reduz
777c045bfc
Merge pull request #189 from sanikoyes/hotfix-ime
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Merging!
2014-03-12 08:45:07 -07:00
sanikoyes
cf9d97018f
fix android input doe's not work(line edit/text edit)
2014-03-12 20:41:09 +08:00
sanikoyes
101112d6fd
fix-multi-char-ime-input-chinese
2014-03-11 13:21:18 +08:00
marynate
f7cef6d617
remove unnecessary error check when converting ascii to unicode
2014-03-11 13:09:24 +08:00
marynate
0552b76475
Convert windows main entry arguments to UTF8; Set locale to system default for locale-awared console output;
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memery clearnup
2014-03-11 13:09:09 +08:00
Juan Linietsky
a65edb4caa
Merge branch 'master' of https://github.com/okamstudio/godot
2014-02-26 14:26:19 -03:00
Juan Linietsky
768fc7ec81
fixie
2014-02-26 14:25:42 -03:00
okamstudio
a9aae3000f
Merge pull request #133 from vinzenz/master
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More fixes to the build system
2014-02-26 11:18:44 -02:00
Rob Messick
026566f872
ifdef out body of probe_joystick and process_joysticks on freebsd until a working implementation is completed
2014-02-23 12:21:31 -08:00
Rob Messick
fd03693df1
Only include linux/joystick.h on linux
2014-02-23 12:20:27 -08:00
Rob Messick
0109fb4295
alloca() lives in stdlib.h on FreeBSD
2014-02-23 12:18:11 -08:00
Vinzenz Feenstra
abbba50b32
Fix for 64Bit builds with VC from command line
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Previously builds for 64 Bit targets on the x64 Native Tools Command
Prompt failed while trying to link the 64Bit build godot objects with
32Bit vc libraries. This was due to wrong library directories.
Since there are the environment variables INCLUDE and LIB which are
containing the correct paths this patch uses those now to fix the linking
issue.
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-22 13:40:10 +01:00
Juan Linietsky
b62ec387f3
Merge branch 'master' of https://github.com/okamstudio/godot
2014-02-20 23:02:47 -03:00
Juan Linietsky
f2a068984c
-run script in editor
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-add search docs dialog that returns places string was found
-added flash
2014-02-20 23:01:44 -03:00
okamstudio
0c44adc51f
Merge pull request #89 from marynate/PR-Fix_iOS_Simulator_Build
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Fix iOS Simulator Build
2014-02-20 23:55:22 -02:00
okamstudio
d23bd1250c
Merge pull request #107 from bscranton/master
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Windows StreamPeerWinsock::set_nodelay implementation
2014-02-20 23:54:45 -02:00
okamstudio
44abe6bfd7
Merge pull request #124 from kevinhartman/master
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Fixed OS X retina initial videomode size
2014-02-20 23:37:01 -02:00
okamstudio
268eebe654
Merge pull request #128 from marynate/PR-stop-tracking-logo-h
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Stop tracking platform/server/logo.h for it will be autogenerated
2014-02-20 23:25:10 -02:00
Juan Linietsky
51c55b237b
wtf
2014-02-19 18:09:52 -03:00
marynate
6f0ba52be2
Stop tracking platform/server/logo.h for it will be autogenerated
2014-02-19 23:51:08 +08:00
Juan Linietsky
d7d65fa2f2
-improved physics ccd
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-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
Kevin Hartman
3974a5e84d
OSX current_videomode size is now initialized with correct resolution based on backing store. Fixes issue where content does not correctly fit in window on retina displays.
2014-02-18 22:48:38 -05:00
Benjamin Scranton
afcefc7a0e
windows StreamPeerWinsock::set_nodelay implementation
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StreamPeerWinsock::set_nodelay was a no-op. Copied the code from the
POSIX implementation because it is also correct on Windows per
http://msdn.microsoft.com/en-us/library/windows/desktop/ms740476%28v=vs.85%29.aspx .
2014-02-17 13:24:44 -05:00
Juan Linietsky
8c1731b679
-project settings are saved when changed
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-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
marynate
2371a92fde
UIApplication setStatusBarHidden:animation has been deprecated since iOS 3.2, use setStatusBarHidden:withAnimation instead.
2014-02-15 23:19:43 +08:00
marynate
d38cf2e396
Update SConstruct build scripts for iOS Simulator build
2014-02-15 23:17:23 +08:00
Juan Linietsky
9afdb3e0ad
-fixed bug in Button now exporting font property
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-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-15 02:02:41 -03:00
Vinzenz Feenstra
db3e3255a8
Addressed comments by Terseus to match the spec
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size_t -> long
uint8_t -> unsigned char
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-14 12:42:47 +01:00
Vinzenz Feenstra
bfafcb4664
x11: Set icon issue fix
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Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-14 11:31:41 +01:00
Juan Linietsky
b607687a31
Merge branch 'master' of https://github.com/okamstudio/godot
2014-02-13 18:06:53 -03:00
Juan Linietsky
58cda02a38
-fixed export templates not loading/exporting on Windows
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-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
okamstudio
ca60bae83e
Merge pull request #34 from marynate/master
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Fixed build rule file for proper MSVC release build
2014-02-13 12:10:21 -02:00
marynate
5abc0bbcf6
Fixed build rule file for proper MSVC release build
2014-02-11 23:44:32 +08:00
Jeremy Williams
335d963031
Fix mouse coordinates on OS X retina displays
2014-02-10 22:27:50 -05:00
Juan Linietsky
1c7726820e
fixie
2014-02-10 13:12:23 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00