Rémi Verschelde
28c92bd8ca
Merge pull request #95520 from bruvzg/angle_gen7and8
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[Windows] Add Intel Gen7.5/Gen8/Gen9 GPUs to Angle blocklist.
2024-08-16 10:36:39 +02:00
Rémi Verschelde
ae2044dccb
Merge pull request #95477 from RandomShaper/res_load_dev_bugs
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ResourceLoader: Use better error handling for possible engine bugs
2024-08-16 10:36:33 +02:00
Rémi Verschelde
f1d6677713
Merge pull request #95469 from bruvzg/cowdata_unref
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`CowData` remove hardcoded offset and unused argument from `_unref`.
2024-08-16 10:36:28 +02:00
Rémi Verschelde
e43a328f8e
Merge pull request #95464 from tetrapod00/visual-shader-inspector-spatial-node3d-rename
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Fix wrong name for Spatial shader mode in VisualShader resource inspector
2024-08-16 10:36:22 +02:00
Rémi Verschelde
a298512bc4
Merge pull request #95452 from clayjohn/GLES3-skeleton
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Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer
2024-08-16 10:36:16 +02:00
Rémi Verschelde
d1706b0200
Merge pull request #95450 from clayjohn/RD-local-device
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Fail when submit or sync called on main rendering device
2024-08-16 10:36:09 +02:00
Rémi Verschelde
afbcd0810f
Merge pull request #95438 from clayjohn/SSR-roughness-fix
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Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
2024-08-16 10:36:03 +02:00
Rémi Verschelde
ae9fb96a36
Merge pull request #95433 from dsnopek/openxr-composition-layers-srgb
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OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our own sRGB conversion
2024-08-16 10:35:56 +02:00
Rémi Verschelde
3ba9f4304e
Merge pull request #95402 from MajorMcDoom/rotation-gizmo-fix
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Correct rotation gizmo plane math for off-center perspective view
2024-08-16 10:35:51 +02:00
Rémi Verschelde
94e9b2e2af
Merge pull request #95379 from SlashScreen/fix_dir_light_layers
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Consider visual layers for DirectionalLight
2024-08-16 10:35:44 +02:00
Rémi Verschelde
987635b508
Merge pull request #95374 from raulsntos/gdextension/expose-property-accessors/ShapeCast
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Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-16 10:35:38 +02:00
Rémi Verschelde
886d5865a4
Merge pull request #95291 from BlueCube3310/hdr-optimizations
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Optimize .hdr loading and RGB9E5 conversion
2024-08-16 10:35:32 +02:00
Rémi Verschelde
b1c624beb5
Merge pull request #95270 from Lssikkes/ls-multimesh-reset-only
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Fix for multimesh motion vector corruption
2024-08-16 10:35:26 +02:00
Rémi Verschelde
a8bbb09bd5
Merge pull request #95143 from TV4Fun/fix_non_windows_library_load
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Fix reload of GDExtension libraries in framework package on macOS
2024-08-16 10:35:19 +02:00
Rémi Verschelde
cba8e3bf3d
Merge pull request #95000 from Calinou/lightmapgi-environment-fix-custom-rotation-bake
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Fix LightmapGI not taking environment sky rotation into account when baking
2024-08-16 10:35:13 +02:00
Rémi Verschelde
55c8fd85ed
Merge pull request #94985 from RandomShaper/sc_sized_array
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Report shader arrays sized after spec constants as zero-sized
2024-08-16 10:35:06 +02:00
Rémi Verschelde
5098ac587e
Merge pull request #94896 from jsjtxietian/carry-subgroup
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Fix uniform subgroup in shader will carry out to next group
2024-08-16 10:35:00 +02:00
Rémi Verschelde
074d8b0938
Merge pull request #94835 from MileyHollenberg/bugfix-powervr-gpu-crash
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Fix crash on powerVR GPUs when a cached shader wasn't loaded in properly
2024-08-16 10:34:55 +02:00
Rémi Verschelde
1fea6ed01c
Merge pull request #94733 from RandomShaper/d3d12_tex_barr_fast
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D3D12: Be explicit about all-resources texture barriers
2024-08-16 10:34:49 +02:00
Rémi Verschelde
cddf321d30
Merge pull request #94731 from RandomShaper/d3d12_no_null_barr_grps
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D3D12: Avoid validation warnings about zero-sized barrier groups
2024-08-16 10:34:42 +02:00
Rémi Verschelde
5960555f9b
Merge pull request #94726 from BastiaanOlij/primitive_texel_size_update
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Make primitive meshes react to texel size change
2024-08-16 10:34:35 +02:00
Rémi Verschelde
70096c0e6a
Merge pull request #94558 from stuartcarnie/sgc/sprintf_allocations
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Reduce allocations in `String::sprintf`
2024-08-16 10:34:28 +02:00
Rémi Verschelde
91bf992168
Merge pull request #94353 from aaronp64/cowdata_insert
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Improve `CowData::insert` performance
2024-08-16 10:34:22 +02:00
Rémi Verschelde
e52cf86661
Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh
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Remove unused Optimize Mesh import option from OBJ mesh import
2024-08-16 10:34:16 +02:00
Rémi Verschelde
f3ba14be60
Merge pull request #93837 from Calinou/gpuparticles-fix-inherit-velocity-physics
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Fix GPUParticles Inherit Velocity breaking with physics movement
2024-08-16 10:34:10 +02:00
Rémi Verschelde
e58a7530aa
Merge pull request #93727 from zeux/raycast-opt
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Disable normal raycaster for LOD generation by default
2024-08-16 10:34:03 +02:00
Rémi Verschelde
27f3dd8d01
Merge pull request #93149 from Malcolmnixon/smoothstep-degenerate-case
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Handle the smoothstep degenerate case of empty range
2024-08-16 10:33:58 +02:00
Rémi Verschelde
12eb1436f4
Merge pull request #92734 from lawnjelly/faster_editor_grid4
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Optimize Editor `_init_grid()`
2024-08-16 10:33:53 +02:00
Rémi Verschelde
71ca5aa5ec
Merge pull request #92555 from AThousandShips/insert_improve
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[Core] Optimize `String::insert`
2024-08-16 10:33:47 +02:00
Rémi Verschelde
e057c49bf7
Merge pull request #92550 from AThousandShips/join_improve
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[Core] Optimize `String::join`
2024-08-16 10:33:42 +02:00
Rémi Verschelde
46c6865979
Merge pull request #92391 from rburing/fti_3d
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Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
Rémi Verschelde
eb684cccdc
Merge pull request #92291 from BlueCube3310/image-convert-optimized
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Optimize image conversion for half and float formats.
2024-08-16 10:33:32 +02:00
Rémi Verschelde
a86c3e44dd
Merge pull request #91965 from aaronp64/tooltip_size
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Fix tooltip content being cut off at some display scales
2024-08-16 10:33:25 +02:00
Rémi Verschelde
690c5669e2
Merge pull request #91271 from m4gr3d/clean_gradle_build_setup
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Clean up the gradle build logic used to generate the Godot Android binaries
2024-08-16 10:33:19 +02:00
Rémi Verschelde
a3266e28be
Merge pull request #83497 from grenappels/probe_distance_fix
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Fix generated light probes placing too close to manual light probes
2024-08-16 10:33:12 +02:00
Jonatan Röjder Delnavaz
74389e8395
* Changed the VisualShaderNodeCustom template to use the correct overrides and added the GlobalClass attribute
2024-08-16 07:26:53 +02:00
tetrapod00
3b1345c26e
Change capitalization of glTF in errors and comments.
2024-08-15 18:07:30 -07:00
Malcolm Nixon
23fc704cbc
This PR handles the smoothstep degenerate case where the range is empty.
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It also updates the documentation to describe positive and negative ranges.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2024-08-15 19:08:05 -04:00
Aaron Franke
99e997ae15
Make shader language editors inherit the same base class
2024-08-15 15:12:39 -07:00
Aaron Franke
cd2a9230e9
Update expected API validation files for the releases of Godot 4.2 & 4.3
2024-08-15 14:50:54 -07:00
smix8
e6ff4e56e3
Add NavigationLink function to change navigation map
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Adds NavigationLink function to change navigation map.
2024-08-15 22:37:02 +02:00
bruvzg
d222921f06
[Windows] Add Intel Gen7.5/Gen8/Gen9 GPUs to Angle blocklist.
2024-08-15 23:13:49 +03:00
Fredia Huya-Kouadio
cde873b406
Update the Android fileLastModified
method to return values in seconds instead of milliseconds
2024-08-15 12:24:58 -07:00
Chris Cranford
b1421a0d98
Remove superfluous print_line
call
2024-08-15 14:42:51 -04:00
tetrapod00
012ce1eaff
Fix glTF capitalization in class reference
2024-08-15 10:41:47 -07:00
kobewi
0dea6ef251
Allow picking partial properties in PropertySelector
2024-08-15 17:32:57 +02:00
A Thousand Ships
ee19a092d9
[Core] Optimize some String
methods
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Avoids unnecessary COW checks by using pointers directly.
2024-08-15 17:17:11 +02:00
Raul Santos
e47ff98451
Expose ShapeCast{2D,3D}::get_collision_result
2024-08-15 16:20:13 +02:00
A Thousand Ships
e211d08c92
[Core] Optimize String::join
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Avoid reallocation by pre-computing size
2024-08-15 16:19:07 +02:00
A Thousand Ships
746c6b87eb
[Core] Optimize String::insert
2024-08-15 16:18:47 +02:00