Hanif Bin Ariffin
4fea536517
Check pointers against nullptr.
2020-06-15 16:20:36 -04:00
Ignacio Etcheverry
7756351f47
Fix dynamic linking of MSVC Mono with MinGW Godot
2020-06-15 21:29:50 +02:00
Ignacio Etcheverry
54df72dcc6
C#: Add VisualStudio support
2020-06-15 21:29:16 +02:00
Tomasz Chabora
ea07acb877
Link exposed set/getters in property descriptions
2020-06-15 20:54:10 +02:00
Rémi Verschelde
09566a96b1
Merge pull request #39546 from vorblen/master
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Add description for "absorbent" and "rough"
2020-06-15 20:45:53 +02:00
Yuri Roubinsky
cc6ca5f1eb
Use path instead classname to prevent errors for exported visual shaders
2020-06-15 21:44:03 +03:00
Rémi Verschelde
6f938c761e
Merge pull request #39483 from AndreaCatania/euler
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Added more euler rotation orders support.
2020-06-15 20:38:11 +02:00
Rémi Verschelde
f61e4216b7
Merge pull request #39439 from Lefl1/rename_get_action_list
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Renamed InputMap.get_action_list to InputMap.action_get_events
2020-06-15 19:59:07 +02:00
Rémi Verschelde
bcef549b3e
Merge pull request #39560 from akien-mga/fix-dds-validation
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DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT
2020-06-15 19:57:17 +02:00
Rémi Verschelde
2947dd592c
Merge pull request #39563 from akien-mga/main-ensure-user-data-dir-earlier
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Main: Ensure existing of user data dir in `setup()`
2020-06-15 19:37:34 +02:00
Hugo Locurcio
1c28b269d8
Improve the low processor mode sleep precision
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The Low Processor Usage Mode Sleep Usec setting is now used as a
FPS limiter rather than a constant sleep duration.
This will increase CPU/GPU usage slightly due to the higher
effective FPS, but the increase in overall smoothness is worth it.
If both Force Fps and Low Processor Usage Mode settings are enabled
in the project settings, only the setting that causes the highest
sleep duration will be retained.
This closes #11030 .
2020-06-15 19:30:39 +02:00
Marcel Admiraal
990ecf8fc4
Add Code::Blocks files to .gitignore.
2020-06-15 18:05:33 +01:00
Ranoller
bccc2cdb9c
Fix bad position in Camera2D offset and camera rotation if smothing enabled.
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Fix https://github.com/godotengine/godot/issues/16323 in master. Apply same solution of https://github.com/godotengine/godot/issues/2074 in rotation and offset.
2020-06-15 16:27:59 +02:00
Rémi Verschelde
77990b87c2
i18n: Sync translations with Weblate
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Remove 'de_CH' translation (4% complete) to default to the 100%
complete 'de' one.
Fixes #32625 .
(cherry picked from commit 35a5ebb44d
)
2020-06-15 14:35:07 +02:00
Rémi Verschelde
de9d43ae0f
Main: Ensure existing of user data dir in setup()
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When it was in `setup2()`, it would arrive too late for the optional file
logging feature.
Fixes #32488 .
2020-06-15 14:33:39 +02:00
Rémi Verschelde
e720118a75
Merge pull request #39556 from akien-mga/lsp-fix-39548
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GDScript LSP: Fix wrong error checks added in #39385
2020-06-15 14:27:41 +02:00
Lennard
f515071edc
Renamed InputMap.get_action_list to InputMap.get_action_events
2020-06-15 14:01:53 +02:00
Vorblen
8acdbaa4f2
Add description for "absorbent" and "rough"
2020-06-15 12:36:43 +01:00
Rémi Verschelde
1642effe5b
Merge pull request #39322 from dominiks/filedialog-title-doc
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Add note about automatic window title to FileDialog documentation.
2020-06-15 13:22:25 +02:00
Rémi Verschelde
0f21249a2d
DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT
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MSDN says:
> When you write .dds files, you should set the DDSD_CAPS and
> DDSD_PIXELFORMAT flags, and for mipmapped textures you should also
> set the DDSD_MIPMAPCOUNT flag. However, when you read a .dds file,
> you should not rely on the DDSD_CAPS, DDSD_PIXELFORMAT, and
> DDSD_MIPMAPCOUNT flags being set because some writers of such a file
> might not set these flags.
https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header
¯\_(ツ)_/¯
Fixes #39516 .
2020-06-15 13:10:24 +02:00
Rémi Verschelde
b5dfe45efc
Merge pull request #39183 from bruvzg/gdnative_merge_structs
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GDNative: merge API structs, bump version of merged structs.
2020-06-15 12:02:26 +02:00
Rémi Verschelde
d3c10e8dd6
Merge pull request #39457 from bruvzg/kbd_layouts
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Add keyboard layout enumeration / set / get functions.
2020-06-15 11:10:34 +02:00
Rémi Verschelde
2a96823cc7
Merge pull request #39490 from Calinou/doc-node-virtual-method-tree
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Clarify Node virtual methdods not being called if node is orphan
2020-06-15 11:07:10 +02:00
Rémi Verschelde
2db9c13798
Merge pull request #39436 from bruvzg/macos_export_notarization
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[macOS export] Add notarization support.
2020-06-15 11:04:47 +02:00
Rémi Verschelde
c6f48f5bfc
Merge pull request #39485 from theoway/append_bbcode_animation_bug
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Fixes the stopping of animation effects in bbcode text after appending
2020-06-15 11:03:46 +02:00
Rémi Verschelde
808e0d3693
Merge pull request #39521 from 31/fix-image-createfromdata
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Fix Image.create_from_data "use_mipmaps" class doc
2020-06-15 11:00:36 +02:00
Rémi Verschelde
2ffc570417
Merge pull request #39522 from noidexe/fix-tabcontainer-tabselected-misfire
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Fix TabContainer emitting spurious tab_selected signals when a theme …
2020-06-15 10:57:32 +02:00
Rémi Verschelde
786f4ada35
GDScript LSP: Fix wrong error checks added in #39385
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Reverts `latest_client_id` back to 0, as I misunderstood how the client
IDs are assigned and, without further testing and debugging, I can't
say if this was a bug or a valid default value.
Similarly, a `latest_client_id` of -1 is no longer raising an error.
Fixes #39548 .
2020-06-15 09:51:56 +02:00
Rémi Verschelde
0d1706c057
Merge pull request #39462 from Calinou/doc-in-operator
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Document the `in` operator in String, Array and Dictionary classes
2020-06-15 09:30:23 +02:00
Rémi Verschelde
152bb86141
Merge pull request #39479 from akien-mga/classdb-default-property-unique
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Object: Add usage hint to instantiate Object properties in editor
2020-06-15 09:30:04 +02:00
Rémi Verschelde
fdc8b96975
Merge pull request #39503 from hilfazer/fav-proj-godot4
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Fixed "Favourite Project" button in Project Manager
2020-06-15 09:28:17 +02:00
Rémi Verschelde
b95611bb86
Merge pull request #39543 from Sawrr/master
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Unhide Skeleton3D menu button
2020-06-15 09:24:34 +02:00
Rémi Verschelde
9d2ee682ef
Merge pull request #39520 from skyace65/label
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Fix label percent visible doc description
2020-06-15 09:22:49 +02:00
Rémi Verschelde
8de945d7ba
Merge pull request #39534 from Calinou/remove-2d-pixel-import-preset
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Remove the obsolete "2D Pixel" import preset
2020-06-15 09:22:06 +02:00
Rémi Verschelde
139c490a1a
Merge pull request #39535 from Calinou/doc-viewportcontainer-size
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Document how to resize a SubViewportContainer to avoid stretching
2020-06-15 09:09:36 +02:00
Rémi Verschelde
3d1b8ee56a
Merge pull request #39549 from KoBeWi/deletebuseffectinator
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Delete bus effect with Delete key
2020-06-15 07:57:16 +02:00
Rémi Verschelde
6368d7b97d
Merge pull request #39551 from mrushyendra/regex_class_doc
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[Doc] Fix RegEx expression result
2020-06-15 07:32:52 +02:00
Rémi Verschelde
fe858b74b8
Merge pull request #39552 from mrushyendra/whole_word_match_count
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Fix match count for whole word search in editor
2020-06-15 07:13:20 +02:00
Maganty Rushyendra
91bdc77d47
Fix match count for whole word search in editor
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Check if a match borders a new line char when incrementing match counts.
2020-06-15 11:39:36 +08:00
Maganty Rushyendra
e5d93f7a66
Fix RegEx example in class doc and correct typo
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Fix minor errors to do with `search_all` example in RegEx and
typo in RegExMatch class docs.
2020-06-15 10:25:09 +08:00
Tomasz Chabora
05656f2b29
Delete bus effect with Delete key
2020-06-15 00:32:50 +02:00
Nathan Franke
dc1ca8fbd0
Change "ParentNode" to "Inherit" in Texture Options
2020-06-14 16:02:00 -05:00
Sawrr
d7a3395332
Unhide Skeleton3D menu button
2020-06-14 16:58:10 -04:00
Rémi Verschelde
6fa2a5ac14
Merge pull request #39537 from Faless/js/fs_sync_iteration
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Immediately run first iteration after JS FS sync.
2020-06-14 22:57:32 +02:00
skyace65
a09aeefa1d
Fix label percent visible doc description
2020-06-14 16:34:43 -04:00
Fabio Alessandrelli
5c75cb0133
Immediately run first iteration after JS FS sync.
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Which is now run inside an animation frame.
This avoid a 1 frame black screen when setting up the canvas.
2020-06-14 16:04:45 +02:00
Hugo Locurcio
f818a99d0b
Document how to resize a SubViewportContainer to avoid stretching
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This closes #27534 .
2020-06-14 15:26:51 +02:00
Hugo Locurcio
26161de739
Remove the obsolete "2D Pixel" import preset
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Texture filtering is now defined on a per-node basis, thanks to
bindless textures provided by Vulkan.
This closes #37057 .
2020-06-14 15:08:09 +02:00
Rémi Verschelde
79947dfef1
Merge pull request #39529 from ricardoprins/pr/39419
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Add description to TileSet.is_tile_bound() method
2020-06-14 10:36:37 +02:00
Rémi Verschelde
98f47eaa62
Merge pull request #39524 from KoBeWi/follow_me_bro
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Re-enable scroll follow on RichTextLabel clear
2020-06-14 10:13:21 +02:00