Rémi Verschelde
9fa320852e
Merge pull request #74460 from KoBeWi/undo_mergundo
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Fix EditorUndoRedoManager's handling of MERGE_ENDS
2023-03-06 10:53:22 +01:00
Rémi Verschelde
f408e7a387
Merge pull request #74444 from akien-mga/windows-mingw-fix-missing-dwrite-font-weight
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Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
2023-03-06 10:52:59 +01:00
Rémi Verschelde
90b516e803
Merge pull request #74474 from bruvzg/win_ime_release_mod
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[Windows] Update modifier key status during IME input.
2023-03-06 10:52:27 +01:00
Rémi Verschelde
d35aa6a39b
Merge pull request #74433 from smix8/fix_server_free_error_msg_4.x
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Fix NavigationServer free error print
2023-03-06 10:52:04 +01:00
Rémi Verschelde
19a51467af
Merge pull request #74398 from necrashter/android-vk-height
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Use the new API for virtual keyboard height detection on Android, bugfix for old API
2023-03-06 10:50:14 +01:00
Rémi Verschelde
2a5fc1fe6c
Merge pull request #74306 from dalexeev/gds-var-colon-style
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Fix GDScript code style regarding colon
2023-03-06 10:49:11 +01:00
Rémi Verschelde
a18820a5da
Merge pull request #74287 from hakro/gltf-import-export-unlit-extension
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Set the unlit / unshaded extension when importing / exporting GLTF
2023-03-06 10:48:47 +01:00
Rémi Verschelde
cf1739fcc6
Merge pull request #74193 from Maran23/project-converter-comments
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Project Converter: Do not convert lines that start with a comment
2023-03-06 10:48:23 +01:00
kobewi
38c50b4ed3
Fix EditorUndoRedoManager's handling of MERGE_ENDS
2023-03-06 10:40:45 +01:00
Fredia Huya-Kouadio
a5fdc95515
Configure maven central snapshot versions for the Godot Android library
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A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:30:19 -08:00
bruvzg
ba995c6ea1
[Windows] Update modifier key status during IME input.
2023-03-06 10:31:23 +02:00
Marius Hanl
8cf7ac3a45
Project Converter: Do not convert lines that start with a comment
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Lines that start with # or // are ignored
2023-03-06 09:12:40 +01:00
bruvzg
3ca3ee36ab
Fix IME position in the single window mode sub-windows.
2023-03-06 10:08:55 +02:00
Rémi Verschelde
ad9302bafc
Merge pull request #74473 from godotengine/ci-scons-pin-4.4.0
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CI: Pin SCons to 4.4.0, the new 4.5.0 is broken
2023-03-06 08:56:16 +01:00
Rémi Verschelde
85bb561713
CI: Pin SCons to 4.4.0, the new 4.5.0 is broken
2023-03-06 08:42:51 +01:00
Hakim
e14fa5532b
Get the unlit / unshaded extension when importing GLTF and set it when exporting
2023-03-05 22:34:04 +01:00
necrashter
61549edef0
Use the new API for virtual keyboard height detection on Android, bugfix
2023-03-06 00:18:39 +03:00
Rémi Verschelde
b7ecb9584a
Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
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Fixes #74339 .
2023-03-05 18:18:04 +01:00
Danil Alexeev
ea5fd3d732
Fix GDScript code style regarding colon
2023-03-05 17:03:20 +03:00
smix8
73dc680fc1
Fix NavigationServer free error print
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Fixes error print for NavigationServer free when a RID can not be found.
2023-03-05 14:11:35 +01:00
Rémi Verschelde
5dccc940e7
Merge pull request #74375 from raulsntos/dotnet/ignore-explicit-interface-implementations
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C#: Ignore explicit interface implementations
2023-03-05 13:39:45 +01:00
Rémi Verschelde
9ab52d8773
Merge pull request #74367 from webair/increase-max-touches-ios
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iOS: Increase max simultaneous touches to 32
2023-03-05 13:30:13 +01:00
Rémi Verschelde
22ae1e499d
Merge pull request #74354 from rcorre/3to4-init
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Correct superclass constructors in 3to4.
2023-03-05 13:29:49 +01:00
Rémi Verschelde
b2622218f9
Merge pull request #74330 from aleksrutins/csharp-identifier-validation
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Ensure that C# script names (and therefore class names) are valid identifiers
2023-03-05 13:29:26 +01:00
Rémi Verschelde
fd6910a743
Merge pull request #74320 from bruce965/normal_roughness_texture_error_message
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Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader
2023-03-05 13:29:02 +01:00
Rémi Verschelde
6c018860b3
Merge pull request #74315 from clayjohn/GL-canvas-default
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Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer
2023-03-05 13:28:38 +01:00
Rémi Verschelde
afc9d381d5
Merge pull request #74312 from raulsntos/dotnet/godot-project-dir-base64
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C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-05 13:28:14 +01:00
Rémi Verschelde
3f522f1b50
Merge pull request #74283 from Calinou/doc-shell-open-uri-encode
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Document using `String.uri_encode()` with `OS.shell_open()`
2023-03-05 13:27:09 +01:00
Rémi Verschelde
a01e8be417
Merge pull request #74282 from timothyqiu/news-anchor
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Notify child controls when `BackBufferCopy`'s rect changed
2023-03-05 13:26:45 +01:00
Rémi Verschelde
dd1b158ff3
Merge pull request #74280 from RedworkDE/net-get-singleton-core-name
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C#: Get singleton instances using the Core name
2023-03-05 13:26:21 +01:00
Rémi Verschelde
24d4719ac1
Merge pull request #74258 from KoBeWi/do_not_fricking_reuse_tweens
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Discourage reusing Tweens
2023-03-05 13:25:57 +01:00
Rémi Verschelde
b7c02007fb
Merge pull request #74251 from MarcusElg/positiongroup
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Fix Camera2D position smoothing properties not being grouped
2023-03-05 13:25:33 +01:00
Rémi Verschelde
2832ef434d
Merge pull request #74248 from Chaosus/randfn_fix
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Fix randfn to prevent generating of nan values
2023-03-05 13:24:20 +01:00
Rémi Verschelde
a0134f7fbc
Merge pull request #74147 from vonagam/fix-call-await-check-in-compiler
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GDScript: Fix checking if a call is awaited in compiler
2023-03-05 13:23:27 +01:00
SlugFiller
06a1fe0364
Fix AABB calculation for meshes using Skeleton2D
2023-03-05 08:21:08 +02:00
Raul Santos
f949e94991
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-04 23:33:30 +01:00
kobewi
9785b23a0a
Discourage reusing Tweens
2023-03-04 19:51:52 +01:00
Raul Santos
0372bd56b6
C#: Ignore explicit interface implementations
2023-03-04 19:16:48 +01:00
Chris Weber
54bd204377
increased max touches to 32 for ios
2023-03-04 17:24:00 +01:00
Aleks Rutins
ae8752a731
Validate that C# class names are valid identifiers
2023-03-04 10:30:40 -05:00
bitsawer
1736137bc9
Fix several clang-tidy bool literal conversion warnings
2023-03-04 16:38:35 +02:00
Ryan Roden-Corrent
53a00abb11
Correct superclass constructors in 3to4.
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Fixes #70542 .
The 3to4 conversion tool was not handling superclass constructors.
We should translate the godot3 syntax:
```gdscript
func _init(a,b,c).(a,b,c):
pass
func _init(a,b,c):
super(a,b,c)
```
Originally, the _init conversion was intended to remove `void` return types from _init functions, as this was disallowed due to #50589 .
As that was resolved by #53366 , I removed that part of the conversion logic. If a void return type is present on a constructor, the converter now leaves it.
Here's a sample diff from my own project:
```diff
@@ -103,10 +105,11 @@ class Real:
class Text:
extends Setting
- var choices: PoolStringArray
- var value: String setget set_value, get_value
+ var choices: PackedStringArray
+ var value: String : get = get_value, set = set_value
- func _init(section: String, key: String, default: String, choice_list: Array).(section, key, default) -> void:
+ func _init(section: String, key: String, default: String, choice_list: Array) -> void:
+ super(section, key, default)
choices = choice_list
func normalize(val):
@@ -129,9 +132,10 @@ class Text:
class Boolean:
extends Setting
- var value: bool setget set_value, get_value
+ var value: bool : get = get_value, set = set_value
- func _init(section: String, key: String, default: bool).(section, key, default) -> void:
+ func _init(section: String, key: String, default: bool) -> void:
+ super(section, key, default)
pass
```
2023-03-04 08:03:24 -05:00
Thomas Lobig
d6a2197b3d
remove incorrect rename of get_used_cells_by_id
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renaming get_used_cells_by_id to get_used_cells is not only unecessary, it introduces hard to debug issues
2023-03-04 13:09:17 +01:00
Johan Aires Rastén
26aecbfe57
Fix instance uniforms breaking when setting a new mesh.
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Fixes #58113
2023-03-04 11:49:18 +01:00
Johan Aires Rastén
007b488a5c
Fixed incorrect ERROR message when setting new PrimitiveMesh
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If calling set_mesh with a PrimitiveMesh that has pending update, the
_mesh_changed function would be called twice. The first time before
set_base had been called, which could lead to an ERROR message about
trying to set an invalid surface override material.
2023-03-04 10:48:47 +01:00
Fabio Iotti
528e0d095e
Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader
2023-03-03 21:36:48 +01:00
clayjohn
46b416f3b1
Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer
2023-03-03 10:58:57 -08:00
Marcus Elg
a835dfd96d
Fix Camera2D position smoothing properties not being grouped
2023-03-03 19:28:39 +01:00
RedworkDE
16a2a164fe
C#: Get singleton instances using the Core name
2023-03-03 16:30:18 +01:00
Yuri Rubinsky
d11bb866ff
Fix randfn to prevent generating of nan values
2023-03-03 16:43:48 +03:00