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2 commits

Author SHA1 Message Date
Hugo Locurcio
0beacf2ce8
Remove unused code in GI shaders 2021-11-28 22:58:54 +01:00
reduz
32625145c8 Rename GI Classes
* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI

As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-06-05 09:28:56 -03:00
Renamed from servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl (Browse further)