Rémi Verschelde
312b70115a
Merge pull request #60211 from timothyqiu/al-rename
2022-04-13 18:28:34 +02:00
Rémi Verschelde
853e651b28
Merge pull request #60209 from ConteZero/select_all_null
2022-04-13 18:17:52 +02:00
Rémi Verschelde
d999116054
Merge pull request #60191 from novaplusplus/file-open-fix
2022-04-13 17:42:41 +02:00
Joan Fons
1270b542bb
Fix depth pre-pass on all face cull modes
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The default shadow material was used for depth rendering disregarding the cull mode of the original material. This commit adds a check so the default shadow material is only used when the original material has back-face culling.
2022-04-13 17:37:28 +02:00
Joan Fons
259e50f447
Fix regression in rasterizer state
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Fixes a regression introduced by the color pass flags rework. The various rasterizer state structs were not being reset for each flag combination, which meant some state changes were wrongly applied to some flag combinations.
2022-04-13 16:21:40 +02:00
Haoyu Qiu
bdfb3884ff
Fix parameter validation when renaming in AnimationLibrary
2022-04-13 22:14:47 +08:00
ConteZero
6530e55f2d
Fix select_all() crash in RichTextLabel
2022-04-13 15:41:34 +02:00
reduz
66009318e0
Import scenes as AnimationLibrary
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Added the ability to import scenes as AnimationLibrary
* Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296
* Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes.
* Helps if you simply want to have animations using a dummy model, which can be shared across multiple models.
Creates a secondary scene importer used only for animations.
**NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13 15:06:56 +02:00
nova++
1a3cb23955
Fix "File must be opened" error with File.open()
2022-04-13 08:51:07 -04:00
KingCakeTheFruity
29a2809d21
Added p_shape check to avoid engine crush
2022-04-13 14:50:30 +03:00
Rémi Verschelde
d27f60f0e8
Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions
2022-04-13 13:41:21 +02:00
Rémi Verschelde
d1bb77076a
Merge pull request #60004 from fire-forge/anim-loop-enum
2022-04-13 13:07:34 +02:00
Rémi Verschelde
383cac9d1e
Merge pull request #59398 from Calinou/animation-track-editor-keyframe-draw-hover
2022-04-13 13:07:03 +02:00
Rémi Verschelde
b06ac80f81
Merge pull request #60028 from LightningAA/Improve-Signal-Docs
2022-04-13 12:58:18 +02:00
Rémi Verschelde
668c498659
Merge pull request #60030 from KoBeWi/pewport
2022-04-13 12:57:21 +02:00
RedHeadphone
7e35af3dc3
validate input in Time.get_datetime_string_from_dict()
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format fix
better fix to handle ERR_FAIL_COND_V_MSG return data type
2022-04-13 16:24:32 +05:30
Rémi Verschelde
9b89c07075
Merge pull request #60034 from Calinou/camera-allow-lower-size
2022-04-13 12:48:08 +02:00
Rémi Verschelde
e44aa166f0
Merge pull request #60194 from V-Sekai/node_3d_gizmo_fix
2022-04-13 12:23:01 +02:00
Rémi Verschelde
0a158d7723
Merge pull request #60196 from bruvzg/fix_menu_kbd
2022-04-13 11:47:09 +02:00
Rémi Verschelde
46ef52162e
Color: Rename to_srgb
/to_linear
to include base color space
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This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
Rémi Verschelde
8904731b8b
Merge pull request #60012 from Sauermann/fix-collisionobject-canvas-doc
2022-04-13 09:27:56 +02:00
bruvzg
8b0761d1fd
Fix sub-menu keyboard navigation.
2022-04-13 09:58:38 +03:00
Rémi Verschelde
43305c6b79
Merge pull request #60017 from timothyqiu/nav-server-free
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Rename `NavigationServer`'s `free` method to `free_rid`
2022-04-13 08:33:18 +02:00
Rémi Verschelde
8432bf18e2
Merge pull request #60097 from V-Sekai/fix_triangle_mesh_selection
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Rearrange TriangleMesh function to workaround MSVC compiler bug
2022-04-13 08:27:08 +02:00
SaracenOne
8fbed3d582
Rearrange TriangleMesh stack level incrementation to fix MSVC compiler optimization bug
2022-04-13 05:48:49 +01:00
SaracenOne
f8cc2e054d
Ensure gizmos are added to newly created Node3D-derivatives and silence error for attempting to create gizmos twice
2022-04-13 04:39:01 +01:00
Rémi Verschelde
895f2a21f4
Merge pull request #60081 from fire-forge/input-event-editor-fix
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Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation.
2022-04-12 23:46:56 +02:00
Rémi Verschelde
360fff4ccf
Merge pull request #59678 from SuddenlyNothing/doc-CheckBox
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Add documentation to CheckBox
2022-04-12 23:10:37 +02:00
Fabio Alessandrelli
7fab11da0c
Merge pull request #40975 from rohanrhu/master
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Added set_extra_headers() to WebSocketServer
2022-04-12 23:04:26 +02:00
Rémi Verschelde
4f0a379b25
Merge pull request #60040 from ConteZero/editor_log_copy
2022-04-12 21:06:54 +02:00
SuddenlyNothing
892c31e149
Add documentation to CheckBox
2022-04-12 21:05:55 +02:00
Rémi Verschelde
776c6bf6fb
Merge pull request #54740 from LightningAA/project-manager-sort-by-most-recent-as-default
2022-04-12 21:05:15 +02:00
Hendrik Brucker
cf58d23a72
Add Vector4 to VisualShader
2022-04-12 19:09:29 +02:00
Rémi Verschelde
3c1c772b01
Merge pull request #59531 from TokageItLab/fix-init-root-motion
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Fixed initialization of TRS Track in blend tree for root motion
2022-04-12 18:51:23 +02:00
Rémi Verschelde
d9cb39c2e8
Merge pull request #60170 from ConteZero/context_menu
2022-04-12 18:42:58 +02:00
Yuri Rubinsky
3d63f6e36d
Merge pull request #60171 from Chaosus/restore_aa
2022-04-12 18:09:58 +03:00
Rémi Verschelde
efe0a7e44d
Merge pull request #60016 from SirQuartz/master
2022-04-12 17:09:00 +02:00
Oğuzhan Eroğlu
fd4341fba4
Added set_extra_headers() to WebSocketServer
2022-04-12 17:50:53 +03:00
Rémi Verschelde
c896ba8c8c
Merge pull request #60163 from fire-forge/texture-size-x
2022-04-12 16:34:08 +02:00
ConteZero
645aded7e9
Add context menu to RichTextLabel
2022-04-12 16:28:38 +02:00
Priyansh Rathi
0ea7780e33
move gltf export under scene menu
2022-04-12 19:42:41 +05:30
FireForge
0b0a74e135
Redesign InputEvent editor plugin
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- Use vertical layout and add text wrapping
- Fix Window.popup_centered() rect calculation
2022-04-12 08:30:24 -05:00
Nicholas Huelin
e8a326a08f
Fix Visual Script's jump to function relative to zoom
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When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio.
2022-04-12 15:27:49 +02:00
Rémi Verschelde
43f94c95aa
Merge pull request #60057 from timothyqiu/select-frames
2022-04-12 14:43:37 +02:00
Rémi Verschelde
724dd82f92
Merge pull request #60069 from Calinou/fsr-fix-editor-enum
2022-04-12 14:33:52 +02:00
Rémi Verschelde
c3cf4d4974
Merge pull request #60078 from Pineapple/cowdata-get-data
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Remove get_data() from CowData
2022-04-12 14:27:48 +02:00
Rémi Verschelde
c28d781344
Merge pull request #60169 from bruvzg/remove_fa_close
2022-04-12 14:16:52 +02:00
bruvzg
d2ebac3a30
Remove or make private FileAccess
close()
methods.
2022-04-12 14:50:14 +03:00
Rémi Verschelde
603b1315a7
Merge pull request #60172 from bruvzg/fix_ot_warning
2022-04-12 13:34:20 +02:00
Rémi Verschelde
a7b1d85828
Merge pull request #59825 from Chaosus/shader_fix
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Fix incorrect parsing array's `length()` at return statement in shader
2022-04-12 12:40:54 +02:00