Rémi Verschelde
7e5522e798
Merge pull request #94393 from BlueCube3310/docs-eac-range-fix
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Fix texture compression descriptions in RenderingDevice docs
2024-07-17 11:44:16 +02:00
Rémi Verschelde
b70f96fa39
Merge pull request #94389 from RTTEXFile/patch-1
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Fix typo in AABB docs
2024-07-17 11:44:12 +02:00
Rémi Verschelde
c77c41df88
Merge pull request #94362 from smix8/navpoly_unref_fix
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Fix NavigationPolygon not updating consistently on rebakes
2024-07-17 11:44:09 +02:00
Rémi Verschelde
44cb48eaae
Merge pull request #94331 from KoBeWi/parent_is_visible_but_what_even_is_a_parent
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Clarify `is_visible_in_tree()` in CanvasItem
2024-07-17 11:44:05 +02:00
Rémi Verschelde
c2b91e2986
Merge pull request #94327 from HolonProduction/underscore_identifier
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GDScript: Restore support for `Token::UNDERSCORE` in identifiers
2024-07-17 11:44:01 +02:00
Rémi Verschelde
a526445fda
Merge pull request #94314 from AThousandShips/cache_improve
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[CI] Upload build cache before running tests
2024-07-17 11:43:58 +02:00
Rémi Verschelde
1d13e95e06
Merge pull request #94307 from Bromeon/feature/bitfield-unsigned-docs
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GDExtension docs: Advise bindings to use `uint64_t` for bitfields
2024-07-17 11:43:54 +02:00
Rémi Verschelde
ac215012d6
Merge pull request #94291 from TokageItLab/readdskel
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Re-add `Skeleton3D::animate_physical_bones` property
2024-07-17 11:43:51 +02:00
Rémi Verschelde
82b57201b3
Merge pull request #94279 from clayjohn/physics-sync-warn
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Only print physics sync warning on dev builds to avoid warning spam from using `move_and_slide`
2024-07-17 11:43:47 +02:00
Rémi Verschelde
ed13b2a66d
Merge pull request #94272 from Chaosus/vs_add_vec4_switch
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Add `SwitchVector4D` shortcut to visual shader members
2024-07-17 11:43:43 +02:00
Rémi Verschelde
ffd6162c76
Merge pull request #94267 from RandomShaper/d3d12_db
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D3D12: Avoid enabling depth bounds test if unsupported
2024-07-17 11:43:39 +02:00
Rémi Verschelde
13dffe26c3
Merge pull request #94258 from capnm/240712_tvg_v0.14.2
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ThorVG: Update to 0.14.2
2024-07-17 11:43:36 +02:00
Rémi Verschelde
ab67408390
Merge pull request #94238 from RandomShaper/ref_is_now_rc
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Make errors on `RefCounted.free()` more accurate
2024-07-17 11:43:32 +02:00
Rémi Verschelde
5c2bc6ec96
Merge pull request #94236 from BlueCube3310/lightmap-pad-loop-fix
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Lightmapper: Ensure the atlas is big enough to fit padded UV maps
2024-07-17 11:43:28 +02:00
Rémi Verschelde
c2375d0b12
Merge pull request #94184 from mertkasar/ssr-rotation-fix
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Fix SSR orientation issues when using orthogonal camera
2024-07-17 11:43:25 +02:00
Rémi Verschelde
37d0b5d2ad
Merge pull request #94155 from mickeyordog/patch-1
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Fix unclear `PROPERTY_USAGE_STORAGE`/`EDITOR` description
2024-07-17 11:43:22 +02:00
Rémi Verschelde
5257ba1a31
Merge pull request #94142 from AdriaandeJongh/resources-duplicate-doc-update
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Clarify that `Resource.duplicate(true)` doesn't duplicate subresources inside `Array` or `Dictionary` properties
2024-07-17 11:43:19 +02:00
Rémi Verschelde
aefd91ae42
Merge pull request #94138 from vnen/gdscript-simple-setter-chain-call-setter
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GDScript: Call setter on simple setter chain without getter
2024-07-17 11:43:15 +02:00
Rémi Verschelde
69a8aed59a
Merge pull request #94101 from aaronfranke/fix-editor-insp-crash
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Fix editor inspector crashing when the old object is no longer valid
2024-07-17 11:43:11 +02:00
Rémi Verschelde
78120c66cc
Merge pull request #94085 from anniryynanen/min-size-hidden-parent
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Fix container minimum size with hidden parent
2024-07-17 11:43:07 +02:00
Rémi Verschelde
0268ceaa5c
Merge pull request #94064 from bruvzg/lcd_aa_modulate
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Fix LCD font AA modulation in RendererRD.
2024-07-17 11:43:03 +02:00
Rémi Verschelde
2380ed5e1b
Merge pull request #94058 from Hilderin/fix-scene-project-importation-settings
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Fix missing options in Project Import Defaults
2024-07-17 11:42:59 +02:00
Rémi Verschelde
efae318304
Merge pull request #94053 from Hilderin/fix-toggle-last-opened-bottom-panel-after-restoring-to-side
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Fix Toggle Last Opened Bottom Panel not working after restoring FileSystem Dock to the side
2024-07-17 11:42:55 +02:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
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Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Rémi Verschelde
db95973d63
Merge pull request #93987 from marcospb19/improve-enet-connection-docs
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Clarify that `ENetConnection`'s `create_host` and `service` must be called on client and server
2024-07-17 11:42:48 +02:00
Rémi Verschelde
d2522e5106
Merge pull request #93338 from Chaosus/vs_outputs
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Add few new outputs to the visual shaders
2024-07-17 11:42:44 +02:00
Rémi Verschelde
ee050d8e97
Merge pull request #93189 from not-my-username/patch-1
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Update Node docs to change iOS to Android for `NOTIFICATION_WM_GO_BACK_REQUEST`
2024-07-17 11:42:41 +02:00
Rémi Verschelde
ef3443ef35
Merge pull request #93165 from passivestar/scenetree-shortcut-focus
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Prevent node rename shortcut from stealing focus from controls
2024-07-17 11:42:38 +02:00
Liam Sherwin
160ac00bdb
Update Node docs to change iOS to Android for NOTIFICATION_WM_GO_BACK_REQUEST
2024-07-17 11:41:58 +02:00
Fredia Huya-Kouadio
8f7dc86223
Enable restart_if_changed
for the touchscreen editor settings
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The alternative was to regenerate the theme which caused the Android Editor to freeze while the regeneration was ongoing.
2024-07-17 02:30:30 -07:00
Mickey Ordog
6651a511c8
Fix unclear PROPERTY_USAGE_STORAGE
/EDITOR
description
2024-07-17 11:30:13 +02:00
jsjtxietian
3859817614
Make shaderLanguage's parser recognize sampler passed in from array
2024-07-17 16:52:44 +08:00
bruvzg
9f714bfde5
[Windows] Add libSynchronization
to link flags.
2024-07-17 10:58:03 +03:00
Bastiaan Olij
9e658e29d2
Fixed creating default action map
2024-07-17 12:04:06 +10:00
Thaddeus Crews
8039500f93
Revert "CI: Pin Python 3.12.3 to workaround GHA issue"
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This reverts commit 4fd7b2fc0f
.
2024-07-16 11:46:52 -05:00
kit
f8df6b1c70
Fix ScriptEditor scrolling horizontally on reopen
2024-07-16 11:19:58 -04:00
Hilderin
a1ef54fd3b
Fix removing a folder that contains a file is not removed from the FileSystem Dock
2024-07-16 08:52:39 -04:00
Mark DiBarry
1a1d0d6cc6
Add tutorial link to Parallax2D doc
2024-07-16 08:25:29 -04:00
Pedro J. Estébanez
5b5cdf2414
Fixup recent changes to threading concerns
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ResourceLoader:
- Fix invalid tokens being returned.
- Remove no longer written `ThreadLoadTask::dependent_path` and the code reading from it.
- Clear deadlock hazard by keeping the mutex unlocked during userland polling.
WorkerThreadPool:
- Include thread call queue override in the thread state reset set, which allows to simplify the code that handled that (imperfectly) in the ResourceLoader.
- Handle the mutex type correctly on entering an allowance zone.
CommandQueueMT:
- Handle the additional possibility of command buffer reallocation that mutex unlock allowance introduces.
2024-07-16 11:03:02 +02:00
Fredia Huya-Kouadio
5b327aee96
Fix issue preventing enabling the remote button for Android
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https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.
However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.
The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Silc Lizard (Tokage) Renew
98dbd869c5
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-16 14:49:25 +09:00
Ricardo Buring
b41ec93d63
Fix physics tick count in Input.action_press and Input.action_release
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The physics tick count was not yet updated there.
2024-07-16 00:31:44 +02:00
Riteo
84f26a629d
Wayland: check for suspended flag when unsuspending
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Before, we would only check for the frame flag, which is unreliable on
newer suspension-aware compositors.
2024-07-16 00:11:22 +02:00
yds
326e51750b
Fix error when exporting files without import parameters
2024-07-15 18:24:12 -03:00
clayjohn
999c7e0392
Restore default clear color after displaying boot splash
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On Android the boot splash can be shown at a different time, so the clear color restore needs to happen within the `setup_boot_logo` function
2024-07-15 14:00:05 -07:00
Jan Haller
b2a9ea6d22
GDExtension docs: advise bindings to use uint64_t for bitfields
2024-07-15 22:37:33 +02:00
Riteo
a852e76196
Wayland: commit surface on window creation
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This is needed for initializing xdg_surfaces when not using libdecor.
Now the pure xdg_shell code path should work again.
2024-07-15 22:11:24 +02:00
Alvin Wong
1d542257e5
Windows: Fix wrong initial size passed to rendering driver
2024-07-16 03:30:44 +08:00
BlueCube3310
a20960bce4
Fix texture compression descriptions in RenderingDevice docs
2024-07-15 15:19:02 +02:00
Bastiaan Olij
9442eb8194
Expose more state in RenderSceneBuffersRD
2024-07-15 22:04:10 +10:00