FireForge
e97893ba0e
Remove space in MeshLibrary editor button
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(cherry picked from commit c0f2825f8b
)
2022-03-28 23:50:30 +02:00
Jason Knight
1f080e203d
Use 3001 instead of 1001 when destroying a websocket.
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(cherry picked from commit b659cfbd53
)
2022-03-28 23:50:00 +02:00
taigi100
d20cf762b3
Update properties to properly filter for templates.
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(cherry picked from commit d8d73cdd02
)
2022-03-28 23:49:44 +02:00
Haoyu Qiu
60fe14c595
Add TTR context for pagination button texts
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(cherry picked from commit 81c21ebf39
)
2022-03-28 23:49:23 +02:00
Haoyu Qiu
98069fa6f1
Document how to specify explicit value for PROPERTY_HINT_ENUM
names
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(cherry picked from commit 405bc96a1e
)
2022-03-28 23:49:06 +02:00
Haoyu Qiu
50ba2d3051
Fix crash when exporting projects with shared libraries
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(cherry picked from commit 680bcef825
)
2022-03-28 23:48:03 +02:00
Rémi Verschelde
113102aa51
ResourceImporterWAV: Allow configuring loop mode on import
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The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample
Fixes #46164 .
(cherry picked from commit b389ce5ccd
)
2022-03-28 23:46:29 +02:00
Haoyu Qiu
f062e967f5
Mention default output node name for AnimationNodeBlendTree
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(cherry picked from commit 6bf01e0567
)
2022-03-28 23:45:23 +02:00
Vitika9
77a386aa08
Removed extra separator in absence of ChangeType and Rename
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(cherry picked from commit 46ca4737f1
)
2022-03-28 23:44:56 +02:00
pkowal
5e5154e5b9
Change godot.ico to uncompressed/fixed size
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(cherry picked from commit d469cfb2ab
)
2022-03-28 23:43:46 +02:00
backwardspy
0118a95976
set StartupWMClass in linux .desktop
file
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this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar
(cherry picked from commit 7b346258a9
)
2022-03-28 23:43:26 +02:00
Rémi Verschelde
11d40d76a3
Merge pull request #57747 from m4gr3d/android_editor_3x
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[3.x] Editor Android Port
2022-03-28 19:54:20 +02:00
Fredy Huya-Kouadio
6f2442b17a
Cleanup the gradle build configuration
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These changes resolve the inconsistency between gradle and scons targets by configuring the gradle buildtypes to match the scons targets.
2022-03-28 08:12:55 -07:00
Fredy Huya-Kouadio
cb0b2aefc3
Android port of the Godot Editor
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These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
Rémi Verschelde
3575db706c
Merge pull request #59313 from timothyqiu/name-style-3.x
2022-03-28 14:46:19 +02:00
Haoyu Qiu
b1044b9b86
Add property name style toggle to Inspector
2022-03-28 17:10:41 +08:00
Rémi Verschelde
e80a8bebf6
Merge pull request #59615 from timothyqiu/debug-colors-3.x
2022-03-28 10:19:09 +02:00
Rémi Verschelde
fa9e2f8e21
Merge pull request #59522 from bruvzg/mo_and_woff2_3x
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[3.x] Add binary MO translation file and brotli decoder and WOFF2 support.
2022-03-28 09:00:54 +02:00
Haoyu Qiu
37d4306c2e
Update SceneTree debug colors when settings changed
2022-03-28 10:49:13 +08:00
Rémi Verschelde
d8e460cd57
Merge pull request #59572 from timothyqiu/ssl-restart-3.x
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[3.x] Mark Editor SSL Certificates setting as require restart
2022-03-27 10:38:33 +02:00
Haoyu Qiu
7b7ef59552
Mark Editor SSL Certificates setting as require restart
2022-03-27 09:48:42 +08:00
Rémi Verschelde
c18df50eb6
Merge pull request #59521 from raulsntos/csproj-globbing-3.x
2022-03-25 20:40:11 +01:00
bruvzg
fd2fba7c2c
Add binary MO translation file support. Add brotli decoder and WOFF2 support.
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Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
2022-03-25 19:51:39 +02:00
Rémi Verschelde
56e0c38c27
Merge pull request #59520 from Calinou/dns-increase-resolver-max-queries-3.x
2022-03-25 18:15:08 +01:00
Hugo Locurcio
292ad704e6
Increase the maximum number of concurrent DNS queries from 32 to 256
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This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:
Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-03-25 17:13:51 +01:00
Raul Santos
3086d7c035
Avoid modifying csproj globbing includes on remove
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Check if the found globbing include already matches the given path on
removing scripts to avoid modifying users' csproj files.
2022-03-25 16:45:25 +01:00
Rémi Verschelde
ffea68a4e8
Merge pull request #59501 from timothyqiu/tileset-icons-3.x
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[3.x] Fix icons for tile bitmask copy & paste buttons
2022-03-25 08:01:16 +01:00
Rémi Verschelde
f60e7ed293
Merge pull request #59504 from timothyqiu/proxy-settings-3.x
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[3.x] Update default editor proxy port to 8080
2022-03-25 07:25:12 +01:00
Haoyu Qiu
60511e9fd9
Update default proxy port to 8080
2022-03-25 13:17:02 +08:00
Haoyu Qiu
3b52200e01
Fix icons for tile bitmask copy & paste buttons
2022-03-25 11:11:27 +08:00
Rémi Verschelde
78e9441148
Merge pull request #59470 from rburing/collide_shape_global
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[3.x] (Bullet) `collide_shape`: return contact points in world space
2022-03-24 23:30:57 +01:00
Ricardo Buring
1d16153881
collide_shape: return contact points in world space
2022-03-24 20:27:36 +01:00
Rémi Verschelde
c08e753ef6
Merge pull request #59464 from timothyqiu/update-layer-names-3.x
2022-03-24 12:25:38 +01:00
Haoyu Qiu
91b6c287d9
Update inspector layer names when project settings changed
2022-03-24 17:19:59 +08:00
Rémi Verschelde
788abafb77
Merge pull request #57673 from Calinou/doc-bakedlightmap-atlas-size
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Document BakedLightmap atlas generation only being compatible with GLES3
2022-03-22 20:12:31 +01:00
Hugo Locurcio
ff8e0519a8
Document BakedLightmap atlas generation only being compatible with GLES3
2022-03-22 17:36:15 +01:00
Rémi Verschelde
292f7cbafd
Update AUTHORS and DONORS list
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New contributor added to AUTHORS:
rburing
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit a4b075596f
)
2022-03-22 10:29:43 +01:00
zacryol
3fe37f9635
update _init() description
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Specify details regarding required parameters.
(cherry picked from commit 21fc3cbe81
)
2022-03-22 10:29:25 +01:00
Haoyu Qiu
e822145be2
Fix inversed ADD_GROUP parameters in AnimationNodeOneShot
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(cherry picked from commit 6a3bf65657
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2022-03-22 08:56:57 +01:00
Hugo Locurcio
0e25cd0788
Mention that Node's owner
must be set for persistence to work
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This is already done in `Node.add_child()` documentation, but
this copies the note in `Node.owner` for good measure.
(cherry picked from commit be1acf3b92
)
2022-03-22 08:55:07 +01:00
Rémi Verschelde
084062e0f0
Merge pull request #59353 from winterpixelgames/3.x-notify-local-transform-constant
2022-03-21 12:27:14 +01:00
Rémi Verschelde
39ad3a02be
Merge pull request #48327 from Blackiris/fix-create-skeleton-physical-bones-3.x
2022-03-21 11:26:56 +01:00
Haoyu Qiu
545e2ceb8a
Refactor editor extract.py
2022-03-21 15:53:43 +08:00
Jason Knight
09e4672f0d
Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED
2022-03-20 11:34:29 -06:00
Rémi Verschelde
f59f30dfcb
Merge pull request #59349 from timothyqiu/extract-more-3.x
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[3.x] More editor `extract.py` improvements and fixes
2022-03-20 14:30:11 +01:00
Haoyu Qiu
1bf30d7be0
More editor extract.py
improvements and fixes
2022-03-20 20:21:05 +08:00
Rémi Verschelde
9e44fb166d
Merge pull request #59344 from madmiraal/fix-57943-3.x
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[3.x] Ensure minimum modifiers are pressed when matching actions
2022-03-20 11:27:20 +01:00
Marcel Admiraal
88c723c33c
Ensure minimum modifiers are pressed when matching actions
2022-03-20 08:08:40 +00:00
Rémi Verschelde
cec7fc4ffe
Merge pull request #58479 from ChronicallySerious/use-time-in-vcs
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Use Time singleton in VersionControlEditorPlugin
2022-03-18 20:34:56 +01:00
Rémi Verschelde
69a07f3a8c
Merge pull request #59292 from rburing/get_process_info_docs_3.x
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[3.x] Document that `PhysicsServer`'s `get_process_info` is implemented only for Godot Physics
2022-03-18 20:30:58 +01:00