A Thousand Ships
3ef6314980
Fix invalid return from some more _get/_set
...
Invalidly returned `true` on the non-matched path
2023-10-27 21:26:13 +02:00
aXu-AP
aa3568b8dd
Fix 2D bone weight editor not accounting for offset
...
Skeleton was shown in wrong place in Polygon2D UV editor's bone painting mode.
2023-10-27 20:37:23 +03:00
jsjtxietian
775adc0a6d
Add save shortcut for text shader editor to prevent it propagated to scene
...
when hit ctrl s in the shader editor
2023-10-28 00:53:03 +08:00
thfrwn
a0253e593c
TTS_Linux: Fix size_t template issue on OpenBSD by using int consistently
2023-10-27 12:23:39 -04:00
Rémi Verschelde
b662d232a2
Merge pull request #84055 from smix8/navobstacle_editor
...
Fix NavigationObstacle3DEditor parenting error
2023-10-27 17:46:11 +02:00
Rémi Verschelde
e65459294c
Merge pull request #84054 from AThousandShips/mesh_fix
...
Fix invalid return from some `_get/_set`
2023-10-27 17:45:48 +02:00
Rémi Verschelde
a725e847ea
Merge pull request #83868 from KoBeWi/−5_just_because
...
Remove margins from editor scrollbars
2023-10-27 17:45:20 +02:00
A Thousand Ships
b04cf8486d
Fix invalid return from some _get/_set
...
Invalidly returned `true` on the non-matched path
2023-10-27 15:49:19 +02:00
smix8
e8caa0aa92
Fix NavigationObstacle3DEditor parenting error
...
Fixes NavigationObstacle3DEditor parenting error.
2023-10-27 15:43:28 +02:00
clayjohn
f672198f5e
Revert "Add a Disable 2D property to Viewport"
...
This reverts commit f6cc2603a1
.
2023-10-27 14:45:59 +02:00
Saracen
0e545d9e88
Unpress buttons in AnimationTree when switching to read-only mode.
2023-10-27 13:39:08 +01:00
Rémi Verschelde
ba79e53dd0
Merge pull request #84048 from SaracenOne/extra_readonly_info
...
Add read-only info to resource embedded in other scenes.
2023-10-27 13:33:53 +02:00
Rémi Verschelde
5664f09f78
Merge pull request #84047 from clayjohn/mesh-3x-upgrade-crash
...
Fix crash when upgrading meshes from 3.x format
2023-10-27 13:33:30 +02:00
Rémi Verschelde
ac864d67d0
Merge pull request #84011 from YuriSizov/editor-limit-icon-sizes-in-more-hidden-places
...
Limit custom icons size in various editor widgets
2023-10-27 13:33:03 +02:00
Saracen
ada1f66fc1
Add read-only info to resource embedded in other scenes.
2023-10-27 12:01:22 +01:00
kleonc
74a35526e0
Fix some Node3DEditor snapping issues
2023-10-27 13:00:49 +02:00
clayjohn
1e3408c5b7
Fix crash when upgrading meshes from 3.x format
2023-10-27 12:21:00 +02:00
Rémi Verschelde
dd74ffde95
Merge pull request #84022 from SaracenOne/validate_renames
...
Add foreign validation warning for rename actions.
2023-10-27 11:39:20 +02:00
Rémi Verschelde
090f616998
Merge pull request #84006 from AThousandShips/particle_fix
...
[Particles] Fix invalid parameter ranges
2023-10-27 11:38:56 +02:00
Rémi Verschelde
924d861f6c
Merge pull request #84001 from chybby/83801-truncate-custom-icons
...
Fix TreeItem truncating node names too much when using a custom icon
2023-10-27 11:38:32 +02:00
Rémi Verschelde
c05341e048
Merge pull request #83984 from akien-mga/openxr-1.0.31
...
openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table
2023-10-27 11:38:08 +02:00
Rémi Verschelde
73130a20f3
Merge pull request #83916 from Calinou/doc-particles-collision-subemitters
...
Improve documentation related for particle subemitters, collision and attractors
2023-10-27 11:37:45 +02:00
Rémi Verschelde
ad5ebd7503
Merge pull request #83893 from kitbdev/save-current-tab
...
Save current tab in `TabBar` and `TabContainer`
2023-10-27 11:37:21 +02:00
Rémi Verschelde
d3fb6c17b6
Merge pull request #83560 from groud/allow_physics_for_hidden_tilemap
...
Allow TileMap physics/navigation to still work when hidden
2023-10-27 11:36:57 +02:00
Rémi Verschelde
bf41c6bd34
Merge pull request #82918 from raulsntos/dotnet/only-node-can-export-node
...
C#: Report diagnostic for Node exports in a type that doesn't derive from Node
2023-10-27 11:36:33 +02:00
Rémi Verschelde
d88ef223e3
Merge pull request #82853 from KoBeWi/line_surgery
...
Prioritize points in polygon editor hover
2023-10-27 11:36:09 +02:00
Rémi Verschelde
8919d1c2b5
Merge pull request #82806 from Vilcrow/fix-ensure-selected-visible
...
Fix checking the visibility condition of selected file in the Godot editor's dock
2023-10-27 11:35:40 +02:00
Rémi Verschelde
b9d008de3d
mbedtls: Backport Windows fix to use bcrypt for entropy
...
We had a slightly older version of it for UWP, as the wincrypt API isn't allowed there.
We removed this with UWP in #81416 , but since this was enabled inconditionally before,
this actually changed behavior for Windows compared to Godot 4.1 and earlier.
This change is also needed to properly supported Windows Store.
2023-10-27 10:25:50 +02:00
jsjtxietian
967e0e6485
Fix int to uint implicit cast error when use uniform mat in gles3
2023-10-27 10:46:52 +08:00
QbieShay
aad644514f
Fixed damp as friction not updating shader code
2023-10-27 01:02:23 +02:00
kit
8985a46bdd
TabBar save current tab
2023-10-26 18:32:22 -04:00
Saracen
5deff6c2dd
Add foreign validation warning for rename actions.
2023-10-26 22:14:48 +01:00
Yuri Sizov
6e20c78c20
Limit custom icons size in various editor widgets
2023-10-26 17:56:09 +02:00
Gilles Roudière
9d90f1774c
Allow TileMap physics/navigation to still work when hidden
2023-10-26 16:54:35 +02:00
A Thousand Ships
5688bb1888
[Particles] Fix invalid parameter ranges
2023-10-26 16:14:58 +02:00
kobewi
7cffb30254
Prioritize points in polygon editor hover
2023-10-26 16:03:55 +02:00
Rémi Verschelde
09946f79bd
Merge pull request #84004 from groud/support_y_sort_with_runtime_data
...
Fix Y-sort origin not working when set in TileMap runtime updates
2023-10-26 16:02:32 +02:00
Rémi Verschelde
c5c90fd7b7
Merge pull request #83998 from chybby/83380-soft-shadows
...
Fix reading shadow filter quality from project settings in compatibility
2023-10-26 16:02:08 +02:00
Rémi Verschelde
4113a0c3ca
Merge pull request #83996 from akien-mga/scons-reduce-scu-verbosity
...
SCons: Reduce and cleanup verbose output for SCU builds
2023-10-26 16:01:44 +02:00
Rémi Verschelde
80e5484a82
Merge pull request #83941 from Jordyfel/hashset-not-vector
...
Use Hashset for dependency list when moving
2023-10-26 16:01:21 +02:00
Rémi Verschelde
2dafd06114
Merge pull request #83906 from clayjohn/GL-vertex-padding
...
Add padding to normal attribute in Compatibility renderer to match the RD renderers
2023-10-26 16:00:56 +02:00
Rémi Verschelde
bb54190253
Merge pull request #83840 from clayjohn/mesh-flat-bug
...
Ensure `r_aabb` is always used when creating surfaces through the RenderingServer
2023-10-26 16:00:32 +02:00
Rémi Verschelde
4f138db264
Merge pull request #83764 from timothyqiu/suffix-only
...
Fix infinite loop when importing 3D object named "-colonly"
2023-10-26 16:00:08 +02:00
Rémi Verschelde
adcd16c710
Merge pull request #83569 from vnen/gdscript-no-opt-division-modulo
...
GDScript: Don't optimize division and modulo on debug
2023-10-26 15:59:44 +02:00
Rémi Verschelde
34b1c0e40b
Merge pull request #83487 from KoBeWi/crash_that_does_not_exist
...
Prevent crash when creating custom file tooltip
2023-10-26 15:59:19 +02:00
Rémi Verschelde
253711ec98
Merge pull request #82430 from RandomShaper/fix_gles3_tex_free
...
[GLES3] Avoid freeing proxy textures clearing onwer's data
2023-10-26 15:58:55 +02:00
Rémi Verschelde
23b1f213a8
Merge pull request #81616 from bitsawer/fix_multimesh_voxelgi_bake
...
Fix VoxelGI MultiMesh and CSG mesh baking
2023-10-26 15:58:29 +02:00
Rémi Verschelde
bf46ee144d
Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr
...
Avoid reimporting lightmap textures every getter call
2023-10-26 15:57:46 +02:00
Gilles Roudière
3b5a288bc8
Fix Y-sort origin not working when set in TileMap runtime updates
2023-10-26 15:45:30 +02:00
Adam Chyb
1785978872
Fix TreeItem truncating node names too much when using a custom icon
...
Fixes #83801 .
2023-10-27 00:30:48 +11:00