Rémi Verschelde
a28f44fa53
Merge pull request #53277 from YeldhamDev/tabs_renaming
2021-10-01 07:52:29 +02:00
Rémi Verschelde
d1c20130e8
Merge pull request #53279 from nekomatata/fix-tilemap-angular-velocity
2021-10-01 07:36:16 +02:00
Camille Mohr-Daurat
95432893e2
Merge pull request #53272 from fabriceci/bug-platform-ceiling
...
Fix #53255 when a body gets stuck when it hits a descending platform in 2D/3D
2021-09-30 18:05:52 -07:00
PouleyKetchoupp
d46ac42389
Fix angular velocity default value in TileSet
...
Value was uninitialized, which lead to undefined behavior.
2021-09-30 18:04:54 -07:00
Hendrik Brucker
8dd8630c25
Fix property not shown in inspector when type is PACKED_COLOR_ARRAY
2021-10-01 02:52:44 +02:00
mashumafi
214bbfbefe
Implement bsearch for Vector and Packed*Array
2021-09-30 23:57:26 +00:00
Michael Alexsander
663e480f24
Rename some elements of Tabs
2021-09-30 20:18:23 -03:00
fabriceci
3fa76dfe58
Fix body stuck on descending platform
2021-09-30 23:55:50 +02:00
Rémi Verschelde
77721b35ba
Merge pull request #51409 from LightningAA/use-map-iterators
...
Use range iterators for `Map` in most cases
2021-09-30 23:52:46 +02:00
Lightning_A
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
Lightning_A
e4dfa69bcf
Fix non-const iterators in const methods
2021-09-30 15:07:30 -06:00
Rémi Verschelde
cc57cbb73a
CharProxy: Add copy constructor
...
Adding the copy constructor is needed to solve a `-Wdeprecated-copy` warning
from GCC and Clang, which is raised when upgrading doctest from 2.4.4 to 2.4.6.
2021-09-30 23:06:40 +02:00
Rémi Verschelde
3e1b630461
Merge pull request #53025 from Paulb23/textfile-ux
2021-09-30 23:00:07 +02:00
Camille Mohr-Daurat
1c0ae31c9e
Merge pull request #53266 from nekomatata/remove-shape-metadata
...
Remove shape metadata from 2D physics server
2021-09-30 12:11:50 -07:00
Hugo Locurcio
810d8f06b7
Add an example on iterating an array backwards
...
This closes https://github.com/godotengine/godot-docs/issues/3472 .
2021-09-30 20:29:57 +02:00
Max Hilbrunner
770bd61767
Merge pull request #53076 from zacryol/dict-typo-fix
...
Fix typo with example variable name in Dictionary docs
2021-09-30 20:19:05 +02:00
Max Hilbrunner
94b27eb934
Merge pull request #47670 from Calinou/doc-upnp-non-blocking
...
Document how to set up UPnP in a non-blocking manner
2021-09-30 20:12:00 +02:00
Rémi Verschelde
7e8385ff78
Merge pull request #53245 from JFonS/occ_fixes2
...
Occlusion culling fixes
2021-09-30 19:58:05 +02:00
Juan Linietsky
c370b4c4d0
Merge pull request #52544 from JFonS/lod_fixes
...
Auto LOD fixes and improvements
2021-09-30 14:49:11 -03:00
PouleyKetchoupp
d0ec46be68
Remove shape metadata from 2D physics server
...
Shape metadata was only used to get tile information when colliding with
tilemaps. It's not needed anymore since there's an API in tilemap using
body ids instead.
2021-09-30 10:45:36 -07:00
Rémi Verschelde
d2b8560d7a
Revert "GdScript: Use reduced constant expression result when doing binary operations. Fixes #50293 "
...
This reverts commit 6207708607
.
It broke a GDScript test (which didn't exist back when the PR was made,
so was missed prior to the merge).
It choked on:
```
prints("a", test_instance.a, test_instance.a == Named.VALUE_A)
```
With:
```
Invalid operands "VALUE_A (enum value)" and "int" for "==" operator.
```
2021-09-30 18:57:59 +02:00
Camille Mohr-Daurat
767bde8c28
Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope
...
Fix motion direction in slope for CharacterBody3D
2021-09-30 09:43:24 -07:00
Camille Mohr-Daurat
43c7448741
Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changes
...
Add latest API changes added in the 3D version of move_and_slide to the 2D version
2021-09-30 09:43:07 -07:00
Rémi Verschelde
7f8e50801e
Merge pull request #51818 from MarianoGnu/gdscript2-enum-fixes
2021-09-30 18:35:49 +02:00
Rémi Verschelde
a201f30c7f
Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crash
2021-09-30 18:31:15 +02:00
Hugo Locurcio
f4bebc272c
Document how to set up UPnP in a non-blocking manner
2021-09-30 18:28:12 +02:00
Rémi Verschelde
5b7ec95de7
Merge pull request #53254 from Calinou/node-rename-filename
...
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30 17:59:56 +02:00
Hugo Locurcio
570cdc128f
Rename Node's filename
property to scene_file_path
for clarity
2021-09-30 16:50:25 +02:00
fabriceci
bd411ae187
Add latest changes added in the 3D version
2021-09-30 16:50:07 +02:00
PouleyKetchoupp
eec3f3ec12
Fix motion direction in slope for CharacterBody3D
...
- More accurate sliding in slopes to keep input direction correct
- More accurate constant speed calculation
- Renamed linear_velocity to motion_velocity for clarity
- General code cleaning and simplifications
2021-09-30 07:47:07 -07:00
Rémi Verschelde
50bb0896fa
Merge pull request #52043 from Calinou/macos-use-big-sur-icon
2021-09-30 15:52:51 +02:00
boruok
213612b44a
Fix AtlasTexture get_data() crash
2021-09-30 22:30:05 +09:00
Rémi Verschelde
5d6a98f04e
Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state
2021-09-30 15:15:00 +02:00
Rémi Verschelde
a662ca66aa
Merge pull request #53112 from EricEzaM/better-breakpoint-gutter
2021-09-30 14:57:23 +02:00
Rémi Verschelde
3a19400889
Merge pull request #48685 from bruvzg/bundle_icon_4
2021-09-30 14:55:04 +02:00
Rémi Verschelde
998974fd7a
Merge pull request #52874 from Calinou/doc-ease-smoothstep
2021-09-30 14:38:14 +02:00
Paulb23
6596c7bdc2
Add TextFile support across the editor
2021-09-30 13:29:29 +01:00
Eric M
e0f8410d16
Improved breakpoint gutter for CodeEdit.
...
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
2021-09-30 22:15:47 +10:00
Rémi Verschelde
bc0f5d3dde
Merge pull request #53251 from LATRio/53224
2021-09-30 13:42:45 +02:00
Rémi Verschelde
70871c6b38
Merge pull request #53252 from Calinou/doc-node-filename
2021-09-30 13:42:24 +02:00
Max Hilbrunner
ac7505e277
Merge pull request #53227 from Calinou/rename-getornull
...
Rename RID's `getornull()` to `get_or_null()`
2021-09-30 12:56:01 +02:00
Hugo Locurcio
f23b917007
Clarify what the Node.filename
property contains
2021-09-30 12:50:45 +02:00
LATRio
41c1cfe28e
InputEventJoypadMotion::set_axis - reject invalid axis
2021-09-30 19:32:21 +09:00
Rémi Verschelde
b8c9282814
Merge pull request #48299 from akien-mga/bullet-3.09
2021-09-30 12:12:48 +02:00
Manuele Finocchiaro
b55fd934ee
Compile bullet with threasafe switch on
...
(cherry picked from commit 6f81c213a6
)
2021-09-30 10:46:02 +02:00
Rémi Verschelde
71f8b809b2
bullet: Sync with upstream 3.17
...
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.
This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).
Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
Fixes #43868 .
(cherry picked from commit b7901c773c
)
2021-09-30 10:45:40 +02:00
Rémi Verschelde
4a9a231566
Merge pull request #53230 from nekomatata/fix-2d-bvh-overflow
2021-09-30 10:24:18 +02:00
PouleyKetchoupp
6e6f292f15
Fix AnimatableBody moving and colliding during the first frame
...
_update_kinematic_motion() shouldn't be called in the constructor
It's too early and causes a first call to set the body position to 0.
Then the second call to set the actual position triggers kinematic
motion, colliding with objects on the path to the initial position.
Side effect of sync to physics now enabled by default.
2021-09-29 18:30:57 -07:00
jfons
3f6ed10a5d
Occlusion culling fixes
...
Fixes some issues found by UBSAN and other misc things:
* Fixed memory leak on exit.
* Properly align ray packet buffer to 64 bytes.
* Added some compiler flags from Embree's build system.
* Fixed ray masks.
2021-09-30 02:01:36 +02:00
Hugo Locurcio
ba65730cbf
Rename RID's getornull()
to get_or_null()
2021-09-29 23:58:02 +02:00