Commit graph

39989 commits

Author SHA1 Message Date
Rémi Verschelde
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI 2022-01-04 10:00:17 +01:00
Rémi Verschelde
2536d6ca20
Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property 2022-01-04 09:59:26 +01:00
Rémi Verschelde
34de6d16aa
Merge pull request #54409 from clayjohn/VULKAN-glow-flicker 2022-01-04 09:59:07 +01:00
Rémi Verschelde
370f0a162d
Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fields
Remove unused struct fields in VoxelGIData
2022-01-04 09:50:00 +01:00
Rémi Verschelde
a97889abe4
Merge pull request #55422 from Calinou/gi-shader-remove-unused-define
Remove unused code in GI shaders
2022-01-04 09:49:42 +01:00
Rémi Verschelde
dcb1b8247f
Merge pull request #56209 from skyace65/mouseInputEvent
Improve mouse input event class reference
2022-01-04 00:40:02 +01:00
Rémi Verschelde
8501233401
Merge pull request #56347 from NNesh/fix/graph_editor_out_of_range_alignment
Fixed an invalidation of sets and out of range for an alignment
2022-01-04 00:37:43 +01:00
Rémi Verschelde
1d6f8ad837
Merge pull request #56438 from madmiraal/fix-56428
Fix tablet tilt values returning bad values
2022-01-03 23:48:46 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
5cb6f39014
Merge pull request #56444 from Calinou/3d-editor-freelook-sensitivity-scale-with-zoom 2022-01-03 20:44:37 +01:00
Rémi Verschelde
98b3ba1842
Merge pull request #53957 from fabriceci/new-template-workflow 2022-01-03 20:40:33 +01:00
Rémi Verschelde
20563b081b
Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-halts
Make the theme editor correctly stop updating after it was hidden
2022-01-03 20:13:28 +01:00
Fredia Huya-Kouadio
a8a20a0e02
Merge pull request #56132 from m4gr3d/fix_android_studio_builds
Fix Android Studio builds
2022-01-03 09:19:21 -08:00
Rémi Verschelde
de066d56a2
Merge pull request #56153 from Chaosus/shader_uniform_limit_warning
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03 17:43:05 +01:00
Yuri Roubinsky
fd9c92d4ab Add a shader warning when the uniform buffer limit is exceeded 2022-01-03 16:24:56 +03:00
Rémi Verschelde
1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding 2022-01-03 14:10:41 +01:00
Rémi Verschelde
b5807f5f1b
Merge pull request #55312 from YeldhamDev/theme_editor_undo 2022-01-03 14:09:09 +01:00
Rémi Verschelde
5e4d1c26aa
Merge pull request #56297 from Chaosus/fix_win32_cursor_resize 2022-01-03 14:00:00 +01:00
Rémi Verschelde
9221c0f8ad
Merge pull request #56190 from Chaosus/shader_varying_pass_to_func 2022-01-03 13:08:55 +01:00
Rémi Verschelde
c6c834e745
Merge pull request #56187 from Chaosus/fix_default_texture 2022-01-03 13:08:25 +01:00
Rémi Verschelde
6a8a66d88a
Merge pull request #56259 from Chaosus/fix_property_editor_resize 2022-01-03 13:08:00 +01:00
Rémi Verschelde
cd38b42987
Merge pull request #56370 from Chaosus/fix_shader_instance_uniform 2022-01-03 13:06:18 +01:00
Max Hilbrunner
7b02ec78eb
Merge pull request #56440 from KoBeWi/returnals
Fix usage of "Return" in the docs
2022-01-02 23:49:04 +01:00
fabriceci
9d5b807059 Improve editor template workflow
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02 21:52:09 +01:00
kobewi
2cad775461 Fix usage of "Return" in the docs 2022-01-02 21:09:18 +01:00
Hugo Locurcio
fb4261b82f
Scale freelook sensitivity with zoom in the 3D editor
When using a FOV scale lower than the default (using Alt + mouse wheel),
the mouse sensitivity is now scaled to make it easier to use freelook
to look at distant objects.

This does not affect orbiting and panning.
2022-01-02 20:07:19 +01:00
Max Hilbrunner
223beef14a
Merge pull request #56315 from luzpaz/typos
Fix various typos
2022-01-02 18:53:15 +01:00
Max Hilbrunner
937fb63a23
Merge pull request #53020 from Lertsenem/doc/fix_vector2_reflect
Fix error in Vector2.reflect() description
2022-01-02 14:28:46 +01:00
Marcel Admiraal
75a58360fd Fix tablet tilt values returning bad values 2022-01-02 12:15:14 +00:00
luz paz
a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
skyace65
37dfe5c706 Improve mouse input event class reference 2022-01-01 21:58:27 -05:00
Max Hilbrunner
d58dfd4a7c
Merge pull request #56184 from skyace65/ObjectNotificationsLink
Add a link to the notifications tutorial page in the object class reference
2022-01-02 03:14:51 +01:00
NNesh
0af3d6b990 Fixed a invalidation of sets and out of range in the _horizontal_alignment function
Fixed start index (to the second half element)

Fixed out of range when size is equal 1
2022-01-02 00:21:36 +05:00
Max Hilbrunner
bc2445d0eb
Merge pull request #56261 from skyace65/OSDebug
State that get static memory usage only works in debug
2021-12-31 17:59:37 +01:00
Max Hilbrunner
54132ba788
Merge pull request #56334 from skyace65/ConvexWarning
Add warning to only use convex hull points when setting the point property of convex polygon 2D
2021-12-31 17:50:10 +01:00
Yuri Roubinsky
ab239e9abb Fix incorrect updating global uniform buffer 2021-12-31 13:31:01 +03:00
Michael Alexsander
3764dce409 Add undo/redo capabilities to the theme editor 2021-12-30 00:30:50 -03:00
skyace65
6b18614de7 Add warning to only use convex hull points when setting the point property for convex polygon shape 2021-12-29 21:16:56 -05:00
Clay John
91b97dac03
Merge pull request #56214 from timothyqiu/alpha-channel
Alpha channel indicates opacity, not transparency
2021-12-29 17:55:01 -07:00
Yuri Sizov
fad3138af7 Make the theme editor correctly stop updating after it was hidden 2021-12-29 23:40:01 +03:00
Yuri Roubinsky
9f058674ac
Merge pull request #56292 from skyace65/CullMode 2021-12-29 10:13:45 +03:00
Ignacio Roldán Etcheverry
be665ddff9
Merge pull request #56299 from raulsntos/fix-37812
Fix getting properties state when reloading C#
2021-12-29 00:14:23 +01:00
Raul Santos
5254b28632
Fix getting properties state when reloading C#
When reloading C# classes and keep their properties values they are
retrieved and stored in a state list.
Retrieving the properties was only getting the fields of the C# class
and not inherited fields so those properties values were lost on reload.
Now we also try to find the field in the parent classes.
2021-12-28 18:28:01 +01:00
Yuri Roubinsky
0f83d7272c Fix cursor stucking in resize shape 2021-12-28 13:35:07 +03:00
skyace65
155aaffa21 Fix "flip faces" description 2021-12-27 21:29:18 -05:00
skyace65
32b4edbe4e State that get static memory usage only works in debug 2021-12-26 15:19:14 -05:00
Yuri Roubinsky
8367cb9fef Fix size of the default property popup after opening a Color property 2021-12-26 22:10:33 +03:00
Rémi Verschelde
28174d531b
Merge pull request #56210 from 1ace/vk-engine-version
drivers/vulkan: limit pEngineName to only the engine name, without its version
2021-12-24 11:29:06 +01:00
Haoyu Qiu
3ec5a5fb5c Alpha channel indicates opacity, not transparency 2021-12-24 16:52:15 +08:00
Eric Engestrom
83333f7e15 drivers/vulkan: limit pEngineName to only the engine name, without its version
It's supposed to be something stable that can be used to identify the engine
(using an equality check), so having the version number in there defeats
the purpose.

While at it, there is no need to prefix it with a second `"GodotEngine"`, nor
to copy the static C string into a C++ string to then extract a C string
from it :)
2021-12-24 01:24:22 +00:00