Commit graph

7 commits

Author SHA1 Message Date
Rémi Verschelde
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Andreas Haas
4b6809a2b3 Refresh TextureRegionEditor when region has been changed externally.
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.

Fixes #6772

(cherry picked from commit 094073e4b2)
2016-10-17 20:47:14 +02:00
MarianoGNU
79c500bee1 Modify margins with mouse input 2016-06-20 17:06:19 -03:00
MarianoGNU
38843a67a9 Chance Snap for SnapMode and add AutoSlice option. 2016-06-20 14:37:01 -03:00
Geequlim
3f3798811d Add support for AtlasTexture resources
Add undo/redo support for texture region of stylebox and atlas texture resources.
2016-06-10 18:31:38 +08:00
Geequlim
5894060abb Enhanced StyleBoxTexture:
Add texture region support for StyleBoxTexture.
  Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05 00:45:53 +08:00
Geequlim
9546b2ffd4 Add plugin to pick texture region and patch margins for Patch9Frame 2016-06-05 00:45:53 +08:00
Renamed from tools/editor/plugins/sprite_region_editor_plugin.h (Browse further)