Commit graph

5922 commits

Author SHA1 Message Date
George Marques
84abb9a76c
GDScript: Fix typing for await expression
Don't grab the type of the awaited value unless it's constant (which
makes it synchronous) or call (which always use the proper return type).
2021-10-14 20:30:06 -03:00
George Marques
749d89ae38
GDScript: Remove error when coroutine is called without await
In the case the call happens as a statement, since the return value
isn't used in this case.
2021-10-14 20:12:01 -03:00
George Marques
056a54db7b
GDScript: Properly return value with await on non-coroutine
If the keyword `await` is used without a coroutine, it should still
return the value synchronally.
2021-10-14 19:58:10 -03:00
George Marques
d36213bab8
GDScript: Make sure calls don't use return when not needed 2021-10-14 19:55:45 -03:00
Rémi Verschelde
472ff40f71
Merge pull request #53807 from vnen/dont-share-arrays-and-dicts 2021-10-14 20:42:22 +02:00
George Marques
4c14051b3f
Zero Dictionary and Array variants when changing type with reset
So they don't reference to the old values anymore and instead refer to
a new value.
2021-10-14 11:22:17 -03:00
George Marques
bf322bacdd
Merge pull request #53726 from briansemrau/gd-outer-class
GDScript 2.0: Access outer scope classes
2021-10-14 10:12:52 -03:00
Brian Semrau
0ff0f64cd4 GDScript: Access outer scope classes 2021-10-13 22:39:12 -04:00
K. S. Ernest (iFire) Lee
e3d1189916 Restore gltf animation export after split. 2021-10-13 15:18:27 -07:00
reduz
2dc823273e Remove REST transform influence in skeleton bones
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13 14:51:29 -03:00
Rémi Verschelde
3e86ca5586
Merge pull request #53689 from reduz/remove-animation-transform3d-track 2021-10-13 12:40:33 +02:00
Rémi Verschelde
9e05f80dae
Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loop 2021-10-13 11:40:37 +02:00
Rémi Verschelde
2c46a1f327
Merge pull request #53743 from williamd67/GPULightmapper-process-rays-to-sky 2021-10-13 11:40:27 +02:00
Rémi Verschelde
2eeb9a8d0e
Merge pull request #53322 from williamd67/GPULightmapper-skip-smoothen-positions-flat-triangle 2021-10-13 11:40:14 +02:00
reduz
ec19ed3723 Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.

This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:

* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.

*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-12 20:08:42 -03:00
William Deurwaarder
f3f64389ca GPULightmapper: prevent loop with max iterations
In case the calculation of the delta contained infinity values (division by
zero), than later the calculation of the next cell failed as the infinity value
was multiplied by zero which resulted in a nan. The nan-value caused that the
next cell was equal to the current cell which resulted in an end-less loop,
which only terminates by the maximum iterations protection.

This is solved by replacing infinity with grid_size which acts as infinity.
2021-10-12 23:43:34 +02:00
William Deurwaarder
fbd95c3e53 GPULightmapper: process rays to sky in all bounces as active
Before this change only rays to the sky (RAY_MISS) in the first bounce were
processed as active rays. This caused artifacts, areas were too light, when
more than one bounce were processed.

Now rays to the sky are processed as active rays for all bounces.
2021-10-12 23:25:45 +02:00
Rémi Verschelde
88463c3eee
Merge pull request #53712 from CakHuri/nullptr
Replace NULL with nullptr
2021-10-12 22:30:43 +02:00
William Deurwaarder
9e58b02252 GPULightmapper: skip smoothen positions for flat triangles
Smoothening positions for flat, non-smoothened, triangles is unnecessary and
caused positions to move outside their  triangle which caused side-effects as
rays from those positions intersected with triangles which could not be
reached from the original triangle.

This is solved by skipping smoothening of positions for flat triangles.
A triangle is determined to be flas as its vertex normals are equal.
2021-10-12 18:23:16 +02:00
Rémi Verschelde
e4288bf728
Merge pull request #53720 from vnen/gdscript-typed-array-custom-class 2021-10-12 16:51:50 +02:00
George Marques
34288b24a6
GDScript: Fix typed array with custom classes 2021-10-12 10:41:04 -03:00
M. Huri
033dc4dbef Replaced NULL with nullptr 2021-10-12 20:20:19 +07:00
George Marques
45f546c1d8
GDScript: Make setter parameter type same as variable type 2021-10-12 09:39:23 -03:00
Rémi Verschelde
b67e68bce3
Merge pull request #53697 from bruvzg/ts_string_names 2021-10-12 12:45:24 +02:00
bruvzg
8e98e71997 Move static feature set and number system StringNames to the singleton.
Remove `hb_` prefix from the custom bitmap font functions to avoid potential conflicts with the HarfBuzz.
Cleanup commented debug code.
Update numbering system data to CLDR 39.
2021-10-12 12:47:18 +03:00
Rémi Verschelde
0fd50ff217
Merge pull request #52736 from aaronfranke/lgtm-mult
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 08:38:46 +02:00
Aaron Franke
7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
M. Huri
b981c111c9 Fixed a typo in csg module 2021-10-12 11:12:19 +07:00
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
Rémi Verschelde
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong 2021-10-11 22:55:01 +02:00
Rémi Verschelde
5edfdc53eb
Merge pull request #53681 from Paulb23/rejig-syntax-highligher-bind
Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 19:56:43 +02:00
Yuri Roubinsky
188e08307e
Merge pull request #53647 from Chaosus/gds_fix_builtin_functions_autocompletion 2021-10-11 20:29:43 +03:00
Paulb23
3010bca41b Move add_syntax_highlighter bind to ScriptEditorBase 2021-10-11 18:13:31 +01:00
Yuri Roubinsky
e270d1cce3 Fix autocompletion of built-in functions in GDScript 2021-10-11 19:06:17 +03:00
George Marques
a6414b34e9
Merge pull request #53430 from DavidSichma/typed_safe_setter
Made typed member setters safe
2021-10-11 11:16:19 -03:00
George Marques
f930d54140
Merge pull request #53103 from ZuBsPaCe/gdscript-analyze-properties-fix
GDScript: Report property type errors
2021-10-11 11:01:39 -03:00
Yuri Sizov
41e271af6e Remove redundant String operation from GDScript enum exports 2021-10-11 02:11:32 +03:00
Tokage
372ba76663 implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
mashumafi
575d4e00b6 Enhance and cleanup stringify for Vector 2021-10-09 06:19:25 +00:00
Rémi Verschelde
5ae569560d
Fix missing argument names in bindings
While at it, tweak some boolean setters to use `p_enabled` for the bool.

Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
David Sichma
d28f2ee7a5
Only emit typed member setters if safe to do so
Instructions are now only emitted if input type matches expected type.
Otherwise usual setter fallback.
2021-10-08 23:54:55 +02:00
ZuBsPaCe
551ceb590b GDScript: Report property type errors
Inline getters & setters are now FunctionNodes.
Their names are set in the parser, not in the compiler.
GDScript-Analyzer will now run through getter and setter.
Also report wrong type or signature errors regarding getset properties.
Added GDScript tests for getters and setters.
#53102
2021-10-08 22:06:15 +02:00
Max Hilbrunner
5733c13f53
Merge pull request #53536 from Faless/mp/4.x_rpc_config
[Net] Add call_local argument to Node.rpc_config.
2021-10-08 14:15:01 +02:00
George Marques
b010f96c89
Merge pull request #53336 from briansemrau/gdscript-i'm-not-my-own-local-class
[GDScript 2.0] fix script base class self-assignment
2021-10-08 09:10:19 -03:00
Fabio Alessandrelli
54ec66a700 [Net] Rename RPCConfig.sync to call_local.
For consistency with the other user facing changes.
2021-10-08 12:39:09 +02:00
George Marques
3a856b4fcc
GDScript: Use getter return type for the property type
The PropertyInfo hints are more relevant for the inspector. The getter
return type is more reliable and less likely to be incorrect and it is
what's going to be called in the end.
2021-10-07 20:22:19 -03:00
Rémi Verschelde
49e7e049ab
Merge pull request #53422 from KoBeWi/add_LUA_to_Godot 2021-10-07 23:37:37 +02:00
Rémi Verschelde
6090f90743
Merge pull request #53545 from vnen/gdscript-release 2021-10-07 23:28:34 +02:00
George Marques
082f624ef4
GDScript: Fix method ptrcall on release 2021-10-07 15:08:21 -03:00
Hugo Locurcio
bcf4a56c74
Replace references to VisualServer in code comments with RenderingServer
VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00