Yuri Roubinsky
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0a34fa701f
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Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
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2019-10-04 10:43:59 +03:00 |
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Yuri Roubinsky
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1bafadb629
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Drag&drop custom nodes from filesystem to visual shader
+ better loading of custom nodes
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2019-10-02 23:42:14 +03:00 |
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Chaosus
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71d6990e1e
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Added drag&drop possibility for textures from filesystem to visual shader
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2019-10-01 09:00:55 +03:00 |
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Yuri Roubinski
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ac4e6f0041
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Fix _get_description param name (visual shaders)
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2019-08-25 13:06:16 +03:00 |
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Yuri Roubinski
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1d2e5f281e
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Fixes for visual shader member filter
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2019-08-25 11:01:42 +03:00 |
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Yuri Roubinski
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494ea78610
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Small performance fix for preview in visual shader
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2019-08-25 09:22:09 +03:00 |
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Yuri Roubinski
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7f350a2c71
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Enhanced preview for a visual shader to show errors
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2019-08-25 08:42:21 +03:00 |
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Michael Alexsander Silva Dias
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c19a66d72f
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Simplify structure of preview text in visual shader editor
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2019-08-18 13:27:08 -03:00 |
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Yuri Roubinski
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808e44df6d
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Added code preview to visual shader
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2019-08-18 17:28:19 +03:00 |
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Yuri Roubinski
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33e9fce1bb
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Plugin support for visual shaders
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2019-08-14 15:52:27 +03:00 |
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Yuri Roubinski
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5e9052fae3
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Allow copy/paste nodes between vertex/fragment/light modes in visual shaders
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2019-08-07 16:46:47 +03:00 |
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Yuri Roubinski
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43ee35431e
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Fix opening of sub-resource properties in visual shaders
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2019-08-05 17:13:02 +03:00 |
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Chaosus
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f704506807
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Implement copy/paste in visual shaders
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2019-07-31 12:43:29 +03:00 |
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Chaosus
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d56fc13cad
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Highlight GLES3 functions in the visual shader member panel
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2019-07-12 17:58:13 +03:00 |
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qarmin
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01cc7a996b
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Use reference to constant in functions
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2019-07-10 11:54:12 +02:00 |
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Chaosus
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da7cf8b49f
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Added convertor from VisualShader to Shader
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2019-06-28 19:54:43 +03:00 |
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Rémi Verschelde
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f35fd681ac
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Merge pull request #30114 from Chaosus/vs_context_menu
Shows menu when dragging connection on empty space in visual shader
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2019-06-27 15:14:54 +02:00 |
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Chaosus
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0aec3c3113
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Shows menu when dragging connection on empty space in visual shader graph
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2019-06-27 10:48:18 +03:00 |
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qarmin
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4e5310cc60
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
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JohnJLight
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38d3bfe971
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Made use of semicolons more consitent, fixed formatting
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2019-06-19 15:24:31 +02:00 |
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Chaosus
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44de8b4964
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Added a bunch of scalar constants to visual shaders
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2019-05-27 18:39:59 +03:00 |
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Chaosus
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e70ea5d97b
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Makes the expression node to apply expression only when the focus leaves out
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2019-05-22 07:46:47 +03:00 |
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Chaosus
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5648924eef
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Expression node for visual shaders
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2019-05-21 12:11:41 +03:00 |
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Chaosus
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3c159ea379
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Added missed inputs for other modes in visual shaders
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2019-05-01 17:04:39 +03:00 |
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Chaosus
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7a9735eef4
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Fix uniform title color in visual shaders(regression)
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2019-04-26 10:53:40 +03:00 |
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homer666
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557122fdda
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Misc improvements to visual shader Add Node dialog
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2019-04-16 15:40:54 +10:00 |
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Chaosus
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24faddc211
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Added possibilty to delete multiple nodes in visual shaders via Delete key
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2019-04-14 09:49:51 +03:00 |
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Chaosus
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5fd671b8a7
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Major improvements for visual shader system
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2019-04-07 08:17:38 +03:00 |
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Rémi Verschelde
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b16c309f82
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Update copyright statements to 2019
Happy new year to the wonderful Godot community!
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2019-01-01 12:58:10 +01:00 |
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Rémi Verschelde
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9eb4d4ab2d
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Add missing copyright headers
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2018-08-29 22:41:17 +02:00 |
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Chaosus
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f8417ac682
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Visual shaders - make "Add node" menu showed by right click
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2018-07-15 10:33:11 +03:00 |
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Juan Linietsky
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f6ce73f724
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Visual Shaders are back.
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2018-07-14 18:16:18 -03:00 |
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