Luka Dornhecker
ad504b926f
Add option to toggle console window on Windows
...
This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.
Does not impact exported games, which will still run without
console in release and with console in debug mode.
A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.
Fixes #17889 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
Rémi Verschelde
d2e8b5bd18
Merge pull request #29493 from YeldhamDev/enhance_fix_feature_profile
...
Enhancements and fixes for the editor feature profile
2019-06-19 00:14:05 +02:00
Rémi Verschelde
b5459d9f0a
Merge pull request #29830 from NilsIrl/remove_useless
...
Remove useless cast from c-string to String
2019-06-17 11:00:01 +02:00
Rémi Verschelde
e864237f1a
i18n: Fix extract.py support for new TTRC
...
Also make compatible with Python 3.
2019-06-16 22:02:44 +02:00
Nils ANDRÉ-CHANG
640ed6baba
Remove useless cast from c-string to String
2019-06-16 13:12:01 +01:00
Michael Alexsander Silva Dias
484127c88f
Enhancements and fixes for the editor feature profile
2019-06-12 21:46:53 -03:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
...
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
...
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Hein-Pieter van Braam-Stewart
0ac7715a27
Fix moving and renaming files
...
This commit fixes several issues related to moving scenes and resources
in an open project.
* Don't try to reload scenes while not all scenes are updated yet.
* Don't use the UndoRedo system to update non-user initiated editor
state.
* Resave scenes after moving files and updating resource path(s).
2019-06-04 16:24:32 +02:00
qarmin
8245db869f
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-03 21:52:50 +02:00
Rémi Verschelde
a69436aa4e
Merge pull request #27309 from KoBeWi/main_scene_on_android
...
Ensure main scene is set when running on device
2019-05-31 16:55:46 +02:00
Tomasz Chabora
9e18e94dc1
Ensure main scene is set when running on device
2019-05-31 16:02:57 +02:00
Tomasz Chabora
847a74d588
Fix crash when inherit in rootless unsaved scene
2019-05-31 02:08:37 +02:00
Hugo Locurcio
ac14efcdfb
Decrease the editor FPS cap when the window is unfocused
...
This decreases CPU/GPU usage when the window is unfocused, which can
be beneficial to laptop users.
This also makes the low-processor mode sleep project setting no longer
affect the editor. Instead, two new editor settings now define the
duration of sleeping when the editor is focused and unfocused.
This closes #24209 and partially addresses #29257 .
2019-05-30 15:42:57 +02:00
Rémi Verschelde
3f11505f4f
Merge pull request #29253 from IronicallySerious/remove-duplicate-plugin
...
Remove duplicate audio bus plugin registry
2019-05-29 10:42:09 +02:00
Rémi Verschelde
80f7a19569
Merge pull request #28789 from mitchcurtis/quick-open
...
Add Quick Open dialog
2019-05-28 20:45:52 +02:00
Twarit
506436b28a
Remove duplicate audio bus plugin registry
2019-05-28 23:56:04 +05:30
Mitch Curtis
ffb6aab1f4
Add Quick Open dialog
...
This dialog searches every Resource-derived file in the project, making
it extremely useful for searching everything from audio files to scripts.
Unlike the Quick Open Script and Quick Open Scene dialogs, you don't need
to think about the type of file you're opening, just its name.
Shift + Alt + O was chosen to match the existing shortcuts for
Quick Open Scene and Quick Open Script.
2019-05-28 18:27:18 +02:00
Rémi Verschelde
47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
...
Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Rémi Verschelde
11f20c43d7
Merge pull request #28907 from dankan1890/contextual_help
...
ScriptEditor: Changed the shortcut for contextual help in ALT + F1
2019-05-24 19:55:42 +02:00
Max Hilbrunner
ac58abfd58
Merge pull request #28970 from KoBeWi/a_wild_bug_appeared
...
Fix saving scenes when multi-closing scene tabs
2019-05-18 16:46:31 +02:00
Hugo Locurcio
2713b44da7
Fix "Open Project Data Folder" in the editor
...
The handling code also had to be moved as this option was moved
to the Tools submenu.
2019-05-18 14:35:13 +02:00
Tomasz Chabora
27e17fa5de
Fix saving scenes when multi-closing scene tabs
2019-05-17 23:47:02 +02:00
Max Hilbrunner
05cb337f2d
Merge pull request #28587 from Daw11/lanczos
...
Implement Lanczos image filter
2019-05-16 23:25:48 +02:00
Michael Alexsander Silva Dias
be8dc97be7
Fix leftover connection to the "Open" signal in FileSystemDock
...
Fixes #28903 .
2019-05-15 11:25:52 -03:00
dankan1890
81e48e2cf3
ScriptEditor: Changed the shortcut for contextual help in ALT + F1, to resolve the conflict with the help menu opening shortcut.
2019-05-15 14:27:24 +02:00
Michael Alexsander Silva Dias
dcf27c71b7
Make possible to create inherited scenes via the RMB menu in the FileSystem dock
2019-05-11 05:13:29 -03:00
Michael Alexsander Silva Dias
19b8c51e1d
Change empty scene closing on new inherented scene to a better approach
2019-05-08 04:47:39 -03:00
Daw11
28bff3d1ad
Implement Lanczos image filter
2019-05-05 14:03:56 +02:00
Rémi Verschelde
36d4f86ed9
Merge pull request #27707 from Calinou/tweak-message-wording
...
Improve wording of various messages and make casing more consistent
2019-04-30 11:10:36 +02:00
homer666
80e9e93e27
Add Popup::popup_centered_clamped method
...
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00
Hugo Locurcio
f5940e2909
Limit the size of the Manage Editor Feature Profiles dialog
...
This makes it more readable on large monitors.
2019-04-26 18:49:37 +02:00
Rémi Verschelde
f05dce3ee2
Merge pull request #28262 from KoBeWi/gotta_close_them_all
...
Add Close Others/Right/All for scene tabs
2019-04-25 22:46:46 +02:00
Tomasz Chabora
6169e755aa
Add Close Others/Right/All for scene tabs
2019-04-25 18:14:36 +02:00
DixiE
f06b62028e
Save Layout When Scene Is Closed Via Context Menu
2019-04-23 22:37:02 +01:00
Hugo Locurcio
35a0162167
Improve wording of various messages and make casing more consistent
...
This also adds the number of selected projects to the confirmation
dialog that appears before removing projects.
2019-04-21 14:37:14 +02:00
Juan Linietsky
04847ef5f9
Added ability for multiple images to be imported as an atlas
...
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Tomasz Chabora
331f922359
Save opened scenes when necessary
2019-04-15 22:17:49 +02:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
...
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Juan Linietsky
3474e1586d
Changes to to feature profile editor
...
Changed "Disable Editor" to "Contextual Editor Enabled"
Do not show contextual editors for disabled classes.
2019-04-08 20:20:20 -03:00
Juan Linietsky
a20235aeb0
Add ability to edit editor feature profiles
...
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
Juan Linietsky
dd03dcbd5a
Android now (optionally) builds the template when exporting
...
Added new way to create add-ons
Removed old way to create add-ons
2019-04-07 15:46:52 -03:00
Rémi Verschelde
5881c6505b
Merge pull request #27414 from KoBeWi/drop_the_dir
...
Allow to drop folders onto editor
2019-04-22 12:01:32 +02:00
Rémi Verschelde
71bbe6eb01
Merge pull request #27979 from Paulb23/remember_script_state
...
Restore script editor state between sessions
2019-04-21 13:01:43 +02:00
Paulb23
6ea253aa77
Restore script editor state between sessions
2019-04-13 13:07:12 +01:00
Rémi Verschelde
694ec9b3d0
Merge pull request #26551 from ZahFox/editor-shortcuts
...
New shortcuts for the editor menu items
2019-04-07 13:49:12 +02:00
Rémi Verschelde
03581e49b7
Merge pull request #27151 from vorabrijesh/updated
...
Changed default shortcut for opening help menu to (Shift + F1)
2019-04-07 11:53:08 +02:00
vorabrijesh
f1e4fd3e39
Change Help menu shortcut to Shift+F1: Fixes #3786
2019-04-07 01:45:26 +05:30
Rémi Verschelde
fc370b3feb
Fix -Wimplicit-fallthrough warnings from GCC 8
...
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.
The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.
Fixes #26135 .
2019-04-05 15:14:53 +02:00
Rémi Verschelde
de54ee975d
Merge pull request #27238 from ShyRed/cpu2dmask
...
Add Emission Mask to CPUParticle2D
2019-04-03 09:13:14 +02:00
Tomasz Chabora
c0da243f04
Allow to drop folders onto editor
2019-03-26 13:33:38 +01:00
Pedro J. Estébanez
9c3ddf05cb
Revert accidental commits
...
This reverts commit fb37284c02
.
This reverts commit 4db0f51b9a
.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
4db0f51b9a
Create live view dock [wip]
2019-03-20 20:44:43 +01:00
ShyRed
dcd268e183
Add Emission Mask to CPUParticle2D
...
Add ability to load emission masks to CPUParticle2D.
2019-03-19 17:28:57 +01:00
Will Nations
2d106eb715
Fix inherited icons for script classes
2019-03-17 00:04:15 -05:00
Rémi Verschelde
ffd115dd6f
Merge pull request #26935 from qarmin/show_class_name_icon_in_tabs
...
Show in tabs custom class icons
2019-03-16 11:04:03 -07:00
Michael Alexsander Silva Dias
ebabb0ea65
Make bottom panel only try to hide editors when they're visible
2019-03-16 03:39:49 -03:00
qarmin
825a870f06
Show in tabs non default class icons
2019-03-11 22:54:23 +01:00
George Marques
25f9aee005
Allow class_name scripts to have nested inheritance
2019-03-09 00:47:27 -03:00
Juan Linietsky
6eac688952
Don't hide/show top editor if they did not change, fixes #26644
2019-03-06 12:42:01 -03:00
Juan Linietsky
5f079e2ef9
-Make tileset and meshlibrary edit in a separate inspector, fixes #26671
...
-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
Juan Linietsky
472c94ce3e
Remove the "Open Editor" button, it will open automatically.
2019-03-04 16:50:21 -03:00
Juan Linietsky
53bec9deeb
Fix and restore text, material and mesh previewers.
2019-03-04 15:53:18 -03:00
Juan Linietsky
e653c79ef7
Better warnings when resources can't be saved. Fixes #26531
2019-03-04 11:06:49 -03:00
Juan Linietsky
a1e73dcc94
Add support for event accumlation (off by default, on for editor), fixes #26536
2019-03-03 19:53:13 -03:00
will
7a88002992
New shortcuts for the editor menu items
2019-03-03 15:24:58 -06:00
Bruno Lourenço
ed7534a6aa
Fix grid view button icon not showing on filesystem dock.
2019-03-03 15:02:51 +00:00
Paul Trojahn
f3d94cc752
Fix misleading modified status of scenes
...
If a scene is instanced in another scene, any changes to the first
triggers _clear_undo_history in EditorNode::set_current_scene, which
increments the version in UndoRedo::clear_history. This results in a
modified status. Passing false to clear_history fixes this issue.
Fixes #25942
2019-03-01 18:27:37 +01:00
Juan Linietsky
9ca6ffa341
Save resources even if no scene is present, closes #26273
2019-02-27 20:00:40 -03:00
Rémi Verschelde
028303f167
Merge pull request #26373 from groud/fix_layout_loading
...
Fixes layout loading
2019-02-27 22:39:31 +01:00
Juan Linietsky
d8f12c4343
Avoid docks to be overriden while scanning, fixes #26359
2019-02-27 18:14:59 -03:00
Gilles Roudiere
04fb1069cd
Fixes layout loading
2019-02-27 21:36:12 +01:00
Juan Linietsky
a5370b1b1b
-Fix problem of order of import plugins, closes #26340
...
-Ensure resource previewer does not start until first import is done
2019-02-27 14:11:17 -03:00
Juan Linietsky
eb2b9b88a9
Make sure restoring opened scenes happens after scanning is done.
2019-02-27 11:00:32 -03:00
Juan Linietsky
caa42667e8
If resources on disk have subresources and they are edited, also save the resource on ctrl-s
2019-02-26 23:48:30 -03:00
Rémi Verschelde
68f675fba2
Merge pull request #26290 from groud/move_setting_to_layout
...
Move the FileSystem dock layout properties to the per-project layout file
2019-02-26 09:14:41 +01:00
Gilles Roudiere
de95493de2
Move the FileSystem dock layout properties to the per-project layout file
2019-02-25 23:39:49 +01:00
Eric Rybicki
747b9ac870
Fix editor crash after disabling plugin that used forward_spatial_gui_input
...
Fixes #26124 .
2019-02-25 17:11:04 +01:00
Juan Linietsky
7f63b0e8cd
Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672
...
Also fixed a few uninitialized memory variables.
2019-02-22 17:42:29 -03:00
Juan Linietsky
8b231b96e3
Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801
2019-02-21 20:49:42 -03:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
...
Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
74ef11d404
Merge pull request #26061 from qarmin/fix_res_error
...
Fix res:// error when dragging file from outside of editor
2019-02-20 17:28:05 +01:00
Michael Alexsander Silva Dias
0de15955ad
Add small spacing between top bars in main editor and project manager
2019-02-20 12:08:52 -03:00
qarmin
2f0c4de1f0
Fix res:// error when dragging file to other file
2019-02-19 17:21:05 +01:00
Rémi Verschelde
f5f2b5d4af
Merge pull request #25962 from willnationsdev/fix-missing-addon
...
Auto-cleanup missing addons
2019-02-18 10:09:58 +01:00
Will Nations
2d0fcd5c4a
Auto-cleanup missing addons
2019-02-17 22:57:45 -06:00
Michael Alexsander Silva Dias
da45f1bf85
Minor cleanup in the Project Manager
2019-02-12 08:25:09 -02:00
Michael Alexsander Silva Dias
3a70020c98
Cleanup editor's top bar of old nodes
2019-02-11 02:18:54 -02:00
QbieShay
fe046de216
Root node of a scene is now selected when the scene is opened.
2019-02-08 22:50:39 +01:00
Rémi Verschelde
4cfce99955
Merge pull request #25355 from YeldhamDev/color_picker_changes
...
Make some small enhancements to the ColorPicker
2019-01-27 18:37:48 +01:00
Juan Linietsky
a089061120
Fix pixelized previews, but also instances of breaking ImageTexture cache. Closes #25378 .
2019-01-27 13:41:47 -03:00
Michael Alexsander Silva Dias
182f26fe5e
Make some small enhancements to the ColorPicker
2019-01-27 12:44:39 -02:00
Juan Linietsky
5bd3f72878
Properly warn about the effects of changing an import type, as well as force editor restart. Fixes #23874
2019-01-25 17:23:56 -03:00
Juan Linietsky
32fa136cc7
Ability to keep images in ImageTexture cached while using editor, fixes #25243
2019-01-25 13:40:23 -03:00
Juan Linietsky
e8d31cc765
Perform a cleaner exit for resource preview, fixes #24206
2019-01-17 09:09:39 -03:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Chaosus
b26d2ac190
Fix "method not found" error when script is removed from object
2018-12-31 12:09:08 +03:00
Rémi Verschelde
ac46862097
Merge pull request #24506 from JFonS/expose_gizmos
...
Expose the new gizmo plugin system to scripting
2018-12-30 15:42:30 +01:00
JFonS
6b15b4f904
Expose the new gizmo plugin system to scripting
2018-12-21 23:56:39 +01:00
Alexandre LittleWhite Laurent
ca90dd302b
Change global timestamp behaviour earlier
2018-12-16 23:39:17 +01:00