Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
Juan Linietsky
4383b5ab1e
Simplify AudioStreamPolyphonic
...
* Make AudioStreamPolyphonic not requre a polling thread (simpler, faster)
* Improve error reporting in AudioStreamPlayer*::get_stream_playback() error reporting to improve usability.
2023-01-23 10:47:01 +01:00
Rémi Verschelde
35c37ce4ce
Merge pull request #67847 from rburing/warn_non-uniformists
...
Warn against using non-uniform scale for 3D physics (in the editor and class reference)
2023-01-23 10:32:06 +01:00
Rémi Verschelde
59dce77d4f
Merge pull request #71848 from bruvzg/ios_gles
...
[iOS] Restore OpenGLES3 renderer support.
2023-01-23 10:24:51 +01:00
Rémi Verschelde
db23d7a47c
Merge pull request #71885 from KoBeWi/NullItemEditor
...
Fix handling of nulls in some editors
2023-01-23 10:24:46 +01:00
Rémi Verschelde
84c081945f
Merge pull request #71784 from PrecisionRender/fix-xbox-input
...
Fix Xbox Series controller detected as 2 devices
2023-01-23 10:24:41 +01:00
Rémi Verschelde
3a228ef224
Merge pull request #71900 from SaracenOne/blendshape_track_import_flag
...
Fix duplicating imported blendshape tracks
2023-01-23 10:24:37 +01:00
Rémi Verschelde
5726bf578d
Merge pull request #71676 from vnen/gdscript-unicode-identifiers
...
Add support for Unicode identifiers in GDScript and Expression
2023-01-23 10:24:33 +01:00
Rémi Verschelde
7d604535e1
Merge pull request #71828 from geowarin/geowarin/master
...
Add keyboard shortcut for "Open in External Program" action
2023-01-23 10:24:28 +01:00
Rémi Verschelde
19b030263d
Merge pull request #71778 from vortexofdoom/fix-dof-blur-transition
...
allowed negative DoF blur transition in the editor
2023-01-23 10:24:24 +01:00
Rémi Verschelde
69a981fc62
Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compat
...
Remove compatibility code for Mesh surfaces
2023-01-23 10:24:19 +01:00
Rémi Verschelde
d40501faee
Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-shadow-opacity
...
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
2023-01-23 10:24:09 +01:00
Rémi Verschelde
3d8f59a387
Merge pull request #71831 from PrecisionRender/fix-incorrect-scene-editor
...
Use selected node type for choosing editor tab
2023-01-23 10:23:55 +01:00
Hugo Locurcio
33e9dff3de
Mark touch emulation project settings as basic
...
These settings are likely to be toggled often during development,
so they should be as accessible as possible.
2023-01-23 10:07:47 +01:00
kobewi
80723d2537
Fix handling of nulls in some editors
2023-01-23 09:59:48 +01:00
SaracenOne
03523572b9
Adds missing method call to set blendshape tracks as 'imported' when importing from a GLTF.
2023-01-23 07:40:06 +00:00
poohcom1
c161ee3519
Fix autocomplete filter not including substrings
2023-01-23 11:35:57 +07:00
Bastiaan Olij
52d4a56b3b
Rename getters and signals on XR nodes to be consistant with input types
2023-01-23 11:26:12 +11:00
PrecisionRender
38fb8259d0
Use selected node type for choosing editor tab
...
Use selected node type for choosing editor tab
Update editor/editor_node.cpp
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-01-22 16:24:52 -06:00
George Marques
9462ae4783
GDScript: Remove function of continue
for match statement
...
The keyword is confusing and rarely is used in the intended way. It is
removed now in favor of a future feature (pattern guards) to avoid
breaking compatibility later.
2023-01-22 18:45:24 -03:00
Hugo Locurcio
d84c9523f7
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
2023-01-22 22:25:15 +01:00
bitsawer
81f9529a7e
Fix shader include dependency handling
2023-01-22 22:19:52 +02:00
Fredia Huya-Kouadio
da3e380240
Update the logic to calculate the screen scale on Android
...
Takes into account the ratio between the screen size and the default window dimensions.
2023-01-22 10:58:01 -08:00
kobewi
b8493dca82
Reselect signal after tree update
2023-01-22 19:24:11 +01:00
Rémi Verschelde
eaf306e0b1
Merge pull request #71864 from KoBeWi/drag_and_fail
...
Fix script editor drag and drop
2023-01-22 17:54:11 +01:00
Rémi Verschelde
5068d82374
Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better
...
Clean-up, harmonize, and improve StyleBox API
2023-01-22 17:53:04 +01:00
Rémi Verschelde
5432bad36f
Merge pull request #69619 from m4gr3d/address_android_editor_crashes_main
...
Address Android editor crashes
2023-01-22 17:52:31 +01:00
Rémi Verschelde
d9bac56f6f
Merge pull request #71859 from KoBeWi/nullptr.is_class()
...
Fix potential crash in EditorPlugin.edit()
2023-01-22 17:52:00 +01:00
Rémi Verschelde
78d45fc51c
Merge pull request #71855 from reduz/audio-stream-polyphonic
...
Add AudioStreamPolyphonic to simplify sound playback from code
2023-01-22 17:51:05 +01:00
kobewi
80b9d9537c
Fix script editor drag and drop
2023-01-22 17:07:55 +01:00
Juan Linietsky
f18d408c08
Add AudioStreamPolyphonic to make it easier to play polyphonic sound from code
...
* This new audio stream allows to play multiple sounds and control them over time from code.
* It greatly simplifies tasks such as generative music (music generated from code) or audio.
This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs.
Does not fix anything currently, but should help implement #69758 properly.
Some demo code of how to use this:
```GDScript
var player = $SomeNode as AudioStreamPlayer
player.stream = AudioStreamPolyphonic.new()
var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic
var id = playback.play_stream(preload("res://Clip1.ogg"))
await get_tree().create_timer(1).timeout
playback.set_stream_volume(id,-12) # Set volume to half after one second
await get_tree().create_timer(2).timeout
var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip
await get_tree().create_timer(1).timeout
playback.stop_stream(id) # 1 second later, kill the first clip
playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster
```
2023-01-22 16:22:45 +01:00
Rémi Verschelde
56fdef281e
Merge pull request #71851 from mihe/error-macros
...
Fix incorrect index error macros
2023-01-22 16:08:34 +01:00
Rémi Verschelde
0440b3cf0e
Merge pull request #71783 from Bartkk0/parse-check-deleted
...
Check if file was removed when parsing documentation
2023-01-22 16:08:05 +01:00
Rémi Verschelde
d4d01ca20a
Merge pull request #71609 from lufog/menubar-auto-translation
...
MenuBar add auto-translation of Menu names
2023-01-22 16:07:40 +01:00
Rémi Verschelde
84aaa1e90e
Merge pull request #71849 from EricEzaM/fix-run-specific-scene-shortcut
...
Fix 'run specific scene' shortcut on Windows/non-Mac
2023-01-22 16:07:14 +01:00
Rémi Verschelde
c9243c37dc
Merge pull request #71846 from Chaosus/astar_local_vector
...
Enchance the performance of `AStar` by using a `LocalVector`
2023-01-22 16:06:45 +01:00
kobewi
82f06542a5
Fix potential crash in EditorPlugin.edit()
2023-01-22 15:54:42 +01:00
Juan Linietsky
6a87cdf6d2
Disable OGG and MP3 looping by default on import
...
* From Godot 4.0 onwards, proper music looping is supported which requires setting the BPM and then the loop point in beats.
* As such, importing with loop by default does not serve much of a purpose. Its annoying to disable for SFX or clips that do not loop and it also requires manual intervention to loop music.
* This way, it should work out of the box for any sound effect or non looping audio clip, and manual work is required anyway for looping music.
2023-01-22 15:45:45 +01:00
bruvzg
1cc5524b81
[iOS] Restore OpenGLES3 renderer support.
2023-01-22 13:59:52 +02:00
Mikael Hermansson
22c1785826
Fix incorrect index error macros
2023-01-22 12:23:56 +01:00
Eric M
6fa4f43dee
Fix 'run specific scene' shortcut on Windows/non-Mac
2023-01-22 20:31:31 +10:00
Rémi Verschelde
cd031fd31a
Merge pull request #71663 from bruvzg/init_pos_x
...
Reorganize main and sub-window initial position properties.
2023-01-22 11:25:58 +01:00
Rémi Verschelde
285e6ed9a5
Merge pull request #71840 from TokageItLab/fix-travel-reset
...
Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine
2023-01-22 11:08:57 +01:00
Rémi Verschelde
c0f35a8db1
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
...
Expose `fading_from` from StateMachine
2023-01-22 11:08:34 +01:00
Rémi Verschelde
813d7c417b
Merge pull request #71823 from TokageItLab/fix-bezier-init
...
Fix wrong BezierTrack init value
2023-01-22 11:08:09 +01:00
Rémi Verschelde
bda87300e8
Merge pull request #71770 from KoBeWi/better_editing_or_something
...
Rework EditorPlugin editing logic
2023-01-22 11:07:39 +01:00
Yuri Rubinsky
078600a3c4
Enchance the performance of AStar
by using a LocalVector
2023-01-22 12:04:41 +03:00
Silc Renew
a6d8afc90c
Fix weird behavior of teleporting to self-state when reset is false
2023-01-22 16:16:48 +09:00
Silc Renew
8b04f58604
Expose fading_from_node from StateMachine
2023-01-22 15:50:53 +09:00
Geoffroy Warin
38ba085116
Add keyboard shortcut for "Open in External Program" action
2023-01-22 01:40:48 +01:00