Commit graph

8760 commits

Author SHA1 Message Date
Juan Linietsky
541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Juan Linietsky
831e21e89b Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 2017-08-20 12:35:43 -03:00
Rémi Verschelde
f6c39830cb Merge pull request #10481 from neikeq/water-store-remark
Fixes Ref's GetTypeInfo missing with ptrcall disabled
2017-08-20 16:34:38 +02:00
Rémi Verschelde
9720e94dce Merge pull request #10479 from Paulb23/fix_not_scrolling_eof
Fixed not being able to scroll to eof
2017-08-20 15:25:46 +02:00
Rémi Verschelde
f4e2baae7f Merge pull request #10476 from Paulb23/delete_current_line_issue_9643
Delete current line, issue 9643
2017-08-20 15:25:28 +02:00
Rémi Verschelde
20ab8c1156 Merge pull request #10473 from akien-mga/run_window_placement_default
Rename "Default" window placement mode to "Top Left"
2017-08-20 15:25:14 +02:00
Rémi Verschelde
177583e282 Merge pull request #10466 from n-pigeon/expose_transform
Exposed Transform.interpolate_with()
2017-08-20 15:24:57 +02:00
Rémi Verschelde
dca8df47b4 Merge pull request #10460 from Zylann/orbit_sensitivity
Added option for mouse orbit sensitivity
2017-08-20 15:24:35 +02:00
Rémi Verschelde
5627047c32 Merge pull request #10455 from groud/control_margin_fixes
Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Paulb23
a0457341fc Fixed not being able to scroll to eof 2017-08-20 14:07:54 +01:00
Paulb23
de95e65d10 Delete current line, issue 9643 2017-08-20 13:31:30 +01:00
Ignacio Etcheverry
af4c4397df Fixes Ref's GetTypeInfo missing with ptrcall disabled 2017-08-20 14:28:22 +02:00
Rémi Verschelde
686294e4f2 Rename "Default" window placement mode to "Top Left"
It is no longer the default value ;)
2017-08-20 14:16:31 +02:00
Juan Linietsky
7e5890d23d -Fix all shadow and culling related issues, fixes #9330 2017-08-19 20:07:21 -03:00
Andreas Haas
a80371ce0a
SceneTreeEditor: Fix node_selected signal emission.
Fixes #10131
2017-08-20 00:20:27 +02:00
Przemysław Gołąb (n-pigeon)
6d56c73de7 Exposed Transform.interpolate_with()
Additionaly changed values names for 2D version to more descriptive ones.
2017-08-20 00:09:45 +02:00
Juan Linietsky
56d9f9df67 Merge pull request #10464 from godotengine/revert-10445-args-doubledash
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
2017-08-19 17:48:10 -03:00
Juan Linietsky
b9dcebb37c Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
Marc Gilleron
a88c759ff1 Added option for mouse orbit sensitivity 2017-08-19 21:57:43 +02:00
Juan Linietsky
588ffbc08a Fixed wrong usage of has_no_area function, closes #10434 2017-08-19 14:54:04 -03:00
Gilles Roudiere
06256cd778 Some control fixes and removed useless lines 2017-08-19 19:10:00 +02:00
Juan Linietsky
8fc6bb8f77 Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
Rémi Verschelde
01e447f3df Merge pull request #10449 from toger5/theme_redundant_border_script_panel_fix
Removed style box border for script panel. Fixes #10410
2017-08-19 18:03:59 +02:00
Rémi Verschelde
395544b4d0 Merge pull request #10447 from Paulb23/smooth_scrolling
Added smooth scrolling to TextEdit
2017-08-19 18:01:33 +02:00
Rémi Verschelde
ce85179e5d Merge pull request #10446 from bojidar-bg/6583-fix-wait-node
Fix Condition + Wait nodes freezing the game
2017-08-19 18:00:20 +02:00
Rémi Verschelde
aef7a3178f Merge pull request #10444 from toger5/styleBoxFlat_corner_detail_value_limitation
styleBoxFlat: clamp corner_detail + aa_size
2017-08-19 17:56:48 +02:00
Rémi Verschelde
23950cec35 Merge pull request #10442 from toger5/stylebox_corner_detail
Performance improvement for new styleBoxFlat.
2017-08-19 17:56:34 +02:00
Rémi Verschelde
dc8cfbab46 Merge pull request #10445 from akien-mga/args-doubledash
Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup
2017-08-19 17:50:35 +02:00
Thomas Herzog
99d4c105a8 Merge pull request #10448 from touilleMan/correct-gdnative-string-method-name
[GDnative] Correct godot_string_chars_to_utf8_with_len function name
2017-08-19 17:45:50 +02:00
toger5
475502e638 Removed style box border for script panel. Fixes #10410 2017-08-19 17:30:48 +02:00
Emmanuel Leblond
00d552b1cd
[GDnative] Correct godot_string_chars_to_utf8_with_len function name 2017-08-19 17:08:33 +02:00
Bojidar Marinov
4a0b4417a3
Fix #6583, Condition + Wait nodes freezing the game
Make sure that only the first node after VS resume gets resumed
2017-08-19 17:54:32 +03:00
Rémi Verschelde
70b0857f6c Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Hugo Locurcio
27fc96f3c8 Tweak command-line arguments to make them more UNIX-like
Also improves the command-line help text readability.
2017-08-19 16:48:11 +02:00
Paulb23
a142c9a2f0 Added smooth scrolling to TextEdit 2017-08-19 15:23:45 +01:00
Juan Linietsky
bacfe7a557 Fixes to label and code editor to make editing code hopefully fast again. 2017-08-19 10:51:56 -03:00
Karroffel
390f7def39 add "propagate_call" method to Node
It is possible to propagate a notification down the Node tree by
using `propagate_notification`, but there was no such method for
doing the same but with method calls.

This commit adds the `propagate_call` method, which calls a method
on a node and all child nodes. An optional paramter `parent_first`
determines whether the parent node gets called before or after the
children have been visited. It defaults to false, so the parent
gets called last.
2017-08-19 15:22:37 +02:00
toger5
69c039ffab styleBoxFlat: clamp corner_detail + aa_size 2017-08-19 15:12:46 +02:00
toger5
ad5b0674f6 Performance styleBoxFlat:
- style box flat was always drawn with 8 verts per corner in case it
   was a rounded corner... now it uses only one vert if it has no
rounded corner.
2017-08-19 14:46:04 +02:00
Rémi Verschelde
5d85108f94 Merge pull request #10428 from akien-mga/minizip
Sync minizip with closest upstream version (zlib 1.2.4 contrib) and document Godot-specific changes
2017-08-19 13:43:45 +02:00
Rémi Verschelde
08eada8f43 Merge pull request #10430 from radenling/fix-wm-class
Set the X11 class hint before mapping the window
2017-08-19 13:43:28 +02:00
Rémi Verschelde
43d91faa2e Merge pull request #10439 from Paulb23/blinking_text_issue_10432
Fixed blinking text, issue 10432
2017-08-19 12:32:13 +02:00
Paulb23
fb0e7f8f1c Fixed blinking text, issue 10432 2017-08-19 09:55:42 +01:00
Rémi Verschelde
c57671f0b3 Merge pull request #10435 from endragor/export-quit
Quit after command-line export
2017-08-19 10:36:03 +02:00
Ignacio Etcheverry
9acd9f8e45 Merge pull request #10436 from neikeq/plz
Removes extra argument from StyleBoxFlat::get_border_color()
2017-08-19 09:36:24 +02:00
Ignacio Etcheverry
18938d3c0e Removes extra argument from StyleBoxFlat::get_border_color() 2017-08-19 08:59:45 +02:00
Ruslan Mustakov
02670a3806 Quit after command-line export 2017-08-19 11:59:00 +07:00
Juan Linietsky
bf1f83ed29 Small fix that makes overal UI (including dragging spliiters) much, much faster.
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow.
Messages will have to happen sometime later, during iteration most likely.
I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
2017-08-18 23:01:27 -03:00
Ignacio Etcheverry
90b8a5b71e Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
Ignacio Etcheverry
fd69604bd9 Adds editor_hint to Engine class 2017-08-19 01:03:12 +02:00