Fabio Alessandrelli
88a56ba783
Remove set_ip_type from network classes (no longer needed)
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- TCP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `connect` -> resolve using best protocol (UNSPEC), socket from address type
- UDP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
(to change socket type you must first call `close` it)
2017-01-23 20:18:22 +01:00
Fabio Alessandrelli
2fe4ef6699
Implement UDP listen bind address
2017-01-23 20:18:18 +01:00
Fabio Alessandrelli
b2839343ca
Implement TCP Server bind address
2017-01-23 20:15:20 +01:00
Fabio Alessandrelli
4198291cd4
IP_Address can now be a wildcard (not a valid IP, used for binding)
2017-01-23 20:15:20 +01:00
Fabio Alessandrelli
98a7e2b4e0
Convert validity checks of IP_Address to is_valid method.
2017-01-23 20:15:20 +01:00
Fabio Alessandrelli
e4b9b37ccf
Avoid calling close when polling a UDP peer without socket
2017-01-23 20:15:20 +01:00
Rémi Verschelde
8e84e53ebb
Merge pull request #7574 from RayKoopa/canvas_item_fix_is_hidden
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Fix Spatial::is_visible and editor calls to CanvasItem/Spatial::is_visible
2017-01-19 16:12:00 +01:00
Rémi Verschelde
3a7923a857
Use Markdown comments in the issue template
2017-01-19 11:04:59 +01:00
Juan Linietsky
34016a8b73
Merge pull request #7577 from tagcup/issue_7476
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Use property convention introduced in b085c4 (_ rather than / as sepa…
2017-01-18 22:01:57 -03:00
Ferenc Arn
81d9fe44df
Use property convention introduced in b085c4 (_ rather than / as separator).
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Fixes #7476 .
2017-01-18 18:56:27 -06:00
Ray Koopa
faa13adad3
Fix editor method calls to is_visible for Spatial and CanvasItem and is_visible itself for Spatial
2017-01-18 22:00:00 +01:00
Rémi Verschelde
ca14dd296a
Merge pull request #7572 from BastiaanOlij/fix_math
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Some changes in the header so Godot3 compiles again on Windows.
2017-01-18 15:48:39 +01:00
BastiaanOlij
d11a4c1120
Some changes in the header so Godot3 compiles again on Windows.
2017-01-18 21:55:47 +11:00
Rémi Verschelde
430b008b0d
Fix typo in issue template
2017-01-17 20:06:27 +01:00
Rémi Verschelde
f9d6fbc5bd
Fix issue template as people started ignoring it
2017-01-17 19:48:59 +01:00
Rémi Verschelde
79480a69cd
Merge pull request #7566 from karroffel/ptrcall-fix
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updated method_ptrcall.h to use 3.0 naming
[ci skip]
2017-01-17 11:40:43 +01:00
karroffel
fb16f09b15
updated method_ptrcall.h to use 3.0 naming
2017-01-17 11:36:17 +01:00
Rémi Verschelde
6ab023fab5
Merge pull request #7564 from djrm/icons
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Icons
2017-01-17 06:39:59 +01:00
Daniel J. Ramirez
26d8ee0308
Added some missing icons and modified others
2017-01-16 23:09:16 -06:00
Daniel J. Ramirez
949d4208ed
icon fixes
2017-01-16 20:08:38 -06:00
Rémi Verschelde
23eb355ebb
Merge pull request #7562 from RandomShaper/ordered-image-group-files
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Make image-groups map in export.cfg ordered
2017-01-16 21:05:16 +01:00
Pedro J. Estébanez
7576476705
Make image-groups map in export.cfg ordered
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This improves the VCS experience because otherwise they change their order everytime producing spurious changes.
2017-01-16 20:22:35 +01:00
Rémi Verschelde
d13f2f9e25
Merge pull request #7560 from volzhs/issue-7555
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Fix crash when creating new project
2017-01-16 20:10:34 +01:00
Rémi Verschelde
3000c2d967
Merge pull request #7540 from volzhs/default-rot
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Change camera default rotation
2017-01-16 20:08:37 +01:00
Rémi Verschelde
af871d22e2
Merge pull request #7536 from GodotExplorer/pr-copy-node-path
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Add 'Copy Node Path' action to right mouse menu
2017-01-16 20:07:03 +01:00
Rémi Verschelde
bf05dab74f
Merge pull request #7532 from tagcup/pcg_prng
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Replace the existing PRNG (Xorshift31) with (minimal) PCG-32.
2017-01-16 20:06:54 +01:00
volzhs
57350faee4
Fix crash when creating new project
2017-01-17 03:50:42 +09:00
Rémi Verschelde
0a9aee6b1d
Merge pull request #7558 from Faless/fix_windows_output
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Fix gibberish output for windows/mingw.
2017-01-16 19:28:03 +01:00
Rémi Verschelde
7b059965e8
Adapt platforms to AudioServer refactoring
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Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
Fabio Alessandrelli
3df934acad
Fix gibberish output for windows/mingw.
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%ls should be used instead of %s or %S to speficy narrow/wide charstring
in wprintf fwprintf
Fixes #6252
2017-01-16 18:56:28 +01:00
volzhs
0ecf7f7ca0
Change camera default rotation
2017-01-17 02:23:23 +09:00
Rémi Verschelde
6a3dae5be9
zlib: Update to upstream version 1.2.11
2017-01-16 17:58:34 +01:00
Jerome67000
8c19a6cb85
#7215 try to fix adb bad targeting user on device
2017-01-16 17:53:12 +01:00
Rémi Verschelde
ed96a3da8d
Merge pull request #7553 from Faless/tcp-win-fix
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Fix bug in windows TCP poll function
2017-01-16 16:00:23 +01:00
Fabio Alessandrelli
c356ec5e8b
Fix bug in windows TCP poll function
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Bug introduced when implementing TCP disconnection detection.
(too much yank-paste).
Fixes #7545
2017-01-16 15:50:20 +01:00
Rémi Verschelde
0c80bc2579
Merge pull request #7457 from BastiaanOlij/glew3-ios
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Working on compile issues for iOS
2017-01-16 13:47:01 +01:00
BastiaanOlij
3a02df7739
Working on compile issues for iOS
2017-01-16 23:14:13 +11:00
Rémi Verschelde
eeea116022
Merge pull request #7548 from BastiaanOlij/audio3-osx
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Fix compile errors related to audio on OSX
2017-01-16 11:05:15 +01:00
BastiaanOlij
cef0ae5d5d
Fix compile errors related to audio on OSX
2017-01-16 20:32:44 +11:00
Rémi Verschelde
2a0ddc1e89
Style: Various fixes to play nice with clang-format
2017-01-16 08:49:52 +01:00
Rémi Verschelde
39114178a0
Style: Prevent clang-format on JS code
2017-01-16 08:49:52 +01:00
Rémi Verschelde
f44ee891be
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
Rémi Verschelde
e2a3f06f3d
Style: Keep long lines for now
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clang-format does not play well with tab-aligned multiline statements...
Some more research will be needed if we want to set a column limit.
2017-01-16 08:48:24 +01:00
Rémi Verschelde
40323407df
Style: No break before list brace
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clang-format does not handle that well *at all*.
For the reference, found the relevant pieces of code with:
`ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
2017-01-16 08:48:24 +01:00
Rémi Verschelde
3890256fc5
Style: Cleanups, added headers, renamed files
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Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
2017-01-16 08:04:23 +01:00
Ferenc Arn
4c9004671a
Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state).
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PCG is better than many alternatives by many metrics (see www.pcg-random.org) including statistical quality with good speed.
2017-01-15 19:15:16 -06:00
Juan Linietsky
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
Franklin Sobrinho
b24b52d56b
Add a API to add/remove items to the "Tools" menu
2017-01-15 16:42:24 +01:00
Rémi Verschelde
e0faf8a51b
Style: Cosmetic fixes to play nice with clang-format
2017-01-15 16:42:17 +01:00
Juan Linietsky
52e2a1e98d
fixed to 2D physics, makes it work again
2017-01-15 09:50:27 -03:00