Rémi Verschelde
8e1b50045a
Merge pull request #90554 from bqqbarbhg/fbx-color-fixes
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FBX: Fix material colors
2024-04-13 11:30:31 +02:00
Rémi Verschelde
6d5981aad7
Merge pull request #90538 from migueldeicaza/order
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Fix the initialization order for the iOS driver
2024-04-13 11:30:27 +02:00
Rémi Verschelde
c88993411d
Merge pull request #90536 from Rindbee/make-the-inherited-scene-root-node-unable-to-change-type
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Make the inherited scene root node unable to change type
2024-04-13 11:30:25 +02:00
Rémi Verschelde
665a98b5f2
Merge pull request #90525 from KoBeWi/color_limbo
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Fix folder colors not saving after project.godot is modifed externally
2024-04-13 11:30:21 +02:00
Rémi Verschelde
2a0fcc4c7b
Merge pull request #88926 from samsface/fix_animation_player_error_dialog
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Fix animation player error dialog focus
2024-04-13 11:30:18 +02:00
Rémi Verschelde
e5c4ce60de
Merge pull request #78232 from akien-mga/scons-debug-ffile-prefix-map
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SCons: Add `-ffile-prefix-map` GCC/Clang option to make debug file paths relative
2024-04-13 11:30:12 +02:00
Rémi Verschelde
d5fd611591
Merge pull request #75787 from Calinou/advanced-import-settings-tweak-environment
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Tweak environment in the Advanced Import Settings dialog
2024-04-13 11:30:06 +02:00
Miguel de Icaza
3ea7dec7d3
Fix the initialization order for the iOS driver
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The problem is that we were initializating the main loop (SceneTree)
when we were supposed to just set it. Which would cascade into a
series of issues, including having the EditorNode being flagged as
"inside_tree" and having a tree, before it was supposed to.
This meant that some code would assume it was fully initialized, when
it was not. And this manifested as the project not being scanned for
resources, which meant that during the importing, the resources would
not match using the uid path, and produce lots of errors.
One line fix
2024-04-13 11:18:53 +02:00
bqqbarbhg
659597b290
Enable FBX albedo factor when textures are bound
2024-04-13 03:12:03 +03:00
sam
943aeb4573
fix animation error player error focus
2024-04-12 22:36:30 +01:00
Rémi Verschelde
029aadef56
Merge pull request #90579 from shana/vs-fix-line-endings
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Visual Studio: Fix indentation in sln file, VS is VERY PICKY
2024-04-12 16:59:10 +02:00
Andreia Gaita
7336ec1f7e
Visual Studio: Fix indentation in sln file, VS is VERY PICKY
2024-04-12 16:04:35 +02:00
kobewi
a064ca16a8
Fix folder colors not saving after project.godot is modifed externally
2024-04-12 13:22:46 +02:00
Rémi Verschelde
30e71782af
Merge pull request #90559 from Rindbee/fix-crash-when-drag-scene-file-to-screen
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Fix crash when dragging scene files to 2D/3D screen
2024-04-12 11:17:05 +02:00
Rémi Verschelde
cabb3ca4ef
Merge pull request #90551 from Repiteo/scons/silence-msvc-for-real
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SCons: Silence MSVC output bloat without hiding errors
2024-04-12 11:17:02 +02:00
Rémi Verschelde
91aca6eb93
Merge pull request #90546 from melquiadess/add-urls-and-standardize-descriptions
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Android: Standardize permission descriptions, add urls, remove deprecated tag from non-deprecated permission
2024-04-12 11:16:59 +02:00
Rémi Verschelde
60db4bd44b
Merge pull request #90535 from Faless/fix/mbedtls-msvc-is-fun
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mbedTLS: Add patch to fix build errors with some MSVC versions
2024-04-12 11:16:56 +02:00
Rémi Verschelde
c6942cc3f2
Merge pull request #90521 from KoBeWi/size_combinations
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Improve `custom_minimum_size` description
2024-04-12 11:16:53 +02:00
Rémi Verschelde
4a4d6df04e
Merge pull request #90508 from smix8/thread_bake
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Use threads for baking navigation mesh inside editor
2024-04-12 11:16:50 +02:00
Rémi Verschelde
fcca9b330d
Merge pull request #90434 from smix8/path_simplify
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Add navigation path simplification
2024-04-12 11:16:47 +02:00
Rémi Verschelde
da0e993959
Merge pull request #90373 from bitwise-aiden/ba-fix-mutliline-match
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Fix multiline array/dictionary match statements
2024-04-12 11:16:44 +02:00
Rémi Verschelde
5eadb88596
Merge pull request #90183 from stevenjt/fix-gizmo-on-top-material-option
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Fix gizmo on top material option having no effect
2024-04-12 11:16:41 +02:00
Rémi Verschelde
a95893caef
Merge pull request #89754 from KoBeWi/bottom_feeder
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Fix SpriteFrames editor visibility problems
2024-04-12 11:16:37 +02:00
Rémi Verschelde
42ab525aa2
Merge pull request #86144 from jsjtxietian/disable-mesh-compression-for-2d
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Disable mesh compression if vertex `position.z` is always 0
2024-04-12 11:16:33 +02:00
Aiden Storey
74177d79c9
Fix multiline array/dictionary match statements
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Currently array and dictionary expressions cannot be spread over
multiple lines in match statements.
Adding mutliline push/pop while parsing the pattern for bracket and
brace enables the ability for these to be multiline. This enables more
complex patterns to be matched without exceeding line limits.
Fixes #90372
2024-04-12 10:59:28 +02:00
Amirtha Krishnan
85fb4439e3
doc: Clarify where printraw()
output can be seen in the OS terminal
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-04-12 10:52:18 +02:00
Rémi Verschelde
74e6b5a059
SCons: Add GCC/Clang option to make debug file paths relative
2024-04-12 10:08:03 +02:00
风青山
4ff5326959
Fix crash when dragging scene files to 2D/3D screen
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The crash usually occurs when there is no scene root node.
2024-04-12 13:10:02 +08:00
Thaddeus Crews
b278cefd1c
SCons: Silence msvc output without hiding errors
2024-04-11 22:21:18 -05:00
bqqbarbhg
5e52db5c93
Fix FBX orthographic camera size
2024-04-12 04:02:50 +03:00
bqqbarbhg
d238b0ef57
Fix FBX emission_texture copy-paste issue
2024-04-12 03:52:57 +03:00
bqqbarbhg
a998f0a482
Convert FBX material colors from linear to sRGB
2024-04-12 03:52:46 +03:00
melquiadess
0ce8365dd7
Standardize descriptions, add urls, remove deprecated tag from non-deprecated permission
2024-04-11 20:23:03 +01:00
风青山
e825a6fb01
Make the inherited scene root node unable to change type
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Make the inherited scene root behave like other children from the
inherited scene.
2024-04-11 22:29:18 +08:00
Fabio Alessandrelli
c985b74d89
mbedTLS: Add patch to fix build errors with some MSVC versions
2024-04-11 16:11:54 +02:00
smix8
1c134f4a3d
Add navigation path simplification
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Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
kobewi
ece38cbe14
Improve custom_minimum_size description
2024-04-11 11:34:43 +02:00
Rémi Verschelde
b2f425fe68
Merge pull request #90514 from jsjtxietian/connection-dialog
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Fix connection dialog raise error when it was previously opened in another scene
2024-04-11 11:03:00 +02:00
Rémi Verschelde
2e5d2333b7
Merge pull request #90505 from aaronp64/gltfdocument_crash
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Fix `GLTFDocument.append_from_scene` crash on null node
2024-04-11 11:02:57 +02:00
Rémi Verschelde
2395b465d8
Merge pull request #90504 from smix8/sourcegeo_crash
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Fix NavigationMeshSourceGeometryData merge crash
2024-04-11 11:02:54 +02:00
Rémi Verschelde
e911fcda1b
Merge pull request #90503 from rburing/gridmap_has_it_rough
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GridMap: Fix `physics_material` property
2024-04-11 11:02:50 +02:00
Rémi Verschelde
58f8a227b9
Merge pull request #90482 from Faless/mbedtls/3.6.0-tls
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mbedTLS: Update to new LTS v3.6.0
2024-04-11 11:02:46 +02:00
Rémi Verschelde
8ec0372f01
Merge pull request #90470 from RandomShaper/fix_cmd_queue_mt_reentrancy
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CommandQueueMT: Fix flush re-entrancy
2024-04-11 11:02:42 +02:00
Rémi Verschelde
17665ec6f2
Merge pull request #89808 from timothyqiu/ok-i-know
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Don't error multiple times when trying to load missing default bus layout
2024-04-11 11:02:39 +02:00
Rémi Verschelde
b70450871e
Merge pull request #89124 from wheatear-dev/test-json-rpc
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Add unit tests for JSONRPC
2024-04-11 11:02:34 +02:00
Rémi Verschelde
e73f40e260
Merge pull request #87117 from DmitriySalnikov/rename_pdb
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Add renaming of PDB files to avoid blocking them
2024-04-11 11:02:31 +02:00
Rémi Verschelde
5a386287d3
Merge pull request #81742 from toastedbreadandomelette/regex_additional_tests
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Add additional tests for RegEx
2024-04-11 11:02:27 +02:00
Rémi Verschelde
76c4ed95d2
Merge pull request #48652 from alexbilledeaux/geometry-2d-tests
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Add `closest_points_between_segments()` basis path tests for Geometry2D
2024-04-11 11:02:21 +02:00
jsjtxietian
4aa5c80c07
Fix connection dialog raise error when it was previously opened in another scene
2024-04-11 12:57:58 +08:00
smix8
2bc2b52bd1
Use threads for baking navigation mesh inside editor
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Enables threaded navigation mesh baking inside the editor.
2024-04-11 03:53:26 +02:00