Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit
2020-07-27 18:38:53 -04:00
Rémi Verschelde
4e825539e5
Merge pull request #40762 from SkyLucilfer/PackedSceneLeak
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Fix EditorTranslationParser leak
2020-07-28 00:31:46 +02:00
Rémi Verschelde
5f28ab6566
Merge pull request #40771 from Xrayez/scons-verbose-builders
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SCons: Refactor running commands through builders
2020-07-28 00:30:55 +02:00
Rémi Verschelde
3edcccafd9
Merge pull request #40777 from Nhiqill/fix_mono_nested_class_reload
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Pop from front to avoid infinite loop with nested classes
2020-07-28 00:26:14 +02:00
Andrii Doroshenko (Xrayez)
d86de6c98e
SCons: Refactor running commands through builders
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A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.
Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00
Rémi Verschelde
f93c04d8ef
Merge pull request #40776 from akien-mga/revert-40193
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Revert "Allow Area2D and 3D mouse events without a collision layer"
2020-07-27 23:00:54 +02:00
Rémi Verschelde
c845e20add
Revert "Allow Area2D and 3D mouse events without a collision layer"
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This reverts commit 7eebb06b55
.
2020-07-27 22:45:01 +02:00
Nhiqill
42d1b4f389
Pop from front to avoid infinite loop with nested classes
2020-07-27 16:36:56 -04:00
George Marques
04f46aea8d
GDScript: Fix crash on 'await' completion
2020-07-27 17:17:39 -03:00
Rémi Verschelde
0500fa1b73
Merge pull request #40769 from amanj120/forward_port_bundle_pr_signing
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Refactor APK signing into its own method
2020-07-27 22:16:17 +02:00
Rémi Verschelde
e235863bff
Merge pull request #40770 from vnen/fix-input-call
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Fix input after removing multilevel calls
2020-07-27 22:04:15 +02:00
Aman Jain
e906ac4d3b
refactor apk signing into it's own method
2020-07-27 14:24:57 -04:00
George Marques
5cbd032309
Fix input after removing multilevel calls
2020-07-27 15:23:57 -03:00
ConorLPBoyle
fa4d9c9446
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
2020-07-27 20:18:16 +03:00
SkyJJ
0e54ba0486
Fix EditorTranslationParser leak
2020-07-27 17:02:53 +02:00
Sergey Minakov
2e705fd620
iOS: safe area implementation
2020-07-27 17:58:57 +03:00
Rémi Verschelde
09a2b77b2d
Merge pull request #40759 from pycbouh/fix-scene-preview-no-2d
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Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27 16:27:25 +02:00
Rémi Verschelde
94e6fcd2aa
Merge pull request #40756 from akien-mga/no-dominion-outside-borders
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Script editor: Fix crash when root script is null
2020-07-27 16:16:20 +02:00
Yuri Sizov
e2b85b74a2
Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27 16:49:56 +03:00
Rémi Verschelde
e016859c3b
Script editor: Fix crash when root script is null
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Bug introduced in #40746 .
2020-07-27 15:18:31 +02:00
Yuri Roubinsky
8fefdcf113
Added default value for uniforms in visual shaders
2020-07-27 15:44:22 +03:00
Rémi Verschelde
303515981b
Merge pull request #40750 from Calinou/doc-canvasitem-node3d-visible
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Improve visibility documentation for CanvasItem and Node3D
2020-07-27 14:38:55 +02:00
Rémi Verschelde
6e577a5b80
Merge pull request #40755 from Faless/js/fix_and_cancel_swap
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Cancel/OK swap on HTML5 platform, small fixes.
2020-07-27 14:32:48 +02:00
Hugo Locurcio
27b09dfc44
Improve visibility documentation for CanvasItem and Node3D
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This closes https://github.com/godotengine/godot-docs/issues/3840 .
2020-07-27 14:26:46 +02:00
Fabio Alessandrelli
0b286a287c
Implement HTML5 cancel/ok button swap on Windows.
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Platform is detected on init via the `navigator.platform` string.
2020-07-27 14:17:10 +02:00
Fabio Alessandrelli
3e96ba220e
Correctly include <stdlib.h> in javascript main.
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Already fixed in 3.2, this header is needed since it's where setenv
is declared and we should not assume it to be already included.
2020-07-27 14:17:10 +02:00
Fabio Alessandrelli
757af6a69f
Properly set HTML5 DisplayServer init error value.
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Checked in main.cpp, would cause the engine to not load.
2020-07-27 14:17:10 +02:00
Rémi Verschelde
3e87022ecc
Merge pull request #40252 from AndreaCatania/flush
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Improved Bullet Physics flush algorithm, Lazy collision filter reload, Shape reload regression fix.
2020-07-27 13:57:47 +02:00
Rémi Verschelde
bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
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Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde
c71e189efd
Style: Fix code format scripts compat with non-GNU Unices
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It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.
And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Rémi Verschelde
08d3d06ed7
Merge pull request #40749 from madmiraal/fix-9097
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Clarify the difference between contacts and collisions.
2020-07-27 12:04:55 +02:00
Marcel Admiraal
6f1c99e5b4
Clarify the difference between contacts and collisions.
2020-07-27 10:35:15 +01:00
Rémi Verschelde
8965ec124d
Merge pull request #40744 from Chaosus/vs_optimize_fresnel
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Optimize code generation for fresnel node in visual shaders
2020-07-27 11:23:03 +02:00
Rémi Verschelde
a5c0ee0128
Merge pull request #40746 from akien-mga/no-dominion-outside-borders
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Script editor: Fix open dominant logic for language-specific external editors
2020-07-27 11:13:01 +02:00
Rémi Verschelde
4fdc3e683a
Merge pull request #40743 from Calinou/doc-object-vs-reference
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Improve the Object, Reference and Resource class documentations
2020-07-27 10:38:56 +02:00
Yuri Roubinsky
167f033782
Optimize code generation for fresnel node in visual shaders
2020-07-27 11:35:53 +03:00
Rémi Verschelde
6b3f013a82
Script editor: Fix open dominant logic for language-specific external editors
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Follow-up to #40735 .
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-07-27 10:30:03 +02:00
Hugo Locurcio
4275e6aad5
Improve the Object, Reference and Resource class documentations
2020-07-27 10:03:46 +02:00
Rémi Verschelde
6de86946ea
Merge pull request #40671 from nekomatata/virtual-keyboard-height-fix
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Fix virtual keyboard height regression
2020-07-27 08:57:19 +02:00
Rémi Verschelde
3e99059129
Merge pull request #40714 from ThakeeNathees/Object-type-bug-fix
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GDScript: "Object" datatype changed from BUILTIN to NATIVE
2020-07-27 08:50:16 +02:00
Andrea Catania
8d0d6d6921
- Enhanced the flush mechanism by flushing only needed thing.
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- Flushing Areas before anything else.
- Make sure to correctly fetch gravity when the integrate_forces function is used
- Lazy reload body when layer and mask changes
- Shapes are reloaded just before the physics step starts.
- Improved some other parts of the code.
- Added override keyword
- Using LocalVector
2020-07-27 08:25:47 +02:00
Rémi Verschelde
0a7942f4bb
Merge pull request #40735 from akien-mga/no-dominion-outside-borders
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Script editor: Don't open dominant script in external editor
2020-07-26 23:55:43 +02:00
Rémi Verschelde
b5f110c77e
Script editor: Don't open dominant script in external editor
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Fixes #13429 .
2020-07-26 23:18:05 +02:00
Rémi Verschelde
8636be35b2
Merge pull request #40732 from bruvzg/macos_refocus_after_alert
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[macOS] Refocus last key window after `DisplayServer::alert` is closed.
2020-07-26 22:45:09 +02:00
bruvzg
a05776e20d
[macOS] Refocus last key window after DisplayServer::alert
is closed.
2020-07-26 23:00:49 +03:00
Rémi Verschelde
d7e00a20a6
Merge pull request #40724 from KoBeWi/weird_condition_ 🤔
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Fix ultra long node names
2020-07-26 21:58:06 +02:00
Rémi Verschelde
dc456059a4
Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard
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C#: Switch games to MSBuild Sdks and .NET Standard
2020-07-26 20:47:35 +02:00
Rémi Verschelde
b19b896e06
Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes
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Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:25:53 +02:00
PouleyKetchoupp
8c05dadcff
Fix Return key events in LineEdit & TextEdit on Android
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Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.
Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.
Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.
Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
Rémi Verschelde
f5a224ac92
Merge pull request #40731 from akien-mga/ci-black-git
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CI: Install master version of psf/black
2020-07-26 20:01:57 +02:00