Rémi Verschelde
e22a162003
Merge pull request #57365 from pycbouh/editor-icons-uniformity
2022-01-28 23:53:23 +01:00
Rémi Verschelde
2279edeaf0
Merge pull request #57368 from TokageItLab/fix-delta-for-animation-tree
2022-01-28 23:16:29 +01:00
Yuri Sizov
876345191f
Fix theme application in various curve editors
2022-01-29 01:03:43 +03:00
Silc 'Tokage' Renew
0650846248
Make AnimationTree delta argument force double in core
2022-01-29 05:07:30 +09:00
Yuri Roubinsky
88b2afa28f
[VisualShader] Merge scalar and vector derivative functions into one
2022-01-28 22:19:10 +03:00
Rémi Verschelde
b9a2569be6
Merge pull request #57347 from Chaosus/vs_refactor_addop
2022-01-28 17:45:54 +01:00
Rémi Verschelde
02d48f88ef
Merge pull request #56933 from Chaosus/fix_shader_editor_theming
2022-01-28 17:45:28 +01:00
Rémi Verschelde
b8b33df178
TileSetAtlasSource: Make get_tile_data
return TileData *
...
This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28 14:27:12 +01:00
Yuri Roubinsky
fd8c0f4a6a
Refactor AddOption in visual shader editor
2022-01-28 15:28:37 +03:00
Eric McGuirk
9f01c887b1
Fixes Hint label in 2D editor appearing at wrong position and pushes zoom controls
2022-01-27 21:49:33 -05:00
Rémi Verschelde
e6caaf4c80
Merge pull request #57205 from TechnoPorg/variant-template-cast
...
Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
Rémi Verschelde
aa94d5d61a
Merge pull request #57290 from IgorKordiukiewicz/fix-tile-map-editor-not-disappearing
2022-01-27 11:44:13 +01:00
Rémi Verschelde
899cd34426
Merge pull request #57281 from Rubonnek/rename-subsequence
2022-01-27 11:03:13 +01:00
Rémi Verschelde
a4f999b7dc
Merge pull request #57295 from TokageItLab/fix-blendspace2d-discrete
2022-01-27 10:17:04 +01:00
Silc 'Tokage' Renew
1c0b163df5
More time parameters change type float to double
2022-01-27 12:42:46 +09:00
kobewi
2cd0c3f8be
Improve 2D editor's right-click menu
2022-01-27 03:02:45 +01:00
Igor Kordiukiewicz
a6b20c1816
Fixes TileMap editor not disappearing
2022-01-27 02:49:29 +01:00
Wilson E. Alvarez
3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
2022-01-26 18:03:56 -05:00
Hugo Locurcio
68580ecedd
Rename VoxelGI editor bake actions from "GI Probe" to "VoxelGI"
2022-01-26 23:12:26 +01:00
Rémi Verschelde
9df9dc77a3
Merge pull request #54822 from KoBeWi/sortuces
2022-01-26 15:46:48 +01:00
kobewi
e793331cd7
Allow sorting tileset sources
2022-01-26 13:58:32 +01:00
kleonc
93a95ae84a
SpriteFramesEditor Incorrect texture type fix
2022-01-25 18:39:26 +01:00
TechnoPorg
051ef479c9
Allow method binds to take Object subclasses as arguments
...
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25 09:03:36 -07:00
Haoyu Qiu
5ea4a8b421
Fix crash after renaming an animation node
2022-01-25 20:18:40 +08:00
Yuri Roubinsky
050f746e19
Fix theming update of shader editor
2022-01-25 12:10:07 +03:00
kobewi
342a31e326
Fix 2D Pan Tool
2022-01-24 22:21:19 +01:00
Rémi Verschelde
eb5aa3218f
Merge pull request #57029 from timothyqiu/disable-script-editor-menu
2022-01-23 16:04:46 +01:00
kobewi
98692d68c3
Minor tweaks and fixes to panning
2022-01-23 13:49:53 +01:00
Rémi Verschelde
c3d28ffa74
Merge pull request #57012 from Calinou/editor-add-new-script-textfile-shortcuts
2022-01-23 12:55:58 +01:00
Ryan Roden-Corrent
58e8e5f219
Implement blender-style 3D transform tools.
...
See godotengine/godot-proposals#1215 .
This adds shortcuts for blender-inspired transforms, where you can press
the key and immediately be transforming an object without holding the
mouse. Clicking commits the transformation, ESC aborts it.
This is inspired by Blender's G(rab)/R(otate)/S(cale) shortcuts, but I
decided not to add default bindings as `S` is already bound to the
regular scale tool, and it might be confusing to only bind some of them.
While actively using a transform tool, you can press X/Y/Z to lock the
transform to an axis or (shift)+X/Y/Z to constrain the transform to a
plane. These keys are only processed if you have a transform tool
(translate/rotate/scale) active _and_ the mouse button is held.
Pressing XX/YY/ZZ will lock the transform to a local (rather than
global) axis.
This is achieved by temporarily toggling the local transform button. I
did this (vs handling it in the transform functions) for 3 reasons:
- Transform logic for translate/rotate (but not scale) appears to be
tightly coupled to the gizmo
- This ensures the gizmo changes to indicate we're transforming
locally/globally
- Toggling the button state in the UI also gives the user feedback about
the nature of the transform.
The original state of the button is reset when the transform completes.
Pressing the `spatial_editor/cancel_transform` shortcut key during a
transform operation will cancel the transform and reset the objects back
to their original transforms.
This functionality was already accessible by pressing RMB during a
transform, however:
- ESC is more familiar to blender users, and a more common "cancel" key
in general.
- Given you must hold LMB during a transform, pressing RMB as well is
clumsy if not impossible (on a laptop trackpad).
2022-01-22 20:55:39 -05:00
Rémi Verschelde
e363f404a5
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING
2022-01-23 00:47:52 +01:00
Rémi Verschelde
ee253163ab
Merge pull request #57056 from Chaosus/vs_fix_defaults
2022-01-23 00:27:48 +01:00
kleonc
c635ab914d
SpriteFramesEditor Show AtlasTexture's source texture path in the frame's tooltip
2022-01-22 17:03:37 +01:00
Yuri Roubinsky
56a6e95d6a
Remove transform input from fog mode in visual shaders
2022-01-22 16:31:06 +03:00
Yuri Roubinsky
538cff1351
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
kobewi
74bfe88267
Add ViewPanner to 2D editor
2022-01-21 18:35:06 +01:00
Michael Alexsander
8383115666
Fix icon in drag preview of scripts/docs
2022-01-21 13:00:02 -03:00
Rémi Verschelde
ffc4d62e60
Merge pull request #57032 from timothyqiu/assetlib-network-settings
2022-01-21 11:32:46 +01:00
Haoyu Qiu
575cd3645c
Update AssetLib network settings when Editor Settings change
2022-01-21 15:42:05 +08:00
Silc 'Tokage' Renew
b3a800b1e2
Fixed target which connected animation player, follow up #55066
2022-01-21 15:31:16 +09:00
Haoyu Qiu
e461e28c70
Disable ScriptEditor's menu items when they do nothing
2022-01-21 12:12:48 +08:00
Hugo Locurcio
990586b06b
Add shortcuts for New Script and New Text File in the script editor
...
These default to Ctrl + N and Ctrl + Shift + N respectively,
and will only work while the script editor is focused.
When the script editor is not focused, a new scene
(or inherited scene) will be created instead.
2022-01-20 23:10:42 +01:00
Rémi Verschelde
e6170aae39
Merge pull request #55066 from trollodel/less_singletons_in_editornode
2022-01-20 22:29:17 +01:00
Rémi Verschelde
880855264f
Merge pull request #56980 from KoBeWi/handled_key_input
2022-01-20 20:25:01 +01:00
trollodel
aa1102fc53
Store panels and docks singletons in their own classes
2022-01-20 20:13:26 +01:00
Rémi Verschelde
eacde082a5
Merge pull request #53276 from Phischermen/propagate_check
2022-01-20 16:37:16 +01:00
kobewi
b4ad04078c
Fix unhandled_key_input() in Script Editor
2022-01-20 15:11:44 +01:00
Rémi Verschelde
c13319db8d
Merge pull request #56967 from pycbouh/assetlib-ux-in-progress
...
Fix Asset Library UX when an asset is being downloaded
2022-01-19 22:55:36 +01:00
Paulb23
f43f68f605
Convert TextEdit callbacks to Callable
2022-01-19 17:26:22 +00:00
Yuri Sizov
01845510f6
Fix Asset Library UX when an asset is being downloaded
2022-01-19 19:16:17 +03:00
Rémi Verschelde
26c42331bc
Merge pull request #56907 from rburing/convert_to_meshlibrary_apply_transforms
2022-01-19 13:59:41 +01:00
Fabio Alessandrelli
7e14548fc6
[Editor] Move some animation specific keying logic out of inspector.
...
Most of the custom logic to handle special keying cases is now inside
the AnimationPlayerEditorPlugin.
The EditorInspector now emits a signal when inspecting a new object.
2022-01-19 11:08:25 +01:00
Kevin Fischer
a4bac268c9
Addded methods to propagate checks & refactored classes to use new methods.
2022-01-18 19:21:59 -08:00
Yuri Sizov
8e8177521f
Make assets in progress open the next step instead of erring
2022-01-19 04:37:38 +03:00
Rémi Verschelde
bc5ba38ff5
Merge pull request #56619 from timothyqiu/left-right-palette
2022-01-18 16:38:09 +01:00
Ricardo Buring
025d7b9332
Fix "Convert to MeshLibrary" not respecting collision transforms
2022-01-18 16:30:41 +01:00
Rémi Verschelde
7c771ea310
Merge pull request #47522 from madmiraal/rename-test_width-test_height
2022-01-18 13:39:57 +01:00
Rémi Verschelde
844ea681f1
Merge pull request #33252 from KoBeWi/anime_dup
2022-01-17 13:21:51 +01:00
Rémi Verschelde
56e79052b7
Merge pull request #56842 from Chaosus/fix_assetlib_crash
2022-01-17 12:25:54 +01:00
Haoyu Qiu
19634bd1a1
Fix crash when undoing node creation of BlendTree editor
2022-01-17 14:35:09 +08:00
Yuri Roubinsky
baba079f93
Fix assetlib crash
2022-01-16 21:18:20 +03:00
Yuri Roubinsky
5003d4351e
Fix theming update in several editor classes
2022-01-16 14:49:03 +03:00
kleonc
3f9e50505a
Fix AtlasTexture nesting
2022-01-15 00:14:56 +01:00
Rémi Verschelde
472b5b1167
Merge pull request #56249 from PucklaMotzer09/physics_layer_tooltip
2022-01-14 21:04:28 +01:00
Rémi Verschelde
3efa6644c4
Merge pull request #55541 from KoBeWi/outcognito_scripts
2022-01-14 21:04:13 +01:00
Rémi Verschelde
6689a9360c
Merge pull request #56756 from KoBeWi/great_unification_theory
2022-01-14 16:13:53 +01:00
kobewi
fbb5580b3d
Add ViewPanner to more editors
2022-01-14 13:09:39 +01:00
luz paz
858bcd5058
Fix various typos
...
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
PucklaMotzer09
56b47b673e
Add tooltips to all tile data editor properties
2022-01-13 16:04:54 +01:00
kobewi
f524ddebd5
Make script type distinguishable by icon
2022-01-13 12:29:05 +01:00
Rémi Verschelde
52c41e6cc0
Merge pull request #56253 from PucklaMotzer09/tile_editor_select
2022-01-13 11:45:15 +01:00
Rémi Verschelde
42d3993446
Merge pull request #56692 from JFonS/fix_gizmo_secondary_handles
2022-01-12 15:53:06 +01:00
Rémi Verschelde
585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings
2022-01-12 15:24:17 +01:00
jfons
5ebea2d120
Fix secondary handles in editor gizmos
...
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods.
Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
2022-01-12 14:21:20 +01:00
Yuri Roubinsky
b2ae6f838a
Merge pull request #56713 from Chaosus/vs_sampler_connection
...
Auto-set a port source for texture nodes created by dragged connection
2022-01-12 16:07:09 +03:00
Yuri Roubinsky
c381990fca
Auto-set a port source for texture nodes created by dragged connection
2022-01-12 15:21:55 +03:00
Yuri Roubinsky
422f7b280f
Optimize include files to improve shader_language.h
compilation speed
2022-01-12 14:19:12 +03:00
Rémi Verschelde
b5495783b2
Merge pull request #53185 from KoBeWi/viewing_pan
2022-01-12 11:36:41 +01:00
Rémi Verschelde
189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists
2022-01-12 10:04:45 +01:00
Anilforextra
6c3a0460a8
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
kobewi
ba7ed05792
Unify panning in sub-editors and make it configurable
2022-01-11 13:57:19 +01:00
Rémi Verschelde
5f7bbf4d33
Merge pull request #55456 from KoBeWi/break_all_the_things
2022-01-10 12:36:21 +01:00
Haoyu Qiu
8fc73539e9
Allow showing both left and right side panels
2022-01-08 20:31:22 +08:00
Anilforextra
c9f5d88f3a
Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 17:43:15 +05:45
kobewi
562fc4cc0d
Rename TextureRect.expand to ignore_texture_size
2022-01-07 20:21:17 +01:00
Rémi Verschelde
129418962f
Merge pull request #55352 from YeldhamDev/text_widget_undo
2022-01-07 15:38:22 +01:00
Yuri Roubinsky
ea8d00282d
A small visual shader editor refactoring
2022-01-07 11:27:06 +03:00
Rémi Verschelde
e885de0507
Merge pull request #56367 from Calinou/bakedlightmap-print-time-request-attention
2022-01-07 00:58:36 +01:00
Rémi Verschelde
a01b18a476
Fix typos with codespell
...
Using codespell 2.1.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
ans
ba
curvelinear
dof
doubleclick
fave
findn
gird
inout
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
2022-01-07 00:12:09 +01:00
Julien Nguyen
234637ab79
Fix create physical bone when up vector is collinear to child rest origin
2022-01-06 19:14:55 +01:00
SaracenOne
901f376671
Move metallic and roughness automated assignment to an inspector UndoRedo
...
callback.
2022-01-06 16:07:26 +00:00
Rémi Verschelde
3fcae531e2
Merge pull request #55293 from LlamaLad7/master
2022-01-05 16:42:17 +01:00
Rémi Verschelde
6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode
2022-01-05 16:05:40 +01:00
kobewi
77eb25421e
Fix names of scenes dropped onto viewport
2022-01-05 13:11:18 +01:00
Rémi Verschelde
6d4ed65f4c
Merge pull request #56483 from vnen/gdscript-warning-annotation
...
Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used @author
docstrings
...
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde
deefce7bb5
Merge pull request #56362 from V-Sekai/preview_node_sanitize
...
Clean preview node of all nodes which are not derived from VisualInstances
2022-01-04 17:20:13 +01:00
Rémi Verschelde
851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold
2022-01-04 15:28:06 +01:00
Marcel Admiraal
f107139979
Rename Project Window width and height settings to match their function
2022-01-04 13:59:16 +00:00
George Marques
923b7b2748
Remove action to ignore warning in the script editor
...
The way to ignore warnings changed so this isn't valid anymore.
2022-01-04 09:52:13 -03:00
Tomasz Chabora
1a091c498a
Add option to paste animation as duplicate
2022-01-04 13:39:32 +01:00
Rémi Verschelde
6994602e4f
Merge pull request #56429 from PucklaMotzer09/tile_set_editor_hide
2022-01-04 10:22:47 +01:00
Rémi Verschelde
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
2022-01-04 10:00:17 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
5cb6f39014
Merge pull request #56444 from Calinou/3d-editor-freelook-sensitivity-scale-with-zoom
2022-01-03 20:44:37 +01:00
Rémi Verschelde
20563b081b
Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-halts
...
Make the theme editor correctly stop updating after it was hidden
2022-01-03 20:13:28 +01:00
Rémi Verschelde
de066d56a2
Merge pull request #56153 from Chaosus/shader_uniform_limit_warning
...
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03 17:43:05 +01:00
Yuri Roubinsky
fd9c92d4ab
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03 16:24:56 +03:00
Rémi Verschelde
b5807f5f1b
Merge pull request #55312 from YeldhamDev/theme_editor_undo
2022-01-03 14:09:09 +01:00
Hugo Locurcio
fb4261b82f
Scale freelook sensitivity with zoom in the 3D editor
...
When using a FOV scale lower than the default (using Alt + mouse wheel),
the mouse sensitivity is now scaled to make it easier to use freelook
to look at distant objects.
This does not affect orbiting and panning.
2022-01-02 20:07:19 +01:00
PucklaMotzer09
65881a9734
Correctly show and hide tile set editor panel
2022-01-02 15:22:51 +01:00
luz paz
a124f1effe
Fix various typos
...
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Hugo Locurcio
0761605435
Print time taken and request attention when lightmaps are done baking
...
Since lightmap baking can take a very long time, printing the time
spent can be useful for users tweaking the lightmap settings
to optimize bake times.
Completing lightmap baking will also request attention, which is
useful if you're doing something else while waiting for lightmaps
to bake.
2021-12-31 02:40:36 +01:00
SaracenOne
45b8bb745e
Clean preview_node of all none VisualInstances
2021-12-30 14:07:56 +00:00
Michael Alexsander
b80c378ee9
Add undo/redo capabilities to the text control plugin
2021-12-30 01:25:01 -03:00
Michael Alexsander
3764dce409
Add undo/redo capabilities to the theme editor
2021-12-30 00:30:50 -03:00
Yuri Sizov
fad3138af7
Make the theme editor correctly stop updating after it was hidden
2021-12-29 23:40:01 +03:00
Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
...
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
PucklaMotzer09
d45cab99ec
Correctly deselect properties of TileDataCollisionEditor
2021-12-26 16:26:58 +01:00
Silc 'Tokage' Renew
61759da5b3
Fix some gizmo behavior to make more consistent
2021-12-25 03:24:04 +09:00
LlamaLad7
b5407f802f
Editor: Resolve being able to move control nodes in containers using arrow keys
...
Fixes #55260
2021-12-21 21:41:05 +00:00
Yuri Roubinsky
e8a457ba89
Refactor render_mode in shaders, forbid declaring duplicates
2021-12-21 22:20:09 +03:00
jmb462
f491b43edd
Fix wrong ColorPicker shape with GradientEdit
2021-12-20 18:00:11 +01:00
Rémi Verschelde
9f5045f70f
Merge pull request #56041 from Zylann/null_checks2
...
Fix crash if font fails loading when generating a preview
2021-12-18 09:31:26 +01:00
Marc Gilleron
ccb701f2f7
Fix crash if font fails loading when generating a preview
...
Historical crash log:
ERROR: No loader found for resource: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf.
at: (core\io\resource_loader.cpp:213)
ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf
at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:170)
ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf
at: ResourceLoaderText::load (scene\resources\resource_format_text.cpp:649)
ERROR: Failed loading resource: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core\io\resource_loader.cpp:206)
2021-12-18 03:35:29 +00:00
Haoyu Qiu
1fb59d13c2
Fix font preview text color on light background
2021-12-18 00:34:28 +08:00
Fabio Alessandrelli
75ed3d74e8
Merge pull request #55747 from timothyqiu/editor-proxy
...
Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Sizov
dc858a8100
Improve user communication in the Add Item Type dialog
2021-12-14 17:00:15 +03:00
Rémi Verschelde
ece3b0dd61
Merge pull request #55836 from jabcross/asset-selectable
2021-12-12 18:34:41 +01:00
Rémi Verschelde
ad6652c08e
Merge pull request #55860 from rcorre/mesh_typo
2021-12-12 15:26:46 +01:00
Ryan Roden-Corrent
353617b202
Fix typo in create_outline error message.
2021-12-12 07:29:46 -05:00
jabcross
814a4ee434
Allow selection in asset description
...
Many assets include links in the description.
This change enables selection for the links,
and other information such as version numbers,
to be copied/pasted.
2021-12-11 16:43:05 -03:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
...
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Rémi Verschelde
31ded7e126
Fixup last commit, change misleading CodeEditor for consistency
2021-12-09 11:40:46 +01:00
Rémi Verschelde
3752e8f52e
Fix mid-air conflict between #55299 and #55692
2021-12-09 11:17:16 +01:00
Rémi Verschelde
4129c1d140
Merge pull request #55299 from nathanfranke/renames
2021-12-09 10:22:24 +01:00
Rémi Verschelde
eac3885283
Merge pull request #55692 from Chaosus/material_editor_canvas_item_mode
2021-12-09 09:41:49 +01:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
Haoyu Qiu
5912dd2964
Add proxy support for the editor
...
* Adds proxy support for `HTTPRequest`.
* Adds `network/http_proxy/{host,port}` editor settings.
* Labeled as "HTTP Proxy" and it will be used for both HTTP and
HTTPS requests. This is the same convention as seen in Android
Studio's proxy settings.
* Makes Asset Library and Export Template Manager use proxy according to
the editor settings.
2021-12-09 11:48:16 +08:00
kobewi
3f4728fe54
Fix some containers disabling wrong scrollbars
2021-12-09 00:25:17 +01:00
Yuri Roubinsky
04fac59f3f
Merge pull request #51381 from Chaosus/shader_compile_enchancement
2021-12-08 15:15:07 +03:00
Yuri Roubinsky
76f6c0849c
Make compile
shader function to use struct instead long parameter list
2021-12-08 11:34:40 +03:00
Rémi Verschelde
5cf178f3bf
Merge pull request #55694 from KoBeWi/scrollbar_modding_tools
...
ScrollContainer's scrollbar visibility is now enum
2021-12-08 09:16:57 +01:00
Hugo Locurcio
cf936ae0dd
Rename GPUParticles attractor and collision nodes to have a 3D suffix
...
GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
2021-12-08 00:21:05 +01:00
kobewi
841a9ef820
ScrollContainer's scrollbar visibility is now enum
2021-12-07 18:27:12 +01:00
Yuri Roubinsky
a651610c43
Add CanvasItem mode support to the MaterialEditor
2021-12-07 17:16:41 +03:00
Rémi Verschelde
75ac048e4b
Merge pull request #55662 from KoBeWi/update_minimum_size_changed_to_update_minimum_size
2021-12-06 18:28:46 +01:00
jmb462
81efebb3a1
Fix bad popups offset in editor with single window off
...
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
kobewi
ea7cc1dea9
Rename minimum_size_changed() method
2021-12-06 14:02:34 +01:00
Rémi Verschelde
5baf20e638
Merge pull request #34005 from aaronfranke/minmax
2021-12-06 14:01:45 +01:00
Rémi Verschelde
a512edcfb9
Merge pull request #55654 from KoBeWi/reset_softcode
2021-12-06 13:27:27 +01:00
kobewi
9cb66cac2d
Add a constant StringName for RESET animation
2021-12-06 12:26:42 +01:00
Rémi Verschelde
3a7d5a1c64
Merge pull request #55651 from Calinou/remove-more-debug-prints
2021-12-06 10:30:37 +01:00
Hugo Locurcio
89ec3d3bc7
Remove or make verbose some debugging prints
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The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
2021-12-05 23:22:23 +01:00
Hugo Locurcio
4a5bb3ac20
Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF
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This fixes the issue with labels being cut off (or becoming too long
when not clipped).
This also adds a mention of the individual cell size,
which is useful information to have when trying to avoid light leaking
or particle collision tunneling.
2021-12-05 23:14:16 +01:00
Michael Alexsander
3ff78c34e7
Disable base type changing when no type is selected in the theme editor
2021-12-03 15:03:39 -03:00
Yuri Roubinsky
c033ed21b0
Merge pull request #55576 from Chaosus/vs_new_int_ops
...
Add bitwise operators to `VisualShaderNodeIntOp`
2021-12-03 14:46:33 +03:00
Rémi Verschelde
acb6d1b0af
Merge pull request #55578 from madmiraal/fix-55561
2021-12-03 12:12:45 +01:00
Yuri Roubinsky
b12fea5b52
Add bitwise operators to VisualShaderNodeIntOp
2021-12-03 12:48:35 +03:00
Rémi Verschelde
ce63df2610
Merge pull request #54687 from KoBeWi/where_mouse
2021-12-03 10:11:56 +01:00
Marcel Admiraal
6e6d689ed6
Allow any kind of Mesh to be added to an EditorNode3DGizmo
2021-12-03 08:52:07 +00:00
Aaron Franke
24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
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Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Rémi Verschelde
d3c992429c
Merge pull request #55522 from Calinou/3d-editor-drag-and-drop-auto-root-node
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Automatically add root node when drag-and-dropping in 3D editor
2021-12-02 22:18:10 +01:00
Rémi Verschelde
11d5b91462
Merge pull request #55548 from pycbouh/editor-scroll-dat-preview
2021-12-02 17:30:11 +01:00
Yuri Sizov
c33f407d27
Allow scrolling theme preview when the control picker is active
2021-12-02 17:57:53 +03:00
Rémi Verschelde
16778151c0
Merge pull request #55392 from TokageItLab/fix-skeleton-3d-editor-exiting-oddly
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Fixed gizmo bug when `Skeleton3DEditor` is re-generated
2021-12-02 08:47:08 +01:00
Hugo Locurcio
73d596eba9
Automatically add root node when drag-and-dropping in 3D editor
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This also uses correct capitalization scheme for 3D meshes that are
drag-and-dropped, like in the 2D editor.
2021-12-01 19:36:14 +01:00
Aaron Franke
129911f61a
Improve Curve with const and real_t
2021-11-30 14:24:27 -06:00
kobewi
dc472622cc
Mention that Ctrl+Alt with select tool will scale
2021-11-30 17:36:39 +01:00
Fazil Babu
61c2d397d6
Right-clicking with copied tiles cancels it
2021-11-30 00:23:44 +05:30
Rémi Verschelde
d2ac4bb48e
Merge pull request #55052 from RPicster/master-particles-visibility-rect
2021-11-29 14:30:58 +01:00
Raffaele Picca
37cfa56db3
Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes.
2021-11-28 19:42:42 +01:00
Wilson E. Alvarez
697d9e3cbf
Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor
2021-11-28 09:08:34 -05:00
Silc 'Tokage' Renew
d54919945f
Fixed odd behavior when Skeleton3DEditor is re-generated
2021-11-28 04:03:15 +09:00
Pablo Dobarro
cfacd9c057
Fix offset in Viewport drag movement
...
The initial offset was using the mouse position when the threshold
was reached instead of the initial click position. This was adding
the drag threshold distance as an extra offset to the final
transformation.
Now the offset is calculated from the initial click position.
2021-11-27 01:32:02 +01:00
kobewi
512e260af4
Show scene when showing built-in script file
2021-11-24 13:05:18 +01:00
Lightning_A
e078f970db
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
kobewi
030697e06c
Move container warning to the toaster
2021-11-23 16:17:19 +01:00
Rémi Verschelde
c5ab537617
Merge pull request #42447 from aaronfranke/gitignore-create
2021-11-23 15:21:31 +01:00
Rémi Verschelde
76aa1d0a43
Merge pull request #55151 from Chaosus/control_reset_size
2021-11-22 16:22:57 +01:00
Yuri Roubinsky
eabf8f5edf
Added reset_size
method to Control
and Window
classes
2021-11-22 16:55:21 +03:00
Haoyu Qiu
abd41dedb0
Fix Theme Editor crash when clicking the element picker
2021-11-21 18:39:46 +08:00
kobewi
ca4c63d654
Always soft-reload scripts
2021-11-19 17:45:16 +01:00
Hugo Locurcio
14d8ea767d
Tweak the built-ins color highlighting in the shader editor (take 2)
...
The new color is more distinguishable from other variables and
symbols.
2021-11-15 23:40:57 +01:00
Rémi Verschelde
5341e6010e
Allow dehardcoding documentation branch and URL in docs links
...
This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.
In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.
The documentation branch string is set in `version.py`.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-15 13:02:21 +01:00
Rémi Verschelde
9e1c190ce1
Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actions
2021-11-15 10:56:37 +01:00
Aaron Franke
ed9c7bf450
Allow creating .gitignore and .gitattributes when creating a new project
...
Also allow creating these files later, and also allow disabling creating the default environment in editor settings.
2021-11-12 21:27:31 -06:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Aaron Franke
2ad3d1bd7a
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00
Gilles Roudière
1224d7a25c
Implement texture padding in TileSetAtlasSources
2021-11-12 15:14:10 +01:00
Rémi Verschelde
57ae154e86
Merge pull request #53987 from groud/tile_data_inspector_plugin
2021-11-12 15:10:54 +01:00
Yuri Roubinsky
826e781bfa
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
Rémi Verschelde
2beaae4b6f
String: Remove erase
method, bindings can't mutate String
2021-11-11 11:23:32 +01:00
Hugo Locurcio
4ff1431993
Swap rest pose actions in the Skeleton2D editor
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The texts were changed before, but the actions weren't swapped around.
This led to unexpected behavior.
2021-11-10 23:39:59 +01:00
Rémi Verschelde
7211012c4f
Merge pull request #54745 from KoBeWi/find_in_scenes
2021-11-10 22:08:24 +01:00
Rémi Verschelde
68664c0239
Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups
2021-11-10 22:06:30 +01:00
Rémi Verschelde
a6412e132a
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
2021-11-10 19:55:25 +01:00
Yuri Sizov
2e4d18c929
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
2021-11-10 17:56:59 +03:00
Rémi Verschelde
284b50cf30
Merge pull request #54662 from KoBeWi/now_with_reloading
...
Properly reload built-in tool scripts
2021-11-09 23:00:35 +01:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
...
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
kobewi
75e8eafa72
Properly reload built-in tool scripts
2021-11-09 21:58:06 +01:00
Rémi Verschelde
efea3128c3
Merge pull request #54808 from Calinou/editor-frametime-display-more-decimals
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Display 2 decimals instead of 1 in editor frametime labels
2021-11-09 21:52:37 +01:00
Rémi Verschelde
e3f3fc517a
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
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Improve save handling for built-in scripts
2021-11-09 21:46:58 +01:00
Hugo Locurcio
f61ee47a2e
Display 2 decimals instead of 1 in editor frametime labels
...
When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.
2021-11-09 17:17:55 +01:00
Rémi Verschelde
eb98fd9442
Merge pull request #54788 from rcorre/orbit_clamp
2021-11-09 14:15:48 +01:00
Ryan Roden-Corrent
3bd7c4f2a9
Clamp rotation for up/down orbiting shortcuts.
...
This prevents the viewport from going upside-down.
This was suggested at:
https://github.com/godotengine/godot/pull/51984#issuecomment-948614191 :
> For 3.4, I think we can just clamp the angle value when using the
> camera orbiting shortcuts. We can investigate what to do with panning
> and freelook in 3.5 and 4.0.
2021-11-09 06:50:39 -05:00
Rémi Verschelde
d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui
2021-11-09 00:13:25 +01:00
Rémi Verschelde
6c4737341d
Merge pull request #54649 from bruvzg/shadows
2021-11-09 00:07:41 +01:00
Hendrik Brucker
ed0337c0b9
Several Gradient improvements
2021-11-08 19:11:36 +01:00
kobewi
953a9be2d9
Improve Add Node Here popup
2021-11-08 14:02:33 +01:00
kobewi
31644fe280
Properly handle scenes in Find in Files
2021-11-08 02:28:55 +01:00
kobewi
134e4d168b
Improve save handling for built-in scripts
2021-11-07 23:51:12 +01:00
kobewi
313ef412f5
Fix preview sun and environment names
2021-11-07 00:40:15 +01:00
kobewi
0f7d7c9ffb
Show mouse position when clicking ruler tool
2021-11-07 00:00:52 +01:00
clayjohn
0eff109a21
Added SSIL post processing effect
2021-11-06 12:43:19 -07:00
Yuri Roubinsky
80b563672b
Added MeshEmitter
node for particles in visual shader
2021-11-06 17:45:38 +03:00
bruvzg
5f9cd9ccbc
Fix Label and RichTextLabale text shadows and shadow outlines.
2021-11-06 10:22:09 +02:00
Rémi Verschelde
13aaa73124
Merge pull request #54573 from nekomatata/query-parameters
2021-11-05 21:52:39 +01:00
Brian Semrau
a90e318a19
Fix previews sometimes displaying wrong/blank image
2021-11-05 12:58:14 -04:00
Rémi Verschelde
56cfebbe98
Merge pull request #54599 from Chaosus/vs_particles_2d_emitters
2021-11-05 12:01:36 +01:00
Yuri Roubinsky
dcdf59cd73
Added 2D boolean hint for particle emitters in visual shaders
2021-11-05 12:45:57 +03:00
Brian Semrau
ac24070056
Use Callable in RS::request_frame_drawn_callback
2021-11-05 01:59:38 -04:00
PouleyKetchoupp
acbd24ea84
Use parameter classes instead of arguments for all physics queries
...
Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.
Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
Hugo Locurcio
f5170dca75
Use 4× MSAA for the Advanced Import Options 3D preview
...
This results in better preview quality and is more consistent with
the material preview in the inspector.
2021-11-04 19:27:23 +01:00
kobewi
9abb07efb4
Ignore external editor for built-in scripts
2021-11-04 14:30:04 +01:00
kobewi
e393c2a734
Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
Rémi Verschelde
a2803f3d86
Merge pull request #54072 from KoBeWi/hrcr_is_ded
2021-11-03 17:31:48 +01:00
Silc 'Tokage' Renew
953a7bce7e
reimplement ping-pong
2021-11-03 13:39:33 +09:00
Yuri Sizov
67cbca341a
Add a flag to EditorResourcePicker to differentiate selection contexts
2021-11-02 14:35:15 +03:00
Rémi Verschelde
529968df30
Merge pull request #54396 from groud/implement_terrain_other_brushes
2021-11-01 22:27:06 +01:00
Rémi Verschelde
eae34230c8
Merge pull request #54419 from Chaosus/vs_cut
2021-11-01 14:05:46 +01:00
Gilles Roudière
699f020f1d
Fix TileSet editor drag and drop not working
2021-11-01 10:22:41 +01:00
Clay John
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
...
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
bruvzg
3f33e1d7d6
Add functions for getting name and font style from dynamic and bitmap fonts.
...
Add font selection toolbar editor plugin.
2021-10-31 12:40:58 +02:00
Yuri Roubinsky
6e00b4e330
Refactored copy/paste of visual shaders, implement 'Cut' feature
2021-10-31 10:42:32 +03:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
...
- Use lowercase driver names for the `--rendering-driver`
command line argument.
2021-10-30 02:05:49 +02:00
Gilles Roudière
c609d39214
Implement missing TileMap brushes for terrains
2021-10-29 19:46:42 +02:00
Yuri Roubinsky
f6084f38c3
Merge pull request #54388 from Chaosus/fix_orm_conversion
2021-10-29 18:59:12 +03:00
Yuri Roubinsky
7528c204d3
Added convertor from ORMMaterial3D
to ShaderMaterial
2021-10-29 17:49:24 +03:00
Yuri Roubinsky
2d0aa5ebc4
Repair Fog mode in visual shaders
2021-10-29 17:09:03 +03:00
clayjohn
1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
...
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00
Rémi Verschelde
0ae65472e7
clang-format: Enable BreakBeforeTernaryOperators
...
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from clang-format
13
...
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
...
Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Rémi Verschelde
6d930bd270
Merge pull request #54342 from groud/remove_item_list_editor
2021-10-28 11:52:47 +02:00
Gilles Roudière
a51f92273a
Remove ItemList editor and replace it by a property array
2021-10-28 10:16:51 +02:00
kobewi
de4f29f458
Remove node_hrcr hack
2021-10-28 01:43:34 +02:00
Hugo Locurcio
bb681ef9f2
Improve appearance of the editor Debugger bottom panel menu
...
- Make the Debugger bottom panel menu more prominent when
there are errors or warnings by adjusting the text color.
- Add some spacing to the right of the error/warning icon
for better visual appearance.
2021-10-27 16:56:15 +02:00
Rémi Verschelde
8c162f4a7b
Merge pull request #54270 from JFonS/fix_selection
2021-10-26 19:03:34 +02:00
jfons
83fd0e0c70
Fix click selection in the editor 3D viewport
2021-10-26 18:08:31 +02:00
Yuri Sizov
12838bd99d
Add focus font color to Button and derivatives
2021-10-26 17:42:40 +03:00
Gilles Roudière
cec004adf0
Implement polygons editors in the tiles selection mode
2021-10-26 12:38:36 +02:00
Rémi Verschelde
01afa39d21
Merge pull request #54073 from groud/terrains_for_procgen
2021-10-26 08:15:07 +02:00
reduz
d03b7fbe09
Refactored Node3D rotation modes
...
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis
Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
bruvzg
ebbc25e89c
Ignore empty Font resources as theme override.
...
Add range hint to font_size properties.
Remove excessive `base_size` Font property.
2021-10-25 14:05:37 +03:00
Rémi Verschelde
69eaa806c8
Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjust
2021-10-24 22:33:05 +02:00
Hugo Locurcio
5ae45cf388
Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport
...
This allows for quicker FOV adjustments compared to using the View menu.
2021-10-23 12:21:03 +02:00
Silc 'Tokage' Renew
653e2a550c
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
Yuri Roubinsky
af08d497e2
Fix error spam at setting a CurveTexture in visual shaders
2021-10-22 17:32:16 +03:00
Marcel Admiraal
87a4ba492e
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
Gilles Roudière
d1aef45072
Allow updating TileMap cells using surrounding terrains
2021-10-21 16:57:28 +02:00
Rémi Verschelde
c942d567eb
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now
2021-10-20 15:42:41 +02:00
Rémi Verschelde
9841c9abe8
Merge pull request #53994 from groud/move_tileset_tilemap_switch_to_tabs
2021-10-20 11:53:54 +02:00
Haoyu Qiu
392d529247
Update view name after processing orbit view shortcuts
2021-10-20 13:05:59 +08:00
Gilles Roudière
5317b79a1d
Remove the tilemap/tileset editor switch, move it to tabs
2021-10-19 17:11:34 +02:00
Michael Alexsander
67acb7de6e
Rename Tabs
to TabBar
2021-10-19 11:37:31 -03:00
Gilles Roudière
1a95f893c4
Implement TileMap patterns palette
2021-10-19 11:57:37 +02:00
Rémi Verschelde
4387f9645b
Merge pull request #52940 from groud/toast_notification
2021-10-19 09:57:13 +02:00
Rémi Verschelde
21f1ac8bf3
Merge pull request #53805 from groud/name_to_tileset_sources
2021-10-19 09:56:19 +02:00
Rémi Verschelde
c240275482
Merge pull request #51984 from rcorre/camera_shortcuts
2021-10-16 18:50:48 +02:00
mennomax
b4eeeb315a
Swap args of Plane(point, normal) constructor
...
Now (normal, point)
2021-10-15 20:49:42 -05:00
Rémi Verschelde
b5ece7c363
Merge pull request #53764 from Chaosus/vs_curve_input_port_default
2021-10-15 19:31:05 +02:00
Rémi Verschelde
f90047f158
Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods
2021-10-14 20:53:15 +02:00
Silc 'Tokage' Renew
8e9897b6de
get rid set_bone_pose and fix some function in SkeletonEditor
2021-10-15 02:41:17 +09:00
Gilles Roudière
3b42660105
Add a name to TileSet sources
2021-10-14 14:54:48 +02:00
Gilles Roudière
0587e5e018
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
kobewi
0afd47d8bc
Add tool quick-select to tile editor
2021-10-14 02:24:39 +02:00
reduz
2dc823273e
Remove REST transform influence in skeleton bones
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* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13 14:51:29 -03:00
Rémi Verschelde
004b44e915
Merge pull request #53767 from groud/improve_tile_set_change_performances
2021-10-13 16:03:31 +02:00
Gilles Roudière
0de2fce3e1
Greatly improve editor performances by deferring tiles related updates
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Solve few update problems
2021-10-13 14:49:47 +02:00
Yuri Roubinsky
e270644b20
Add a default input parameter field to CurveTexture (in visual shaders)
2021-10-13 15:25:12 +03:00
Gilles Roudière
b9151860f3
Prevent tiles outside atlas texture
2021-10-13 13:44:02 +02:00
Rémi Verschelde
3e86ca5586
Merge pull request #53689 from reduz/remove-animation-transform3d-track
2021-10-13 12:40:33 +02:00
Rémi Verschelde
4d2c82ef77
Merge pull request #53727 from Calinou/3d-editor-tweak-object-snap-distances
2021-10-13 11:43:58 +02:00
Rémi Verschelde
74a87fe98b
Merge pull request #53683 from Chaosus/vs_previews
2021-10-13 10:03:44 +02:00
reduz
ec19ed3723
Remove animation 3D transform track, replace by loc/rot/scale tracks.
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* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-12 20:08:42 -03:00
Rémi Verschelde
7494d54e04
Merge pull request #53471 from KoBeWi/ 🥞
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Improve editor panning and remove RMB panning
2021-10-12 22:37:28 +02:00
Rémi Verschelde
64ec08d70d
Merge pull request #53735 from Paulb23/text-file-drop-and-drag
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Allow dragging TextFiles from the Filesystem dock
2021-10-12 22:21:02 +02:00
Paulb23
31c1215c25
Allow dragging TextFiles from the Filesystem dock
2021-10-12 18:16:08 +01:00
Paulb23
f33a6328b5
Fix TextFiles not saving when closing the tab
2021-10-12 17:13:24 +01:00
Hugo Locurcio
7a3d0b79b4
Increase object snapping distances in the 3D editor
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- Increase drag-and-drop snapping to 50 units
(from 10 units).
- Increase Snap Object to Floor maximum height to 500 units
(from 20 units).
- Increase Snap Object to Floor negative margin to 1 unit
(from 0.2 units).
2021-10-12 16:38:33 +02:00
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
Rémi Verschelde
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong
2021-10-11 22:55:01 +02:00
Yuri Roubinsky
c299c54023
Make port previews in visual shader visible in other shader modes
2021-10-11 22:19:08 +03:00
Paulb23
3010bca41b
Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 18:13:31 +01:00
Rémi Verschelde
94ce83beff
Merge pull request #53678 from groud/fix_tilemap_selection_not_updating
2021-10-11 18:11:55 +02:00
Gilles Roudière
1f82d617e2
Fix selection not updating when erasing tiles
2021-10-11 17:34:20 +02:00
Gilles Roudière
ae3ce8beaf
Fix TileSet selection not updating when selecting on TileMap
2021-10-11 14:09:44 +02:00
Tokage
372ba76663
implement ping-pong loop in animation
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Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Rémi Verschelde
5ae569560d
Fix missing argument names in bindings
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While at it, tweak some boolean setters to use `p_enabled` for the bool.
Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
Rémi Verschelde
8b9022d2f3
Merge pull request #53235 from Paulb23/script-editor-save-state
2021-10-07 22:34:35 +02:00
Paulb23
44e260e247
Allow breakpoints in closed files
2021-10-07 19:48:58 +01:00
Paulb23
bec8ae7ba6
Preserve script editor state through tab closes
2021-10-07 19:44:23 +01:00
Haoyu Qiu
274ed82283
Fix make sub-resource crash in AnimationTreeEditor
2021-10-07 19:45:03 +08:00
Silc 'Tokage' Renew
7a447026c2
fixed insert track queue in AnimationTrackEditor doesn't work correctly
2021-10-07 07:30:36 +09:00
Rémi Verschelde
164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
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Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Silc Renew
f2e9867e9f
Implemented SkeletonEditorGizmo
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
kobewi
3f6112d48b
Improve editor panning and remove RMB panning
2021-10-06 14:11:33 +02:00
Gilles Roudière
bfbaa4b461
Allow editing several tiles animations at once
2021-10-06 13:20:29 +02:00
Rémi Verschelde
8a0db53d0f
Merge pull request #51437 from timothyqiu/selection-box-sep
2021-10-05 13:55:22 +02:00
kobewi
6397eaa27e
Fix some leftover references to idle_frame
2021-10-04 20:57:31 +02:00
reduz
b11bb595d1
Remove ClippedCamera3D
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* Usage was always confusing for users
* The ability to generate a pyramid shape was moved to Camera3D
* SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04 10:46:49 -03:00
Eric M
bd3cc8d6cc
Fixed ScriptTextEditor errors/warnings panel formatting.
2021-10-04 18:03:26 +10:00
PouleyKetchoupp
39f6ca96a3
Rename Joint2D and Joint3D files for consistency
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Now matches the class names to be consistent between 2D and 3D and with
other node types.
2021-10-01 12:00:32 -07:00
Camille Mohr-Daurat
c7ee029acd
Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
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Remove editor code in PhysicalBone3D
2021-10-01 08:45:20 -07:00
PouleyKetchoupp
ca30b70943
Remove editor code in PhysicalBone3D
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_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the
editor plugin call can be done directly there.
2021-10-01 08:02:38 -07:00
Eric M
ad30b0a8dd
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
Rémi Verschelde
a28f44fa53
Merge pull request #53277 from YeldhamDev/tabs_renaming
2021-10-01 07:52:29 +02:00
Michael Alexsander
663e480f24
Rename some elements of Tabs
2021-09-30 20:18:23 -03:00
Lightning_A
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
Rémi Verschelde
3e1b630461
Merge pull request #53025 from Paulb23/textfile-ux
2021-09-30 23:00:07 +02:00
Juan Linietsky
c370b4c4d0
Merge pull request #52544 from JFonS/lod_fixes
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Auto LOD fixes and improvements
2021-09-30 14:49:11 -03:00
Hugo Locurcio
570cdc128f
Rename Node's filename
property to scene_file_path
for clarity
2021-09-30 16:50:25 +02:00
Paulb23
6596c7bdc2
Add TextFile support across the editor
2021-09-30 13:29:29 +01:00
Rémi Verschelde
1ab8f3f559
Merge pull request #52724 from groud/improve_tilemap_physics
2021-09-29 23:01:16 +02:00
Gilles Roudière
f2caab4691
Improve TileMap physics for moving platforms and conveyor belts like movements
2021-09-29 17:56:30 +02:00
Rémi Verschelde
1979266a17
Merge pull request #53062 from stebulba/4.0_undo_CloseCurve
2021-09-29 10:18:24 +02:00
Rémi Verschelde
ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs
2021-09-29 07:40:52 +02:00
Rémi Verschelde
50c0cee44e
Merge pull request #53186 from groud/tiles_fixes
2021-09-29 07:05:19 +02:00
Anilforextra
fc9767abb1
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
Gilles Roudière
27b9b3ef3c
Various tiles-related fixes
2021-09-28 19:25:49 +02:00
Rémi Verschelde
46607ec08e
Merge pull request #53064 from YeldhamDev/template_manager_mirror_icon
2021-09-28 12:14:13 +02:00
jfons
9e1810695c
Auto LOD fixes and improvements
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* Fixed LODs for shadow meshes.
* Added a merging step before simplification. This helps with tesselated
meshes that were previously left untouched. The angle difference at
wich edges ar considered "hard" can be tweaked as an import setting.
* LODs will now start with the highest decimation possible and keep
doubling (approximately) the number of triangles from there. This
makes sure that very low triangle counts are included when possible.
* Given more weight to normal preservation.
* Modified MeshOptimizer to report distance-based error instead of
including attributes in the reported metrics.
* Added attribute transference between the original mesh and the
various LODs. Right now only normals are taken into account,
but it could be expanded to other attributes in the future.
2021-09-27 17:04:56 +02:00
kobewi
a402bf0ea4
Fix tile size property
2021-09-26 19:32:30 +02:00
Michael Alexsander
e84861d596
Make some buttons in editor use the lighter version of the TabMenu icon
2021-09-25 15:30:11 -03:00
Hugo Locurcio
3143e7df69
Add history navigation in the script editor using extra mouse buttons
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This feature is enabled by default, but it can be disabled in the editor
settings in case it interferes with other uses of the extra buttons
(such as push-to-talk in a VoIP program).
2021-09-25 13:33:07 +02:00
Rémi Verschelde
9293c76636
Merge pull request #53049 from AnilBK/dont-construct-2
2021-09-25 12:26:08 +02:00
Anilforextra
cdd912c48e
Construct values only when necessary.
2021-09-25 14:46:45 +05:45
kleonc
1a3d53c008
TexturePreview Update text when texture is being changed
2021-09-25 00:10:12 +02:00
John Wigg
ed5f6cc351
Fix GPUParticle3D emission point generation
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`emission_point_texture` is now correctly created from an image containing the emission points.
2021-09-24 23:11:10 +02:00
Rémi Verschelde
89c718c58b
Merge pull request #44352 from KoBeWi/ItemList 🔥 🔥 🔥 🔥 🔥
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Add Delete All button to ItemList editor
2021-09-24 20:46:42 +02:00
kobewi
f7e152b001
Add Delete All button to ItemList editor
2021-09-24 14:56:46 +02:00
Rémi Verschelde
32ab77ef8f
Merge pull request #52430 from AnilBK/vector2-replacements
2021-09-24 13:04:42 +02:00
Anilforextra
cc51b045da
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
Gilles Roudière
f9e6329496
Implement animated tiles
2021-09-23 17:24:37 +02:00
Rémi Verschelde
88b347dc27
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-some-functions
2021-09-23 13:14:20 +02:00
Rémi Verschelde
0f48599ada
Merge pull request #52808 from AnilBK/simplify-logic
2021-09-22 14:08:19 +02:00
Anilforextra
c63d51408f
Use Rect2's get_end().
2021-09-22 14:09:45 +05:45
Rémi Verschelde
c63d1c3e4a
Merge pull request #52923 from SirQuartz/paint-tool
2021-09-22 10:06:17 +02:00
Nicholas Huelin
d625901032
Fix paint tool duplicate shortcut
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This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool.
2021-09-21 23:04:46 -04:00
Haoyu Qiu
1032c8535b
Fix 3D view name typo
2021-09-22 10:30:48 +08:00
Rémi Verschelde
ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center
2021-09-21 21:30:30 +02:00
Anilforextra
90908cd67d
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
Eric M
6b65092c57
Added ability to override shortcut definitions for OSX (remove preprocessor defines)
2021-09-22 00:09:57 +10:00
Rémi Verschelde
e3ebe8b976
Merge pull request #52886 from bruvzg/rtl_fixes
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Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:16:56 +02:00
bruvzg
99dc2ec9e1
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:35:23 +03:00
Hugo Locurcio
e2718b7717
Tweak the 3D editor inertia defaults for better responsiveness
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The default orbit sensitivity was decreased to account for this change.
Rotational inertia (orbit + freelook) was disabled by default due to
known issues.
This also removes the need for separate manipulation inertia settings,
as the default settings are more responsive.
2021-09-20 16:32:37 +02:00
Rémi Verschelde
b5380f9f59
Merge pull request #52867 from JFonS/upd_giz_fix
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Fix error spam on quit
2021-09-20 13:53:13 +02:00
Rémi Verschelde
80e2c084cd
Merge pull request #52479 from KoBeWi/the_close_of_all_tabs
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Don't stop closing on unsaved script
2021-09-20 13:16:05 +02:00
jfons
6747126c14
Fix error spam on quit
2021-09-20 13:10:19 +02:00
Yuri Roubinsky
8e6fdd5227
Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20 10:39:29 +03:00
Rémi Verschelde
87de2e7c4a
Merge pull request #52461 from kleonc/sprite-frames-dialog-fix-drawing
2021-09-17 23:17:08 +02:00
Rémi Verschelde
23f4e7990f
Merge pull request #52458 from jmb462/fix-node-pivot-shortcut-always-active
2021-09-17 23:14:58 +02:00
Rémi Verschelde
d67e2f3e0f
Merge pull request #51590 from aaronfranke/texture-region
2021-09-17 15:08:14 +02:00
Rémi Verschelde
949c268a68
Merge pull request #52655 from Chaosus/toggle_scripts_panel
2021-09-17 13:54:54 +02:00
Rémi Verschelde
5ebc5a7714
Merge pull request #52751 from Rubonnek/rename-listener-nodes
2021-09-17 12:23:41 +02:00
Hugo Locurcio
e5406ba952
Print a warning if a 3D editor gizmo has no name defined
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Unnamed gizmos should be avoided, so this should help editor plugin
authors resolve issues with gizmo naming if they forgot to override
the function.
2021-09-17 00:26:51 +02:00
Wilson E. Alvarez
f3a564f9a5
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
HaSa1002
053b3b946c
Remove bbcode_text from RichTextLabel
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Also renames:
- append_bbcode -> append_text
- get_bbcode -> get_text
- set_bbcode -> set_text
- get_text -> get_parsed_text
Property text is:
set_text
get_text
2021-09-16 22:27:08 +02:00
Camille Mohr-Daurat
3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 11:20:21 -07:00
PouleyKetchoupp
85819b199a
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
Rémi Verschelde
3a41a91b7a
Merge pull request #49284 from Calinou/add-listener3d-gizmo-icon
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Display a editor gizmo icon for Listener3D
2021-09-16 12:08:02 +02:00
Rémi Verschelde
9e0f8110ad
Merge pull request #52732 from manueldun/materialConversionM
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Materials Conversion now includes "Local to scene" flag and name
2021-09-16 11:16:05 +02:00
Hugo Locurcio
05697ee848
Display a editor gizmo icon for Listener3D
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The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.
This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 10:56:45 +02:00
Manuel Dun
3e8b54bfc3
Conversion now includes "Local to scene" flag and name
2021-09-15 19:45:07 -04:00
Camille Mohr-Daurat
1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
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Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
Yuri Roubinsky
c6d5c98c71
Fix pressing Add Node
button in visual shader editor
2021-09-15 19:01:02 +03:00
Rémi Verschelde
d169087b67
Merge pull request #52317 from Calinou/2d-skeleton-editor-tweak-terms
2021-09-15 13:27:31 +02:00
Yuri Roubinsky
1dda47c280
Added status bar and toggle scripts panel button to EditorHelp/VScripts
2021-09-15 11:35:03 +03:00
Stéphane Fortin
367cab90f0
add missing undo on CloseCurve path3d
2021-09-14 21:24:55 -04:00
Krystof Klestil
44aa26ad66
Fix issues with scaling Node3Ds
2021-09-15 00:10:20 +02:00
Rémi Verschelde
cd5a8f8dd4
Merge pull request #52667 from butkeim/master
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Fix 3D Onion skinning missing
2021-09-14 22:27:19 +02:00
PouleyKetchoupp
bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
Kerrad Yanis
4f9784ca9c
Fix 3D Onion skinning missing
2021-09-14 14:51:50 +02:00
Rémi Verschelde
e13d8eda1b
Merge pull request #52266 from AndreaCatania/coll
2021-09-14 14:34:22 +02:00
Rémi Verschelde
ce8dbef6a0
Merge pull request #52662 from Chaosus/fix_bookmarks
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Fix editor crash on pressing `Go to Previous Bookmark` menu button
2021-09-14 14:13:00 +02:00
Yuri Roubinsky
6a9e855af9
Fix editor crash on pressing Go to Previous Bookmark
menu button
2021-09-14 14:21:51 +03:00
Gilles Roudière
8c8b634d23
Merge pull request #52658 from groud/some_tilemap_fixes
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Fix transform of TileMap nodes and tilemap selection
2021-09-14 13:02:45 +02:00
Gilles Roudière
73cc6f94bf
Fix transform of TileMap nodes and tilemap selection
2021-09-14 12:18:36 +02:00
Rémi Verschelde
feba85a569
Merge pull request #52554 from Calinou/2d-editor-enable-pixel-snap
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Enable Pixel Snap by default in the 2D editor
2021-09-13 21:07:08 +02:00
Rémi Verschelde
dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
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implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
Hugo Locurcio
c03e7c2dde
Enable Pixel Snap by default in the 2D editor
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Since this avoids accidentally placing 2D nodes at subpixel positions,
this results in more crisp visuals by default, even when pixel snapping
is disabled in the project settings.
2021-09-10 22:13:06 +02:00
Juan Linietsky
729461b2a4
Merge pull request #51158 from YeldhamDev/potgen_enhancements
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Make some enhancements to the POT generation
2021-09-09 20:21:29 -03:00
Vincent
70108fd850
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
Juan Linietsky
25291a5b03
Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning
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Fixed regression of skinning with skeleton
2021-09-08 10:07:46 -03:00
Gilles Roudière
321ee7bda1
Merge pull request #52106 from Paulb23/text-edit-optimisation
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Optimise TextEdit get line height and width
2021-09-08 14:04:41 +02:00
Gilles Roudière
b0fd7ae642
Merge pull request #52459 from groud/fix_terrain_editor_reset
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Fix TileSet terrain painting reset to no terrain
2021-09-08 09:19:39 +02:00
AndreaCatania
e3a06c3a9e
Improve collision generation usability in the new 3D scene import workflow.
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With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
2021-09-08 08:12:51 +02:00
kobewi
8fe664fb4b
Don't stop closing on unsaved script
2021-09-07 23:38:19 +02:00
Silc 'Tokage' Renew
48aa2d5494
Fixed regression of skinning with skeleton
2021-09-07 23:59:29 +09:00
kleonc
ad7a6102ae
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
2021-09-07 15:27:19 +02:00
Gilles Roudière
f361796771
Fix TileSet terrain painting reset to no terrain
2021-09-07 14:59:58 +02:00
jmb462
e7fd9adb4c
Fix node pivot shortcut is always active
2021-09-07 14:02:27 +02:00
Gilles Roudière
4bd7700e89
Implement properties arrays in the Inspector.
2021-09-07 09:51:28 +02:00
Anilforextra
a1f616dcfc
Use builtin Vector2 functions for calculation of angles.
...
.
2021-09-07 08:30:26 +05:45
Michael Alexsander
ee4b0108e0
Make some enhancements to the POT generation
2021-09-02 11:12:54 -03:00
Hugo Locurcio
16cfb97ca2
Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
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The new terms are more descriptive of each button's actual function.
2021-09-01 17:51:18 +02:00
Fabio Alessandrelli
58c30b2626
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
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Implement more advanced features for DAP
2021-09-01 16:17:32 +02:00
Ev1lbl0w
292ed61c18
Implemented advanced features of DAP
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Respect client "supportsVariableType" capability
Implement "breakpointLocations" request
Implement "restart" request
Implement "evaluate" request
Fix error messages not being shown, and improved wrong path message
Removed thread option and behavior
Implemented detailed inspection of complex variables
Fix "const"ness of functions
Added a configurable timeout for requests
Implement Godot custom data request/event
Implement syncing of breakpoints
Added support for debugging native platforms
2021-08-31 15:17:58 +01:00
Juan Linietsky
bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
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Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
Juan Linietsky
d085b2d04d
Merge pull request #43838 from lupoDharkael/cancel-member
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Clear connection data from/to empty after used
2021-08-30 19:38:51 -03:00
Juan Linietsky
6dab6e4136
Revert " Improve collision generation usability in the new 3D scene import workflow."
2021-08-30 11:30:36 -03:00
Camille Mohr-Daurat
b60a51f023
Merge pull request #51985 from AndreaCatania/coll
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Improve collision generation usability in the new 3D scene import workflow.
2021-08-30 07:25:51 -07:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
Paulb23
de009cb5ae
Optimise TextEdit get height and width
2021-08-28 11:27:23 +01:00
AndreaCatania
2d2d24a538
Improve collision generation usability in the new 3D scene import workflow.
...
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body.
- Static Body.
- Area.
2021-08-28 08:34:15 +02:00
K. S. Ernest (iFire) Lee
d04aa9a114
Merge pull request #52122 from V-Sekai/autoload_list
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Use sorted map for autoloads in ProjectSettings to preserve order.
2021-08-27 14:41:40 -07:00
Max Hilbrunner
8e3e9d121d
Merge pull request #51962 from LoipesMas/zoom_fix
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Clamp EditorZoomWidget zoom
2021-08-27 21:31:46 +02:00
K. S. Ernest (iFire) Lee
90a35dac48
Merge pull request #51908 from bruvzg/msdf_fonts2
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Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27 08:51:37 -07:00
Camille Mohr-Daurat
ca4f20529c
Merge pull request #51896 from nekomatata/restore-ray-shape
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Refactor RayShape and rename to SeparationRayShape
2021-08-27 08:49:49 -07:00
bruvzg
4c3f7d1290
Makes FontData importable resource.
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Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
Lyuma
31f790299c
Use OrderedHashMap for autoloads to preserve order
2021-08-26 21:55:26 -07:00
LoipesMas
f3883ea59e
Fix zoom label not being updated
2021-08-25 18:53:40 +02:00
JFonS
c334989e00
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
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Add comments at the top of each built-in shader to ease debugging
2021-08-25 11:37:57 +02:00
PouleyKetchoupp
3d5dc80348
Rename RayShape to SeparationRayShape
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Makes it clearer that it's used for special cases when picking a
collision shape.
2021-08-24 17:34:55 -07:00
PouleyKetchoupp
45c7af9862
Restore RayShape as a regular shape type
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Partial revert from previously removing ray shapes completely, added
back as a shape type but without the specific character controller code.
2021-08-24 16:03:05 -07:00
Max Hilbrunner
b86a1cc248
Merge pull request #37253 from KoBeWi/animass
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Allow to load multiple animations at once
2021-08-23 20:03:23 +02:00
Hugo Locurcio
cbe6c25c6b
Rename polygon editor settings for better display in the Editor Settings
2021-08-23 17:59:19 +02:00
Tomasz Chabora
b1db36e65d
Allow to load multiple animations at once
2021-08-23 17:24:02 +02:00
reduz
5cecdfa8af
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Ryan Roden-Corrent
cb15ec20bb
Implement camera orbiting shortcuts.
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Fixes godotengine/godot-proposals#2051 .
Relates to godotengine/godot-proposals#1215 .
Implements shortucts for adjusting the camera rotation in 15-degree
increments, similar to Blender.
I did not add corresponding menu entries for these, as I didn't feel
like they would be too useful from a menu, and didn't want to make the
menu too long.
2021-08-22 12:34:32 -04:00
reduz
3682978aee
Replace BIND_VMETHOD by new GDVIRTUAL syntax
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* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.
Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.
Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22 08:23:58 -03:00
jmb462
54de7114c5
Add missing SNAME macro optimization for StringName in some functions
2021-08-20 14:50:24 +02:00
Rémi Verschelde
5b30685976
Merge pull request #51583 from nekomatata/capsule-height-radius-setters
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Fix capsule height/radius setters with linked properties
2021-08-19 20:48:54 +02:00
PouleyKetchoupp
645bc94bfc
Fix capsule height/radius setters with linked properties
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Capsule height and radius setters can modify each other, rather than
using clamping, to avoid cases where values are not set correctly when
loading a scene (depending on the order of properties).
Inspector undo/redo:
Added the possibility to link properties together in the editor, so
they can be undone together, for cases where a property can modify
another one.
Gizmo undo/redo:
Capsule handles pass both radius and height values so they can be undone
together.
2021-08-19 10:31:19 -07:00
fabriceci
f871f13340
Avoid a crash when an node of the AnimationTree is invalid
2021-08-19 16:05:35 +02:00
Rémi Verschelde
e1e01427cc
Merge pull request #50411 from Chaosus/vs_filter
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Added port type content filter on port dragging in visual shader
2021-08-18 20:43:03 +02:00
Rémi Verschelde
de7b6d13eb
Merge pull request #51627 from mhilbrunner/todo-for-neikeq
2021-08-18 20:13:50 +02:00
Yuri Roubinsky
f653cc13b9
Added port type content filter on port dragging in visual shader
2021-08-18 21:13:04 +03:00
Paulb23
ac39022dbc
Fix visual shader keyword colour
2021-08-18 17:56:04 +01:00
Hugo Locurcio
a139e58f8c
Add comments at the top of each built-in shader to ease debugging
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When a shader error is printed about a built-in shader, the origin
of the shader will now be recognizable immediately by looking at
the top of the printed shader code.
2021-08-18 03:09:22 +02:00
Aaron Franke
e5d85ac751
Fixes to tests for Variant and Geometry3D
2021-08-17 16:46:08 -05:00
Rémi Verschelde
aa3909cf54
Merge pull request #51729 from yjh0502/ext-reload-master
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Auto-reload scripts with external editor
2021-08-17 19:42:44 +02:00
Max Hilbrunner
5161c97c9c
Remove underscore hacks
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Way less cruft. :)
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:28 +02:00
Haoyu Qiu
16c2d4ef22
Improve Undo/Redo menu items
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* Make Undo/Redo menu items disabled when clicking it does nothing.
* Context menu of `TextEdit`
* Context menu of `LineEdit`
* Editor's Scene menu
* Script editor's Edit menu and context menu (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-17 21:11:10 +08:00
Jihyun Yu
1c61245990
Auto-reload scripts with external editor
2021-08-17 21:43:45 +09:00
Rémi Verschelde
1c737fe7b5
Merge pull request #51761 from RevoluPowered/fix-undefined-behaviour-editor-grid
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Fix editor grid perspective undefined behaviour
2021-08-17 14:04:47 +02:00
Rémi Verschelde
45344c6a02
Merge pull request #51651 from pycbouh/editor-merge-custom-theme
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Add support for partial custom editor themes
2021-08-17 13:13:08 +02:00
Gordon MacPherson
5f96e607fb
Fix editor grid perspective undefined behaviour
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Initialise the enum value
2021-08-17 00:37:27 +01:00
Rémi Verschelde
cfdac0973c
Merge pull request #51698 from Paulb23/text-editor-settings
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Reorganise text editor settings
2021-08-16 18:48:58 +02:00
Rémi Verschelde
d673353a58
Merge pull request #51736 from JFonS/minor_fixes_n3ep
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Minor fixes to Node3DEditorPlugin
2021-08-16 18:31:22 +02:00
Paulb23
bcfc591f86
Reorganise text editor settings
2021-08-16 17:18:49 +01:00
Rémi Verschelde
fff9a451a1
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
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New and improved IK system for Skeleton3D - Squashed!
2021-08-16 15:37:17 +02:00
jfons
49361034f9
Minor fixes to Node3DEditorPlugin
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* Change EditorNode3D::update_all_gizmos() to start at the edited scene
root instead of the whole editor root.
* Call update_all_gizmos() only once at start instead of evrey time a
gizmo plugin is added.
* Add missing null check.
2021-08-16 12:59:12 +02:00
Rémi Verschelde
84f1d161a7
Merge pull request #50181 from Calinou/gpu-particles-improve-visibility-generation
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Improve visibility rect/AABB generation usability in GPUParticles
2021-08-16 12:45:00 +02:00
Rémi Verschelde
3e7a545ecf
Merge pull request #51030 from kleonc/sprite_frames-preserve-src-atlas_texture-margins
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SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
2021-08-16 10:37:40 +02:00
Hugo Locurcio
1bd214258e
Improve visibility rect/AABB generation usability in GPUParticles
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- Don't display the time dialog if the automatically calculated
generation time is short enough.
- Clarify the purpose of waiting in the progress dialog.
2021-08-16 05:56:07 +02:00
TwistedTwigleg
5ffed49907
New and improved IK system for Skeleton3D
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This PR and commit adds a new IK system for 3D with the Skeleton3D node
that adds several new IK solvers, as well as additional changes and functionality
for making bone manipulation in Godot easier.
This work was sponsored by GSoC 2020 and TwistedTwigleg
Full list of changes:
* Adds a SkeletonModification3D resource
* This resource is the base where all IK code is written and executed
* Adds a SkeletonModificationStack3D resource
* This node oversees the execution of the modifications and acts as a bridge of sorts for the modifications to the Skeleton3D node
* Adds SkeletonModification3D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
* Each modification is in it's own file
* Several changes to Skeletons, listed below:
* Added local_pose_override, which acts just like global_pose_override but keeps bone-child relationships intract
* So if you move a bone using local_pose_override, all of the bones that are children will also be moved. This is different than global_pose_override, which only affects the individual bone
* Internally bones keep track of their children. This removes the need of a processing list, makes it possible to update just a few select bones at a time, and makes it easier to traverse down the bone chain
* Additional functions added for converting from world transform to global poses, global poses to local poses, and all the same changes but backwards (local to global, global to world). This makes it much easier to work with bone transforms without needing to think too much about how to convert them.
* New signal added, bone_pose_changed, that can be used to tell if a specific bone changed its transform. Needed for BoneAttachment3D
* Added functions for getting the forward position of a bone
* BoneAttachment3D node refactored heavily
* BoneAttachment3D node is now completely standalone in its functionality.
* This makes the code easier and less interconnected, as well as allowing them to function properly without being direct children of Skeleton3D nodes
* BoneAttachment3D now can be set either using the index or the bone name.
* BoneAttachment3D nodes can now set the bone transform instead of just following it. This is disabled by default for compatibility
* BoneAttachment3D now shows a warning when not configured correctly
* Added rotate_to_align function in Basis
* Added class reference documentation for all changes
2021-08-14 15:57:00 -04:00
Rémi Verschelde
fae0296378
Merge pull request #51657 from timothyqiu/view-name
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Fix i18n of 3D view name
2021-08-14 18:02:07 +02:00
Rémi Verschelde
b9b6102b91
Merge pull request #51660 from AnilBK/use-short-functions
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Use get_global_* functions instead of using transforms.
2021-08-14 12:17:53 +02:00
Anilforextra
c390f0515d
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
Rémi Verschelde
59879447a3
Merge pull request #51636 from Calinou/rename-lineshape2d
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Rename LineShape2D to WorldMarginShape2D
2021-08-14 09:36:16 +02:00
Haoyu Qiu
42579a346b
Fix i18n of 3D view name
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Make the full view name translatable as a whole instead of combining
from sub-strings.
2021-08-14 15:24:02 +08:00
Hugo Locurcio
8e3f71d750
Rename LineShape2D to WorldMarginShape2D
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The new name makes it more obvious that it acts as an infinite plane,
and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-14 03:12:13 +02:00
Yuri Sizov
855cfe1559
Add support for partial custom editor themes
2021-08-14 02:03:07 +03:00
Rémi Verschelde
81512a3732
Style: Cleanup code using text_editor/completion/use_single_quotes
2021-08-13 21:27:57 +02:00
Aaron Franke
2cabdcd1a0
Explicit 2D naming and some organization in texture region editor plugin
2021-08-13 11:18:49 -05:00
Haoyu Qiu
dae51cc6b3
Allow dropping property path into script editor
2021-08-13 23:04:48 +08:00
Rémi Verschelde
62c6347a27
Merge pull request #51035 from foxydevloper/drag-drop-more-support
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Improve drag and dropping files into viewport by supporting more types
2021-08-13 14:57:10 +02:00
Rémi Verschelde
1e0c6db621
Merge pull request #49523 from foxydevloper/improve-shortcut-naming
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Improve naming of a couple shortcuts
2021-08-13 14:50:03 +02:00
Rémi Verschelde
24ec20414a
Merge pull request #50114 from Chaosus/vs_constants
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Few improvements for constants in visual shader
2021-08-13 14:45:13 +02:00
Rémi Verschelde
f0e420e981
Merge pull request #51519 from Chaosus/vs_transform_operator
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Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13 14:44:14 +02:00
Aaron Franke
eb4902a455
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
Yuri Roubinsky
b2b33ce4f6
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
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Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12 21:23:18 +03:00
Yuri Roubinsky
c43b7c113f
Fix printing error about unsupported modifier on TransformUniform
2021-08-12 19:40:45 +03:00
Paulb23
ae4dcb8918
Cleanup and bind remaing methods in TextEdit
2021-08-12 11:43:35 +01:00
Paulb23
7dbb0f3233
Rename readonly to editable
2021-08-12 09:29:58 +01:00
Paulb23
b700011314
Protect internal CodeEdit --> TextEdit API
2021-08-12 09:29:58 +01:00
Paulb23
9ec3e7f3d7
Cleanup TextEdit selection methods
2021-08-12 09:29:56 +01:00
Paulb23
7e70f9e0b9
Expose and cleanup TextEdit line wrap API
2021-08-12 09:29:16 +01:00
Paulb23
d5dcaee4c5
Cleanup and rename caret operations
2021-08-12 09:29:13 +01:00
PouleyKetchoupp
f9176a39ce
Make radius & height in CapsuleShape3D independent
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Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
Yuri Roubinsky
9cf158019d
Changed TransformMult
node to TransformOp
in visual shaders
2021-08-11 22:05:04 +03:00
Rémi Verschelde
1d7a358588
Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0
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[4.0] Implement editor grid performance improvements
2021-08-11 18:21:19 +02:00
Gordon MacPherson
536386eb69
Implement editor grid performance improvements
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Benefits:
- Knows the size of the mesh to prevent push back taking longer
- No longer updates grid every frame, only if the camera has moved 10 units or more.
- Considerably less power draw
- Will redraw when you swap from orthographic to perspective and vice versa.
2021-08-11 16:40:03 +01:00
Tomasz Chabora
f12f5b36b5
Make radius & height in CapsuleShape2D independent
2021-08-11 17:34:27 +02:00
Yuri Roubinsky
0eb97c11cf
Few improvements for constants in visual shader
2021-08-11 13:14:16 +03:00
Rémi Verschelde
c00303ff55
Merge pull request #47378 from aaronfranke/use-input-enums
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Use key enum instead of plain integers for input code
2021-08-11 11:20:45 +02:00
Rémi Verschelde
e81427e959
Merge pull request #51497 from Chaosus/vs_fix_addnode_zoomed
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Fix incorrect position of the created VisualShader nodes on zoomed graph
2021-08-11 10:19:21 +02:00
Yuri Roubinsky
8249ae8085
Fix incorrect position of the created VisualShader nodes on zoomed graph
2021-08-11 10:53:26 +03:00
Aaron Franke
fa3a32a2d6
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
PouleyKetchoupp
4da3a87f7d
Remove infinite inertia and ray shapes from CharacterBody
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Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.
Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
2021-08-10 12:10:26 -07:00
foxydevloper
e62ad6ad80
Improve drag and drop by supporting more file types & node types
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Adds support for dragging in all files of type Texture2D for 2D.
Adds support for dragging in all files of type Mesh for 3D.
Replaces adding texture as Light2D with PointLight2D.
Add more node types that textures can be added as
- TextureButton
- CPUParticles2D
2021-08-10 13:05:17 -04:00
fox
20201b56c2
Improve naming of a couple shortcuts
2021-08-10 13:01:07 -04:00
Rémi Verschelde
dce488d8f7
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
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Command Palette For Godot
2021-08-10 18:55:22 +02:00
Aaron Franke
339687e04f
Organize methods in Viewport and explicitly name 3D methods with 3D
2021-08-10 09:10:34 -05:00
Rémi Verschelde
16d73fefdb
Merge pull request #50682 from aaronfranke/basis-looking-at
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Move code for looking_at to Basis
2021-08-10 11:28:12 +02:00
Aaron Franke
430ad75963
Some work on double support
2021-08-09 17:43:48 -05:00
Aaron Franke
84f720966c
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
Haoyu Qiu
34b8d1e119
Make 3D selection box independent of object size
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Also fixed a typo where sbox_instance was mixed up with sbox_instance_xray.
2021-08-09 22:52:06 +08:00
Yuri Roubinsky
72a9ca1505
Added small offset to the content of nodes in VisualShader
2021-08-09 15:19:27 +03:00
Bhuvan Vemula
a0a019a998
Added EditorCommandPalette
2021-08-09 17:41:50 +05:30
Yuri Roubinsky
5e5cd2495d
Added editor dialog for easily creating shaders.
2021-08-07 21:02:13 +03:00
Rémi Verschelde
a7f96e07d0
Merge pull request #51326 from LightningAA/minor_view_rotation_gizmo_improvements-4.0
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Minor visual improvements to the viewport rotation gizmo (again)
2021-08-07 12:41:25 +02:00
AndreaCatania
e4e4a02d3d
Removes const from set functions on the Gizmos
2021-08-07 09:15:57 +02:00
Lightning_A
e1ad11f453
Minor visual improvements to the viewport rotation gizmo (again)
2021-08-06 14:39:13 -06:00
Rémi Verschelde
dcf2a62b05
Merge pull request #51164 from TokageItLab/fix-gizmo-transform-scaling
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Fixed gizmo forced implicit normalization and inconsistent rotation
2021-08-05 16:42:33 +02:00
Rémi Verschelde
4cf12d7895
Merge pull request #51215 from akien-mga/shortcut-rename-property-to-event
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Shortcut: Rename `shortcut` property to `event`
2021-08-05 15:52:20 +02:00
Rémi Verschelde
342a0d45cf
Merge pull request #51250 from LightningAA/minor_view_rotation_gizmo_improvements-4.0
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Minor visual improvements to the view rotation gizmo
2021-08-05 14:59:37 +02:00
Rémi Verschelde
de2c2be19b
Shortcut: Rename shortcut
property to event
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Having a property which has the same name as its class leads to confusing
situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut`
which has a `shortcut` property of type `InputEvent`).
Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event`
to better reflect what the methods check.
2021-08-05 13:48:43 +02:00
Lightning_A
37b943be42
Minor improvements to the view rotation gizmo
2021-08-04 13:19:17 -06:00
Yuri Sizov
b27989ff67
Improve user communications in the theme editor
2021-08-04 18:26:36 +03:00
Fabio Alessandrelli
80fc90e82a
Merge pull request #50454 from Ev1lbl0w/gsoc21-dap
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Implemented initial DAP support
2021-08-03 17:12:37 +02:00
Rémi Verschelde
57a5186b08
Merge pull request #51006 from foxydevloper/drag-drop-naming
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Name nodes added when drag & dropping an image by `name_casing`
2021-08-03 09:38:03 +02:00
Rémi Verschelde
a7f24080a2
Merge pull request #51118 from SirQuartz/patch-39
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Make the "View" menu in the 3D viewport stay open when selecting a checkbox
2021-08-03 09:35:17 +02:00
Yuri Roubinsky
a34a91a30b
Added more input/output built-ins to visual shaders
2021-08-03 09:32:40 +03:00
Rémi Verschelde
a6374c6675
Merge pull request #50703 from Chaosus/vs_remove_subparticles_from_start
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Removes EmitParticle node from the start functions in visual shader
2021-08-03 08:14:15 +02:00
Silc 'Tokage' Renew
4822499d70
Fixed gizmo forced uniform scale and inconsistent rotation
2021-08-03 14:17:22 +09:00
Yuri Roubinsky
bd6b7c4b0f
Merge pull request #51144 from Chaosus/vs_version
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Makes dictionary instead of string for visual shader version
2021-08-02 21:55:50 +03:00
Rémi Verschelde
c620ede327
Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion
2021-08-02 20:44:39 +02:00
Yuri Roubinsky
94c6817b51
Makes dictionary instead of string for visual shader version
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Update doc/classes/VisualShader.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-02 21:34:19 +03:00
Rémi Verschelde
5360c2012c
Merge pull request #51004 from groud/tilemap_layers
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Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 17:20:32 +02:00
Gilles Roudière
ad8b5cd5a4
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 13:54:39 +02:00
Rémi Verschelde
33fd41472c
Merge pull request #49783 from aaronfranke/real-editor-plugins
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Use real_t in editor plugins
2021-08-02 12:50:54 +02:00
Rémi Verschelde
face3203be
Merge pull request #50430 from goostengine/ctrl-enter-commit
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VCS: Allow to stage and commit all files with Ctrl + Enter
2021-08-02 12:20:10 +02:00
Ev1lbl0w
7bccd5487e
Implemented initial DAP support
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Implemented "output" event
Refactored "seq" field generation
Prevent debugging when editor and client are in different projects
Removed unneeded references to peer on the parser
Refactored way to detect project path
Implemented "setBreakpoints" request
Fix double events when terminating from client
Refactored "stopped" event
Implemented "stopped" with breakpoint event
Implemented "stackTrace", "scopes" and "variables" request
Report incoming number of stack dump variables
Implemented proper reporting of scopes and variables from stack frames
Prevent editor from grabbing focus when a DAP session is active
Implemented "next" and "stepIn" requests
Implemented "Source" checksum computing
Switched expected errors from macros to silent guards
Refactored message_id
Respect client settings regarding lines/columns behavior
Refactored nested DAP fields
Implement reporting of "Members" and "Globals" scopes as well
Fix error messages not being shown, and improved wrong path message
2021-08-02 10:43:35 +01:00
Aaron Franke
dbad475fc7
Use real_t in editor plugins
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Also use const more often and delete dead code in CanvasItemEditor
2021-08-01 21:48:34 -05:00
Aaron Franke
9f3ae0adcd
Move code for looking_at to Basis
2021-08-01 12:49:02 -05:00
Paulb23
809a32c045
Clean up and complete CodeEdit inspector and docs
2021-08-01 12:24:19 +01:00
Paulb23
dd5a37f556
Move symbol lookup into CodeEdit
2021-08-01 12:06:33 +01:00
Paulb23
12f0053555
Move auto brace completion to CodeEdit
2021-08-01 12:06:33 +01:00
Yuri Roubinsky
bb5729fd35
Prevent warning spam to console when dragging a CanvasItem in container
2021-08-01 13:01:46 +03:00
Nicholas Huelin
3ffd75107d
Make the "View" menu in 3D view toolbar stay open when selecting a checkbox
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This pull request fixes an issue where the "View" menu in the 3D view toolbar would close when you selected either the "View Origin" or "View Grid" checkboxes. This was inconvenient and wasted time by making you have to reopen the menu in order to get to other settings anytime you changed this.
2021-07-31 16:33:38 -04:00
Rémi Verschelde
20fa3ec093
Merge pull request #51110 from pycbouh/editor-put-the-colon-back-in
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Put multiple colons back into translated strings
2021-07-31 22:05:43 +02:00
Yuri Sizov
969ba687ef
Put multiple colons back into translated strings
2021-07-31 20:08:07 +03:00
Haoyu Qiu
284c6c81eb
Make action names translatable
2021-07-31 22:19:51 +08:00
Rémi Verschelde
92c5c46da7
Merge pull request #51041 from foxydevloper/new-resources-snake-case
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Name new resource files with `snake_case`
2021-07-30 15:44:29 +02:00
Rémi Verschelde
e95e33f251
Merge pull request #35891 from Calinou/editor-viewport-highlight-context-menus
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Highlight context menu items at the top of the 2D/3D viewports
2021-07-30 15:18:48 +02:00
Hugo Locurcio
e92297cc3d
Make the focus outline translucent for editor viewports
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This makes the focus outline less distracting on the
2D and 3D editor viewports.
2021-07-30 14:20:54 +02:00
Rémi Verschelde
74aa7e26e9
Merge pull request #51011 from foxydevloper/drag-drop-root-default
2021-07-30 09:02:09 +02:00
foxydevloper
ae7a74625d
Name new resource files with snake_case
2021-07-29 20:53:33 -04:00
foxydevloper
f641327dcf
Make drag and drop into viewport add to root node by default
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When dragging and dropping a texture, mesh, or scene from the FileSystem into the
2D or 3D viewport, it will be added as a child of the current scene's root node.
2021-07-29 15:47:42 -04:00
kleonc
8a48cb466e
SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
2021-07-29 20:18:39 +02:00
foxydevloper
07a8f0fe38
Name nodes added from drag & drop by name_casing
2021-07-29 00:29:24 -04:00
Nicholas Huelin
28f45e923c
Fix duplicate shortcut in TileMap Editor
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This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool.
2021-07-28 17:33:17 -04:00
Hugo Locurcio
026aea681d
Improve the 2D editor ruler display
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- Use the ° symbol instead of "deg" to reduce clutter.
- Round the displayed lengths to only one decimal instead of two
to further reduce clutter.
- Don't make the `px` suffix localizable, as it isn't localizable
anywhere else in the editor.
2021-07-28 16:04:48 +02:00
Rémi Verschelde
7f0a83c129
Merge pull request #50597 from Calinou/3d-editor-improve-manipulation-gizmo
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Improve the 3D editor manipulation gizmo
2021-07-28 15:33:24 +02:00
Rémi Verschelde
9f5436c799
Merge pull request #50826 from Calinou/editor-improve-mesh-uv-preview
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Improve MeshInstance3D UV preview in the editor
2021-07-28 15:30:29 +02:00
Hugo Locurcio
81d2d2b41a
Highlight context menu items at the top of the 2D/3D viewports
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This makes it easier to notice that some menu items only appear when
specific nodes are selected.
This change applies to both 2D and 3D editors, including both plugin-based
menus and the hardcoded 2D layout/animation contextual menus.
2021-07-27 16:45:02 +02:00
Rémi Verschelde
0f7b7bcbce
Merge pull request #50836 from Calinou/3d-editor-camera-preview-add-shortcut
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Add shortcut to toggle the 3D editor's camera preview
2021-07-27 13:34:10 +02:00