2021-08-12 15:52:05 +02:00
Rémi Verschelde
fdddfa02fd
Merge pull request #51567 from mortarroad/master-fix-cpu-particles-spread
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Fix CPU Particles spread
2021-08-12 15:44:55 +02:00
Rémi Verschelde
f54c5707b5
Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error
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Limit scale of `Node2D` to EPSILON (0.00001) to prevent `det==0` error
2021-08-12 15:40:11 +02:00
Rémi Verschelde
a695a6764e
Merge pull request #50371 from Paulb23/text_edit_cleanup
2021-08-12 15:30:12 +02:00
Morris Tabor
d7e059ff84
Fix CPU Particles spread
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Same as https://github.com/godotengine/godot/pull/51565 but ported to master.
2021-08-12 14:36:30 +02:00
Anilforextra
e3872a244d
Remove unused swap template.
2021-08-12 16:58:03 +05:45
Paulb23
a4606c2806
Cleanup and complete TextEdit inspector and docs
2021-08-12 11:43:35 +01:00
Paulb23
ae4dcb8918
Cleanup and bind remaing methods in TextEdit
2021-08-12 11:43:35 +01:00
Morris Tabor
0e4468cbec
Fix regressions caused by recent particle spread refactor
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Caused by https://github.com/godotengine/godot/pull/47228
Same as https://github.com/godotengine/godot/pull/51553 but for master.
2021-08-12 12:08:37 +02:00
Yuri Roubinsky
810c30dc09
Merge pull request #51517 from Chaosus/precise_graphedit_port_handling
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Better port handling connection for `GraphEdit`
2021-08-12 11:40:52 +03:00
Paulb23
0a32a6907b
Cleanup and expose viewport / scrolling methods
2021-08-12 09:29:58 +01:00
Paulb23
7dbb0f3233
Rename readonly to editable
2021-08-12 09:29:58 +01:00
Paulb23
b799e5583a
Rename insert mode to overtype mode
2021-08-12 09:29:58 +01:00
Paulb23
b700011314
Protect internal CodeEdit --> TextEdit API
2021-08-12 09:29:58 +01:00
Paulb23
9ec3e7f3d7
Cleanup TextEdit selection methods
2021-08-12 09:29:56 +01:00
Paulb23
7e70f9e0b9
Expose and cleanup TextEdit line wrap API
2021-08-12 09:29:16 +01:00
Paulb23
d5dcaee4c5
Cleanup and rename caret operations
2021-08-12 09:29:13 +01:00
Paulb23
e60900a353
Make TextEdit cut, copy and paste overridable
2021-08-12 09:27:10 +01:00
Paulb23
abbf14e7f5
Remove dead code from TextEdit
2021-08-12 09:27:10 +01:00
Rémi Verschelde
fba0c8e2e2
Merge pull request #51502 from codecat/fix-caret-selection
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Move cursor to edge of selection when moving caret left/right
2021-08-12 10:07:12 +02:00
Yuri Roubinsky
61904d56ea
Better port handling connection for GraphEdit
2021-08-12 09:09:24 +03:00
PouleyKetchoupp
f9176a39ce
Make radius & height in CapsuleShape3D independent
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Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
Rémi Verschelde
7188cb6012
Merge pull request #51498 from codecat/fix-triple-click
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Triple click in text editor now uses last mouse position for validity
2021-08-11 23:44:55 +02:00
Melissa Geels
408401a642
Triple click in text editor now uses last mouse position for validity
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Previously, you would be able to double click a word, followed by
single-clicking another word on the same line, which would select the
entire line. Now, it will only select the whole line if the mouse
position has remained the same after the double click. This mimicks the
behavior in most third party text editors.
Fixes #51312 .
2021-08-11 21:49:26 +02:00
kobewi
b35a2516a0
Improve CapsuleShape2D size clamping
2021-08-11 21:39:18 +02:00
Rémi Verschelde
e30be92ce8
Merge pull request #41634 from KoBeWi/the_independence
2021-08-11 18:16:24 +02:00
Tomasz Chabora
f12f5b36b5
Make radius & height in CapsuleShape2D independent
2021-08-11 17:34:27 +02:00
Rémi Verschelde
a57d420224
Merge pull request #51500 from timothyqiu/navmesh-doc
2021-08-11 14:12:56 +02:00
Melissa Geels
ed4c3eb7b3
Move cursor to edge of selection when moving caret left/right
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This is to mimic the behavior of many third party text editors. The
reason it's not doing it when moving by word is due to that behavior
being mostly the same on other editors.
2021-08-11 13:27:12 +02:00
Haoyu Qiu
60298328ca
Improve NavigationMesh typing, parameter validation and documentation
2021-08-11 18:18:10 +08:00
Rémi Verschelde
c00303ff55
Merge pull request #47378 from aaronfranke/use-input-enums
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Use key enum instead of plain integers for input code
2021-08-11 11:20:45 +02:00
Rémi Verschelde
80dec1948a
Merge pull request #41956 from Calinou/rename-engine-iterations-per-second
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Rename `iterations_per_second` to `physics_ticks_per_second`
2021-08-11 08:05:33 +02:00
Rémi Verschelde
7d43da928f
Merge pull request #51490 from nekomatata/clean-character-body
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Remove infinite inertia and ray shapes from CharacterBody
2021-08-11 08:04:09 +02:00
Rémi Verschelde
2c88e1c15d
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 07:51:57 +02:00
Rémi Verschelde
588883eb4a
Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float
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StyleBox fake AA improvements (make anti aliasing size a float property)
2021-08-11 07:35:53 +02:00
Hugo Locurcio
937c1a716c
Rename iterations_per_second
to physics_ticks_per_second
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This makes it clearer that this property is only about physics FPS,
not rendering FPS.
The `physics_fps` project setting was also renamed to
`physics_ticks_per_second` for consistency.
2021-08-11 02:37:02 +02:00
Hendrik Brucker
403f4902d0
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 00:09:48 +02:00
Hendrik Brucker
db2460f43c
StyleBox fake AA improvements (aa_size float property)
2021-08-10 23:37:06 +02:00
Aaron Franke
fa3a32a2d6
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
K. S. Ernest (iFire) Lee
18bd0fee5a
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
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Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-10 15:42:04 -04:00
Umang Kalra
12fc3f1eef
Automatic arrangement of nodes in VisualScript/VisualShaders editors
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This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this
feature is compact, with minimum crossings between connections
& uniform horizontal & vertical gaps between the nodes.
This work has been sponsored by GSoC '21.
Full list of additions/changes:
• Added arrange_nodes() method in GraphEdit module.
• This method computes new positions for all the selected
nodes by forming blocks and compressing them.
The nodes are moved to these new positions.
• Adding this method to GraphEdit makes it available for
use in VisualScript/VisualShaders editors and its other
subclasses.
• Button with an icon has been added to call arrange_nodes() in GraphEdit.
• This button is inherited by VisualScript/VisualShaders editors
to invoke the method.
• Undo/redo is functional with this method.
• By using signals in arrange_nodes(), position changes are registered
in undo/redo stack of the subclass that is using the method.
• Metadata of the method has been updated in ClassDB
• Method description has been added to class reference of GraphEdit
2021-08-11 00:44:28 +05:30
PouleyKetchoupp
4da3a87f7d
Remove infinite inertia and ray shapes from CharacterBody
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Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.
Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
2021-08-10 12:10:26 -07:00
Rémi Verschelde
ac1dab5062
Merge pull request #51027 from fabriceci/improve-move-and-slide
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Add properties to CharacterBody for more move_and_slide options
2021-08-10 18:55:58 +02:00
Rémi Verschelde
dce488d8f7
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
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Command Palette For Godot
2021-08-10 18:55:22 +02:00
Aaron Franke
339687e04f
Organize methods in Viewport and explicitly name 3D methods with 3D
2021-08-10 09:10:34 -05:00
fabriceci
c6666cc051
Add properties to CharacterBody for more move_and_slide options
2021-08-10 15:57:33 +02:00
Rémi Verschelde
50d5569ad4
Merge pull request #51457 from nekomatata/moving-platforms-3d
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Fix 3D moving platform logic
2021-08-10 14:12:01 +02:00
Rémi Verschelde
16d73fefdb
Merge pull request #50682 from aaronfranke/basis-looking-at
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Move code for looking_at to Basis
2021-08-10 11:28:12 +02:00
Rémi Verschelde
483bbd6ecc
Merge pull request #51464 from hpnrep6/mesh-disable-deprecated
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Enclose deprecated components with `DISABLE_DEPRECATED` in Mesh
2021-08-10 09:56:27 +02:00
Rémi Verschelde
d56da233c4
Merge pull request #51463 from SaracenOne/assign_path_fix
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Assign embedded text resource path earlier to prevent error on embedded scripts
2021-08-10 08:13:14 +02:00