ChibiDenDen
6441210177
Add ARB_get_program_binary to glad to support shader cache over desktop GL
2023-05-06 00:20:37 +03:00
kobewi
88ea3dd4db
Remove erroneous signal connection
2023-05-05 22:26:19 +02:00
David Turner
43a7cb093c
Explain why an image would be invalid for a texture
2023-05-05 14:33:01 -04:00
Pedro J. Estébanez
5a0c186bc0
Avoid redundant locking in CallQueue
2023-05-05 19:39:11 +02:00
Clay John
7a13cf9aeb
Merge pull request #75510 from SilicDev/string_erase
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Reimplement `String.erase()` as immutable method
2023-05-05 10:03:49 -07:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
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Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Alex Drozd
a6fda19e85
add venv and .venv to the .gitignore
2023-05-05 18:32:20 +02:00
Clay John
214a848e0f
Merge pull request #76700 from dsnopek/dedicated-server-mark-inherited
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Explicitly mark inherited export mode when making a dedicated server export
2023-05-05 09:23:32 -07:00
Clay John
12e4323f17
Merge pull request #75427 from Chaosus/shader_fix_groups_ordering
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Fix shader uniform groups to prevent it sorting in alphabet order
2023-05-05 09:08:37 -07:00
Pedro J. Estébanez
8654e90759
Mend some checks in CallQueue
2023-05-05 17:37:44 +02:00
kobewi
30d0dd43c5
Cache feature list in OS.has_feature()
2023-05-05 17:34:49 +02:00
VolTer
4af3fc7e26
Overhaul the top sections of the class reference (Animation classes)
2023-05-05 17:17:22 +02:00
Max Hilbrunner
ce75c46331
Merge pull request #76650 from Koyper/gdscript_range_docs
2023-05-05 17:09:56 +02:00
Max Hilbrunner
f6bf51ca49
Merge pull request #75864 from KoBeWi/assassin_of_shaders
2023-05-05 14:37:54 +02:00
Max Hilbrunner
39d85308fd
Merge pull request #76109 from paddy-exe/fix-node-position-view
2023-05-05 14:35:41 +02:00
Max Hilbrunner
d481fca986
Merge pull request #75517 from BastiaanOlij/expose_render_target
2023-05-05 14:28:01 +02:00
Max Hilbrunner
fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors
2023-05-05 14:26:37 +02:00
Max Hilbrunner
d6161b948c
Merge pull request #76604 from MewPurPur/sylveon-moment-UwU
2023-05-05 14:21:07 +02:00
Max Hilbrunner
5e9b7c3452
Merge pull request #75055 from JohanAR/light_specular
2023-05-05 13:53:02 +02:00
Max Hilbrunner
03dfae4208
Merge pull request #76004 from mashumafi/wait-nav-region-thread
2023-05-05 13:50:09 +02:00
Max Hilbrunner
a7fe5b098a
Merge pull request #76739 from spanzeri/fix-long-path-windows
2023-05-05 13:45:04 +02:00
RedworkDE
1a4eccf7e7
Prevent infinite loop when signal disconnection fails during object deletion.
2023-05-05 13:34:25 +02:00
Max Hilbrunner
9502f4c1f3
Merge pull request #58518 from Jayman2000/bug-reporting-guidelines
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Streamline and centralize bug reporting guides
2023-05-05 12:34:37 +02:00
Samuele Panzeri
59f04e16b8
Support long path in file access on windows
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Changed windows file access file to check for path length and use the \\?\ long format when needed
2023-05-05 10:04:39 +02:00
Manik Sharma
3ce0ebb242
Make environment energy adjustable as a float in 3D editor's preview environment
2023-05-05 09:01:46 +05:30
Clay John
d023e51363
Merge pull request #76722 from HotHead007/master
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Make sun energy adjustable as a float in the 3D editor's preview sun
2023-05-04 13:29:31 -07:00
Johan Aires Rastén
8452e6cdb3
Add SPECULAR_AMOUNT spatial light shader built-in
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Light3D has a light_specular property which is used to set the
intensity of specular contributed by this light source, but it was
previously only used by the default material light shader, and not
possible to use in a custom light() shader.
2023-05-04 09:15:12 +02:00
Manik Sharma
5e1cb39101
Make sun energy adjustable as a float in the 3D editor's preview sun
2023-05-04 10:34:07 +05:30
Aaron Franke
740b0713a2
Fix small mistake in docs, "antecedents" -> "ancestors"
2023-05-03 21:23:28 -05:00
SilicDev
6fa4f71ca6
Reimplement String.erase
2023-05-04 00:52:35 +02:00
VolTer
c8e06fe838
Document TextServerDummy
2023-05-03 21:23:03 +02:00
Jason Yundt
a6dc35e5cf
Streamline and centralize bug reporting guides
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Before this change, there was three different bug reporting guides:
- [“Filing an issue on GitHub”][1]
- [“Reporting bugs”][2]
- [The issue template][3]
This commit:
1. makes sure that [the issue template][3] contains all of the same
information that [“Filing an issue on GitHub”][1] and
[“Reporting bugs”][2] did and
2. makes [“Reporting bugs”][2] simply tell users to fill out the
template.
The goal of this change is to make reporting bugs easier. This change
accomplishes that goal by presenting bug reporters with all of the
information they need to know on the bug reporting page itself.
This commit partially implements this proposal:
<https://github.com/godotengine/godot-proposals/discussions/4083 >
[1]: https://docs.godotengine.org/en/stable/community/contributing/ways_to_contribute.html#filing-an-issue-on-github
[2]: ./CONTRIBUTING.md#reporting-bugs
[3]: ./.github/ISSUE_TEMPLATE/bug_report.yml
2023-05-03 14:53:49 -04:00
Max Hilbrunner
8c729f0f34
Merge pull request #76646 from KoBeWi/acoording_to_screen
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Some clarifications on screen-space coordinates
2023-05-03 20:45:40 +02:00
Max Hilbrunner
ba32279cd0
Merge pull request #76550 from RandomShaper/vk_gi_take_2
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Fix voxel GI issues (2)
2023-05-03 20:24:05 +02:00
Max Hilbrunner
c14f8701a7
Merge pull request #76557 from clayjohn/NoiseTexture3D
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Fix compatibility breakage from adding NoiseTexture3D
2023-05-03 20:17:03 +02:00
kobewi
33b9be27d3
Some clarifications on screen-space coordinates
2023-05-03 20:15:49 +02:00
Max Hilbrunner
dbd615a28e
Merge pull request #76692 from clayjohn/Mobile-sky-dark
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Use proper UV in cubemap downsampler raster (Fixes reflections in mobile renderer)
2023-05-03 20:15:41 +02:00
Max Hilbrunner
1f104b4a60
Merge pull request #76669 from smix8/fix_create_from_blend_shape_4.x
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Fix SurfaceTool::create_from_blend_shape()
2023-05-03 20:11:08 +02:00
Max Hilbrunner
2816825e44
Merge pull request #76555 from Tetane/master
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Fix 2D shader preview draws over uniform
2023-05-03 20:07:00 +02:00
Patrick
e35bbd76a3
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
2023-05-03 19:59:43 +02:00
Clay John
f0080279d3
Merge pull request #76609 from HolonProduction/save-branch-as-scene-unique-name
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Preserve scene unique names when saving branch as scene.
2023-05-03 10:40:30 -07:00
David Snopek
61f03daeeb
Explicitly mark inherited export mode when making a dedicated server export
2023-05-03 09:47:33 -05:00
QbieShay
cbc99ee460
Merge pull request #76683 from brno32/fastnoise-lite-frequency-hint
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adjusting step size for fastnoise frequency hint
2023-05-03 13:55:07 +02:00
Pedro J. Estébanez
c58e50adcc
Fix additional cases of breakage of rendering effects
2023-05-03 11:57:54 +02:00
clayjohn
fb77021559
Use proper UV in cubemap downsampler raster
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This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
2023-05-03 01:06:34 -07:00
Ricardo Buring
3f17a81f87
Add debug collision shape to CSG with collision
2023-05-03 08:41:37 +02:00
VolTer
9c7673b2ab
Add documentation for TubeTrailMesh and RibbonTrailMesh
2023-05-03 06:21:20 +02:00
mashumafi
a93a2e519d
Wait for navigation baking to finish before destruction
2023-05-02 21:05:47 -04:00
UltraBIF
8106d33d0f
Fixed various typos across the docs
2023-05-02 18:24:32 -04:00
Alex Drozd
2b053e4e4c
adjusting step size for fastnoise frequency hint
2023-05-02 23:25:36 +02:00