Juan Linietsky
708ff381d6
changed a bit to use system()
2015-12-08 20:36:48 -03:00
Juan Linietsky
78b5404434
improve detection of linux, fixes #3201
2015-12-08 20:35:40 -03:00
Juan Linietsky
428984ec0c
-New mask mode for lights, makes using masks MUCH easier.
2015-12-08 20:25:08 -03:00
Juan Linietsky
88c653a9e5
-made it add the node name from the file, closes #3010
2015-12-08 18:35:42 -03:00
Juan Linietsky
c650d4e19c
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-08 17:48:03 -03:00
Juan Linietsky
09ff457185
made the exclusion of nodes from joints optional, fixes #3015
2015-12-08 17:47:12 -03:00
Juan Linietsky
e176bb6a7c
Merge pull request #2719 from SaracenOne/clipping_fix
...
Canvas Clipping fix
2015-12-08 17:18:19 -03:00
Juan Linietsky
176916524d
Merge pull request #2841 from akien-mga/pr-ustring-snprintf
...
Cleanup calls to _snprintf in ustring
2015-12-08 17:17:49 -03:00
Juan Linietsky
ac414c5581
Merge pull request #2849 from a12n/compobsd2
...
Compile on OpenBSD
2015-12-08 17:16:45 -03:00
Juan Linietsky
38ab47d2f9
Merge pull request #2865 from hurikhan/pr_fix_2791
...
Added additional token checks for the shader if..else.. statement.
2015-12-08 17:09:58 -03:00
Juan Linietsky
ff936c6b2e
Merge pull request #2868 from akien-mga/pr-fix-can-move-to
...
Fix can_move_to and rename it for more clarity
2015-12-08 17:09:47 -03:00
Juan Linietsky
c26f66abde
Merge pull request #2873 from neikeq/editor_layouts
...
Editor layouts menu
2015-12-08 17:09:38 -03:00
Juan Linietsky
17927cb705
Merge pull request #2877 from eska014/remove-builtin-aliases
...
Remove unexpected GDScript aliases for built-in types
2015-12-08 17:09:22 -03:00
Juan Linietsky
f93fbbe1d2
Merge pull request #2888 from TheHX/item_list_plugin
...
Make ItemListEditor plugin functional
2015-12-08 17:07:32 -03:00
Juan Linietsky
ee09c5dbd9
Merge pull request #2919 from TheHX/pr-groups-editor
...
Update Groups Editor
2015-12-08 17:07:05 -03:00
Juan Linietsky
b6d6c2220f
Merge pull request #2922 from romulox-x/set_hidden
...
Added set_hidden method to Spatial and CanvasItem
2015-12-08 17:06:45 -03:00
Juan Linietsky
eff81965af
Merge pull request #2956 from est31/add_system_wide_export_path
...
Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
Juan Linietsky
a6ac1fcd94
Merge pull request #2983 from koalefant/vector_ptr
...
Vector<>::_ptr is now typed and points to the beginning of the array rather than refcounting block
2015-12-08 17:02:13 -03:00
Juan Linietsky
afb895f197
Merge pull request #2993 from leezh/nrex-v0.1
...
updated the RegEx library nrex to v0.1
2015-12-08 17:00:27 -03:00
Juan Linietsky
1bcdea0804
Merge pull request #3018 from Ovnuniarchos/DampenIntegrator
...
Areas now calculate their dampenings the same way as their gravity.
2015-12-08 17:00:05 -03:00
eska
829fa0cfdc
Fix "Play Project" button
2015-12-08 19:33:50 +01:00
Ovnuniarchos
43b2c9c7a4
Areas now calculate their dampenings the same way as their gravity.
2015-12-08 18:45:14 +01:00
Juan Linietsky
ecad3a285f
better unique name resolution, as suggested i #3017
2015-12-08 11:33:30 -03:00
Juan Linietsky
9637460331
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-08 11:23:23 -03:00
Juan Linietsky
3c33b705d1
added option to add_child, to use the same deduplication convention as in the editor, closes #3017
2015-12-08 11:21:12 -03:00
Rémi Verschelde
2cc60386d8
Merge pull request #3005 from TheHX/pr-file-dialog
...
Better hidden folders display preferences for editor file dialogs
2015-12-07 20:40:58 +01:00
Rémi Verschelde
c667bde183
Merge pull request #3007 from neikeq/fix_line_edit
...
Fix LineEdit cursor
2015-12-07 20:39:43 +01:00
neikeq
f499fb6fcf
Fix LineEdit cursor
2015-12-07 20:31:21 +01:00
Juan Linietsky
5e2f327d4b
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-07 11:51:01 -03:00
Juan Linietsky
8bdf2be4a6
-Webp include paths are broken, hacked them to work, fixes #2995
2015-12-07 11:50:00 -03:00
Saracen
157b97b087
Extended clipping fix to missing clipping-related features.
2015-12-07 13:59:42 +00:00
Juan Linietsky
7ba484bc74
some fixes
...
-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
2015-12-06 20:22:45 -03:00
Franklin Sobrinho
97a3fa3f12
Fix shader editor focus when switching tabs
2015-12-06 20:11:56 -03:00
Franklin Sobrinho
42eef3cdc6
Better hidden folders display preferences for editor file dialogs
2015-12-06 19:35:31 -03:00
Rémi Verschelde
17a4ab992c
Merge pull request #3002 from TheHX/pr-script-editor
...
Script Editor: maintain cursor column after duplicate a line
2015-12-06 21:59:59 +01:00
Franklin Sobrinho
b3ce127e31
Script Editor: maintain cursor column after duplicate a line
2015-12-06 15:34:09 -03:00
Franklin Sobrinho
118f3cdcf6
Update Groups Editor
2015-12-06 11:02:35 -03:00
Rémi Verschelde
145af960c8
Merge pull request #2999 from TheHX/pr-image-constructor
...
Add constructor for Image built-in type
2015-12-06 14:31:53 +01:00
Franklin Sobrinho
3c4b0236cb
Add constructor for Image built-in type
2015-12-06 09:12:14 -03:00
Juan Linietsky
fe2a9bc746
optional streaming from thread for Theora
2015-12-05 23:16:41 -03:00
Juan Linietsky
3ecc9e07b7
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-05 14:19:19 -03:00
Juan Linietsky
200b7bb87c
-Display on animation editor which keys are invalid and which tracks are unresolved
...
-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
Zher Huei Lee
d957749179
updated nrex documentation
2015-12-04 22:19:53 +00:00
Rémi Verschelde
98c54827ae
Merge pull request #2989 from StraToN/2967fix_button_breaklines
...
Set default destination filename of imported font
2015-12-04 22:32:44 +01:00
Rémi Verschelde
96a39edeaf
Merge pull request #2990 from neikeq/file_dialog_refresh
...
Add refresh button to file dialogs
2015-12-04 22:29:46 +01:00
Zher Huei Lee
d0ddf150d9
updated the RegEx library nrex to v0.1
...
After implementing unit testing to nrex I caught and fixed some errors
so it should behave more like Python's RegEx In addition, I've added
version numbering so it should be able to tell if the library needs
updating. Here are a list of changes:
- Fixed zero count quantifiers failing.
- Fixed infinite recursion if quantifying zero length token.
- Fixed `$` (as a string pattern on its own) not matching.
- Fixed look behind rewinding beyond the start of the string.
- Added support for alternative back reference format `\g{1}` similar to
Python. This allows digits to be used immediately after back references.
- Number of capture groups are still limited to 9 by default but can now
be manually set, with option for no limit at all. (Python has no limit)
- Curly bracket quantifiers `{0}` no longer interpreted as a literal
string if previous token is not quantifiable. (Python behaviour)
2015-12-04 21:18:41 +00:00
neikeq
71eaa2d547
Add refresh button to file dialogs
2015-12-04 19:33:30 +01:00
Julian Murgia - StraToN
6ffe1fff2d
Set default destination filename of imported font to be input font filename
...
if destination filename was ".fnt" (ie. no filename set by user)
2015-12-04 19:29:27 +01:00
Rémi Verschelde
5b0dcab3e8
Merge pull request #2987 from neikeq/fix_save_empty
...
Fix 'Save Scene' doing nothing on new scenes
2015-12-04 17:15:34 +01:00
neikeq
a5947161ef
Fix 'Save Scene' doing nothing on new scenes
2015-12-04 16:51:36 +01:00