clayjohn
|
44f8922305
|
Port ASSAO to Godot to replace SAO
|
2020-12-21 23:08:59 -08:00 |
|
reduz
|
7bf90c7888
|
Improved shadow rendering efficiency
-Do not bind attributes that are not needed
-Improve a bit more how meshoptimizer interacts with Godot
|
2020-12-18 19:47:32 -03:00 |
|
reduz
|
bf77016c8a
|
Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
|
2020-12-16 14:32:04 -03:00 |
|
clayjohn
|
775e3db2e1
|
Fixes to recent Vulkan errors
|
2020-12-10 22:47:53 -08:00 |
|
reduz
|
2748b9a10d
|
Add support for low-end 3D rendering.
-Reduce number of uniform sets from 6 to 4.
-Remove features in low end mode, in order to reduce the number of texture units fit to 16.
|
2020-12-07 20:50:57 -03:00 |
|
reduz
|
2787ad65be
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
|