Rémi Verschelde
9521849da6
Merge pull request #62429 from smix8/navigation_path_query_4.x
...
Add NavigationPathQuery objects and NavigationServer query_path()
2022-09-21 13:25:48 +02:00
Rémi Verschelde
28e1dc6162
Merge pull request #65828 from rburing/body_state_sync_callable
...
make `body_set_state_sync_callback` take a `Callable`
2022-09-21 11:05:41 +02:00
smix8
63dcb9aa80
Add NavigationPathQuery
...
Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
2022-09-20 22:20:11 +02:00
bruvzg
0ed4cc6287
[macOS] Add an option to align window buttons in "extend to title" mode.
2022-09-20 12:55:59 +03:00
Rémi Verschelde
7da532275b
Merge pull request #65541 from clayjohn/renderer-setting
...
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
Rémi Verschelde
effddbcf12
Merge pull request #66065 from kidinashell/issue-59488
...
SpotLight3D's and OmniLight3D's Projector doesn't work
2022-09-19 22:02:17 +02:00
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
Tobias Widner
422bacbfd1
Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
2022-09-19 17:18:45 +02:00
fabriceci
7a15ccfa7b
Warn users when collisions are not supported
2022-09-19 16:51:41 +02:00
Rémi Verschelde
40a7fb238d
Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snapping
...
Turn on recovery as collisions only for floor snapping
2022-09-19 15:39:55 +02:00
Rémi Verschelde
49891e4c2f
Merge pull request #65915 from clayjohn/VULKAN-mobile-fog
...
Restore fog in vulkan mobile renderer.
2022-09-19 09:23:24 +02:00
fabriceci
10395f5df2
Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor.
2022-09-18 22:23:09 +02:00
clayjohn
2ecc8b9a73
Restore fog in vulkan mobile renderer.
...
The condition accidentally disabled fog whenever it was enabled
2022-09-16 09:18:11 -07:00
Rémi Verschelde
bda63e1b5a
Merge pull request #65833 from JFonS/taa_fix_particles_errors
...
Fix error spam in the renderer when using GPUParticles3D
2022-09-16 11:59:00 +02:00
JFonS
b668268772
Fix error spam in the renderer when using GPUParticles3D
...
The flag INSTANCE_DATA_FLAG_MULTIMESH is used for both multimesh and particles instances, this commit adds a new INSTANCE_DATA_FLAG_PARTICLES flag to discriminate between them.
This flag will also be used in the future to properly support TAA in particles.
2022-09-16 09:44:22 +02:00
Rémi Verschelde
848668ed45
Merge pull request #65794 from Geometror/fix-canvas-backbuffer
...
Fix/restore BackBufferCopy
2022-09-16 09:20:04 +02:00
Clay John
95df3e7c88
Merge pull request #65800 from dsnopek/xr-resize-viewport-3
...
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-15 18:19:24 -07:00
Ricardo Buring
ff4e72a0bc
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
...
Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-15 15:09:23 +02:00
Bastiaan Olij
02ea1de7d0
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
David Snopek
e82cd46a74
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-14 20:55:56 -05:00
Hendrik Brucker
e235bca995
Fix/restore BackBufferCopy
2022-09-15 02:36:39 +02:00
Rémi Verschelde
f11745d7f5
Merge pull request #65804 from clayjohn/octahedral-decode
2022-09-15 01:42:29 +02:00
clayjohn
ef4f968232
Decode octahedral compression when retreiving meshes
2022-09-14 15:48:03 -07:00
Rémi Verschelde
ecaa7b634e
Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur
2022-09-15 00:03:40 +02:00
Rémi Verschelde
6fd3f6a287
Merge pull request #65048 from rburing/solve_static_world_boundary_motion_2d
2022-09-14 23:13:35 +02:00
Rémi Verschelde
0a0843a67d
Merge pull request #65654 from JohanAR/emit_subparticle_from_start
...
Allow emit_subparticle from start function
2022-09-14 19:07:33 +02:00
Rémi Verschelde
957aa79ce0
Merge pull request #65789 from clayjohn/sky-update-bug
...
Clear last frame directional light buffer when number of lights changes.
2022-09-14 19:06:19 +02:00
Clay John
f709596631
Merge pull request #65418 from JFonS/taa_multimesh
...
Add motion vectors support for MultiMeshInstance
2022-09-14 09:06:27 -07:00
clayjohn
72d899702b
Clear last frame directional light buffer when number of lights changes.
...
This ensures that the buffers don't go out of sync.
2022-09-14 08:30:35 -07:00
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
...
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
Rémi Verschelde
22a09fef5d
Merge pull request #65579 from ZuBsPaCe/fix-viewport-sibling-order
...
Sibling SubViewports must be rendered from top to bottom
2022-09-13 11:01:33 +02:00
Rémi Verschelde
b853110890
Merge pull request #65653 from Chaosus/shader_completion_fix
2022-09-13 10:44:41 +02:00
Rémi Verschelde
0f3f8509ec
Merge pull request #65738 from BastiaanOlij/fix_ssao_ssil_memory_leak
2022-09-13 10:25:11 +02:00
Bastiaan Olij
873366cb2d
Fix uniform buffer being created every frame is SSAO and SSIL half_size is different
2022-09-13 17:49:32 +10:00
clayjohn
96b7cb66df
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
...
Instead of updating all viewports, then blitting all viewports
to the backbuffer, then swapping all buffers, we run through
all viewports and render, blit, and swap backbuffer before
going to the next viewport.
2022-09-12 17:30:50 -07:00
Rémi Verschelde
79b21e96ad
Merge pull request #65544 from clayjohn/lambert-wrap
...
Apply energy conservation to LAMBERT_WRAP diffuse mode by dividing by PI
2022-09-12 20:42:27 +02:00
clayjohn
97be1fb7b6
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI
2022-09-12 08:45:40 -07:00
jfons
74cdee4cb5
Add motion vectors support for MultiMeshInstance
...
Transparently handle changes in multimesh transforms so they get reflected in the motion vectors buffer.
2022-09-12 15:28:12 +02:00
Rémi Verschelde
f211869530
Merge pull request #65594 from clayjohn/SSR-dialectric
2022-09-12 14:23:04 +02:00
Bastiaan Olij
b519d7619c
Fixed MSAA initialisation in clustered forward renderer
2022-09-12 11:07:51 +10:00
Yuri Rubinsky
e4a8646c19
Prevent duplicated hints in shader uniform completion
2022-09-11 15:21:43 +03:00
Johan Aires Rastén
ddfa214d89
Allow emit_subparticle from start function
...
emit_subparticle was previously only allowed from the process function
in a particle shader, which seemed like an unnecessary limitation.
2022-09-11 14:02:36 +02:00
clayjohn
65f0113bc6
Properly scale SSR reflection based on metallic value for dielectric materials
2022-09-09 16:52:02 -07:00
ZuBsPaCe
3d08678e13
Sibling SubViewports must be rendered from top to bottom
...
Sibling SubViewports must be rendered in the same order as in the Scene Tree, from top to bottom. _sort_active_viewports() reversed their order.
Fixes #65545
2022-09-09 17:50:14 +02:00
Ricardo Buring
7b84444393
PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)
2022-09-09 14:35:01 +02:00
Yuri Rubinsky
d1be14a9cb
Merge pull request #65473 from Chaosus/shader_fix_completion
2022-09-07 21:23:39 +03:00
Rémi Verschelde
22b599819a
Merge pull request #65475 from timothyqiu/bounds-check
...
Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with headless Godot
2022-09-07 17:53:19 +02:00
Haoyu Qiu
eea02e50a7
Fix crash when executing VisualShaderNodeParticleMeshEmitter.set_mesh
with headless Godot
2022-09-07 21:31:16 +08:00
Yuri Rubinsky
47145800a6
Remove shader_type
from completion (when it does not need any more)
2022-09-07 16:19:36 +03:00
Ricardo Buring
532e378cd9
Expose registration of physics servers to GDExtension
...
This exposes PhysicsServer2DManager and PhysicsServer3DManager.
2022-09-07 15:05:46 +02:00