Commit graph

1830 commits

Author SHA1 Message Date
Rémi Verschelde
8711523c98 Merge pull request #6722 from Hinsbart/projman_focus
Project manager: grab focus on ok button after path selection.
2016-10-09 14:41:44 +02:00
Rémi Verschelde
afa6f3492c Merge pull request #6711 from Faless/add_go_to_origin_shortcut
Add shortcut to reset cursor position in 3D Editor ( #166 )
2016-10-09 14:38:59 +02:00
Rémi Verschelde
59d92d82a7 Merge pull request #6703 from razvanc-r/fix_node_path
fixes #6695 - MultiNodeEdit edit path in exported NodePath
2016-10-09 14:34:26 +02:00
Rémi Verschelde
a3bac99c1c Merge pull request #6701 from Hinsbart/connect_noscript
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
2016-10-09 14:15:21 +02:00
Rémi Verschelde
fb856e532e Merge pull request #6673 from J08nY/issue-update-spinner
Fix #6653, add an option to stop the update spinner from spinning
2016-10-09 14:06:59 +02:00
J08nY
4527fbcfa1
editor_node: add an option to stop the update spinner from spinning, fixes #6653 2016-10-08 22:36:54 +02:00
Andreas Haas
36d2dd5318
Project manager: grab focus on ok button after path selection.
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^
2016-10-06 12:48:02 +02:00
Răzvan Cosmin Rădulescu
ced8fb4806 fixes #6695 - MultiNodeEdit edit path in exported NodePath 2016-10-05 19:32:51 +02:00
Fabio Alessandrelli
63abe3dcd0 Add shortcut to reset cursor position in 3D Editor ( #166 )
The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.

Closes #166
2016-10-04 21:42:11 +02:00
Andreas Haas
5b7021434f
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
Shows a warning now.
Fixes #6656
2016-10-04 16:05:25 +02:00
Rémi Verschelde
803ccb5c7f Merge pull request #6684 from Hinsbart/save_all
Fix "Save All" option in Script editor.
2016-10-03 12:10:25 +02:00
Rémi Verschelde
b675710b46 Merge pull request #6677 from J08nY/issue-pck-packer
PCKPacker: Move to core from tools, fixes #4129
2016-10-03 12:06:19 +02:00
Rémi Verschelde
735e905c77 Merge pull request #6662 from RandomShaper/export-texture-flags
Respect texture .flags files on export
2016-10-03 12:03:06 +02:00
Rémi Verschelde
ad280e7bfc Merge pull request #6640 from Hinsbart/color_picker
Add inline ColorPicker to Script text editor.
2016-10-03 12:00:10 +02:00
Rémi Verschelde
14fa87ce92 Merge pull request #6592 from Hinsbart/anim_zoom
AnimationEditor: zoom using ctrl+wheel
2016-10-03 11:50:33 +02:00
Rémi Verschelde
de648e552b Merge pull request #6575 from Geequlim/more_themes
More custom theme support for editor
2016-10-03 11:50:18 +02:00
Rémi Verschelde
44b741dd3c Merge pull request #6554 from pkowal1982/propertyeditortooltips
Show True/False tooltip in property editor for bool values
2016-10-03 11:48:08 +02:00
Rémi Verschelde
90f4e76a46 Merge pull request #6479 from RandomShaper/improve-debug-focus
Improve debug focus behavior
2016-10-03 11:36:01 +02:00
Andreas Haas
ac80e68d2f
Fix "Save All" option in Script editor.
Also removes some old code.
fixes #6667
2016-10-02 20:39:15 +02:00
J08nY
b1fba2e013
PCKPacker: moved from tools into core, fixes #4129 2016-10-01 22:07:07 +02:00
Pedro J. Estébanez
11cbbeb17e Respect texture .flags files on export 2016-09-30 17:41:45 +02:00
volzhs
c333659ebc Fix typo for word_wrap 2016-09-30 03:28:05 +09:00
Andreas Haas
f81d009525
Add inline ColorPicker to Script text editor.
Adds an option to the script editor context menu that lets you open
a ColorPicker in order to easily edit `Color()` constructors.
To do this, right click on the word `Color` and select `Pick Color`.

A side effect of this change is that the script editor now has its own
context menu instead of re-using the one from TextEdit.
It's now possible to indent left/right and to toggle comments via this menu.
I also felt free to make it more context-sensitive than before:
Now "Cut" and "Copy" will only be shown if text has actually been selected.

I also added default shortcuts for indent left/right. (alt + left/right)

Closes #6232
2016-09-29 09:12:45 +02:00
Andreas Haas
3cce39c2d3
AnimationEditor: zoom using ctrl+wheel
closes #6585
2016-09-23 14:57:54 +02:00
George Marques
0ec2b7baea
Fix crash when disabling main screen plugin 2016-09-21 19:17:55 -03:00
Geequlim
fd236a4b6c More custom theme support for editor 2016-09-20 20:41:57 +08:00
Pawel Kowal
623c483eba Show True/False tooltip in property editor for bool values 2016-09-19 23:41:48 +02:00
Rémi Verschelde
d47e1f11fe Merge pull request #6549 from Hinsbart/default_layout
Make the choosable default editor layout the same as the actual default

[ci skip]
2016-09-19 18:59:53 +02:00
Andreas Haas
a2bff72eee
Make the choosable default editor layout the same as the actual default one.
Fixes #6266
2016-09-19 18:52:08 +02:00
Rémi Verschelde
c284ebfb97 Merge pull request #6534 from djrm/icons
New distraction free mode icon
2016-09-18 20:12:12 +02:00
Rémi Verschelde
cfa868e900 Merge pull request #6525 from vnen/plugin-bottom-show-hide
Expose bottom panel show/hide for plugins
2016-09-18 20:06:10 +02:00
Daniel J. Ramirez
b8ec4a3e02 New distraction free mode icon 2016-09-18 10:19:02 -05:00
Rémi Verschelde
0e962311be Merge pull request #6516 from vnen/plugin-main-screen
Add a function to plugin get the main screen parent
2016-09-17 18:39:56 +02:00
Rémi Verschelde
c47fd20cc6 Merge pull request #6498 from Paulb23/current_script_highlight_fix
Fix highlight current script when script temperature is disabled
2016-09-17 18:36:23 +02:00
Rémi Verschelde
80861b7d59 Merge pull request #6414 from RandomShaper/improve-shader-shadow
Expose additional light/shadow properties to canvas item shaders
2016-09-17 18:34:22 +02:00
George Marques
7904b2b405
Expose bottom panel show/hide for plugins 2016-09-17 12:02:11 -03:00
George Marques
98e7c1edba
Add a function to plugin get the main screen parent
- Fix a bug where the main screen button did not disappear when the plugin
  was deactivated.
2016-09-16 15:02:01 -03:00
Paulb23
fbd0b6f995 Fix highlight current script when script temputure is disabled 2016-09-15 17:34:32 +01:00
Juan Linietsky
08688931a1 Call run callback 2016-09-14 19:44:08 -03:00
Juan Linietsky
a75f5f039e Added API version and hashing to ObjectTypeDB 2016-09-14 19:37:37 -03:00
Pedro J. Estébanez
66dac878ac Improve debug focus behavior
Fix focusing debugged game on Windows
Add re-focusing editor on continue
2016-09-14 04:02:18 +02:00
Juan Linietsky
827a9aa829 Added a generic AStar implementation to Godot.
It's pretty fast, use it for games where Navigation does not cut it.
2016-09-13 18:17:18 -03:00
Juan Linietsky
bfe67a3b87 Make Godot detect if the screen is too small (<1200 pixels wide), and use single dock column like in 1.0 if that's the case. 2016-09-13 11:20:09 -03:00
Juan Linietsky
8bcb6a290c -Added VeryLowDPI and MidDPI modes to Godot editor.
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
Juan Linietsky
08b096ccc2 Distraction free icon was missing 2016-09-13 09:48:12 -03:00
Juan Linietsky
f10d2bd394 -Add a distraction free mode button (so users know it's there)
-Made distaction free not hide the top bar, it's more loss than gain to hide it
-Fix fullscreen toggling and added a menu option for it so it's also visible in settings.
2016-09-13 09:48:12 -03:00
Juan Linietsky
043a7a1e06 Added favorites and recent history to create dialog 2016-09-12 23:23:36 -03:00
Juan Linietsky
f51b202566 Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
Rémi Verschelde
dc6eefdbf2 Merge pull request #6465 from Paulb23/script_highlight_color_update
Update current script color on change
2016-09-12 16:33:28 +02:00
Paulb23
a0136838b3 Update current script color on change 2016-09-12 15:19:30 +01:00