Commit graph

5861 commits

Author SHA1 Message Date
Rémi Verschelde
5c12c9e69b mpc: Move to a module and split thirdparty libmpcdec 2016-10-15 11:50:42 +02:00
Rémi Verschelde
cfcc8a20e8 theora: Move to a module and split thirdparty lib
Same rationale as the previous commits.
2016-10-15 11:50:41 +02:00
Rémi Verschelde
da09c6131b modules: Clone env in each module
This allows to pass include paths and flags only to a given thirdparty
library, thus preventing conflicts between their files (e.g. between
opus and openssl which both provide modes.h.

This also has the nice effect of making the compilation command smaller
for each module as it no longer related to all other modules, only the
final linking brings them together.

This however requires adding manually the ogg include path in opus
and vorbis when building against the builtin ogg, since it is no longer
in the global env.

Also simplified template 'thirdparty_<module>_sources' to
'thirdparty_sources'.

"Core" modules like cscript, gdscript, gridmap, ik and virtual_script
still use the main env_modules, but it could be changed if need be.
2016-10-15 11:50:41 +02:00
Rémi Verschelde
422196759f openssl: Move to a module and split thirdparty lib
Same rationale as the previous commits.
2016-10-15 11:50:41 +02:00
Rémi Verschelde
d9a291f641 ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
2016-10-15 11:50:40 +02:00
Rémi Verschelde
ee3cf211c6 webp: Make it a module and unbundle libwebp thirdparty files
Note that there are two Godot-specific changes made to libwebp
for the javascript/HTML5 platform. They are documented in the
README.md.
2016-10-15 11:50:39 +02:00
Rémi Verschelde
b1e8889d96 dds/etc1/pbm/pvr: Make those modules and split thirdparty files
They are not particularly packaged in Linux distros so we do not
facilitate unbundling via SCons. There could be done if/when there
is interest.

Also s/pnm/pbm/, long-lived typo :)
2016-10-15 11:50:39 +02:00
Rémi Verschelde
c31ad71f10 enet: Split enet thirdparty files and allow unbundling
Building against shared libraries only implemented for Linux X11 so far.
TODO: Document Godot's modifications of upstream enet.
2016-10-15 11:50:39 +02:00
Rémi Verschelde
16ba665db6 jpg: Make it a module and split jpgd thirdparty files
Similar rationale as in previous commit.
2016-10-15 11:50:39 +02:00
Rémi Verschelde
5fef84a135 png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.
2016-10-15 11:50:39 +02:00
Rémi Verschelde
17f06202b7 Merge pull request #6827 from akien-mga/pr-bye-nedmalloc
Drop nedmalloc which is apparently not used anymore
2016-10-14 22:17:03 +02:00
volzhs
7f6c28e97f Fix GraphEdit connection wire when resizing GraphNode 2016-10-15 03:11:26 +09:00
George Marques
6ca2128ff8 Merge pull request #6807 from volzhs/buttongroup-signal
Add "button_selected" signal to ButtonGroup
2016-10-14 14:43:18 -03:00
Zher Huei Lee
38caa4ef91 Added support for tooltips in ButtonArray. Fixes #6597 2016-10-14 18:11:52 +01:00
volzhs
dd04ac7ba9 Add option for root node name on Import 3D scene window 2016-10-15 01:44:19 +09:00
Rémi Verschelde
f63bf12193 Drop nedmalloc which is apparently not used anymore 2016-10-14 18:21:23 +02:00
Rémi Verschelde
292132ef6b Merge pull request #6821 from akien-mga/pr-bye-speex
Remove speex support, it is obsoleted by opus
2016-10-14 18:14:33 +02:00
Rémi Verschelde
a3ffbc38a6 Merge pull request #6820 from WalasPrime/fix_6803
Fix #6803 - Particle2D params
2016-10-14 18:14:22 +02:00
Rémi Verschelde
5e373c2a69 Merge pull request #6813 from Faless/fix_6801_bis
Re-Allow absolute paths, make them behave correctly
2016-10-14 18:14:05 +02:00
Rémi Verschelde
2f57249c29 Merge pull request #6793 from volzhs/save-branch
Replace a node with saved branch scene instance
2016-10-14 18:09:47 +02:00
Rémi Verschelde
44e0071d0f Merge pull request #6780 from RandomShaper/space-padded-line-numbers
Allow turning off zero-padding for line numbers
2016-10-14 18:09:27 +02:00
Rémi Verschelde
d3d0507c05 Remove speex support, it is obsoleted by opus
As mentioned by upstream, Xiph.Org [0]:
> The Speex codec has been obsoleted by Opus. It will continue to be
> available, but since Opus is better than Speex in all aspects,
> users are encouraged to switch.

[0] http://www.speex.org/
2016-10-13 18:58:56 +02:00
George Marques
6c0be2c017 Merge pull request #6815 from RandomShaper/one-based-col-numbers-2
Adapt overlooked instances of zero-based column numbers
2016-10-13 13:51:23 -03:00
Karol Walasek
5687fa4709 Fixed Particle2D docs - radians to degrees for some params 2016-10-13 18:25:06 +02:00
George Marques
98ad32c167 Merge pull request #6809 from volzhs/graphedit-zoom
Fix GraphEdit connection wire when zoom in/out
2016-10-13 13:09:18 -03:00
George Marques
682c20be46 Merge pull request #6814 from Hinsbart/animplayer
Only show AnimationEditor automatically when an Animplayer is selected.
2016-10-13 13:07:37 -03:00
Karol Walasek
61cca26ddf Documentation of RPC-related methods and classes 2016-10-13 18:00:24 +02:00
Rémi Verschelde
05a5d3d9d5 Merge pull request #6782 from pkowal1982/load_icon
New load icon, removed unused open icon
2016-10-13 18:00:07 +02:00
George Marques
491e0fc14a Merge pull request #6805 from volzhs/graphnode-resizable
Expose resizable property of GraphNode in inspector
2016-10-13 12:31:20 -03:00
Pedro J. Estébanez
1b3dcac281 Adapt overlooked instances of zero-based column numbers 2016-10-13 12:57:14 +02:00
Andreas Haas
86fd40b06c
Only show AnimationEditor automatically when an Animplayer is selected.
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
2016-10-13 12:31:56 +02:00
Fabio Alessandrelli
2f2cea070e Properly handle absolute paths in Globals::localize_path
This give a proper fix for #4280 - #3106 , allowing absolute paths
that starts from the file system, not the resource folder
2016-10-13 11:51:38 +02:00
Fabio Alessandrelli
11349a786b Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)"
Also closes: #6801

This reverts commit e59820ac94.
2016-10-13 11:49:22 +02:00
Pedro J. Estébanez
00b3af246b Allow turing off zero-padding for line numbers 2016-10-13 11:43:42 +02:00
Pedro J. Estébanez
753ba67d65 Add/expose VisualServer::get_default_clear_color() 2016-10-13 11:24:55 +02:00
volzhs
6227e38ec6 Fix GraphEdit connection wire when zoom in/out 2016-10-13 12:11:29 +09:00
volzhs
870ed6f2fa Add "button_selected" signal to ButtonGroup 2016-10-13 09:58:06 +09:00
volzhs
06903c7ad2 Expose resizable property of GraphNode in inspector 2016-10-13 08:24:25 +09:00
Zher Huei Lee
f5830e0973 Fixes for ButtonArray
Fixed hover sometimes not resetting when mouse leaves widget.
Fixed text position not taking into account stylebox's content margins.
2016-10-12 22:54:04 +01:00
Răzvan Cosmin Rădulescu
9ad0850301 Fixes hash float negative 0 problem
Before this was giving an error:

var a = {Vector2(1, 0): 5, Vector2(-1, 0): 7}
    print(a)
    print(a[Vector2(1, 0)])
    print(a[-Vector2(1, 0)])

This simple commit fixes the issue.
2016-10-12 21:24:07 +02:00
Mateusz Adamczyk
cf4f3815b3 Possibility to write node path by hand in exported NodePath variable (#3486) 2016-10-11 23:15:01 +02:00
Anthony Fieroni
f87e32696d Correct OS architecture detection
Signed-off-by: Anthony Fieroni <bvbfan@abv.bg>
2016-10-11 20:58:24 +03:00
volzhs
cc33c528eb Replace a node with saved branch scene instance 2016-10-11 23:54:46 +09:00
Rémi Verschelde
12843167ca Merge pull request #6788 from Hinsbart/region_refresh
Refresh TextureRegionEditor when region has been changed externally.
2016-10-11 16:29:40 +02:00
Rémi Verschelde
13bf9b6973 Merge pull request #6791 from Hinsbart/frame_changed
Sprite: Fix inspector not showing changes on "frame" property.
2016-10-11 15:58:15 +02:00
Andreas Haas
9d67895c7c
Sprite: Fix inspector not showing changes on "frame" property.
Fixes #6562
2016-10-11 15:14:05 +02:00
Andreas Haas
094073e4b2
Refresh TextureRegionEditor when region has been changed externally.
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.

Fixes #6772
2016-10-11 11:31:25 +02:00
Rémi Verschelde
a317617aae Merge pull request #6783 from pkowal1982/buttonpressed
Fix #5959, contrasting texture for toggled button
2016-10-11 09:11:35 +02:00
Rémi Verschelde
0f587c460e Merge pull request #6778 from Hinsbart/completion_z
Fix Script Editor drawing over Dialogs.
2016-10-11 09:10:39 +02:00
Rémi Verschelde
53016ef7a1 Merge pull request #6777 from RandomShaper/revise-serial-naming
Revise serial naming behavior
2016-10-11 09:10:20 +02:00