Michael Alexsander
ff1d636385
Ignore clangd 11+ cache folder
2021-01-20 10:14:02 -03:00
Rémi Verschelde
39cf47ff82
Merge pull request #43734 from Shatur95/detect-plugins-recursively
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Detect plugins recursively
2021-01-20 10:39:02 +01:00
Rémi Verschelde
8a6d4dd5ed
Merge pull request #45023 from reduz/optimize-shader-vgpr1
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Shader optimizations to reduce VGPR usage and increase occupancy
2021-01-20 00:10:21 +01:00
Rémi Verschelde
f768d86516
Merge pull request #45322 from akien-mga/cleanup-permissions
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Cleanup: Remove executable bit from files which don't need it
2021-01-19 23:57:42 +01:00
Rémi Verschelde
5a9bd8e51c
Merge pull request #45321 from aaronfranke/vector-operators-equality
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Remove useless "else" statements from vector3.h
2021-01-19 23:47:42 +01:00
Rémi Verschelde
76c6007aa6
Cleanup: Remove executable bit from files which don't need it
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Drop unused xpmfix.sh script.
2021-01-19 23:36:42 +01:00
reduz
099dee35f4
Added GPU based cluster builder
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Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19 23:31:06 +01:00
reduz
7008e3c6ea
Shader optimizations to reduce VGPR usage and increase occupancy
2021-01-19 23:31:02 +01:00
PouleyKetchoupp
356d0fccc2
Remove useless "else" statements from vector3.h
2021-01-19 16:36:29 -05:00
Shatur95
64d23b2295
Detect plugins recursively
2021-01-19 18:09:30 +02:00
Rémi Verschelde
53e234fe5f
Merge pull request #45310 from magian1127/master
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Mono: Fix support for Unicode identifiers
2021-01-19 15:14:42 +01:00
magian1127
da234cdbc6
C # mono supports Unicode code
2021-01-19 21:44:07 +08:00
HipsterPenguin
6bf46cf70f
Fixed 6DOF set/get check for the path starting with joint_constraints
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New code checks whether or not property has joint_constraints as the first part of its path.
2021-01-19 06:40:06 -06:00
Vedat Günel
1d0437c95b
Fix String.ends_with() for empty string arguments
2021-01-19 15:33:41 +03:00
Pedro J. Estébanez
8ed259b792
Modernize RWLock
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- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-01-19 11:53:10 +01:00
Rémi Verschelde
7dea83c623
Merge pull request #45298 from marstaik/fix_cursor
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BUGFIX: Fix uninitialized cursor_shape on windows display server
2021-01-19 09:19:52 +01:00
Marios Staikopoulos
2a2de2f684
BUGFIX: Fix unintialized cursor_shape on windows display server
2021-01-18 15:52:47 -08:00
Rémi Verschelde
7fc9d4c79b
Merge pull request #45289 from naithar/fix/plugin_embedding
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[iOS] Fix embedding of plugin libraries
2021-01-18 18:16:24 +01:00
Sergey Minakov
6d67827f4e
[iOS] Fix embedding of plugin libraries
2021-01-18 19:23:12 +03:00
Rémi Verschelde
eba982b9a3
Merge pull request #45270 from Calinou/editor-tweak-font-hinting-hint
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Tweak the "Auto" editor setting hints to be more indicative
2021-01-18 16:47:18 +01:00
Hugo Locurcio
57654508c9
Tweak the "Auto" editor setting hints to be more indicative
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This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.
2021-01-18 16:29:04 +01:00
Rémi Verschelde
eb77d0cf1b
Merge pull request #43906 from Chaosus/vs_sdf
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Added SDF nodes to visual shader
2021-01-18 15:20:54 +01:00
Yuri Roubinsky
4618e09f3b
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00
Rémi Verschelde
869f5b5328
Merge pull request #45078 from Faless/js/4.x_gamepads
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[HTML5] Use internal implementation of the Gamepad API.
2021-01-18 13:12:54 +01:00
Rémi Verschelde
688f4aebef
Merge pull request #32321 from Calinou/editor-disable-quit-confirmation
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Remove the editor quit confirmation when there are no unsaved changes
2021-01-18 12:40:17 +01:00
Fabio Alessandrelli
bab20c6e09
[HTML5] Custom Gamepad library to allow remapping.
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No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
2021-01-18 12:30:38 +01:00
Rémi Verschelde
5496174dd4
Merge pull request #45265 from KoBeWi/children_editing_2077
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Change how editable children data is stored
2021-01-18 12:30:38 +01:00
Fabio Alessandrelli
a1533f2c44
Better gamepad axis event injection.
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In the core input handling code we have checks to make sure that if axis
rapidly change sign we inject mid-points to release any pending inputmap
action.
The function though, did not correctly insert the mid-point causing
dpads mapped to an axis that behaves like tri-state buttons (-1,0,1) to
not be released correctly.
This commit fixes that by including in the check the case where the axis
swtiches from abs(1) to 0.
2021-01-18 12:30:38 +01:00
Rémi Verschelde
16fa4201f1
Merge pull request #45128 from bruvzg/rtl_wrapped_lines
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RichTextLabel: Add count and scroll functions for wrapped lines and paragraphs.
2021-01-18 11:37:21 +01:00
Yuri Roubinsky
de5a8128d7
Unified several visual shader nodes
2021-01-18 13:32:12 +03:00
bruvzg
e4651a44ab
RichTextLabel: adds separate get_total_x_count
, get_visible_x_count
and scroll_to_x
functions for wrapped lines and paragraphs (newlines).
2021-01-18 11:26:55 +02:00
Rémi Verschelde
380bb2d533
Merge pull request #45274 from Calinou/fix-botton-typo
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Fix typo in theming methods ("botton" -> "bottom")
2021-01-18 10:06:57 +01:00
Rémi Verschelde
125d9b0fc8
Merge pull request #45272 from Calinou/editor-cinematic-preview-hide-rotation-gizmog
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Hide the rotation gizmo when editor cinematic preview is enabled
2021-01-18 10:04:35 +01:00
Rémi Verschelde
d13043b443
Merge pull request #45271 from Calinou/editor-tweak-contextual-ligatures-hint
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Tweak the Contextual Ligatures editor setting hint for consistency
2021-01-18 09:57:34 +01:00
bruvzg
efd8f27790
[WIP] Add separate simulator
flag for iOS build, change main library to xcframework
format.
2021-01-18 10:36:14 +02:00
Rémi Verschelde
f743f8cb9a
Merge pull request #45250 from naithar/fix/ios_plugin-4.0
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[iOS] '.xcframework' support in plugins
2021-01-18 08:57:56 +01:00
Hugo Locurcio
1f9cac1717
Fix typo in theming methods ("botton" -> "bottom")
2021-01-18 04:19:07 +01:00
Hugo Locurcio
fa1d853eeb
Hide the rotation gizmo when editor cinematic preview is enabled
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Cinematic preview enables the Camera3D preview automatically.
When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.
2021-01-18 03:19:05 +01:00
Hugo Locurcio
38e1965af8
Tweak the Contextual Ligatures editor setting hint for consistency
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Title Case is used for all enum values in Godot.
2021-01-18 03:00:42 +01:00
kobewi
05f29b16b6
Change how editable children data is stored
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Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-17 23:37:40 +01:00
Sergey Minakov
13a6a83b44
[iOS] Remove plugins from modules.
2021-01-17 14:33:39 +03:00
Sergey Minakov
01d513f3ca
[iOS] Added support for '.xcframework' in plugins
2021-01-17 14:13:09 +03:00
Rémi Verschelde
49b5776e8b
Merge pull request #45036 from vix597/issue-45025
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Fix `AudioServer.get_time_since_last_mix()` returning incorrect value when accessing from another thread
2021-01-16 21:18:05 +01:00
Rémi Verschelde
3f66d8b953
Merge pull request #45232 from Xrayez/doc-gpu-particles-visibility
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Document GPU particles visibility rect/aabb behavior
2021-01-16 21:15:11 +01:00
Sean LaPlante
17ac012728
Fixes #45025 - Protects _last_mix_time and _last_frame_time with the AudioDriver lock() and unlock() methods
2021-01-16 13:10:05 -05:00
Andrii Doroshenko (Xrayez)
b4675973fd
Document GPU particles visibility rect/aabb behavior
2021-01-16 17:37:17 +02:00
Michael Alexsander
b3b455c167
Update path in the FileSystem dock after doing file operations
2021-01-16 12:30:56 -03:00
Rémi Verschelde
3099f6fae4
Merge pull request #45221 from arrowinaknee/fix-new-scene-save
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Remove unnecessary file existence check when saving scene
2021-01-16 12:45:50 +01:00
Yuri Roubinsky
d87303d058
Auto-creates a port in visual shader expression on dragging from
2021-01-16 12:57:09 +03:00
ArrowInAKnee
13e7f1193a
Remove unnecessary file existence check when saving scene
2021-01-16 01:22:09 +03:00