Rémi Verschelde
85b2c947b2
Merge pull request #87518 from paulloz/dotnet/fix-warnings
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Clean a number of C# warnings
2024-01-26 11:46:37 +01:00
Paul Joannon
46b3096570
Clean a bunch of C# warnings
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- `[Obsolete]` tag generated in the middle of documentation comments
- Potential `null` values in generators
- Obsolete call to `GetEditorInterface()`
- We don't want `Godot.Collections.Array` to end with `Collection`
- A few culture specifications and use of `AsSpan` instead of `SubString` in `StringExtensions`
- Disable CA1716 in GodotSharp
2024-01-26 09:38:33 +01:00
Alberto Vilches
692412562d
C#: Fix to allow usage of [MustBeVariant] in generic typed attributes
2024-01-21 22:29:29 +01:00
Mikael Klasson
a2b183067c
fix: use correct number in GD0103 link
2023-12-27 20:30:59 +09:00
Rémi Verschelde
d76c1d0e51
Bump version to 4.3-dev
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The essential doesn't change.
-- Samuel Beckett, Waiting for Godot
2023-11-29 23:00:27 +01:00
Rémi Verschelde
bf41c6bd34
Merge pull request #82918 from raulsntos/dotnet/only-node-can-export-node
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C#: Report diagnostic for Node exports in a type that doesn't derive from Node
2023-10-27 11:36:33 +02:00
Raul Santos
fe078219fc
C#: Fix generated nested class order
2023-10-18 03:37:57 +02:00
Rémi Verschelde
ca09afd530
Merge pull request #80489 from raulsntos/dotnet/diagnostics
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C#: Improve diagnostic messages and add help link
2023-10-17 23:59:17 +02:00
Raul Santos
aa4dba5b56
C#: Improve diagnostic messages and add help link
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- Reword diagnostic messages.
- Add help link to diagnostics.
2023-10-17 19:45:09 +02:00
Raul Santos
bfe1a93023
C#: Report diagnostic for Node exports in a type that doesn't derive from Node
2023-10-06 19:03:18 +02:00
Rémi Verschelde
4410b0b0e1
Merge pull request #67304 from wscalf/master
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Allow readonly and writeonly C# properties to be accessed from GDScript
2023-09-26 16:36:33 +02:00
Zae
67e1373e5a
C#: make C# static methods accessible.
2023-09-20 22:49:33 +08:00
William Scalf
41cf94e8b6
Allow readonly and writeonly C# properties to be accessed from GDScript
2023-08-13 18:35:10 -04:00
Yuri Sizov
0a9006a5aa
Merge pull request #79501 from raulsntos/dotnet/warnings/NU5128
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C#: Suppress NU5128 warning
2023-08-02 21:36:51 +02:00
Yuri Sizov
b78fe83ed4
Merge pull request #79239 from raulsntos/dotnet/document-generated-members
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C#: Document generated members
2023-07-25 21:51:20 +02:00
Yuri Sizov
f8f06d3d38
Merge pull request #78264 from magian1127/4.0StringName
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C#: Add `PropertyHint.Enum` support to `Array<StringName>`
2023-07-18 12:19:37 +02:00
Raul Santos
f2e9cbf9e8
C#: Suppress NU5128 warning
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Suppress dependencies of SourceGenerators package to fix NU5128.
2023-07-15 15:25:37 +02:00
Yuri Sizov
bb6879e7cc
Merge pull request #79007 from 398utubzyt/dotnet/globalclass-analyzer
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C#: Add a Roslyn analyzer for global classes
2023-07-14 18:49:16 +02:00
Raul Santos
12e4aa93b3
C#: Document generated members
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Documents generated members and tries to discourage users from calling/overriding internal methods that only exist to be used by the engine.
2023-07-09 14:26:15 +02:00
398utubzyt
8e56c807cc
C#: Add a Roslyn analyzer for global classes
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Co-Authored-By: Raul Santos <raulsntos@gmail.com>
2023-07-07 16:37:16 -07:00
Rémi Verschelde
26a58976e7
Merge pull request #79094 from raulsntos/dotnet/fix-symbol-comparison
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C#: Compare symbol names without null flow state
2023-07-07 08:35:20 +02:00
Raul Santos
671a5b4ea5
C#: Compare symbol names without null flow state
2023-07-06 16:10:14 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
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Keep on waitin'
2023-07-05 22:07:03 +02:00
Raul Santos
48e20c628a
C#: Set PropertyInfo.class_name
for method parameters
2023-06-16 23:19:38 +02:00
Magian
e8aeb6baa0
C# Array<StringName> support PropertyHint.Enum
2023-06-15 16:01:42 +08:00
Raul Santos
a1f454fee3
C#: Add global class support
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Co-authored-by: willnationsdev <willnationsdev@gmail.com>
2023-05-29 19:04:02 +02:00
Raul Santos
a34207b812
Reorder PropertyHint enum to avoid breaking compat
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Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
Alex de la Mare
8ab3295e57
Add fine-grained disabling of SourceGenerators
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This allows manual testing and/or alternate source generators to
provide functionality without conflict.
2023-03-25 13:46:12 +11:00
Rémi Verschelde
5dccc940e7
Merge pull request #74375 from raulsntos/dotnet/ignore-explicit-interface-implementations
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C#: Ignore explicit interface implementations
2023-03-05 13:39:45 +01:00
Raul Santos
f949e94991
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-04 23:33:30 +01:00
Raul Santos
0372bd56b6
C#: Ignore explicit interface implementations
2023-03-04 19:16:48 +01:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
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Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Treer
086ce855a8
Update modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
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Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2023-02-01 07:56:20 +11:00
Treer
273df44e1d
Qualify Console's namespace to avoid mixup with plugin's objects
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Avoid error when a plugin contains a class called "Console":
Godot.SourceGenerators\Godot.SourceGenerators.GodotPluginsInitializerGenerator\GodotPlugins.Game.generated.cs(32,25): error CS0117: 'Console' does not contain a definition for 'Error'
2023-01-31 16:23:17 +11:00
Raul Santos
1aceacaa6b
C#: Rename Object
to GodotObject
2023-01-27 02:04:18 +01:00
Raul Santos
a968e51414
C#: Renames to follow .NET naming conventions
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Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
Raul Santos
4788cb35c1
C#: Add global namespace to grouping property info
2023-01-27 01:15:19 +01:00
Rémi Verschelde
0d1b5f8832
Merge pull request #71356 from raulsntos/dotnet/get
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C#: Lookup signals and methods in Get method
2023-01-27 00:13:13 +01:00
Rémi Verschelde
63b5adf8a8
Merge pull request #72057 from raulsntos/dotnet/fix-must-be-variant
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C#: Annotate API with `[MustBeVariant]`
2023-01-26 23:00:30 +01:00
Raul Santos
256632a07e
C#: Skip documentation syntax in MustBeVariant analyzer
2023-01-25 17:29:08 +01:00
Aaron Franke
2a65f6812b
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
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Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24 16:37:50 -06:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
Raul Santos
a6ba914f15
C#: Lookup signals and methods in Get method
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Allows to retrieve `Callable`s and `Signal`s using `Get` like it works in GDScript.
2023-01-13 22:19:25 +01:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and Object::get_translatable_strings()
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* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Raul Santos
a43e8285a7
C#: Avoid generic types in the script path attribute generator
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- Avoid generic types in `ScriptPathAttributeGenerator`, this
means they won't be added to the `[AssemblyHasScripts]` attribute
and a `[ScriptPath]` attribute won't be added to the class.
Since generic classes can't be used as scripts they shouldn't use
those attributes, this also makes CSharpScript consider those types
invalid since they won't be added to the script/type map.
- Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`.
- Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
2022-12-28 23:20:02 +01:00
Ignacio Roldán Etcheverry
5784bf1be0
Merge pull request #70486 from raulsntos/dotnet/convert-to
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C#: Rename `ConvertToX` methods
2022-12-23 21:15:24 +01:00
Raul Santos
24e4ac9167
C#: Rename ConvertToX
methods
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- Renamed `ConvertToX` to `ConvertToNativeX`.
- Renamed `ConvertToXObject` to `ConvertToX`.
- Renamed `ConvertToXManaged` to `ConvertToX`.
- Fix `Signal` name in bindings generator and csharp script.
2022-12-23 19:40:32 +01:00
Raul Santos
03c26d6618
C#: Disallow init-only properties
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ReadOnly properties are currently not allowed because the generated code
needs to set them, this also apply to `init` properties because they
need to be set after initialization.
2022-12-23 19:04:14 +01:00
Silc Renew
a52479f770
Fix out of sync PropertyUsageFlags for cs
2022-12-16 06:27:04 +09:00
Raul Santos
1a4c8856ec
C#: Rename SignalInfo to Signal and make awaitable
2022-12-12 17:30:14 +01:00