Commit graph

292 commits

Author SHA1 Message Date
Rémi Verschelde
0485c9eaba Merge pull request #4451 from JoshuaGrams/anim-tree-filter
Anim tree: add filters on Animation nodes
2016-04-28 20:48:38 +02:00
Daniel Ramirez
9f29b4b26a Partial documentation for Polygon2D and Raycast2D (#4467) 2016-04-28 10:14:55 +02:00
Rémi Verschelde
3a4ec88b37 Classref: Document Button and ButtonArray
Also bind relevant constants and define some object types and better
argument names for the docs.
2016-04-28 00:10:17 +02:00
Rémi Verschelde
e9a5471ee1 Merge pull request #4461 from djrm/classref-edit
Added GridContainer documentation
2016-04-27 23:49:52 +02:00
Daniel J. Ramirez
a5b4c1d64f GridContainer, CheckBox documentation, descriptions for Vector2 and CenterContainer.set_use_top_left 2016-04-27 16:09:48 -05:00
Jan Heemstra
e301ca3544 fixed some mistakes in WeakRef documentation 2016-04-27 17:27:01 +02:00
Jan Heemstra
edff81c214 Documented WeakRef and member functions 2016-04-27 16:10:10 +02:00
Jan Heemstra
f2a73816c2 Sync classes reference template with current code base 2016-04-27 15:19:12 +02:00
Julian Murgia - StraToN
87aa128228 Documented Node2D 2016-04-26 23:19:45 +02:00
Josh Grams
a7b4127481 RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
Josh Grams
bd95e18ae4 AnimationTree: add filters to Animation nodes. 2016-04-26 06:49:06 -04:00
Julian Murgia
81e405545b Edited classes.xml : GraphEdit finished (#4450) 2016-04-26 12:48:47 +02:00
Josh Grams
f7d31cec38 RigidBody2D: add and bind get_inertia() method.
You can't set this value very well, since it's automatically computed
from the mass and the collision shapes. But since the values are higher
than many people might suspect, so being able to read it helps estimate
the amount of torque you might need to apply.
2016-04-20 20:49:37 -04:00
Josh Grams
dbabe4c07c RigidBody2D: add and bind get/set_applied_torque. 2016-04-20 19:49:35 -04:00
Alexander Holland
a379ed56ea string ends_with 2016-04-17 23:49:21 +02:00
Rémi Verschelde
d454e64f42 Sync docs with source 2016-04-07 21:27:29 +02:00
Josh Grams
ef08fed277 doc/base/classes.xml: String.match, Node.find_node
Clarify wildcard behavior.
2016-03-27 08:21:14 -04:00
Kyle Luce
674c6f2f2d Add function to convert Date time from a dictionary to Epoch
- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
  consistent.

Ticket:
https://github.com/godotengine/godot/issues/4038
2016-03-16 23:13:39 -07:00
Kyle Luce
feef563f3f Fixes the month consistency issue in enums and get_date etc
- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
   (added 1 to month to map to 1-12)

Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Bojidar Marinov
0e8a8d2cb1 Add option to keep margins when changing anchors, closes #3979
Amend: Fixed an issue for non-tool builds
Amend2: Same, just fixed doing nothing at some times
2016-03-09 21:14:17 +02:00
Rémi Verschelde
32bb7a04a2 Merge pull request #3833 from AlexHolly/feature-file-md5
expose md5 for file(s) to gdscript
2016-03-08 19:32:33 +01:00
hondres
1b806ef54e doc: fix joystick left/right trigger axis description (index 6/7 instead of 4/5) 2016-03-06 13:40:37 +01:00
Martin Chuckeles
ff7c89ebaf Add more verbose build-in functions descriptions
Add descriptions for some global constants
2016-03-06 10:34:07 +01:00
Martin Chuckeles
cd1184d56c Write GDScript documentation 2016-03-05 15:06:31 +01:00
Stabington
6b7ec5de69 set_time_scale docs
This is correct?
2016-03-03 10:07:10 +01:00
Rémi Verschelde
002ff3cc9a Revert "Merge pull request #3814 from est31/iterators_for_for"
This reverts commit adf5056889, reversing
changes made to ee2bc87c0e.
2016-03-01 18:09:48 +01:00
Rémi Verschelde
a12c63ef9e Quick fixes to tween documentation formatting
Maybe the reST parser should be improved instead though ;)
2016-03-01 08:37:35 +01:00
Juan Linietsky
640443be6a Merge pull request #3864 from leezh/editorplugin_extras
Adds EditorPlugin::remove_control_from_bottom_panel()
2016-02-28 23:11:37 -03:00
est31
f81153eb69 Add xrange builtin function
Also update classes.xml in order to document xrange
2016-02-28 22:47:48 +01:00
Zher Huei Lee
3546403af2 Updated the docs for EditorPlugin
One thing to note is that visibilty of the bottom panel items are automatically
managed by the buttons along the bottom.
2016-02-28 20:09:15 +00:00
Bojidar Marinov
49e1cc6fa9 Document Tween class 2016-02-28 22:04:01 +02:00
Juan Linietsky
6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Alexander Holland
d093f558ab expose md5 for file(s) to gdscript 2016-02-25 19:25:29 +01:00
David
00d3c657de applied some typo fixes. see godotengine/godot-docs#18 2016-02-24 01:53:44 -06:00
Josh Grams
d2ac38679d doc (NodePath): Rewrite description and all methods. 2016-02-22 17:59:18 -05:00
Josh Grams
47a2213580 docs: RigidBody2D._integrate_forces: Explain in more detail. 2016-02-20 21:18:24 -05:00
Alexander Holland
d809987827 update doc on HTTPClient headers case-sensitivity 2016-02-20 00:37:43 +01:00
Rémi Verschelde
0dce4f7eb2 Remove broken [image] usage in classref 2016-02-19 18:39:16 +01:00
Rémi Verschelde
16b0cf8bcb Merge pull request #3754 from akien-mga/pr-subtract
Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT
2016-02-17 23:33:13 +01:00
Rémi Verschelde
130f8fa193 Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT
The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626.
2016-02-17 23:01:27 +01:00
Rémi Verschelde
9e4532d689 Implement support for [codeblock] tag in help
It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs.
The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
2016-02-17 21:17:08 +01:00
Rémi Verschelde
281236280e Fix NavigationPolygon references in _bind_method
Also sync the doc accordingly
2016-02-17 18:46:31 +01:00
Josh Grams
a0cffd625b doc: explain DampedSpringJoint2D parameters. 2016-02-17 10:25:55 -05:00
Rémi Verschelde
747c1709aa Merge pull request #3710 from AlexHolly/doc-directory
some doc for directory
2016-02-16 07:47:44 +01:00
Rémi Verschelde
5439937899 Bind method is_cell_transposed 2016-02-15 23:30:52 +01:00
Rémi Verschelde
76ff31b3ff Fix some broken method references
+ sync template with source
2016-02-15 23:22:55 +01:00
Alexander Holland
e65838f2d0 some doc for directory 2016-02-14 20:31:55 +01:00
Rémi Verschelde
391a882218 Merge pull request #3699 from Hinsbart/doc_os_getname
Doc: add list of possible return values to OS.get_name() description
2016-02-13 14:32:50 +01:00
hondres
080b5e4f63 doc: add list of possible return values to OS.get_name() description 2016-02-13 15:24:01 +01:00
hondres
a415996f79 "Sync classes reference template with current code base" 2016-02-13 03:16:24 +01:00
Alexander Holland
260380be45 Doc HTTPClient.get_response_headers_as_dictionary() 2016-02-12 22:39:23 +01:00
Rémi Verschelde
f5433dc60d Merge pull request #3627 from lordadamson/master
renamed function get_video_texutre to get_video_texture
2016-02-08 11:21:58 +01:00
Adham Zahran
6be6d02daf renamed function get_video_texutre to get_video_texture 2016-02-08 12:11:26 +02:00
Rémi Verschelde
9998927cfd Merge pull request #3625 from lordadamson/master
'radian' to 'radians' :D
2016-02-07 20:21:54 +01:00
Adham Zahran
485e772d37 just a small type 2016-02-07 21:17:13 +02:00
Rémi Verschelde
938772ac9f Merge pull request #3624 from lordadamson/master
fixing typos all over the place
2016-02-07 20:15:26 +01:00
Adham Zahran
8161392eb6 fixing typos all over the place 2016-02-07 21:10:52 +02:00
Rémi Verschelde
6faa1b9288 Merge pull request #3619 from lordadamson/master
description for Input.is_mouse_button_pressed()
2016-02-07 19:22:18 +01:00
Adham Zahran
9d8b798d44 description for Input.is_mouse_button_pressed() 2016-02-07 19:48:23 +02:00
Rémi Verschelde
0f11b322b3 Improve parsing of [method ...] tags
Also improve some code display.
2016-02-07 18:30:18 +01:00
Rémi Verschelde
1af65aff44 Fix badly formatted tags in XML
Also add parsing of [code] tags in RST converter
2016-02-07 17:19:12 +01:00
Rémi Verschelde
c512dbfe5a Sync classes ref with code 2016-02-07 11:18:38 +01:00
Johan Manuel
a634fc7a4a Added get_cellv() method to TileMap 2016-02-06 13:48:41 +01:00
Ovnuniarchos
51dfd4a4b5 Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. 2016-01-30 10:36:58 +01:00
Rémi Verschelde
ac3aa29c24 Sync API reference with current code 2016-01-26 00:19:47 +01:00
hondres
de809f3ed9 replace InputEvent references with GlobalScope in joystick doc 2016-01-23 15:34:27 +01:00
Ovnuniarchos
8ed13c4df4 set_signed_data now works correctly on pcm8 samples. 2016-01-21 14:40:58 +01:00
Ovnuniarchos
37ee43fd5a Documented AudioServserSW, EventPlayer and EventStream*. Corrections on AudioServer and Sample. 2016-01-21 01:17:17 +01:00
volzhs
4563a5909a add documentation for OS::set_keep_screen_on 2016-01-16 20:59:44 +09:00
hondres
c632c13c66 Add some joystick functions to input. Enables manipulation of mappings at runtime 2016-01-08 00:40:41 +01:00
Ovnuniarchos
57ffdbc24c PhysicsBody2D and descendants documented. 2015-12-28 21:53:05 +01:00
Rémi Verschelde
d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Rémi Verschelde
d1caf2f037 Remove bogus argument in body_get_node 2015-12-28 01:32:12 +01:00
Rémi Verschelde
46eebac3ae Remove bogus argument in sample_get_description
Copy-paste mistake from the setter most likely.
2015-12-28 01:18:37 +01:00
Rémi Verschelde
e66f4a4021 Sync doc with current source 2015-12-27 23:06:13 +01:00
Ovnuniarchos
69a65e5a69 New area space override modes documented. Also, PhysicsBody2D, Area2D, and CollisionObject2D. 2015-12-22 15:48:41 +01:00
Juan Linietsky
ff936c6b2e Merge pull request #2868 from akien-mga/pr-fix-can-move-to
Fix can_move_to and rename it for more clarity
2015-12-08 17:09:47 -03:00
Juan Linietsky
afb895f197 Merge pull request #2993 from leezh/nrex-v0.1
updated the RegEx library nrex to v0.1
2015-12-08 17:00:27 -03:00
Franklin Sobrinho
3c4b0236cb Add constructor for Image built-in type 2015-12-06 09:12:14 -03:00
Zher Huei Lee
d957749179 updated nrex documentation 2015-12-04 22:19:53 +00:00
Bojidar Marinov
12f2c1378a Edit documentation for AABB and Rect2.
Docs for AABB were already present, but had a few mistakes.
2015-11-29 15:56:40 +02:00
Bojidar Marinov
c81c671131 Run -doctool on existing documentation
Also, s/vecor/vector/
2015-11-29 15:38:47 +02:00
est31
323938cc28 Document byte conversion methods for Strings 2015-11-24 05:46:00 +01:00
Rémi Verschelde
a961347d8c Fix return type of Matrix32 member vars
Thanks to @bojidar-bg for localising the issue.
2015-11-23 19:08:54 +01:00
Bojidar Marinov
4359a90cca Document Vector3 and Vector3Array. Fix documentation of Vector2 and Vector2Array. 2015-11-23 14:18:13 +02:00
Bojidar Marinov
ca750fb7bc Update doc with -doctool. 2015-11-23 13:57:57 +02:00
Rémi Verschelde
e57dfe2663 Update doc for can_teleport_to 2015-11-22 14:21:04 +01:00
Rémi Verschelde
0c8dda80ff Update Vector2.angle() description 2015-11-20 18:47:18 +01:00
Rémi Verschelde
497efa720c Sync doc template with code 2015-11-20 18:39:23 +01:00
Ovnuniarchos
8c0c46c2ae Inserted explanation about the behaviour of CollsionPolygon2D.set_polygon. 2015-11-20 18:24:28 +01:00
Ovnuniarchos
68a0f713b8 Differences between ConvexPolygon2D and ConcavePolygon2D? 2015-11-20 18:09:31 +01:00
Ovnuniarchos
1155ac884c ConvexPolygonShape2D.set_point_cloud documented to do nothing. 2015-11-20 18:09:31 +01:00
Ovnuniarchos
73a80e5509 Added definition of bias solver. 2015-11-20 18:09:31 +01:00
Juan Linietsky
232b1a3fef Merge pull request #2822 from kurikaesu/master
HTTPClient docs & request functionality + fixes
2015-11-19 09:18:09 -03:00
Aren Villanueva
5c7e9e7e63 Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser to break.
Documentation for HTTPClient.
Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages.
String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
2015-11-19 22:01:42 +11:00
Ovnuniarchos
07110c3a14 Changed capabilities list. 2015-11-19 11:18:22 +01:00
Rémi Verschelde
3fcfdfec0a Merge pull request #2645 from Ovnuniarchos/DocCurvePathPFollow
Documented classes Curve*, Path*, and PathFollow*
2015-11-07 13:15:47 +01:00
Ovnuniarchos
8abdb43aab Documented classes Curve*, Path*, and PathFollow* 2015-11-07 13:09:00 +01:00
Ovnuniarchos
3b2899bc42 Regex class documented. For some reason, parameter descriptors don\'t appear. 2015-11-03 04:39:42 +01:00
Rémi Verschelde
b2f9acb8c9 Merge pull request #2680 from Brickcaster/onceagain
Added a few notes to classes.xml
2015-11-02 07:38:06 +01:00
Brickcaster
e0e4bcc6a6 Added description to classes/ScrollContainer
Added description to help understand how to utilize the ScrollContainer
node.
2015-11-01 20:58:07 -05:00
Brickcaster
18964798b7 classes/color - Documenting a trick with set_modulate
I wanted to document a trick using class color to highlight a sprite.
2015-11-01 20:58:06 -05:00
Brickcaster
44057ed4ae Updated classes/matrix32
The 3 members of a matrix 32 are Vector2, not float.  Updated
documentation to reflect this.
2015-10-25 19:29:44 -04:00
George Marques
baa59c0670 Add missing reference documentation for Array class 2015-10-20 14:31:30 -02:00
George Marques
eefc2bf5f7 Syncing classes.xml with current binary 2015-10-20 14:26:37 -02:00
Julian Murgia - StraToN
2975064c4d GraphEdit and GraphNode documentation 2015-10-16 17:56:03 +02:00
George Marques
6e87314d83
Add support for Opus audio format 2015-10-02 14:25:38 -03:00
Rémi Verschelde
7c1a79089a Update documentation for all Sample* classes 2015-09-26 23:58:12 +02:00
Juan Linietsky
6f0df4e80c Merge pull request #2534 from eska014/unpress-hidden-buttons
Fix BaseButtons remaining pressed when hiding while pressed down
2015-09-26 00:53:38 -03:00
eska
6ee2a84e8a Clarify BaseButton::is_pressed() documentation 2015-09-26 05:48:51 +02:00
Rémi Verschelde
4abc7f5740 Update documentation for TileSet and Timer 2015-09-25 20:45:00 +02:00
Rémi Verschelde
c69ea708fa Sync classes reference template with current code base 2015-09-25 17:54:24 +02:00
Juan Linietsky
52eebdc001 Merge pull request #2449 from leezh/label-valign-fix
reworked Label class
2015-09-25 11:29:49 -03:00
Rémi Verschelde
d55274b5b0 Document TileMap class 2015-09-23 23:05:47 +02:00
Bojidar Marinov
f41ed99df2 Update descriptions for Vector2 and Vector2Array 2015-09-23 17:41:02 +03:00
Bojidar Marinov
6adb5ed440 Regenerate docs 2015-09-23 17:34:07 +03:00
Zher Huei Lee
b33c288525 updated Label documentation 2015-09-08 10:41:58 +01:00
Ovnuniarchos
d1a260c966 A bunch of spell checks, and rewordings. Also, some simple documentation. 2015-07-26 20:09:47 +02:00
Ovnuniarchos
43053e3a71 Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*. 2015-07-20 20:07:25 +02:00
ShadowKyogre
631cb10e86 Add some documentation for RayCast2D about is_colliding and get_collider quirks 2015-06-24 13:24:42 -07:00
krzycho
d65455185a - added GDscript bidings for UndoRedo class mechanizm
- registered UndoRedo
2015-06-21 22:23:09 +02:00
Juan Linietsky
e323cc0505 -Rename unexisting by nonexistant, closes #1940
-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
Juan Linietsky
af06843982 -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
Simon Wenner
8156db1623 updated outdated or missing Plane class documentation 2015-04-20 23:31:53 +02:00
Simon Wenner
03fd8a80c1 fixed incorrect constructor descriptions in Matrix3 2015-04-20 22:38:26 +02:00
Simon Wenner
87da209f14 fixed typos in the documentation 2015-04-20 22:36:28 +02:00
Juan Linietsky
da7698073f Merge pull request #1407 from NateWardawg/documentation
Updated the internal documention for the GDScript class.
2015-03-22 15:02:00 -03:00
Juan Linietsky
4d2198110b merges from okam repo 2015-03-03 14:39:13 -03:00
Nathan Warden
bfad392387 Updated the variable in the lerp function to be weight instead of percent. 2015-02-20 16:28:48 -05:00
Nathan Warden
071b2ea4f2 Updated the internal documention for the GDScript class. 2015-02-20 13:05:21 -05:00
Juan Linietsky
c79be979d4 Batch of Bugfixes
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
2014-12-07 02:04:20 -03:00
Brandon DeRosier
6628c0035b Fixed documentation typo 2014-11-11 13:57:25 -05:00
Brandon DeRosier
4b76b2caf5 Fix AnimationTreePlayer.node_get_input_source typo
- Changed node_get_input_sourcre to node_get_input_source
2014-11-11 13:15:19 -05:00
Juan Linietsky
d85b67be53 Bug Fixes
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Drachenfels
894b82a05f - fix for typo and clarification to documentation
Previous example were slightly ambiguous, by adding 'fixed' NodePath tree
to compare and one more example it will be easier to understand for
future generation of developers.
2014-08-21 00:06:59 +01:00
Juan Linietsky
ec4ef2d2e7 -Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
marynate
4676aac335 Fix #240 TouchScreenButton release signal is not valid 2014-04-02 15:48:02 +08:00
bibby
141b313595 Closes bb-code tags, allowing make_doc.sh to finish 2014-03-05 07:53:33 -08:00
Juan Linietsky
d7d65fa2f2 -improved physics ccd
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
Juan Linietsky
9afdb3e0ad -fixed bug in Button now exporting font property
-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-15 02:02:41 -03:00
Juan Linietsky
abb985e755 Reverted to older version of WebP, newer one crashed on Android. 2014-02-10 22:37:07 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00