VolTer
e3d0da404f
Overhaul the top sections of the class reference (Physics classes)
2023-05-20 03:25:26 +02:00
RedworkDE
efa892b52a
Embed natvis debug views in PDB
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This means the debugger can load them automatically.
2023-05-20 00:08:35 +02:00
Jackson Thomas Browne
4fb7aac651
Replace magic num in editor_properties_array_dict
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Quick update to editor/editor_properties_array_dict max size.
Currently, an array in the EditorInspector won't display a number higher than 1,000,000.
In place of the current magic number this sets the max to be the INT32_MAX.
This eludes the magic number in place and is sufficiently large.
Resolves #77190
2023-05-19 14:34:22 -07:00
Yuri Sizov
809a982162
Merge pull request #77247 from Piralein/nohashforyou
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Fix C# code examples in `String` and `StringName`
2023-05-19 19:48:06 +02:00
Markus Grafen
8a3e829930
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
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The parameter shadow_reverse_cull_face is now passed to the shadow pass so that the mesh back-faces are used for shadow map calculation.
2023-05-19 19:22:10 +02:00
RedworkDE
0cf491bcb5
Allow validating the extension api against a reference version and a list of known changes.
2023-05-19 18:43:04 +02:00
Hana - Piralein
85e1fc2681
fix c# code example
2023-05-19 17:53:54 +02:00
Ninni Pipping
8cf98dda23
Clarify range of various ID values are 32 bit
2023-05-19 17:22:05 +02:00
Yuri Sizov
605e25656f
Merge pull request #77242 from novalis/slider-remove-active
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Stop dragging when `Slider` changes editability
2023-05-19 17:17:13 +02:00
Yuri Sizov
156a2fabea
Merge pull request #76659 from shana/shana/75152-fix-crash-when-initializing-glue-generation
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Skip initializing the C# runtime when generating glue bindings
2023-05-19 17:10:40 +02:00
David Turner
7d6b44c5a4
Stop dragging when a slider changes editability
2023-05-19 10:20:42 -04:00
Rémi Verschelde
9ad9820f5d
Merge pull request #77229 from RandomShaper/fix_mt_issues
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Fix message queue issues
2023-05-19 14:30:10 +02:00
kobewi
b76ddeda45
Improve color picking
2023-05-19 14:21:43 +02:00
Pedro J. Estébanez
c450260e3e
Fix message queue issues
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- Missing flush in resource loading.
- Wrong checks about message queue instance.
2023-05-19 13:11:34 +02:00
Rémi Verschelde
150acefb39
Merge pull request #77221 from hakro/fix-animation-frames-editor
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Hide Animation Frames section when there are no animations
2023-05-19 10:11:50 +02:00
Rémi Verschelde
9dfae0eb0f
Merge pull request #77217 from hakro/disable-nodepath-auto-translate
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Do not translate node name when assigned to an exported field
2023-05-19 10:11:26 +02:00
Rémi Verschelde
9a0e250638
Merge pull request #77184 from KoBeWi/all_scene_sub-resources,_not_other_scene's,_not_external,_only_this_scene's
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Filter extraneous resources from sub-resource list
2023-05-19 10:11:02 +02:00
Rémi Verschelde
aaa77d0d8f
Merge pull request #77132 from bruvzg/tts_disable
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Add `audio/general/text_to_speech` project setting to enable/disable TTS.
2023-05-19 10:10:38 +02:00
Rémi Verschelde
b4584c08f9
Merge pull request #75769 from lyuma/msvc_node_debug_fix
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Fix libwebp Node struct shadowing Godot's Node class in MSVC debugger
2023-05-19 10:10:13 +02:00
Rémi Verschelde
9b1b50f2eb
Merge pull request #75465 from RedworkDE/signal-disconnect-error
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Improve error message when disconnecting callable from signal it was not connected to
2023-05-19 10:09:47 +02:00
Rémi Verschelde
32d7915da4
Merge pull request #73388 from myaaaaaaaaa/workertest-series
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Streamline `WorkerThreadPool` tests and make them more robust
2023-05-19 10:09:20 +02:00
Rémi Verschelde
7951252e42
i18n: Sync translations with Weblate
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(cherry picked from commit acc82a1d05
)
2023-05-19 08:57:37 +02:00
Rémi Verschelde
57c49a4447
i18n: Sync translations with Weblate
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(cherry picked from commit 9cd9a07c27
)
2023-05-19 08:57:25 +02:00
VolTer
04562662d3
Overhaul the top sections of the class reference (Core classes)
2023-05-19 07:04:48 +02:00
Hakim
9cf2d0f058
Hide Animation Frames section when there are no animations and show message
2023-05-19 01:14:11 +02:00
Hakim
f2383b7c19
Do not translate node name when assigned to an exported field
2023-05-18 22:10:52 +02:00
Yuri Sizov
5bb7d585a5
Merge pull request #51448 from SaracenOne/animation_tree_parallel_state_machine_fix
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Allocate unique `track_blends` vector for animation states
2023-05-18 21:54:35 +02:00
SaracenOne
18c792fe42
Allocate unique track_blends vector for animation states.
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Quick fix for a bug which occurs when blending the result of multiple instanced state machines outputting the same animation, but using filter tracks.
2023-05-18 20:02:43 +01:00
Yuri Sizov
2dc3294ad4
Merge pull request #77083 from Jess3Jane/stringname-docs
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Accurately document StringName comparisons
2023-05-18 20:53:46 +02:00
Yuri Sizov
0032c1c0c2
Merge pull request #77161 from AThousandShips/touch_texture_fix
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Make `TouchScreenButton` connections reference counted
2023-05-18 19:19:31 +02:00
bruvzg
5b9984b5a2
Add audio/general/text_to_speech
project setting to enable/disable TTS.
2023-05-18 20:16:03 +03:00
Yuri Sizov
91f3cdfde0
Merge pull request #77171 from rburing/support_thresholds_3d
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Restore edge and face support thresholds in 3D
2023-05-18 19:10:19 +02:00
Yuri Sizov
e9ba45e12e
Merge pull request #77174 from FranckRJ/improve-parallaxlayer-mirroring-doc
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Replace "mirror" by "repeat" in doc of `ParallaxLayer::motion_mirroring`
2023-05-18 19:01:43 +02:00
Yuri Sizov
ca8bbf24ae
Merge pull request #77194 from lyuma/pose_global_no_override
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Fix get_bone_pose_global_no_override()
2023-05-18 18:55:00 +02:00
jess3jane
2f9121dea6
Accurately document StringName comparisons
2023-05-18 18:44:28 +02:00
Yuri Sizov
77991a048c
Merge pull request #77197 from AThousandShips/string_name_cmp
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Fix `StringName` comparison
2023-05-18 18:42:19 +02:00
Yuri Sizov
dca343aabb
Merge pull request #77198 from paulloz/dotnet-fix-real-t-is-double
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Link the right build property to REAL_T_IS_DOUBLE
2023-05-18 18:36:11 +02:00
Yuri Sizov
f167a3af02
Merge pull request #77201 from mhilbrunner/fix-the-docs
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Small docs syntax fixes
2023-05-18 18:33:58 +02:00
Yuri Sizov
e6c90b919f
Merge pull request #77205 from akien-mga/ci-godot-cpp-base-branch
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CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout
2023-05-18 16:46:59 +02:00
Rémi Verschelde
a28c9701ed
CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout
2023-05-18 16:22:25 +02:00
Max Hilbrunner
a521b85976
Small docs syntax fixes
2023-05-18 14:20:53 +02:00
Andreia Gaita
e56fdc8a9a
Skip initializing the C# runtime when generating glue bindings
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The bindings generator doesn't require the C# runtime in order to generate
the glue, and when it the glue generation runs, it exits immediately
afterwards, so we can skip this initialization when the `--generate-mono-glue`
flag is passed in.
Fixes issue 75152
2023-05-18 13:57:42 +02:00
RedworkDE
1cfc382fe8
C#: Mostly fix hash of ManagedCallable
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The hash can still change when reloading assemblies but in all other
cases the result should be correct.
2023-05-18 13:44:36 +02:00
Paul Joannon
178cd046bb
Link the right build property to REAL_T_IS_DOUBLE
2023-05-18 13:37:34 +02:00
Ninni Pipping
d2ddd8b228
Fix StringName
comparison
2023-05-18 13:25:40 +02:00
Max Hilbrunner
b40b35fb39
Merge pull request #77103 from voidshine/doc_midi_note_velocity_quirk
2023-05-18 12:52:19 +02:00
Lyuma
565803ce3d
Fix get_bone_pose_global_no_override()
2023-05-18 03:14:45 -07:00
Bastiaan Olij
18112ba368
Merge pull request #77187 from BastiaanOlij/fix_typo_debug_shadow_splits
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Fix a typo in the debug shadow split renderer
2023-05-18 16:26:29 +10:00
Bastiaan Olij
dae58dd187
Fix a typo in the debug shadow split renderer
2023-05-18 10:36:12 +10:00
kobewi
e729c46b19
Filter extraneous resources from sub-resource list
2023-05-18 01:15:27 +02:00