Rémi Verschelde
99acec63f1
bullet: Sync with current upstream master branch
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This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909 ).
To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.
Fixes #29503 .
2019-06-11 13:19:42 +02:00
Rémi Verschelde
c38d9180df
Revert "Revert "Implemented terrain raycast acceleration""
2019-05-16 10:18:48 +02:00
Rémi Verschelde
458827efc2
Revert "Implemented terrain raycast acceleration"
2019-04-23 13:56:23 +02:00
Marc Gilleron
bd9f92cdf8
Implemented terrain raycast acceleration using Bresenham traversal and 1 level of chunks
2019-02-01 14:57:17 +01:00
Oussama
22b7c9dfa8
Update Bullet to the latest commit 126b676
2019-01-07 12:30:35 +01:00
Andrea Catania
6142448417
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
2018-09-07 16:11:04 +02:00
Rémi Verschelde
e12c89e8c9
bullet: Streamline bundling, remove extraneous src/ folder
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Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
AndreaCatania
ed047261f0
Vendor thirdparty Bullet source for upcoming physics server backend
2017-11-04 20:08:26 +01:00