Commit graph

7274 commits

Author SHA1 Message Date
Yuri Sizov
8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Rémi Verschelde
989fa49e71
Merge pull request #75219 from bruvzg/get_focus_screen
Add project manager / editor initial screen settings, implement `get_keyboard_focus_screen` method.
2023-04-19 10:13:44 +02:00
bruvzg
520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
bruvzg
0088981c40
[Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
Rémi Verschelde
5bb46d6064
Merge pull request #76176 from YuriSizov/editor-extracted-interface-commencing
Decouple `EditorInterface` from `EditorPlugin`
2023-04-18 23:41:20 +02:00
Hugo Locurcio
68117d2fc7
Document using AnimatableBody when needed in StaticBody description 2023-04-18 16:31:22 +02:00
Yuri Sizov
b65d3591b2
Merge pull request #76208 from timothyqiu/doc-fixes
Fix various typos in the classref
2023-04-18 15:45:01 +02:00
Yuri Sizov
8f113c6532
Merge pull request #72749 from aaronfranke/area-priority
Make Area physics priority consistently int and allow negative numbers
2023-04-18 14:21:06 +02:00
Haoyu Qiu
766807506c Fix various typos in the classref 2023-04-18 19:53:47 +08:00
Aaron Franke
87bd8d2dcf Make Area physics priority consistently int and allow negative numbers 2023-04-18 13:50:20 +02:00
Yuri Sizov
7b6c0a8b43
Merge pull request #76186 from pkowal1982/double_the
Remove double thes from class documentation
2023-04-18 13:06:02 +02:00
Yuri Sizov
3db40355a0
Merge pull request #76132 from davthedev/stylebox-flat-antialiasing-fix
Fix blurry borders on antialiased StyleBoxFlat
2023-04-17 22:20:04 +02:00
Yuri Sizov
49d7041d34 Decouple EditorInterface from EditorPlugin
- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Paweł
4431cdd154 Remove double thes from documentation 2023-04-17 21:45:30 +02:00
David Giardi
2ef20045b1 Fix blurry borders on antialiased FlatStyleBox
This is a fix of the antialiasing logic of FlatStyleBox.
It is now possible to have smooth rounded corners while keeping
the edges sharp on the pixels.

The antialiasing gradient positioning is ajusted so that the "hard"
border corresponds to the middle of that gradient instead of one end.
Checked against rendering of rounded rectangles in a vector graphics
software.
2023-04-17 20:23:03 +02:00
Rémi Verschelde
5625399680
Merge pull request #76158 from AThousandShips/unbind_doc
Improve description of `Callable.bind/unbind`
2023-04-17 20:14:04 +02:00
Rémi Verschelde
96580689b0
Merge pull request #76051 from rburing/contact_local_velocity_2d
PhysicsDirectBodyState2D: add `get_contact_local_velocity_at_position`
2023-04-17 20:14:00 +02:00
Rémi Verschelde
96cc100246
Merge pull request #72895 from RedworkDE/editor-export-plugin-settings
Allow EditorExportPlugins to provide export options
2023-04-17 20:13:53 +02:00
Yuri Sizov
de416c5cbd
Merge pull request #74623 from MewPurPur/edit-text-with-style
Code style improvements to text_edit and related
2023-04-17 19:08:08 +02:00
Yuri Sizov
8541dd6bec
Merge pull request #76134 from Calinou/doc-print-rich
Improve `print_rich()` documentation
2023-04-17 14:21:22 +02:00
Yuri Sizov
4cf8789fcd
Merge pull request #76137 from ju5tevg3niy/patch-2
Fixed typo in DisplayServer.ScreenOrientation docs
2023-04-17 14:09:27 +02:00
Yuri Sizov
2538c6f471
Merge pull request #76091 from MewPurPur/fix-quaternion-description
Fix Quaternion's brief description
2023-04-17 14:07:56 +02:00
Yuri Sizov
0f24f015c6
Merge pull request #76049 from timothyqiu/equality
Unify descriptions of vector methods
2023-04-17 14:05:59 +02:00
Yuri Sizov
23b24fea62
Merge pull request #75776 from Rattle22/patch-1
Fix Typo in NavigationServer2D
2023-04-17 14:04:34 +02:00
Ninni Pipping
0332fd5e8f Improve description of Callable.bind/unbind 2023-04-17 14:04:11 +02:00
Evgeniy Vasilyev
5ba98e59f0
Fixed typo in DisplayServer.ScreenOrientation docs 2023-04-16 19:37:39 +03:00
Hugo Locurcio
ec277d804e
Improve print_rich() documentation
- List all supported colors.
- Mention URL tag support limitations.
- Fix and tweak code example to do what it says.
- Remove outdated notice about lack of Windows support (but mention
  that only Windows 10 and later support ANSI code conversion).
2023-04-16 16:34:28 +02:00
Tae Hong Ahn
5a775ac08c update set_smooth_group description
fixes https://github.com/godotengine/godot/issues/74452
2023-04-15 18:25:10 -04:00
VolTer
5c0e3b26a6 Fix Quaternion's brief description 2023-04-15 16:01:19 +02:00
Haoyu Qiu
6cd8e706fa Unify descriptions of vector methods
* is_equal_approx
* normalize
* length_squared
* posmod
* posmodv
2023-04-14 23:31:33 +08:00
Ricardo Buring
aacb20437a PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position 2023-04-14 11:40:06 +02:00
Ninni Pipping
6312fe2fae Fix Image.compress description
Description mentioned `mode` instead of `source`
2023-04-13 10:05:23 +02:00
Rémi Verschelde
68b8156fe3
Merge pull request #76014 from AThousandShips/image_astc
Expose more compression formats in Image and fix compress check
2023-04-13 09:57:53 +02:00
Rémi Verschelde
8bce5a88e1
Merge pull request #76009 from Calinou/particles-attractor-strength-fix-typo
Fix `setrngth` typo in `particles_collision_set_attractor_strength()`
2023-04-13 09:57:05 +02:00
Rémi Verschelde
f850bfa92d
Merge pull request #58880 from tgift/DirectBodyState
Contacts and PhysicsDirectBodyState3D
2023-04-13 09:51:43 +02:00
Ninni Pipping
cf64e2fa47 Expose more compression formats in Image and fix compress check
Check for compressing ASTC checked if the function for BPTC was present
2023-04-13 09:39:03 +02:00
Hugo Locurcio
e7852552d4
Fix setrngth typo in particles_collision_set_attractor_strength() 2023-04-13 03:09:26 +02:00
Tim Gift
fffc6aba58 Resolved issues with script PhysicsDirectBodyState3d contacts
Resolved a problem with PhysicsDirectBodyState3D sometimes returning incorrect contact positions and added a new get_contact_local_velocity_at_position method to compliment the existing one for the collider.
2023-04-12 11:40:34 -07:00
Rémi Verschelde
11798fa420
Merge pull request #75940 from reduz/redone-message-queue
Redo of Message Queue
2023-04-12 17:01:21 +02:00
Juan Linietsky
6055e4424a Redo of Message Queue
* Functionality moved to a base class CallQueue, which will be used for inter-thread communication within the scene.
* MessageQueue now uses growing pages, starts from a single 4k page.
* Limit still exists, but because its not allocated by default, it can be much higher.
2023-04-12 16:31:23 +02:00
Rémi Verschelde
15316416ab
Merge pull request #75974 from bruvzg/ts_emb_caret
[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 13:28:09 +02:00
bruvzg
d904516e55
[TextServer] Use dedicated flag for object replacement characters. 2023-04-12 10:08:51 +03:00
Rémi Verschelde
1b14e1a293
Merge pull request #75908 from Calinou/compute-pipeline-fix-typo
Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()`
2023-04-12 09:07:43 +02:00
Rémi Verschelde
6d7413be74
Merge pull request #75941 from Mallardbro/patch-1
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
2023-04-11 19:41:11 +02:00
Mallardbro
c25d015d06
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
A small typo with the definitions of `focus_neighbor_right` and `focus_neighbor_top`. Both use "bottom" rather than the correct side for each.
2023-04-11 17:38:10 +01:00
bruvzg
a5009f4d3c
[Web] Detect host OS and use macOS keys on mac hosts. 2023-04-11 10:58:54 +03:00
Hugo Locurcio
8eb0d0e665
Fix compute_pieline typo in RenderingDevice.compute_pipeline_is_valid() 2023-04-10 22:32:04 +02:00
Yuri Sizov
c3ed7af123
Merge pull request #74885 from vmedea/toutf8-docfix
Change to_utf8 to to_utf8_buffer in remaining docs
2023-04-10 21:57:04 +02:00
mara
57dca93718 Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in remaining docs
The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in
the documentation in some places. Replace it with the new name
`to_utf8_buffer`. Same for ascii. Same for C#.
2023-04-10 21:07:02 +02:00
Yuri Sizov
aed655ff80
Merge pull request #75889 from DimitriPilot3/patch-2
docs/FileDialog: Use clickable references
2023-04-10 20:12:19 +02:00