Commit graph

30881 commits

Author SHA1 Message Date
Yuri Roubinsky
1dbfd4c3e8
Merge pull request #42763 from Chaosus/shader_emit_autocompletion
Fix autocompletion for emit_particle in shader editor
2020-10-13 16:01:37 +03:00
Yuri Roubinsky
6914597026 FIx autocompletion for emit_particle in shader editor 2020-10-13 14:12:51 +03:00
Fabio Alessandrelli
4294b1f4bb Fix dummy rasterizer with new interface. 2020-10-13 12:58:05 +02:00
Rémi Verschelde
7baefe812a
Merge pull request #42604 from KoBeWi/da100mp
Correct the doc about linear damping
2020-10-13 11:53:01 +02:00
Tomasz Chabora
ebca7d4e4e Correct the doc about linear damping 2020-10-13 11:41:18 +02:00
Rémi Verschelde
2965d519cb
Merge pull request #42748 from qarmin/dont_clear_twice
Don't try to compare freed object to nullptr
2020-10-13 10:50:19 +02:00
Rémi Verschelde
5782b3355a
Merge pull request #41576 from FIF15/remove-redundant-property-enabled-focus-mode
Remove redundant property "enabled_focus_mode"
2020-10-13 10:50:00 +02:00
Rémi Verschelde
3941d30fda
Merge pull request #42632 from merriam/projectxmlsettings
Fix Typo ProjectSettings.xml, in Editor/Script Templates description
2020-10-13 10:30:50 +02:00
Rafał Mikrut
2ad5b7100b Don't try to compare freed object to nullptr 2020-10-13 10:27:49 +02:00
FIF15
0e7e25d488 Remove redundant property "enabled_focus_mode"
Fixes #41529.
2020-10-13 10:04:37 +02:00
Rémi Verschelde
1aa8f356e1
Merge pull request #42489 from auderer/tilemapeditor-refocus
Reset TileMapEditor painting state on application refocus
2020-10-13 10:00:04 +02:00
Rémi Verschelde
36e51a8d7e
Merge pull request #42737 from volzhs/android-run-tooltip
Show android device name when connected only one device
2020-10-13 09:57:48 +02:00
Rémi Verschelde
f2002afae7
Merge pull request #42731 from opl-/fix/csharpscript-load-code-duplication
Fix code duplication in CSharpScript
2020-10-13 09:57:38 +02:00
Charles Merriam
5160a9f650 Fix typo in the ProjectSettings class documentation 2020-10-13 09:55:31 +02:00
Rémi Verschelde
4efcb4c442
Merge pull request #42592 from madmiraal/fix-42567
Initialise Bullet RigidBody friction to the expected value of 1.0
2020-10-13 09:51:53 +02:00
Rémi Verschelde
0df7793693
Merge pull request #42696 from arthurpaulino/update-kinematicbody2d-is-on-descriptions
Updating KinematicBody2D "is_on" functions' descriptions
2020-10-13 08:53:01 +02:00
Rémi Verschelde
7b11e8a8a2
Merge pull request #42758 from volzhs/tree-selection-box
Respect Tree.set_icon_max_width size for drawing selection box
2020-10-13 08:35:21 +02:00
opl-
e4d20ae373 Fix code duplication in CSharpScript
Removes code duplication between `CSharpScript::reload()` and `CSharpScript::initialize_for_managed_type()`.

Removes a redundant `CSharpScript::update_exports()` call in `CSharpLanguage::reload_assemblies()` as `CSharpScript::reload()` already calls it when appropriate.

Fixes missing update of RPC information in `CSharpScript::initialize_for_managed_type()`.
2020-10-13 06:46:34 +02:00
volzhs
cac4fedb2a Respect Tree.set_icon_max_width size for drawing selection box 2020-10-13 10:38:32 +09:00
Arthur Paulino
0c9a1a1cd4 updating descriptions 2020-10-12 20:24:19 -03:00
Rémi Verschelde
a22c7eff0f
Merge pull request #42749 from KoBeWi/quality_pr
Bind missing constant in VisualScriptPropertyGet
2020-10-12 21:46:23 +02:00
Tomasz Chabora
aadc8d54a4 Bind missing constant in VisualScriptPropertyGet 2020-10-12 19:39:15 +02:00
Rémi Verschelde
3f7f4fb6f3
Merge pull request #42744 from qarmin/fix_leaks
Fixes leaks with shader and material
2020-10-12 18:20:03 +02:00
Rafał Mikrut
84a1817a75 Fixes leaks with shader and material 2020-10-12 18:06:47 +02:00
Lyuma
9f654b441f core/command_queue_mt: Fix crash/hang when buffer fills up
This patch fixes two related issues. One is the race condition in issue #42107..
The other is a crash which happens when the reader is lapped near the end of the buffer.
2020-10-12 08:41:13 -07:00
Lyuma
48e8da4aac core/command_queue_mt: Customizable size and tests
Adds unit tests for command_queue_mt.h/cpp
In this revision, some unit tests will fail due to issue #42107.
2020-10-12 08:24:08 -07:00
volzhs
778e982cff Show android device name when connected only one device 2020-10-12 21:47:00 +09:00
Fabio Alessandrelli
ab0907c1ba
Merge pull request #42684 from timothyqiu/conn-self-assign
Fix HTTPClient::poll crash after connection is self-assigned
2020-10-12 12:40:22 +02:00
Rémi Verschelde
d22791c271
doc: Sync classref with current source 2020-10-12 10:58:02 +02:00
Rémi Verschelde
d18eba4d18
Merge pull request #42733 from madmiraal/fix-41281
Ensure grid index is valid before trying to change value.
2020-10-12 10:55:53 +02:00
Rémi Verschelde
b3b5cd021c
Merge pull request #42732 from Anutrix/free-shader
Free a SortShader and a ParticlesCopyShader
2020-10-12 10:55:39 +02:00
unknown
1d3aec4230 Free a SortShader and a ParticlesCopyShader 2020-10-12 13:25:24 +05:30
Marcel Admiraal
f98acd5cfb Ensure grid index is valid before trying to change value. 2020-10-12 08:53:09 +01:00
Yuri Roubinsky
bf37ab52b3
Merge pull request #42692 from Chaosus/vs_add_metallic
Adds Metallic to spatial light input of visual shaders
2020-10-10 17:47:56 +03:00
Yuri Roubinsky
f4eef287f9 Adds Metallic to spatial light input of visual shaders 2020-10-10 16:55:36 +03:00
Juan Linietsky
cf0045011e
Merge pull request #42683 from reduz/implement-call-bind-unbind
Add ability to bind an unbind arguments to Callable.
2020-10-10 08:24:14 -03:00
Rémi Verschelde
ca2c0b8937
Merge pull request #42568 from DavidSichma/fix-aabb-update
Make AABB change trigger bounding box update
2020-10-10 10:55:52 +02:00
Haoyu Qiu
8226cee8d8 Fixes HTTPClient::poll crash after connection is self-assigned 2020-10-10 10:10:30 +08:00
reduz
351a122029 Add ability to bind an unbind arguments to Callable. 2020-10-09 19:43:22 -03:00
Rémi Verschelde
7c4d1e9c65
Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bit
Removed unused method Geometry3D.get_uv84_normal_bit
2020-10-09 19:31:24 +02:00
Rémi Verschelde
b724d3851a
Merge pull request #42628 from reduz/particle-collisions
Implement GPU Particle Collisions
2020-10-09 19:28:29 +02:00
reduz
26f5bd245c Implement GPU Particle Collisions
-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
Rémi Verschelde
c35005ba25
Merge pull request #42672 from akien-mga/doc-classref-sync
doc: Sync classref with current source
2020-10-09 15:35:10 +02:00
Rémi Verschelde
2e68a283bc
Merge pull request #42670 from timothyqiu/state-machine-pan
Add pan gesture to AnimationTree's StateMachine editor
2020-10-09 15:07:34 +02:00
Rémi Verschelde
a33fe75050
doc: Sync classref with current source 2020-10-09 15:04:15 +02:00
Rémi Verschelde
e9ff08692c
Merge pull request #42548 from pezcode/lights-metallic
Add METALLIC to light() built-ins
2020-10-09 14:41:53 +02:00
Rémi Verschelde
914faa357a
Merge pull request #42669 from akien-mga/mono-godot-sdk-nuspec-typo
Mono: Fix typo in Godot.NET.Sdk.nuspec
2020-10-09 14:19:15 +02:00
Rémi Verschelde
21ed557ab9
Merge pull request #42668 from bruvzg/msvc_utf_8
[Windows, MSVC] Correctly set source file encoding.
2020-10-09 14:18:53 +02:00
Haoyu Qiu
e9bec0d76b Adds pan gesture to StateMachine editor 2020-10-09 20:15:32 +08:00
Rémi Verschelde
1af3cf15c2
Mono: Fix typo in Godot.NET.Sdk.nuspec
Fixes #42666.
2020-10-09 13:37:07 +02:00