Commit graph

555 commits

Author SHA1 Message Date
Yuri Sizov
5f23b8b916 Merge pull request #78451 from alula/integer-zoom
Add option to swap default Alt+scroll zooming behavior in 2D editor
2023-07-14 21:27:54 +02:00
Alula
9676905aee
Add option to swap Alt+scroll zooming behavior in 2D editor
Update doc/classes/EditorSettings.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 18:56:58 +02:00
quinnyo
68c24f9993 Add code_complete_enabled code editor setting 2023-06-21 02:51:05 +10:00
Rémi Verschelde
080d471e98
Merge pull request #75200 from Calinou/debugger-editor-settings-add-property-hints
Add property hints for debugger/profiler editor settings
2023-06-19 21:39:10 +02:00
bruvzg
75e6ec8874
[TextEdit] Expose all auto-wrap modes. 2023-06-13 10:28:27 +03:00
Fredia Huya-Kouadio
b2cd6a8a95 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
2023-06-07 18:32:52 -07:00
Yuri Sizov
282f5ebda1
Merge pull request #47628 from Calinou/2d-editor-remove-contrained-view
Remove constrained view in the 2D editor
2023-05-31 16:35:54 +02:00
Rémi Verschelde
6dcd490d03
Merge pull request #66763 from MewPurPur/remove-bookmark-hiding
Remove editor setting for hiding bookmarks
2023-05-29 10:28:37 +02:00
Hugo Locurcio
86314e1e53
Remove constrained view in the 2D editor
We initially added an option to disable constraining the 2D editor view.
This setting was still enabled by default to avoid confusing users
who end up scrolling too far away from their current scene
(which is a problem if you don't know about the F key to focus
on the selection).

However, it's probably a better choice to unconstrain the 2D editor view
by default because:

- Lots of people don't know about this setting and wonder how they
  can scroll far away from the scene. This feels really limiting for them,
  and it can even lead to some people thinking Godot intentionally limits
  scene sizes.
- The 3D editor doesn't have such a contrain mechanism.
  This makes the 2D editor more consistent with the 3D editor.
2023-05-20 03:01:12 +02:00
Hendrik Brucker
dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
trollodel
b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
Fredia Huya-Kouadio
30824e9818 Adds a scale_gizmo_handles entry to the Touchscreen editor settings
When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
Winston Yallow
277e261acf
Add editor setting for spin slider sensibility 2023-04-27 13:45:24 +02:00
clayjohn
48ebae7812 Validate renderer selection in project manager and change default renderer editor setting to expose an enum to users 2023-04-21 16:51:57 -07:00
bruvzg
520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
bruvzg
a5009f4d3c
[Web] Detect host OS and use macOS keys on mac hosts. 2023-04-11 10:58:54 +03:00
Hugo Locurcio
f575ca09ae
Add property hints for debugger/profiler editor settings
This also adds descriptions for those settings.
2023-03-22 01:07:31 +01:00
Rémi Verschelde
d76c1c4f45
Merge pull request #73651 from hakro/editor-freelook-physical-shortcuts
Use physical shortcuts for freelook navigation in the editor
2023-03-03 11:02:53 +01:00
Rémi Verschelde
02583ddde8
Merge pull request #72460 from Calinou/project-manager-disable-incompatible-rendering-methods
Disable incompatible rendering methods in the project manager
2023-02-22 22:47:07 +01:00
Hugo Locurcio
8ebc5b2875
Disable incompatible rendering methods in the project manager
The project manager can now only create projects that use a rendering
method compatible with the current platform. Rendering methods that
are disabled at build-time are also grayed out (only for OpenGL).

While it is possible in theory to create a project using Forward+
on web (thanks to the automatic fallback),
it will look different once edited on a desktop platform.
2023-02-22 19:57:17 +01:00
Fredia Huya-Kouadio
445053a62d Enable granular control of touchscreen related settings 2023-02-22 00:16:39 -08:00
Hakim
52de40310a Use physical shortcuts for freelook navigation in the editor 2023-02-21 10:56:14 +01:00
bruvzg
64ba999eb1
Fix shortcut reset. 2023-02-21 08:08:53 +02:00
bruvzg
b3c64675cc
[macOS] Replace all Alt/Option+Letter/Number default shortcuts to avoid conflicts with special character input. 2023-02-20 22:02:47 +02:00
Yuri Sizov
28db611f0f
Merge pull request #71792 from EricEzaM/66428-changing-the-play-shortcut-gets-overwritten-every-restart
Fix shortcuts which have feature override defined reverting to default when user changes the shortcut to be same as non-overridden.
2023-02-17 20:31:52 +03:00
Haoyu Qiu
0edd46e3fc Fix editor language dropdown incomplete in some locales 2023-02-15 08:59:11 +08:00
Yuri Sizov
dd6ac955c3 Increase default font sizes for EditorHelp 2023-02-11 20:09:57 +01:00
Haoyu Qiu
5d7e003b29
Prepare for moving editor and classref translations to godot-editor-l10n repo
- Separate editor interface and property translations.
- Add property translation in TranslationServer.
- The split and merge of the POT/PO/Makefiles and extract scripts is done
  directly in godot-editor-l10n, the files will be removed in the next commit.
- Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the
  files which are ready to inclue.
2023-02-07 14:20:40 +01:00
Fredia Huya-Kouadio
63c88df3f7 Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-28 00:21:05 -08:00
kobewi
65d729e22e Add file hint to external program paths 2023-01-26 13:43:04 +01:00
kobewi
60ed7c5004 Add "Open in External Program" option 2023-01-21 18:33:32 +01:00
Eric M
9da04d8374 Fix shortcuts which have feature override defined reverting to default when user changes the shortcut to be same as non-overriden. 2023-01-21 16:40:03 +10:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
clayjohn
324f5364e7 Added gl_compatibility as an option to the project creation screen
Last selected option is saved as default for next time
2022-12-13 14:11:07 -08:00
Rémi Verschelde
2fadc1299d
Merge pull request #67871 from Calinou/editor-theme-add-oled-preset
Add Black (OLED) editor theme preset
2022-11-28 08:46:12 +01:00
Hugo Locurcio
11842eb738
Disable code font ligatures by default in the editor 2022-11-12 22:38:04 +01:00
Hugo Locurcio
a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.

This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
VolTer
e0e236edfc Remove editor setting for hiding bookmarks 2022-11-02 01:14:02 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
kobewi
c7eb814ede Remove override_selected_font_color property 2022-10-26 12:59:18 +02:00
Hugo Locurcio
f613db0db9
Add Black (OLED) editor theme preset
This preset uses a fully black background to reduce power usage on OLED
displays, leading to increased battery life on laptops with OLED displays.

This preset is also useful for late night sessions, as OLED displays
have a near-infinite contrast ratio.

This also adds a Draw Extra Borders editor setting which draws borders
around some interactive nodes. This setting is required for good
usability of a theme with a fully black background.

Visibility of disabled text (including unselected tab names) has been
slightly increased for better accessibility, regardless of the editor
theme preset in use.
2022-10-26 01:23:53 +02:00
kobewi
e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
Rémi Verschelde
3a2e749a10 Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-ok
Add editor setting for AcceptDialog OK/Cancel buttons positioning
2022-10-11 12:34:04 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde
9bb05de89f Add editor setting for AcceptDialog OK/Cancel buttons positioning
The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.

Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.

Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).

Fixes #59379.
2022-10-05 17:51:04 +02:00
Rémi Verschelde
69233093d7 Merge pull request #65241 from bruvzg/no_keymap_ambiguity
Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Fabio Alessandrelli
a95d792420 [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00