Commit graph

21 commits

Author SHA1 Message Date
Aaron Franke
a222bdf83f
GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Aaron Franke
6dde6b4cdf
GLTF: Expose the inertia tensor instead of a vector 2023-06-06 21:06:49 -05:00
Aaron Franke
a98be434b7
Fix center of mass when importing GLTF physics bodies 2023-05-29 00:09:15 -05:00
Aaron Franke
7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
Aaron Franke
639b8e7dc7
Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00
Abdulrahman Al Zeidi
5e0641ea9a Fix glTF mesh importer not freeing nodes correctly on import 2023-02-27 02:44:23 +00:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
James Mintram
897de50d71 Update stale node ref after replace_by in GLTF importer 2023-01-01 20:14:33 +00:00
Aaron Franke
f83f13f3a2
Pass GLTFState to the export_preflight method 2022-12-11 13:22:25 -06:00
Aaron Franke
1bbbee384d
GLTF: Clean up lots of includes 2022-11-29 23:11:08 -06:00
Aaron Franke
98ef359240
Add three new methods to GLTFDocumentExtension 2022-11-21 14:38:46 -06:00
Aaron Franke
73c673a614
Change the way GLTFDocumentExtension classes are registered
Also move GLTFDocumentExtension into the extensions folder
2022-11-09 20:58:48 -06:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Aaron Franke
afe09ec914
Minor enhancements to the GLTF module (lights and docs) 2022-09-18 22:33:21 -05:00
Aaron Franke
133e5d197b
Don't try to read values from null cameras and lights in GLTF 2022-09-04 09:52:25 -05:00
Aaron Franke
3d76b91229
Move GLTF light conversion code into GLTFLight 2022-08-28 11:18:22 -05:00
Aaron Franke
3bbb50359d
Document GLTFLight and GLTFSpecGloss 2022-08-14 14:57:58 -05:00
Rémi Verschelde
90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Aaron Franke
7b8f9a0e8e
GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00