Rémi Verschelde
c5da2e54fe
Merge pull request #80091 from YuriSizov/ci-compartmentalization
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CI: Extract godot-cpp testing into its own job
2023-08-02 07:53:02 +02:00
Rémi Verschelde
933281f7ec
Merge pull request #80142 from Sauermann/fix-window-close-crash
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Fix crash on Windows when closing `Window`
2023-08-02 07:42:37 +02:00
Markus Sauermann
8c1ce404d7
Fix crash on Windows when closing Window
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Send `WINDOW_EVENT_MOUSE_EXIT` when a window is destroyed.
Ensure, that on Windows, the event_callback is still valid during
destroying the `Window`.
2023-08-02 00:17:25 +02:00
kobewi
91328a86cd
Ignore null "id" in tile source proxy
2023-08-01 22:52:16 +02:00
Aaron Franke
ba3fb66d71
Merge pull request #79907 from kdiduk/fix-advanced-scene-reimport-default-settings
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Fix reimporting scene with default values selected
2023-08-01 15:30:07 -05:00
Yuri Sizov
deb6025781
CI: Extract godot-cpp testing into its own job
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This ensures that the godot-cpp job has plenty of resources
to run its build and avoid being affected by the main build.
Additionally:
- Extract test tasks into dedicated actions.
- Upload artifacts as early as possible.
- Ensure that we check master cache before random cache.
2023-08-01 20:41:45 +02:00
Aaron Franke
aa187d8d69
Improve overriding the root type or root name in the scene importer
2023-08-01 13:30:57 -05:00
Micky
ce95c83622
Overhaul Rect2 & Rect2i Documentation
2023-08-01 20:08:43 +02:00
Yuri Sizov
2992ffd255
Merge pull request #80125 from Calinou/shader-cache-remove-debug-print
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Remove debugging print from shader cache
2023-08-01 20:04:07 +02:00
Yuri Sizov
9fe9922dd9
Merge pull request #80122 from timothyqiu/rid-id
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Fix "a number is required" error when printing RID
2023-08-01 20:04:04 +02:00
Yuri Sizov
f37d192860
Merge pull request #80109 from timothyqiu/not-markdown
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Fix invalid use of markdown syntax in classref
2023-08-01 20:04:00 +02:00
Yuri Sizov
79e28e0914
Merge pull request #80020 from dalexeev/gds-pot-gen-const-string
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GDScript: Add constant string support for POT generator
2023-08-01 20:03:56 +02:00
Yuri Sizov
2d6e98d9c8
Merge pull request #79984 from KoBeWi/reverse_engineering_or_something_idk
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Reverse condition for skipping directories
2023-08-01 20:03:51 +02:00
Yuri Sizov
e810671116
Merge pull request #79977 from Owl-A/bugfix
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Add state sync after call to `_integrate_forces` in `_body_state_changed`
2023-08-01 20:03:47 +02:00
Yuri Sizov
88068a0374
Merge pull request #79946 from Ymanawat/propagate-check-79942
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Fix Tree check propagation not unchecking parent items
2023-08-01 20:03:43 +02:00
Yuri Sizov
de0a06ee80
Merge pull request #79258 from KoBeWi/drag_and_drop_anarchy
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Assume root when dropping node to unassigned script
2023-08-01 20:03:38 +02:00
Yuri Sizov
defaac6058
Merge pull request #67791 from Sauermann/fix-visual-mouse-notifications
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Refactor mouse_entered and mouse_exited signals
2023-08-01 20:03:33 +02:00
MewPurPur
c2bbd12ec1
Add ShaderInclude icon
2023-08-01 20:38:28 +03:00
Hugo Locurcio
037975f6b6
Remove debugging print from shader cache
2023-08-01 17:55:44 +02:00
kobewi
3f272f4910
Assume root when dropping node to unassigned script
2023-08-01 17:36:51 +02:00
Yuri Sizov
dfebfd10a8
Merge pull request #80058 from dalexeev/editor-fix-pot-gen-escaping
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Editor: Fix escaping issues with POT generator
2023-08-01 17:36:07 +02:00
Haoyu Qiu
35f28407d9
Fix "a number is required" error when printing RID
2023-08-01 23:30:21 +08:00
Yuri Sizov
c5903cf381
Merge pull request #80115 from akien-mga/ci-free-disk-space
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CI: Free disk space on Linux runners
2023-08-01 17:26:13 +02:00
Yuri Sizov
2bd1d8ac28
Merge pull request #80107 from Spycemyster/reimport-path-message
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Add path to missing import texture metadata to error message
2023-08-01 17:26:10 +02:00
Yuri Sizov
eda04c5658
Merge pull request #80071 from darksylinc/matias-fixes2
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Fix validation layer warnings
2023-08-01 17:26:04 +02:00
Yuri Sizov
bffbc5dd3e
Merge pull request #80070 from clayjohn/GLES3-depth-prepass
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Enable depth writes during shadow pass and depth pass. Disable during color pass
2023-08-01 17:26:00 +02:00
Yuri Sizov
02f04a3c1a
Merge pull request #80047 from AbeniMatteo/dev-colors
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Mono: Avoid dictionary lookup for common colors
2023-08-01 17:25:56 +02:00
Yuri Sizov
f6e02dc437
Merge pull request #79990 from vnen/gdscript-assume-op-types
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GDScript: Optimize operators by assuming the types
2023-08-01 17:25:52 +02:00
Yuri Sizov
f4b6bc0913
Merge pull request #79962 from viksl/update-tween-docs
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Update C# example of `tween_method` with a parameter to the lambda method
2023-08-01 17:25:48 +02:00
Yuri Sizov
68a49c4959
Merge pull request #79935 from dalexeev/gds-validate-node-path-annotation
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GDScript: Add validation for `@export_node_path` annotation arguments
2023-08-01 17:25:44 +02:00
Yuri Sizov
cc1ee3e599
Merge pull request #79911 from BastiaanOlij/fix_barrier_breakage
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Add exceptions for breakage introduced in RD barriers
2023-08-01 17:25:40 +02:00
Yuri Sizov
8965e24dde
Merge pull request #79874 from clayjohn/PlaceholderTexture-rid
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Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
2023-08-01 17:25:37 +02:00
Yuri Sizov
77785c340d
Merge pull request #79852 from YeldhamDev/that_was_getting_annoying
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Fix usability issues with scene tabs
2023-08-01 17:25:33 +02:00
Yuri Sizov
13307e7efc
Merge pull request #79776 from LRFLEW/mobilefog
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Mobile: Uncomment code required for fog rendering on clear color
2023-08-01 17:25:29 +02:00
Yuri Sizov
c9aa2131dc
Merge pull request #79710 from AThousandShips/video_play
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Fix incorrect virtual function in `VideoStream.set_paused`
2023-08-01 17:25:25 +02:00
Yuri Sizov
8654ba130b
Merge pull request #79654 from timothyqiu/han
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Fix script name of Hant and Hans
2023-08-01 17:25:21 +02:00
Yuri Sizov
1c40263665
Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups
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Shader rd compilation groups
2023-08-01 17:25:16 +02:00
Yuri Sizov
6731accf80
Merge pull request #79419 from KoBeWi/no_ID_for_you
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Unexpose tile source ID
2023-08-01 17:25:11 +02:00
Yuri Sizov
fd1ee5d56b
Merge pull request #79332 from AThousandShips/mp_crash
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Prevent crash when accessing `Node` Multiplayer from thread
2023-08-01 17:25:07 +02:00
Yuri Sizov
266e195c0d
Merge pull request #77533 from EMBYRDEV/phys-mat-import-option
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Add more physics options to the Scene importer
2023-08-01 17:25:02 +02:00
Yuri Sizov
9dd97c790e
Merge pull request #69085 from marcinn/proposal-5748-loading-dds-at-runtime
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Implement loading DDS textures at run-time
2023-08-01 17:24:55 +02:00
Haoyu Qiu
c4b5161ed1
Fix invalid use of markdown syntax in classref
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Also:
* changed `[b]true[/b]` to `[code]true[/code]`
* use `[i]` for mathematical constant "e"
* use `[b]` for button text & menu item text
* improve markups about "tap1" and "tap2" in AudioEffectDelay
2023-08-01 22:44:31 +08:00
Chinmay Awale
c118256865
added state sync after call to _integrate_forces
2023-08-01 19:03:43 +05:30
Rémi Verschelde
611123f7fd
CI: Free disk space on Linux runners
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Removing the Android toolchain saves 14 GiB, which gives us more room
for growth and to avoid running into out-of-space errors in the Linux
sanitizers + debug symbols builds.
Related to #79919 , though the caches were just one part of the problem,
the real issue is that our Linux sanitizers builds take 12 GiB, and
adding godot-cpp on top with 2 GiB leaves only a few GiB left for the
cache itself.
2023-08-01 14:29:20 +02:00
Joseph Davies
510de82f43
Fix typo in modulo error message.
2023-08-01 04:47:18 -07:00
MewPurPur
182db99a61
Add an icon to the Performancce object
2023-08-01 14:29:43 +03:00
Markus Sauermann
1c3c17c608
Refactor mouse_entered and mouse_exited notifications
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The previous implementation for signals mouse_entered and mouse_exited
had shortcomings that relate to focused windows and pressed mouse buttons.
For example a Control can be hovered by mouse, even if it is occluded by
an embedded window.
This patch changes the behavior, so that Control and Viewport send
their mouse-enter/exit-notifications based solely on mouse position,
visible area, and input restrictions and not on which window has
focus or which mouse buttons are pressed. This implicitly also
changes when the mouse_entered and mouse_exited signals are sent.
This functionality can not be implemented as a part of
Viewport::_gui_input_event, because of its interplay with Windows and
because Viewport::_gui_input_event is based on input and not on
visibility.
2023-08-01 13:28:49 +02:00
Spencer Chang
57d9e3bb0e
Added path to output of missing import texture metadata
2023-08-01 01:28:36 -07:00
MewPurPur
4fa123ca56
Add FileAccess and DirAccess icons
2023-08-01 09:54:34 +03:00
Fabio Alessandrelli
61e7d47344
[Web] Update npm packages
2023-07-31 21:43:59 +02:00