Commit graph

569 commits

Author SHA1 Message Date
mrezai
88ecc29d1e Fix uint compile error 2016-01-05 15:45:02 +03:30
Emmanuel Leblond
cabf923484 Remove unnecessary null pointer checks 2016-01-04 11:46:16 +01:00
Juan Linietsky
908f75c23f having active items is pointless in input map 2016-01-03 18:52:42 -03:00
Juan Linietsky
e8fbf39f88 -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Juan Linietsky
eca92bb7ac make it impossible to shrink framebuffer < 0, fixes #2066 2016-01-02 21:08:57 -03:00
Juan Linietsky
8fb70142e4 Ability to use opacity on distance field textures, fixes #2148 2016-01-02 15:57:19 -03:00
Juan Linietsky
5769f8aaae Change rb+ to wb+ on file access READ_WRITE to allow more use cases, closes #2278 2016-01-02 12:03:33 -03:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
reduz
875bff2c4e -fix loading of samples in mod, s3m and xm. Fixes #2553 2015-12-29 16:06:45 -03:00
reduz
77b5b4f4df removed some prints 2015-12-29 12:56:58 -03:00
mrezai
92cc8fcc74 redundant TAB removed 2015-12-23 15:41:46 +03:30
mrezai
0897b73cd6 Fix ios libpng link error 2015-12-23 14:57:00 +03:30
Ariel Manzur
02d6669a38 threads 2015-12-22 10:08:20 -03:00
Ariel Manzur
83f2084cb8 testing patch for aligned reads by webp in javascript 2015-12-22 09:19:12 -03:00
mrezai
bf69e07ea6 Fix libpng link errors on android 2015-12-21 11:50:54 +03:30
Rémi Verschelde
6750c8a729 Update to libpng 1.5.26
Includes numerous security fixes compared to the previous version which was around 1.5.7 or so.
Fixes #2787
2015-12-19 20:41:22 +01:00
Ariel Manzur
4a7e5fafb1 thread rename for ios and osx (if called from the thread to be renamed) 2015-12-18 02:58:30 -03:00
Ariel Manzur
10298b9534 thread set name 2015-12-17 06:24:27 -03:00
Ariel Manzur
6c3c20fc35 compile thing 2015-12-16 02:40:02 -03:00
Juan Linietsky
a1142225bf -split view of property editor and editor settings 2015-12-15 23:39:36 -03:00
Juan Linietsky
b12a2f456c -fixes to theora video ending sooner than expected, fixes #3066 2015-12-15 09:17:32 -03:00
Juan Linietsky
95a469ad28 added binary API to StreamPeer, fixes #2863 2015-12-13 12:53:29 -03:00
Juan Linietsky
0f57bbb8e9 remove editor driver split
fixes #3001
2015-12-11 09:03:54 -03:00
est31
3dbf7dd7fa Fix windows build 2015-12-09 16:06:00 +01:00
Juan Linietsky
428984ec0c -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
Juan Linietsky
e176bb6a7c Merge pull request #2719 from SaracenOne/clipping_fix
Canvas Clipping fix
2015-12-08 17:18:19 -03:00
Juan Linietsky
eff81965af Merge pull request #2956 from est31/add_system_wide_export_path
Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
Juan Linietsky
afb895f197 Merge pull request #2993 from leezh/nrex-v0.1
updated the RegEx library nrex to v0.1
2015-12-08 17:00:27 -03:00
Juan Linietsky
5e2f327d4b Merge branch 'master' of https://github.com/godotengine/godot 2015-12-07 11:51:01 -03:00
Juan Linietsky
8bdf2be4a6 -Webp include paths are broken, hacked them to work, fixes #2995 2015-12-07 11:50:00 -03:00
Saracen
157b97b087 Extended clipping fix to missing clipping-related features. 2015-12-07 13:59:42 +00:00
Juan Linietsky
7ba484bc74 some fixes
-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
2015-12-06 20:22:45 -03:00
Juan Linietsky
fe2a9bc746 optional streaming from thread for Theora 2015-12-05 23:16:41 -03:00
Zher Huei Lee
d0ddf150d9 updated the RegEx library nrex to v0.1
After implementing unit testing to nrex I caught and fixed some errors
so it should behave more like Python's RegEx In addition, I've added
version numbering so it should be able to tell if the library needs
updating. Here are a list of changes:

- Fixed zero count quantifiers failing.
- Fixed infinite recursion if quantifying zero length token.
- Fixed `$` (as a string pattern on its own) not matching.
- Fixed look behind rewinding beyond the start of the string.
- Added support for alternative back reference format `\g{1}` similar to
Python. This allows digits to be used immediately after back references.
- Number of capture groups are still limited to 9 by default but can now
be manually set, with option for no limit at all. (Python has no limit)
- Curly bracket quantifiers `{0}` no longer interpreted as a literal
string if previous token is not quantifiable. (Python behaviour)
2015-12-04 21:18:41 +00:00
Juan Linietsky
504e464c8a -Missing files in new webp version 2015-12-04 10:21:22 -03:00
Juan Linietsky
da113fe40d -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04 10:18:28 -03:00
Juan Linietsky
4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
est31
e1d02e4831 Make the setting unix-only.
For this, put the detection into the OS class and its subclass.
2015-11-30 02:35:59 +01:00
koalefant
2355e1c3b8 Fixed leak when saving PNG-s 2015-11-29 20:11:42 +01:00
George Marques
4057907cf4 Remove redundant Opus directive definition
Clean up the build command line another extra bit.
2015-11-27 19:59:50 -02:00
George Marques
fc0c4c6175 Remove Opus extra includes
Remove the extra directories to include that were needed by the Opus
library. Now the lib includes more specific paths to avoid those.
2015-11-27 19:59:13 -02:00
Juan Linietsky
b987d2113b 0theora compilation fixes 2015-11-25 00:28:03 -03:00
Juan Linietsky
082e3fbb29 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8 -work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
Rémi Verschelde
aa30e01f26 Merge pull request #2752 from SaracenOne/shadow_color
New shader feature: change the colour of shadows on a per-material basis
2015-11-23 11:40:52 +01:00
Saracen
2cc52bc3ff Modification to GUI in 3D demo to show resolved viewport clipping bug and small fix to bug causing viewport clipping to be inverted. 2015-11-19 23:47:25 +00:00
Juan Linietsky
dd09215c90 Revert "libao audio driver" 2015-11-19 20:05:26 -03:00
Juan Linietsky
6127f17368 Merge pull request #2756 from trond/bugfix_udp
UDP fixes
2015-11-19 19:33:04 -03:00
Juan Linietsky
43ce972ddb Merge pull request #903 from a12n/libao
libao audio driver
2015-11-19 19:31:56 -03:00
Trond Abusdal
a8a2458f0b Fixed mistake where available buffer size would not be updated for each recvfrom-call in PacketPeerUDPWinsockPposix. 2015-11-19 19:06:01 +01:00
Juan Linietsky
0168947084 Merge pull request #2518 from masoudbh3/godot-icons
Add icon to exe file in windows export
2015-11-19 00:08:47 -03:00
Juan Linietsky
33aa019e4f Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation
Visual studio 2015 compilation
2015-11-18 23:56:06 -03:00
Saracen
dd00452997 Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Conflicts:
	drivers/gles2/shader_compiler_gles2.cpp
2015-11-18 23:18:10 +00:00
Juan Linietsky
0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
f0aeb036d1 Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
Write to 4-dimensional position access and shader graph code generation fix.
2015-11-18 19:36:47 -03:00
Juan Linietsky
0fd3e18818 Merge pull request #2724 from SaracenOne/disable_baked_light_sampling_on_shadeless
Disable baked lighting sampling on shadeless materials.
2015-11-18 19:31:18 -03:00
Juan Linietsky
474822b6db Merge pull request #2642 from leezh/nrex-update
Updated nrex with new features
2015-11-18 19:13:57 -03:00
Juan Linietsky
1ceefd4759 Merge pull request #2661 from romulox-x/lowMem2D
Added low_memory_2d_mode
2015-11-18 19:12:34 -03:00
Juan Linietsky
7f5eb40c19 Merge pull request #2726 from SaracenOne/set_loop_restart_time_fix
Fixed broken set_loop_restart_time method in AudioStreamPlaybackOGGVorbis
2015-11-18 19:00:38 -03:00
Juan Linietsky
f738906519 Merge pull request #2737 from akien-mga/type-specific-error-output
Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
2015-11-18 18:58:22 -03:00
Juan Linietsky
9827c3cd26 Merge pull request #2748 from vnen/fix-2744
Fix Opus driver build for VS2010 and VS2012
2015-11-18 18:55:19 -03:00
Juan Linietsky
18e014a193 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	drivers/theora/video_stream_theora.cpp
2015-11-18 04:49:28 -03:00
Juan Linietsky
081a236c67 -Merged Script and Help tabs
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
Ariel Manzur
4811313056 tabs 2015-11-16 09:29:00 -03:00
Ariel Manzur
906c6374dc drivers and theora 2015-11-16 08:44:03 -03:00
Aren Villanueva
4f40a3dc65 Changed drviers/SCsub spaces to tabs. 2015-11-16 13:03:51 +11:00
Aren Villanueva
e420b69606 Properly fixes compilation in an msys environment. 2015-11-16 11:14:40 +11:00
Aren Villanueva
402c24ec8b iOS compile fixes. 2015-11-16 11:10:07 +11:00
Aren Villanueva
00d79a6d6c Optimised the oc_filter_hedge and oc_filter_vedge routines in theora a little. 2015-11-16 11:10:07 +11:00
Aren Villanueva
c1fdc3b5d1 Compile fixes for mingw msys2.
The drivers directory has way too many source files being compiled for a single library file. The command line length limit was getting hit.
2015-11-16 11:10:07 +11:00
Rémi Verschelde
9ab7de243f Fix error messages forcing a white font for subsequent messages
This is achieved using the "no specific formatting" \E[0m tag.
Fixes #2566.

Also remove the hardcoded black background colour and use default bolded terminal font for error message.
Error logs should now look good both on terminals with a dark and light background colour.
2015-11-10 18:30:40 +01:00
Rémi Verschelde
6334895088 Display error type (error, warning, script error) in OS::print_error
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127.
2015-11-10 18:29:34 +01:00
Trond Abusdal
41a161647d * Winsock UDP messages sent to an unavailable target causing WSAECONNRESET will no longer close the socket.
* Ensured that unsigned<->signed conversion would not cause wrong buffer size values sent to recvfrom.
2015-11-09 01:33:16 +01:00
Trond Abusdal
f809cd44ea Fixed PacketPeerUDP getting wrongly closed due to recvfrom using rb.data_left instead of rb.space_left. 2015-11-09 00:22:05 +01:00
masoud bh
55b8c3ee48 change pe_bliss parent directory from /drivers to /tools 2015-11-09 02:24:01 +03:30
masoud bh
24f3f43457 Add icon to exe file in windows export
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30
Saracen
c1d19ad258 New shader feature: change the colour of shadows on a per-material basis.
Conflicts:
	drivers/gles2/shader_compiler_gles2.cpp
2015-11-08 03:54:55 +00:00
Zher Huei Lee
f0d246a7bc Exposed RegEx expanded option to scripts 2015-11-07 11:03:24 +00:00
Zher Huei Lee
26b977c967 Fixed segfault in RegEx.get_capture() 2015-11-07 11:03:24 +00:00
Zher Huei Lee
6d54f82ab4 Updated nrex to latest version 2015-11-07 11:03:24 +00:00
Zher Huei Lee
8766d3100d Updated nrex for LookAhead support 2015-11-07 11:03:24 +00:00
George Marques
03d4c05150 Fix Opus driver build for VS2010 and VS2012
Fix #2744
2015-11-06 18:59:21 -02:00
Juan Linietsky
800c575b13 maybe fix stop issue in theora 2015-11-04 09:46:25 -03:00
Juan Linietsky
eb419bee04 fix video/audio synchronization code in theora 2015-11-03 09:30:28 -03:00
Saracen
6bcc2e1f83 Fixed broken set_loop_restart_time method in AudioStreamPlaybackOGGVorbis class. 2015-11-02 17:42:56 +00:00
Saracen
539bbd6654 Disable baked lighting sampling on shadeless materials. 2015-11-02 17:30:18 +00:00
Anton Yabchinskiy
3b9868d2e4 Merge branch 'master' of github.com:okamstudio/godot 2015-11-02 20:25:01 +03:00
Saracen
ff363c94db Another clipping fix: default back to using window size to calculate clipping on viewports which don't have a rendertarget which fixes clipping on the editor viewport. 2015-11-02 16:48:11 +00:00
Saracen
5072134f41 Fixed canvas clipping on offscreen viewports. 2015-11-02 16:48:09 +00:00
Saracen
b54d96ceba Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. 2015-11-02 16:03:31 +00:00
Rémi Verschelde
399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky
61ecb6a5e6 properly compute total time for ogg vorbis 2015-11-01 12:32:11 -03:00
ZuBsPaCe
b051914032 Fixes Visual Studio 2015 linker error (___iob_func)
The original, uncommited fix simply changed compiler flag /MT to /MD. This
would link the C runtime dynamically instead of statically. This is bad,
because some users would have to install the c runtime before starting the
editor.

You can find alot of info about this error, which can happen after
upgrading to VS 2015, and there are workarounds. But I realized, that the
only place, where iob_func is used, is in e_os.h of the openssl library.
The latest version already contains a workaround. I simply updated the
part in e_os.h.

Reference: https://github.com/openssl/openssl/blob/master/e_os.h#L268
Reference: https://software.intel.com/en-us/forums/intel-parallel-studio-beta-archived/topic/266345
Reference: https://connect.microsoft.com/VisualStudio/feedback/details/1144980/error-lnk2001-unresolved-external-symbol-imp-iob-func
Reference: http://stackoverflow.com/questions/757418/should-i-compile-with-md-or-mt

Here's the original error message:

   Creating library bin\godot.windows.tools.lib and object bin\godot.windows.tools.exp
drivers1.windows.tools.lib(t1_enc.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
drivers1.windows.tools.lib(txt_db.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
drivers1.windows.tools.lib(d1_enc.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
drivers1.windows.tools.lib(ui_openssl.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
drivers1.windows.tools.lib(cryptlib.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
drivers1.windows.tools.lib(pem_lib.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
drivers1.windows.tools.lib(d1_both.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
drivers1.windows.tools.lib(rsa_sign.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func
bin\godot.windows.tools.exe : fatal error LNK1120: 1 unresolved externals
scons: *** [bin\godot.windows.tools.exe] Error 1120
2015-10-30 03:03:05 +01:00
romulox_x
b86e3c3402 added low_memory_2d_mode, to indicate when 3D post processing buffers and viewport depth buffers should not be allocated 2015-10-21 19:23:34 -07:00
Juan Linietsky
b59c86f6f9 -Ability to debug video memory usage
-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky
2b12a8109d Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-19 18:48:34 -03:00
Juan Linietsky
5d86a25f4d -some fixes to where screen is read from rasterizer
-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
2015-10-19 18:47:49 -03:00
Juan Linietsky
277a339cf0 Merge pull request #2365 from Mavhod/patch-1
get_date on Linux
2015-10-17 10:49:46 -03:00
Juan Linietsky
c2515d352e Merge pull request #2369 from Max-Might/master
Haiku: platform support
2015-10-17 10:48:57 -03:00
Juan Linietsky
13d2710fed Merge pull request #2474 from masoudbh3/android-armeabi-v7a
Fix android build script
2015-10-17 10:20:47 -03:00
Juan Linietsky
79e5ced7e6 -A little More control about pixel snapping in 2D 2015-10-13 15:53:34 -03:00
Juan Linietsky
b3cda43a0f Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	platform/windows/detect.py
2015-10-13 01:19:32 -03:00
Juan Linietsky
52e756752e ability to change audio track in theora video 2015-10-13 01:17:54 -03:00
Kostadin Damyanov
29caf2bb5b Merge remote-tracking branch 'upstream/master' 2015-10-13 05:01:54 +03:00
reduz
aad2bbdb6f newline fixes 2015-10-08 15:00:40 -03:00
reduz
3514a87b37 fixed uninitialized memory issues in audio code 2015-10-08 14:50:18 -03:00
ZuBsPaCe
d99727d099 Fixes following Visual Studio 2013 compile error on windows:
drivers\opus\celt\bands.c(555) : error C2057: expected constant expression
drivers\opus\celt\bands.c(555) : error C2466: cannot allocate an array of constant size 0
drivers\opus\celt\bands.c(555) : error C2133: 'tmp' : unknown size
2015-10-03 00:42:40 +02:00
ZuBsPaCe
c69afe4948 Fixes following Visual Studio 2013 compile error on windows:
audio_stream_opus.h(57) : error C2864: 'AudioStreamPlaybackOpus::osrate' : a static data member with an in-class initializer must have non-volatile const integral type

See: http://stackoverflow.com/questions/2454019/why-arent-static-const-floats-allowed
2015-10-03 00:38:43 +02:00
George Marques
6e87314d83
Add support for Opus audio format 2015-10-02 14:25:38 -03:00
romulox_x
187c000ab5 removed unnecessary clear, which prevented root viewport from working right when told not to clear 2015-10-01 13:30:10 -07:00
Juan Linietsky
c858515785 Fixed theora playback. Removed theoraplayer.
Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky
83d9a692be Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
masoud bh
867c95223d Fix android build script
some fixes for android build script.
remove armv6,x86 options and add "android_arch" option for select
compiler architecture (armv7,armv6,x86)(default armv7).
add architecture suffix for output files and you can compile for several
architecture simultaneously.
example:
libgodot.android.opt.debug.armv7.so
libgodot.android.opt.debug.armv7.neon.so
libgodot.android.opt.debug.armv6.so
libgodot.android.opt.debug.x86.so
now we can enable/disable neon on armv7 with "android_neon" option
(default enable).
add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86
(default x86-4.8).
change inputs model for "ndk_platform" option (default android-15).
fix armv7 ccflags.

with this patch, must put libgodot_android.so file in specific
architecture folder:

armv7 (default): <android-java>/libs/armeabi-v7a/
armv6: <android-java>/libs/armeabi/
x86: <android-java>/libs/x86/
2015-09-16 16:14:38 +04:30
Juan Linietsky
89a901c4b6 Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-12 10:56:13 -03:00
Juan Linietsky
a88f67821c HTML5 exporter seems to be fully functional
-user:// filesystem implemented
-default template page could look prettier, help appreciated
2015-09-12 10:54:47 -03:00
Juan Linietsky
943714c015 Merge pull request #2461 from romulox-x/iphoneSplash
fixed iOS splash screen
2015-09-12 00:17:24 -03:00
Juan Linietsky
682578f3b3 more c++ include references removed 2015-09-10 20:53:31 -03:00
Juan Linietsky
c7426717d3 Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-10 20:31:34 -03:00
Juan Linietsky
83b69f8fef remotion of some c++ includes to avoid dependency on libstdc++ 2015-09-10 20:30:46 -03:00
steve
b0e5031f1f ios now displays splash screen between launch image and main scene, instead of a black screen 2015-09-10 15:01:02 -07:00
Juan Linietsky
fad1faddae Removing locatime so this function compiles again.
I don't think it has any practical use anyway.
2015-09-10 13:10:23 -03:00
Juan Linietsky
4e8dcc8938 Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-09 18:52:47 -03:00
Juan Linietsky
9741374617 Rewrite of the AudioStream API
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09 18:50:52 -03:00
Ariel Manzur
e3e93da6b9 fixed localtime thing for ios, not tested anywhere else 2015-09-09 20:24:38 +00:00
Kostadin Damyanov
c5f574b914 Merge remote-tracking branch 'upstream/master' 2015-09-05 12:03:17 +03:00
Juan Linietsky
b0aa49accb merged some stuff for okam 2015-09-03 23:24:55 -03:00
Juan Linietsky
4b40f9228b Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-23 20:22:08 -03:00
Juan Linietsky
07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Kostadin Damyanov
2a757a6ad4 Haiku: move the audio driver to platform/haiku 2015-08-14 22:52:28 +03:00
Mavhod
3942117bbf add ()
Sorry, firt time I put it but had no compiled for check.
2015-08-13 18:56:13 +07:00
Mavhod
69710055f0 get_date on Linux
tm_mon is 0-11
2015-08-13 14:09:21 +07:00
Kostadin Damyanov
cdf1ac7d58 Merge remote-tracking branch 'upstream/master' 2015-08-09 12:45:21 +03:00
Juan Linietsky
0a139aaef9 Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows
Fixes compile bug for Android template on Windows.
2015-08-08 11:14:28 -03:00
Juan Linietsky
5e326e4903 Merge pull request #2328 from her001/patch-1
Fix vorbis seek_pos
2015-08-08 11:04:46 -03:00
xodene
6b25e83ba7 tested and fixed unix os_system_time_msec() 2015-08-06 11:08:48 -07:00
Maximillian
6f9a084ac8 Add OS.get_system_time_msec 2015-08-06 10:29:33 -07:00
Andy Conrad
d110260c1e Fix vorbis seek_pos 2015-08-03 11:41:50 -05:00
Anton Yabchinskiy
dc8df8a91a Merge branch 'master' of github.com:okamstudio/godot 2015-07-29 23:01:36 +03:00
Kostadin Damyanov
f5bfd497aa Haiku: add sound support 2015-07-26 02:18:32 +03:00
PeaceSells
9983ceecf2 Fixes compile bug for Android template on Windows. 2015-07-24 13:12:23 -06:00
Zher Huei Lee
69eff35cd5 Fixed incorrect failsafe return values 2015-07-24 16:15:04 +01:00
Zher Huei Lee
87c1e16834 Made RegEx API similar to old version 2015-07-24 14:09:39 +01:00
Zher Huei Lee
d9f1a85948 More nrex fixes 2015-07-24 13:25:04 +01:00
Lee Zher Huei
732bfd0baf Updated nrex fixes 2015-07-24 02:02:52 +01:00
Lee Zher Huei
ef005d4f64 Regex library Nrex initial port 2015-07-24 01:18:46 +01:00
Juan Linietsky
55b34e05b3 -some changes by okam 2015-06-30 11:28:43 -03:00
Kostadin Damyanov
e0e54ea7d4 Merge remote-tracking branch 'upstream/master' 2015-06-26 21:35:47 +03:00
Kostadin Damyanov
f61eb5fd8e Haiku: fix the glew.c hack 2015-06-26 21:32:57 +03:00
romulox_x
acb5cdb574 forgot to add mirroredrepeat flag to flags file. fixed. 2015-06-25 15:41:12 -07:00
romulox_x
85e49d4e75 added support for mirrored repeat texture wrapping 2015-06-25 14:51:21 -07:00
Juan Linietsky
52308aba68 ability to change shadow color in light2d 2015-06-24 18:15:43 -03:00
BenH
d807a22981 Billboards were being displayed upside down when drawn to a render texture
Render texture's view transforms seem to be inverted, so when drawing
billboards, the 'up' vector given to set_look_at() is also inverted and
so the billboard gets drawn upside down.
2015-06-24 21:06:31 +01:00
Kostadin Damyanov
0038e27fc3 Merge remote-tracking branch 'upstream/master' 2015-06-18 22:48:29 +03:00
Juan Linietsky
4b35654a02 Update rasterizer_gles2.cpp
fixed camera plane
2015-06-12 09:54:19 -03:00
Kostadin Damyanov
8df3e30abd Haiku: create a GL context and initialize the audio and physics servers 2015-06-11 22:57:41 +03:00
Juan Linietsky
9e479065f5 new space shooter demo
ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
Kostadin Damyanov
f99b72c04f Haiku: remove an #ifdef as the platform now supports MSG_NOSIGNAL 2015-06-10 21:18:39 +03:00
Juan Linietsky
8d61817293 Merge pull request #2037 from est31/use-local-win
Time zone support
2015-06-07 00:32:29 -03:00
Juan Linietsky
9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
est31
c5338fd6c4 Add OS.get_time_zone_info function
The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31
803069886e Add utc param to get_time and get_date methods
If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00
Juan Linietsky
d5348eebdc work in progress, resource previews 2015-05-31 02:00:18 -03:00
Kostadin Damyanov
a553327043 Haiku: some small fixes 2015-05-25 06:34:16 +03:00
Kostadin Damyanov
826f8af1ef Haiku: link with the haiku libs, stub the OS_Haiku class. 2015-05-25 06:02:55 +03:00
Kostadin Damyanov
4e07a2dea8 Haiku: fix building with UNIX_ENABLED. 2015-05-25 03:49:24 +03:00
Antony
5ceec67add Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
Juan Linietsky
1fd1b7a91b Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-09 13:09:20 -03:00
Juan Linietsky
1a7d370fcf -Corrected DirAccessWindows functions, fixes #1872, properly fixes #791. 2015-05-09 13:05:34 -03:00
Juan Linietsky
deba45ebf7 Merge pull request #1841 from SuperUserNameMan/updated_rtaudio
update rtaudio to latest version
2015-05-07 20:03:00 -03:00
yg2f
2f4c435bfa update rtaudio to latest version
update rtaudio from latest version availbale on github
2015-05-06 23:08:06 +02:00
ehriche
b89cd136a9 fixed ColorRgb attribute init order of struct 2015-05-06 01:22:38 +02:00
ehriche
edce27fc03 minor fixes in drivers mpc and vorbis. 2015-05-06 00:43:24 +02:00
Juan Linietsky
639f7e0016 Merge pull request #1810 from ricpelo/ricpelo-patch-3
Fixes Theora build
2015-05-04 20:42:26 -03:00
Ricardo Pérez
ba61a1dfd3 Fixes Theora build
Changes memcpy() -> copymem()
2015-05-04 23:57:55 +02:00
Juan Linietsky
fbbe7dcdfb Merge remote-tracking branch 'origin/master'
Conflicts:
	drivers/windows/dir_access_windows.cpp
2015-05-04 13:24:02 -03:00
Juan Linietsky
7f5b744b92 small unicode fixes 2015-05-04 13:12:05 -03:00
Juan Linietsky
f4caddbc23 -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 2015-05-04 10:53:54 -03:00
Juan Linietsky
c631d597ad Merge pull request #1792 from swenner/static_analysis_fixes
Static analysis fixes
2015-05-03 22:53:30 -03:00
Juan Linietsky
795ccf0e14 Merge pull request #1800 from antonyjones67/VSGenerator
Added Visual Studio project generation. Use "vsproj=yes" in command line...
2015-05-03 22:52:20 -03:00
Antony Jones
2a4da03f10 Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. 2015-05-03 15:18:56 -06:00
Simon Wenner
3f1826866b fixed uninitialized name pointers (cppcheck) 2015-05-03 02:16:26 +02:00
Simon Wenner
332d9af81b fixed memory leak: triangulated (cppcheck) 2015-05-03 02:11:43 +02:00
Juan Linietsky
c45ffc2ca9 -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 2015-05-01 12:16:51 -03:00
Juan Linietsky
4804462ee0 -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
Juan Linietsky
5c6b31c024 -fixed broken lighting in release version of godot for isometric light demo, fixes #1697 2015-04-30 11:34:24 -03:00
Juan Linietsky
0adca0a7c9 -made normalmaps easier in 2D, fixes #1467 2015-04-27 08:11:54 -03:00
Juan Linietsky
52e2f4606f -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 2015-04-24 23:46:42 -03:00
Juan Linietsky
59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
1de1a04b78 -fix local and global usage for DirAccess, fixes #791
please test anyway..
2015-04-18 20:11:33 -03:00
Juan Linietsky
a5cbfbbcbb -fixed relative path saving to file, fixes #1694 2015-04-18 16:33:31 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky
3b434eacde Fix clipping when used in viewport or inside another viewport, fixes #1661 2015-04-14 22:05:14 -03:00
Juan Linietsky
e573d3a945 fixed broken lighting, closes #1671 2015-04-12 20:41:25 -03:00
Juan Linietsky
f9906eeac8 -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 2015-04-12 18:58:05 -03:00
Juan Linietsky
d148a03848 -Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610 2015-04-09 00:29:21 -03:00
Juan Linietsky
b135cdbf05 Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
H5 canvas polygon fix
2015-04-07 20:22:58 -03:00
Juan Linietsky
b36e41cb71 Added a PVRTC encoder for iOS 2015-04-06 21:48:20 -03:00
Anton Yabchinskiy
16746f157f Merge branch 'master' of github.com:okamstudio/godot 2015-04-04 09:31:21 +03:00
Juan Linietsky
5d99e15e43 fix shadow issue with lights in mix mode, i think fixes #1611 2015-04-03 14:36:10 -03:00
Juan Linietsky
9fa1698c74 Changes to Light
-=-=-=-=-=-=-=-=

-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
Juan Linietsky
68e42f53ba Beta1 Attempt #1
-=-==-=-=-=-=-=-

-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Juan Linietsky
76c2b9d812 fix shadow attenuation 2015-04-01 12:23:13 -03:00
Juan Linietsky
7fc4059b13 read depth fixes 2015-03-31 17:57:16 -03:00
Juan Linietsky
ad634876b5 fixes for light2d in androids that do not support
read depth
2015-03-31 14:59:28 -03:00
reduz
7f8a0cddcf fixes to shader to get most new demos working on mobile 2015-03-25 22:56:35 -03:00
Juan Linietsky
23e13ce3c2 fixes to new window management API
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
Juan Linietsky
f706e3e5d1 Merge pull request #1380 from ElectricSolstice/wparentheses_removal
Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
Juan Linietsky
ca30c87019 Merge pull request #1438 from Spooner/fix_isometric_demo
Fix isometric demo
2015-03-22 14:59:58 -03:00
Juan Linietsky
3a96937e93 Merge pull request #1512 from the-mech/master
[Fix] make_dir_recursive on Windows
2015-03-22 14:53:10 -03:00
rollenrolm
db0a71fc58 New option to show/hide hidden files 2015-03-21 18:33:32 +01:00
V.VamsiKrishna
4fa71a6ee0 Removing Print statement effects perf. 2015-03-21 22:25:48 +05:30
V.VamsiKrishna
372fa5277c Fix for canvas_draw_polygon on webgl. 2015-03-21 10:12:25 +05:30
Juan Linietsky
acc6f3b285 signed distance field font support 2015-03-21 00:43:33 -03:00
V.VamsiKrishna
beab10ab9b Revert "Revert "Missed some things in prev commit.""
This reverts commit 2e59788aa9.
2015-03-20 11:48:21 +05:30
V.VamsiKrishna
eb3c88b3dd Revert "Revert "Removing etc1 from build for javascript platform.""
This reverts commit 9965e93f7e.
2015-03-20 11:47:56 +05:30
V.VamsiKrishna
2e59788aa9 Revert "Missed some things in prev commit."
This reverts commit d3280f91a1.
2015-03-20 11:12:59 +05:30
V.VamsiKrishna
9965e93f7e Revert "Removing etc1 from build for javascript platform."
This reverts commit 41b729ccff.
2015-03-20 11:12:13 +05:30
V.VamsiKrishna
d3280f91a1 Missed some things in prev commit. 2015-03-20 11:06:28 +05:30
V.VamsiKrishna
41b729ccff Removing etc1 from build for javascript platform.
Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
2015-03-20 10:18:13 +05:30
V.VamsiKrishna
743b3157bc Fix for newer gcc. Picked from GoogleCode 2015-03-19 10:35:24 +05:30
V.VamsiKrishna
1d45cd0ff1 Fix Javascript build. 2015-03-19 10:31:36 +05:30
Juan Linietsky
53e1694e1e New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Matthew Hughes
1200689245 Update file_access_windows.cpp for mingw cross-compile
Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
2015-03-15 09:43:13 -05:00
Roman Nekrassow
e646fc5b5d [Fix] make_dir_recursive on Windows
function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
2015-03-14 12:35:18 +01:00
Juan Linietsky
650e13f3cd back buffer copy node, to improve on texscreen()
back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Anton Yabchinskiy
43713810de Merge branch 'master' of https://github.com/okamstudio/godot 2015-03-10 11:44:40 +03:00
Juan Linietsky
91744e9ed3 New Demo, Screen Space Shaders
-Fixes to screen space shaders.
-Fixes to isometric light demo.
2015-03-10 00:53:50 -03:00
Juan Linietsky
09489e3a78 lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Juan Linietsky
a0ee5cc353 time was not being set properly with the rest of the uniforms. 2015-03-02 19:21:46 -03:00
Juan Linietsky
a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
romulox_x
320700fc92 changed the blending function when using a transparent render target so that it blends properly 2015-03-01 15:44:02 -08:00
Bil Bas (Spooner)
c85b2e3fb3 Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-22 14:08:59 +00:00
romulox_x
2ac767b1f5 changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0 2015-02-21 13:57:12 -08:00
Juan Linietsky
1d7337ba10 Merge pull request #1369 from not-surt/tile_rotation
Tile Rotation
2015-02-21 15:37:02 -03:00
Anton Yabchinskiy
19a99afa81 Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-20 13:41:37 +03:00
Bil Bas (Spooner)
3241b0181e Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-19 02:00:50 +00:00
Juan Linietsky
5ef3f7392f support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
Anton Yabchinskiy
e024ff89b2 Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-17 15:57:24 +03:00
ElectricSolstice
0e1f34b49d Changed code to remove gcc -Wparentheses warnings. 2015-02-16 18:58:41 -08:00
Bil Bas (Spooner)
fba2d121b4 Corrected behaviour of File.READ_WRITE mode (fixes #378) 2015-02-16 20:59:16 +00:00
Carl Olsson
196185d0be Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	scene/2d/tile_map.cpp
2015-02-15 18:21:35 +10:00
Juan Linietsky
a49802ae33 -resolved shader set parameter bug, closes #1361 2015-02-14 14:54:58 -03:00
Carl Olsson
6a38ab1b43 Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles. 2015-02-13 10:56:53 +10:00
Carl Olsson
573ae5dd92 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
Juan Linietsky
e74982e55e fixes to skinned buffer
should avoid targets with large objects using morphs
also skinned buffer size is properly customizable on project settings.
2015-02-10 19:14:22 -03:00
Juan Linietsky
a34d27438c ability to customize max render elements
should close #1339
2015-02-09 22:18:44 -03:00
Juan Linietsky
e7918ebbf2 Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters
Pr-fix-rtt-filters
2015-02-09 21:24:09 -03:00
Carl Olsson
ee44664b2a Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-02 21:34:47 +10:00
Carl Olsson
c5bf43f6eb Working TileMap tile transpose transform. 2015-02-02 21:27:48 +10:00
sambler
73ca870c81 fix build on freebsd
Add some needed includes
Provide freebsd variation of get_executable_path
Provide variation of execv so that either full path
or appname to be found within $PATH can be used
2015-01-27 19:31:37 +10:30