Commit graph

2075 commits

Author SHA1 Message Date
volzhs
79e8616fbb Save and restore debug options 2017-02-08 23:51:13 +09:00
Juan Linietsky
6f2e16306a Several bugfixes, improving the import workflow 2017-02-06 00:38:39 -03:00
Juan Linietsky
af3fabeb77 Ensure proper config version when reading the new configuration file. 2017-02-04 21:02:52 -03:00
Juan Linietsky
102b5fce85 Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x 2017-02-04 20:53:55 -03:00
Juan Linietsky
331a4d8078 completed scene importing (I hope?) 2017-02-04 20:31:15 -03:00
Juan Linietsky
ad2e1b1b92 fix continous reimport bug (i hope) 2017-02-04 11:12:03 -03:00
Juan Linietsky
27eae4ada1 Scene import more or less working, needs some missing features. 2017-02-04 09:48:04 -03:00
Juan Linietsky
9ce2ab9749 OBJ file importing! 2017-02-03 00:08:50 -03:00
Juan Linietsky
a02933bb3c wav file importing! 2017-02-02 22:51:58 -03:00
volzhs
86a04198d9 Fix crash when saving root node by "Save Branch as Scene" with unsaved scene
Fix #7667

(cherry picked from commit 43a2599801)
2017-02-02 08:24:52 +01:00
Rémi Verschelde
e59e6c69c4 Merge pull request #7672 from Hinsbart/drag_crash
SceneTreeDock: Fix crash when dragging invalid nodes.
2017-02-02 08:14:19 +01:00
Rémi Verschelde
53c4dfe857 Merge pull request #7670 from RandomShaper/load-placeholder-dup
Replicate load-as-placeholder state on node duplication
2017-02-02 08:13:51 +01:00
Rémi Verschelde
39f11ffc51 Merge pull request #7666 from Paulb23/line_length_guideline
Fixed line lenght guideline, and added colour option
2017-02-02 08:12:46 +01:00
Rémi Verschelde
ade3806a14 Merge pull request #7648 from RayKoopa/add_remove_animation_warning
Added warning when removing animations
2017-02-02 08:06:34 +01:00
volzhs
5f54b20e2f Fix compile error 2017-02-02 11:18:37 +09:00
Juan Linietsky
b3aebcf6df CSV translation import plugin 2017-02-01 20:41:05 -03:00
Juan Linietsky
2cd2ca7bbc Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
Andreas Haas
a64a348054
SceneTreeDock: Fix crash when dragging invalid nodes.
Fixes #7529
2017-01-29 14:32:40 +01:00
Pedro J. Estébanez
e4cc483f4c Replicate load-as-placeholder state on node duplication
Cherry-picked from 936f2e3b4e
2017-01-29 11:56:10 +01:00
Paulb23
6b42cd5fe6 Fixed line lenght guideline drawing with color option 2017-01-28 14:36:57 +00:00
Juan Linietsky
96de0141cc Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
Ray Koopa
f279df2654 Added warning when removing animations 2017-01-25 21:22:16 +01:00
Rémi Verschelde
ae258e2679 Merge pull request #7640 from volzhs/fix-scrollbar-2d-editor-3.0
Fix weird scrollbar appearance on 2D editor (3.0 master)
2017-01-25 20:39:31 +01:00
Rémi Verschelde
266fbd8c76 Merge pull request #7642 from guilhermefelipecgs/add_category
Add run/output category
[ci skip]
2017-01-25 20:17:03 +01:00
Rémi Verschelde
4b9ec15124 Merge pull request #7542 from volzhs/modulate-transparency
Show transparency and accurate color for modulate
2017-01-25 19:58:41 +01:00
Juan Linietsky
7e1afeafd4 Audio bus editing is COMPLETE! 2017-01-25 14:31:52 -03:00
Guilherme Felipe
d59d899103 Add run/output category 2017-01-25 15:13:07 -02:00
volzhs
f3d2036046 Fix weird scrollbar appearance on 2D editor (3.0 master) 2017-01-25 23:41:19 +09:00
Pedro J. Estébanez
35b7295a71 Include filesystem dock split offset in editor layouts
Cherry-picked from 2ac89f6540
2017-01-25 02:48:30 +01:00
Juan Linietsky
e8d3436508 delete bus effects is now possible 2017-01-24 20:12:23 -03:00
volzhs
92363a2afe Show transparency and accurate color for modulate 2017-01-24 21:51:08 +09:00
Juan Linietsky
87bb6cdc6f Ability to drag and drop around audio effects! 2017-01-24 00:19:31 -03:00
Juan Linietsky
3b019bf644 Ability to delete, drag and drop audio buses! 2017-01-23 23:12:41 -03:00
Juan Linietsky
0aa7242624 WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
Rémi Verschelde
c4d6e54e93 Remove Quick Filter Files and fix FS search hotkey
The new Quick Filter Files behaviour since 8b47e26 had not been implemented,
so this implements it and makes it an editor hotkey instead of a menu entry.
Fixes #7582.
2017-01-21 13:07:32 +01:00
Juan Linietsky
ee0f53df52 Merge pull request #7528 from tagcup/real_t_float_fixes
Use real_t rather than float or double in generic functions (core/mat…
2017-01-20 19:24:49 -03:00
Andreas Haas
a043ce7304
2D Editor: Don't show lock icons for hidden nodes.
Now we only draw those icons for visible Nodes.
Fixes #7518
2017-01-19 17:11:00 +01:00
Ray Koopa
faa13adad3 Fix editor method calls to is_visible for Spatial and CanvasItem and is_visible itself for Spatial 2017-01-18 22:00:00 +01:00
Daniel J. Ramirez
26d8ee0308 Added some missing icons and modified others 2017-01-16 23:09:16 -06:00
Daniel J. Ramirez
949d4208ed icon fixes 2017-01-16 20:08:38 -06:00
Rémi Verschelde
23eb355ebb Merge pull request #7562 from RandomShaper/ordered-image-group-files
Make image-groups map in export.cfg ordered
2017-01-16 21:05:16 +01:00
Ferenc Arn
6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
Also inlined some more math functions.
2017-01-16 13:36:33 -06:00
Pedro J. Estébanez
7576476705 Make image-groups map in export.cfg ordered
This improves the VCS experience because otherwise they change their order everytime producing spurious changes.
2017-01-16 20:22:35 +01:00
Rémi Verschelde
3000c2d967 Merge pull request #7540 from volzhs/default-rot
Change camera default rotation
2017-01-16 20:08:37 +01:00
Rémi Verschelde
af871d22e2 Merge pull request #7536 from GodotExplorer/pr-copy-node-path
Add 'Copy Node Path' action to right mouse menu
2017-01-16 20:07:03 +01:00
volzhs
0ecf7f7ca0 Change camera default rotation 2017-01-17 02:23:23 +09:00
Rémi Verschelde
2a0ddc1e89 Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00
Rémi Verschelde
f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
Rémi Verschelde
40323407df Style: No break before list brace
clang-format does not handle that well *at all*.

For the reference, found the relevant pieces of code with:
`ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
2017-01-16 08:48:24 +01:00
Rémi Verschelde
3890256fc5 Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.

Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
2017-01-16 08:04:23 +01:00