Commit graph

3364 commits

Author SHA1 Message Date
Rémi Verschelde
2ab0f17f3b
Merge pull request #77409 from allenwp/OpenGL3-Blend-Issue76334
Fixed issues with blend modes in OpenGL 3 renderer
2023-05-24 18:36:06 +02:00
Allen Pestaluky
51f0e36509 Fixed issues with blend modes in OpenGL 3 renderer
Added uses_blend_alpha = true for ADD, SUBTRACT, and MULTIPLY blend modes to match the other renderers

Fixes #76334
2023-05-24 10:35:23 -04:00
Rémi Verschelde
8b0530be64
Merge pull request #77022 from sakrel/fix_buffer_get_data
RenderingDeviceVulkan::buffer_get_data: Use draw command buffer instead of setup command buffer
2023-05-24 08:47:19 +02:00
Rémi Verschelde
852740a627
Merge pull request #76053 from MightiestGoat/fix-sky-auto-exposure
Fix the grainy sky while using debanding.
2023-05-24 08:46:28 +02:00
Rémi Verschelde
b917f748b5
Merge pull request #75945 from Calinou/renderingdevice-finalaction-fix-typo
Fix typo in FinalAction `switch` statement in RenderingDevice
2023-05-24 08:46:01 +02:00
Rémi Verschelde
05ddc822fb
Merge pull request #77265 from lyuma/aabb_bone_lod_inside
Fix calculation of skinned AABB for unused bones.
2023-05-22 13:49:19 +02:00
Lyuma
791d8001db Fix AABB for unused bones
Fixes bug where bounding box of 1 unit was used in some skinned models and had wrong LODs.
(this could become very large if the mesh is scaled, such as FBX conversions)
Also fixes a mistake in calcualting bone index.
2023-05-19 19:47:52 -07:00
Markus Grafen
8a3e829930 (Re-)Implemented Light3D's property "shadow_reverse_cull_face"
The parameter shadow_reverse_cull_face is now passed to the shadow pass so that the mesh back-faces are used for shadow map calculation.
2023-05-19 19:22:10 +02:00
ChibiDenDen
14e9a61ebc Verify gles3 cached shader load successful 2023-05-17 19:36:30 +03:00
Danil Alexeev
43b0702a02
Fix "Light Only" mode of CanvasItemMaterial 2023-05-13 09:06:09 +03:00
sakrel
f52c151fcf RenderingDeviceVulkan::buffer_get_data: Use draw command buffer instead of setup command buffer 2023-05-12 23:25:20 +02:00
Rémi Verschelde
373f2a8f8b
Merge pull request #76541 from KoBeWi/WAZZUP
Add mono audio support to WASAPI
2023-05-12 14:09:10 +02:00
Rémi Verschelde
d0305e5c62
Merge pull request #76959 from stolk/initlight
Initialize light intensity parameter before use.
2023-05-12 10:04:57 +02:00
Rémi Verschelde
cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Bram Stolk
14494e08d1 Initialize light intensity parameter before use.
Unlike renderer_rd, the gles3 light storage fails to initialize
the intensity of the light.
To avoid using garbage memory, possibly NaN, we use the same
default value that renderer_rd uses.
Fixes #76956
2023-05-11 09:46:46 -07:00
warriormaster12
10797d58dd fixed a query pool validation error 2023-05-11 17:17:23 +03:00
Ninni Pipping
71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Rémi Verschelde
564d1b34e0
Merge pull request #74711 from BastiaanOlij/add_texture_native_handle
Provide access to internal graphics handles for textures
2023-05-09 19:28:26 +02:00
Rémi Verschelde
668cf3c66f
Merge pull request #76832 from RandomShaper/cluster_render_prevail
Save cluster render shader from being optimized out entirely
2023-05-09 10:46:23 +02:00
Rémi Verschelde
1c7a62d2c0
Merge pull request #76092 from ChibiDenDen/shader_cache_gles3
Add shader cache to gles3
2023-05-09 10:45:10 +02:00
Bastiaan Olij
c328676d96 For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
Pedro J. Estébanez
6465432570 Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
Rémi Verschelde
392fdd106d
Merge pull request #75937 from RandomShaper/threaded_render_load
Allow creation of rendering buffers at any time
2023-05-08 13:52:33 +02:00
Rémi Verschelde
e370b3538b
Merge pull request #74945 from ChibiDenDen/patch-3
Fix gles3 rendering on android studio emulator
2023-05-08 13:52:28 +02:00
Hugo Locurcio
5056c427d3
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
This brings the overall class reference completion percentage from 87% to 92%.
2023-05-06 22:40:32 +02:00
ChibiDenDen
6441210177 Add ARB_get_program_binary to glad to support shader cache over desktop GL 2023-05-06 00:20:37 +03:00
Max Hilbrunner
39d85308fd
Merge pull request #76109 from paddy-exe/fix-node-position-view 2023-05-05 14:35:41 +02:00
Max Hilbrunner
5e9b7c3452
Merge pull request #75055 from JohanAR/light_specular 2023-05-05 13:53:02 +02:00
Samuele Panzeri
59f04e16b8 Support long path in file access on windows
Changed windows file access file to check for path length and use the \\?\ long format when needed
2023-05-05 10:04:39 +02:00
Johan Aires Rastén
8452e6cdb3 Add SPECULAR_AMOUNT spatial light shader built-in
Light3D has a light_specular property which is used to set the
intensity of specular contributed by this light source, but it was
previously only used by the default material light shader, and not
possible to use in a custom light() shader.
2023-05-04 09:15:12 +02:00
Patrick
e35bbd76a3 Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node 2023-05-03 19:59:43 +02:00
ChibiDenDen
5956aa1a6a Fix gles3 rendering on android studio emulator
Use a temporary framebuffer for screen copy from rendertarget to screen.

This solves GLES3 rendering in android studio emulator (before this change there is just a black screen)

Based on discussion in:
https://github.com/godotengine/godot/issues/74828
2023-04-29 16:21:54 +03:00
kobewi
8d010b44c1 Add mono audio support to WASAPI 2023-04-28 13:29:43 +02:00
Samuele Panzeri
4aaa2e6477 Fix wait for thread not started 2023-04-27 20:28:22 +02:00
Rémi Verschelde
359b494cbe
Merge pull request #76437 from RandomShaper/fix_vol_fog_voxel_gi
Fix voxel GI issues
2023-04-27 08:19:06 +02:00
Pedro J. Estébanez
09aa1bbdb3 Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
Rémi Verschelde
b58873b98a
Merge pull request #69833 from Eoin-ONeill-Yokai/audio_invalid_mixrate
Fix crash caused by invalid mix_rate assignment due to bogus project settings.
2023-04-26 11:35:37 +02:00
Eoin O'Neill
5a08091168 Fix crash caused by invalid mix_rate assignment due to bogus
project settings.

We'll default to a sensible value in the case that a user has
somehow managed to modify the configuration file incorrectly.

Closes 69819
2023-04-25 23:52:50 -07:00
Rémi Verschelde
367ad3545d
Merge pull request #76315 from RandomShaper/vk_fix_barriers
Fix issues with Vulkan layout transitions
2023-04-25 09:59:55 +02:00
bruvzg
628f3b2f79
[OS] Implement and expose to scripting APIs get_memory_info method instead of old get_free_static_memory. 2023-04-24 14:08:55 +03:00
Pedro J. Estébanez
882b869220 Fix issues with Vulkan layout transitions 2023-04-24 12:24:24 +02:00
Johan Aires Rastén
14a8124ffe Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
Rémi Verschelde
27253f3eb2
Merge pull request #76240 from clayjohn/Light2D-artifacts
Clamp normal when calculating 2D lighting to avoid artifacts
2023-04-19 10:13:56 +02:00
clayjohn
ab603e347f Clamp normal when calculating 2D lighting to avoid artifacts 2023-04-18 17:26:17 -07:00
Rémi Verschelde
c2edf14faf
Merge pull request #75881 from bruvzg/win_coinit
[Windows] Cleanup COM library initialization/uninitialization.
2023-04-18 23:40:06 +02:00
Rémi Verschelde
63d17df83e
Merge pull request #74978 from bruvzg/linux_version_check
[Linux/BSD] Add dynamically loaded library version checks.
2023-04-18 23:38:51 +02:00
ChibiDenDen
4adbfcfbb2 Add shader cache to gles3 2023-04-15 18:41:10 +03:00
mightygoat
69f634ac78 Fix the grainy sky while using debanding 2023-04-15 10:43:46 +05:30
Rémi Verschelde
e6e52f9154
Merge pull request #75162 from ecmjohnson/gpuparticles_inf_translate
GPUParticles3D: Translate inactive particles to -INF
2023-04-13 09:53:04 +02:00
Erik Johnson
6229c2a1f9 Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
clayjohn
9be0a73294 Add EXPOSURE built in to spatial shaders
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde
5e34a28bd7
Merge pull request #73313 from clayjohn/particles-split
Properly calculate lifetime_split for particles
2023-04-12 17:01:17 +02:00
Rémi Verschelde
6e0c7d6a98
Merge pull request #75968 from clayjohn/GL-depth-write
Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
2023-04-12 09:08:30 +02:00
Rémi Verschelde
ecbb196728
Merge pull request #75954 from clayjohn/GL-multimesh-one
Check for instancing without relying on instance_count when drawing 2D meshes
2023-04-12 09:08:06 +02:00
Rémi Verschelde
6a6e36ec6a
Merge pull request #75795 from cody82/fix-html-particle-shader
Fix "error X3708: continue cannot be used in a switch" in HTML export
2023-04-12 09:06:57 +02:00
clayjohn
ed0c378bda Ensure that depth write state is updated before transparent pass in OpenGL3 renderer 2023-04-11 21:17:24 -07:00
clayjohn
579ca03e88 Check for instancing without relying on instance_count when drawing 2D meshes
This ensures that Particles and MultiMeshes still draw when instance_count is 1
2023-04-11 16:58:42 -07:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Hugo Locurcio
dd53037f74
Fix typo in FinalAction switch statement in RenderingDevice 2023-04-11 18:44:12 +02:00
Pedro J. Estébanez
d4c46f15ae Allow creation of rendering buffers at any time 2023-04-11 16:33:47 +02:00
bruvzg
83dc545ea2 [Windows] Cleanup COM library initialization/uninitialization. 2023-04-10 10:38:25 +03:00
cody
5062df41a5 Fix "error X3708: continue cannot be used in a switch" in HTML export 2023-04-07 23:16:10 +02:00
Rémi Verschelde
154a29d33a
Merge pull request #74808 from bradc6/feature/AllowCustomOutputShaderGenFilepaths
Allow for shaders to be generated outside of the source tree
2023-04-03 16:01:32 +02:00
Rémi Verschelde
253b4875f3
Merge pull request #72859 from clayjohn/VK-suboptimal
Recreate swap chain when suboptimal to avoid error spam
2023-04-03 15:57:43 +02:00
Yuri Sizov
fe0949e950
Merge pull request #72361 from the-brickster/master
Incorporating the availability of screen and depth textures for the GLES3 backend
2023-03-27 16:24:01 +02:00
RedMser
ed960453b7 Make solving project setting errors easier
Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
2023-03-27 08:10:35 +02:00
bruvzg
09465f3fe6
Remove (or make verbose only) various debug prints. 2023-03-20 08:14:18 +02:00
bruvzg
bed46f723c
[Linux/BSD] Add dynamically loaded library version checks. 2023-03-20 08:10:56 +02:00
Bradley Clemetson
2302c7102f
Allow for external python scripts to call the build python headers via external scripts
Change GLES3 to not use a relative path
Make the parameters more explicit and ensure the shaders generated are not using relative paths
2023-03-19 21:18:52 -07:00
bruvzg
ca58a5d56f
Fix Unix temp file creations when using is_backup_save_enabled. 2023-03-18 20:28:30 +02:00
Yuri Sizov
ded38c5d75
Merge pull request #73839 from clayjohn/OUTPUT_IS_SRGB
Clean up OUTPUT_IS_SRGB redefinitions
2023-03-16 13:03:37 +01:00
Yuri Sizov
ea31842b72
Merge pull request #73156 from gw2cc/safe_save
Create a safe temporary file with is_backup_save_enabled
2023-03-16 12:05:48 +01:00
ACB
345f5757e5 Create a safe temporary file with is_backup_save_enabled 2023-03-15 19:36:07 +01:00
Bastiaan Olij
70dca9ff55 Merge duplicate rd_texture functions 2023-03-10 21:37:01 +11:00
Rémi Verschelde
d150bb84a6
Merge pull request #74566 from clayjohn/GL-canvas-texture
Avoid copying CanvasTexture when updating proxy
2023-03-08 08:59:04 +01:00
Rémi Verschelde
23bbf6b37c
Merge pull request #74533 from SlugFiller/fix-clip-no-children
Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-08 08:57:00 +01:00
Rémi Verschelde
a0ff87f48d
Merge pull request #74416 from SlugFiller/fix-skeleton2d-aabb
Fix AABB calculation for meshes using Skeleton2D
2023-03-08 08:56:12 +01:00
clayjohn
84482ef90b Avoid copying CanvasTexture when updating proxy 2023-03-07 12:48:32 -08:00
SlugFiller
f25508befb Fixes a canvas item set to clip children being drawn as black if no children are visible 2023-03-07 09:53:26 +02:00
clayjohn
06042a23b6 Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update 2023-03-06 15:46:40 -08:00
SlugFiller
06a1fe0364 Fix AABB calculation for meshes using Skeleton2D 2023-03-05 08:21:08 +02:00
clayjohn
46b416f3b1 Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer 2023-03-03 10:58:57 -08:00
Rémi Verschelde
ec6e072836
Merge pull request #73966 from the-brickster/GLES3_GL_POINT_FIX
Solution for resolving the issue of point size not functioning correctly in GLES3
2023-03-02 11:23:48 +01:00
clayjohn
c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
LandoUWB
f23f0a27c1 Commit Fix for GLES3 point size not working 2023-02-25 23:39:43 -08:00
clayjohn
316cf04059 Clean up OUTPUT_IS_SRGB redefinitions 2023-02-23 12:56:42 -08:00
Rémi Verschelde
ae21832823
Merge pull request #73622 from ChibiDenDen/patch-2
Fix use-after-free for VkAttachmentReference
2023-02-21 21:15:43 +01:00
Rémi Verschelde
5e57205365
Merge pull request #73478 from NewDefectus/master
Use the original canvas to calculate light positioning
2023-02-21 21:14:51 +01:00
Alon Ran
2d7db30f0d Use the original canvas to calculate light positioning 2023-02-21 11:57:16 +02:00
Yuri Rubinsky
94831c7209 Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
Rémi Verschelde
d68cfb43ef
Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_sky
Fix wobbly sky in stereoscopic OpenGL
2023-02-21 07:16:21 +01:00
Rémi Verschelde
c71fea4467
Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreen
Fix issue with clearing screen after part has been drawn
2023-02-21 07:16:00 +01:00
Bastiaan Olij
2852c9c319 Fix wobbly sky in stereoscopic OpenGL 2023-02-21 16:11:57 +11:00
Bastiaan Olij
67cb660532 Fix issue with clearing screen after part has been drawn 2023-02-21 14:18:23 +11:00
ChibiDenDen
d104d8447b
Fix use-after-free for VkAttachmentReference
In the flow where VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME does not exist
VkAttachmentReference are created inside a loop and their backing buffer is referenced in the subpass object.
the VkAttachmentReference vectors are freed once the loop exists, causing the subpass to point to freed data.

Add all the VkAttachmentReference to a vector in the scope of the entire function, to ensure they are not freed until vkCreateRenderPass is called
2023-02-20 11:54:52 +02:00
ChibiDenDen
aeab31b13a
Fix bufSize parameter for glGetSynciv
According to the docs:
https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGetSynciv.xhtml
Bufsize is in integers, not bytes.
The current code overflows data unto other stack variables.
2023-02-20 11:35:28 +02:00
Rémi Verschelde
37589edf17
Merge pull request #73524 from clayjohn/GL-occluder
Avoid unnecessary binding of occlusion polygon vertex array
2023-02-18 16:19:44 +01:00
clayjohn
5bbf5b8e72 Avoid unecessary binding of occlusion polygon vertex array
By binding this and unbinding it, the state was getting modified in other parts of the pipeline
2023-02-17 13:11:25 -08:00
LandoUWB
98697b05d8 Incorporating the availability of screen and depth textures for the GLES3 backend 2023-02-16 21:18:58 -08:00
rsjtdrjgfuzkfg
7f8fa79e94 OpenGL: fix culling without depth prepass
This commit ensures a known backface culling state when rendering, even
if no depth prepass is used. This fixes backside culling not being
applied properly in some situations, most notably in scenes that only
use backside culling on mobile platforms.
2023-02-17 00:01:36 +01:00