Commit graph

56254 commits

Author SHA1 Message Date
kobewi
0458ac4b81 Improve script icon cache 2023-06-26 14:03:21 +02:00
RedworkDE
2c0caa5828 Allow renaming child nodes in _ready 2023-06-26 13:25:48 +02:00
Fabio Alessandrelli
91004df875 [MP] Fix delta variables index decoding. 2023-06-26 12:33:30 +02:00
Ninni Pipping
39353462ac Fix indentation in script templates 2023-06-26 12:18:02 +02:00
Rémi Verschelde
afc5fa14ad
Merge pull request #78700 from AThousandShips/mutex_doc
Fix documentation for `Mutex.try_lock`
2023-06-26 10:13:53 +02:00
Rémi Verschelde
320711bc8b
Merge pull request #78677 from smix8/navserver_default_values_4.x
Add missing default Callables for new NavigationServer geometry parse and bake functions
2023-06-26 10:13:29 +02:00
Rémi Verschelde
33726f97b5
Merge pull request #78676 from smix8/doc_globalscope_navserver3d_4.x
Fix GlobalScope doc link for NavigationServer3D
2023-06-26 10:13:06 +02:00
Rémi Verschelde
8f2f5987a5
Merge pull request #78673 from Geometror/fix-graphnode-hotzones
[GraphEdit] Fix port hotzones at zoom levels other than 100%
2023-06-26 10:12:42 +02:00
Rémi Verschelde
710d2e7edf
Merge pull request #78665 from smix8/fix_navobjects_map_4.x
Fix NavObjects map assignments
2023-06-26 10:12:19 +02:00
Rémi Verschelde
a93c671b7d
Merge pull request #78660 from AThousandShips/doc_node_path
Add example for `NodePath` to grandparent
2023-06-26 10:11:56 +02:00
Rémi Verschelde
e0de078d65
Merge pull request #78654 from Sauermann/fix-scene-load-crash
Fix scene load crash related to `_ready`
2023-06-26 10:11:32 +02:00
Rémi Verschelde
a791103069
Merge pull request #78626 from Sauermann/fix-centered-doc
Fix documentation of `popup_centered_ratio`
2023-06-26 10:11:04 +02:00
Fabio Alessandrelli
d577a2109a
Merge pull request #78662 from AThousandShips/mp_doc
Clarify restrictions on nested `MultiplayerAPI` in `SceneTree`
2023-06-26 10:06:00 +02:00
Hugo Locurcio
1621b4e2b1
Mention Xbox menu button by name in Start button description
Microsoft officially calls it the Menu button:

https://support.xbox.com/en-US/help/hardware-network/controller/get-to-know-your-xbox-series-x-s-controller
2023-06-26 09:41:54 +02:00
Ninni Pipping
40e2168ac6 Fix documentation for Mutex.try_lock
Documentation was not updated when return type was changed from `Error`
to `bool`
2023-06-26 08:48:47 +02:00
Markus Sauermann
31fab43b8b Fix scene load crash related to _ready
The iterator might get invalidated during `_ready`-user-code.
Prevent this by disallowing set_name during iterator-operations.
2023-06-25 22:35:38 +02:00
smix8
8bd14e5ca3 Add missing default Callables for new NavigationServer geometry parse and bake functions
Adds missing default Callables for new NavigationServer geometry parse and bake functions.
2023-06-25 19:08:50 +02:00
smix8
8e31d986c3 Fix GlobalScope doc link for NavigationServer3D
Fixes GlobalScope doc link for NavigationServer3D.
2023-06-25 19:04:56 +02:00
Hendrik Brucker
1e8ca95cdc [GraphEdit] Fix port hotzones at zoom levels other than 100% 2023-06-25 17:13:53 +02:00
smix8
4ae5dcca45 Fix NavObjects map assignments
Fixes NavObject map assignments.
2023-06-25 12:22:42 +02:00
Ninni Pipping
e9c9285213 Clarify restrictions on nested MultiplayerAPI in SceneTree 2023-06-25 11:29:05 +02:00
Ninni Pipping
3147d84647 Add example for NodePath to grandparent 2023-06-25 10:25:22 +02:00
Rémi Verschelde
3710f06929
Merge pull request #78637 from V-Sekai/varying-offset-mismatch
Varying mismatch causing shaders to fail.
2023-06-24 22:26:13 +02:00
Danil Alexeev
da4590b3f1
Unexpose DocCache class 2023-06-24 22:24:54 +03:00
MewPurPur
0786876077 Tweak documentation to use bold font when a class is referencing itself 2023-06-24 18:09:31 +02:00
Rémi Verschelde
030c1a950e
Merge pull request #78643 from godotengine/revert-76711-fix-paste-value-not-updating-element-in-dictionaries/array
Revert "Fix paste value not updated in dictionaries/arrays"
2023-06-24 11:58:01 +02:00
Rémi Verschelde
1ee2697682
Revert "Fix paste value not updated in dictionaries/arrays" 2023-06-24 10:59:35 +02:00
Rémi Verschelde
24e7502279
Merge pull request #78629 from Calinou/editor-export-mobile-web-csharp-error
Display a message about missing C# support on Android/iOS/Web platforms
2023-06-24 10:58:29 +02:00
K. S. Ernest (iFire) Lee
39dfa8436e Varying mismatch causing shaders to fail. 2023-06-23 21:36:38 -07:00
Hugo Locurcio
bce2985615
Use bullet points in shader editor creation dialog
This is consistent with the script creation dialog.
2023-06-24 02:12:13 +02:00
Hugo Locurcio
0b19ec3498
Display a message about missing C# support on Android/iOS/Web platforms
When trying to export a C# project, this displays an error message after
creating a export preset for an unsupported platform.

Support for these platforms is planned for a future release.
2023-06-24 00:09:06 +02:00
Hugo Locurcio
08118b1456
Only display 15 nodes in the Recent section of the Create New Node dialog
This prevents the history size from becoming too large, which made it less
useful.

This also fixes an off-by-one error in the completion scoring algorithm.
2023-06-23 23:51:51 +02:00
Rémi Verschelde
19e7490c9a
Merge pull request #78620 from clayjohn/GL-viewport
Reset filter/repeat state of textures in GL Compatibility renderer when render target is cleared
2023-06-23 22:49:23 +02:00
Rémi Verschelde
afe65de110
Merge pull request #78591 from ajreckof/Fix-crash-when-removing-child-during-focus-exit-
Fix crash when removing child during focus exit.
2023-06-23 22:45:51 +02:00
Markus Sauermann
a1f517b77d Fix documentation of popup_centered_ratio 2023-06-23 22:35:25 +02:00
ajreckof
f745299c36 Fix crash when removing child during focus exit. 2023-06-23 21:31:18 +02:00
Arman Elgudzhyan
af9d1743f3 Clear specular buffer if bg mode is canvas and ss effects are used
Explicitly clear the separate specular buffer when the background mode is canvas and screen space effects (and thus a separate specular buffer) are used.
2023-06-23 12:16:52 -07:00
RevoluPowered
83f2fce078 Add support for KHR_materials_emissive_strength
This reads the multiplier for the emission strength from GLTF files.

This is fairly universal and is required for blender's emission value to be imported.

The value is a simple universal multiplier and is unitless.

Sponsored by The Mirror.
2023-06-23 19:43:43 +01:00
clayjohn
cc89321c9c Reset filter/repeat state of textures in GL Compatibility renderer when render target is cleared 2023-06-23 10:57:56 -07:00
Rémi Verschelde
68193bee9a
Revert "Fix that the focus-out notification got sent deferred"
This reverts commit 8cdab04d7f.

Fixes #78589.
2023-06-23 18:03:48 +02:00
Yuri Sizov
f44b2d7898
Merge pull request #78611 from YuriSizov/editor-cure-for-early-onset-layout-dementia
Handle contextual editors gracefully when restoring layout
2023-06-23 17:52:35 +02:00
Rémi Verschelde
46b2619223
Merge pull request #78614 from RandomShaper/disable_doc_cache
Disable doc cache temporarily for pre-RC stabilization
2023-06-23 17:23:56 +02:00
Rémi Verschelde
731df52084
Merge pull request #77532 from dsnopek/text_server_adv_gdextension
Fix text_server_adv compiling as a GDExtension
2023-06-23 17:23:29 +02:00
Pedro J. Estébanez
7afb9dd275 Disable doc cache temporarily for pre-RC stabilization 2023-06-23 16:40:40 +02:00
Yuri Sizov
f623509086 Handle contextual editors gracefully when restoring layout 2023-06-23 15:46:06 +02:00
Yuri Sizov
8cfbc6bda2 Revert "Remember only permanent bottom tabs"
This reverts commit 5dde57e958.
2023-06-23 15:23:36 +02:00
Pedro J. Estébanez
c85beb8106 Refactor CallQueue flushing for clarity 2023-06-23 13:27:34 +02:00
Rémi Verschelde
9ab388c146
Merge pull request #78609 from KoBeWi/—GodotEngine
Unify window title format
2023-06-23 12:36:44 +02:00
kobewi
44bec97d5e Unify window title format 2023-06-23 12:21:56 +02:00
Rémi Verschelde
75f5e003de
Merge pull request #78586 from KoBeWi/shader_editor_the_guardian_of_stability
Remember only permanent bottom tabs
2023-06-23 11:59:45 +02:00