Commit graph

43 commits

Author SHA1 Message Date
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Hendrik Brucker
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with cast_to
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Rémi Verschelde
eacde082a5
Merge pull request #53276 from Phischermen/propagate_check 2022-01-20 16:37:16 +01:00
Kevin Fischer
a4bac268c9 Addded methods to propagate checks & refactored classes to use new methods. 2022-01-18 19:21:59 -08:00
bruvzg
4e2c6c1444
[macOS export] Improve code signing/notarization options validation. 2022-01-10 13:18:59 +02:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Tomasz Chabora
08a292fec3 Allow folder checking in export preset file list 2020-11-14 16:37:25 +01:00
Ev1lbl0w
395cb57256
Disable code to add patches menu 2020-10-19 16:31:42 +01:00
bruvzg
f043eabdd8
Adds PCK encryption support (using script encryption key for export).
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
Fredia Huya-Kouadio
14e6696c8e Implementation of the Godot Android Plugin configuration file 2020-05-17 11:11:26 -07:00
Juan Linietsky
4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Juan Linietsky
faaecd6987 Fixes to make exporting more responsive.
-Process and drop input in step functions.
-Hide editor file dialog right after pressing ok
-Use actual editor file dialogs for project export.
2019-04-24 15:52:15 -03:00
Hugo Locurcio
f9d0bc1858
Make "Export with Debug" more visible in the Export dialog
This swaps out the CheckButton with a CheckBox, which has two benefits:

- The checkbox icon appears to the left of the text, which moves it
  closer from the text. This makes it more easily noticeable, as
  it also appears below the "File:" text now.
- It follows the UI convention of using checkboxes for options that
  do not bear an immediate effect, unlike CheckButtons which are
  expected to have an immediate effect when toggled.

This closes #25170.
2019-01-20 23:53:42 +01:00
Juan Linietsky
541422a4a2 Clean up and fix issues after merging #21701 , closes #21104 2019-01-18 13:01:24 -03:00
Rémi Verschelde
5809be9641
Merge pull request #24582 from Xrayez/script-encrypt
Bring back script encryption in export preset
2019-01-04 16:34:38 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Andrii Doroshenko (Xrayez)
ba13a2bc05 Bring back script encryption in export preset
Retrieved working implementation from 2.1 branch and adapted to
existing export preset system.

Added Script tab in export preset to export script as raw text,
compiled, or encrypted (same as in 2.1). The script encryption key is
visually validated. The script export mode and the key is saved per
per preset in `export_presets.cfg`, so it makes sense to ignore this
file in version control system.

Each custom exporting procedure can retrieve an export preset set
during project exporting. Refactored project export dialog a bit to
allow easier code comprehension.
2018-12-24 17:16:14 +02:00
Marcelo Fernandez
e49a090919 Export Path now has a folder icon to select the path 2018-11-12 16:04:58 -03:00
Rémi Verschelde
a16d9c6ab6
Merge pull request #23476 from marcelofg55/export_all
Add an Export All button to the Export dialog
2018-11-09 16:55:04 +01:00
Marcelo Fernandez
4755a3beed Preset saved export path is now shown on the Export window 2018-11-05 22:01:34 -03:00
Marcelo Fernandez
c0766e9503 Add an Export All button to the Export dialog 2018-11-03 21:19:12 -03:00
Marcelo Fernandez
5bdb9cf208 Add a duplicate button to duplicate presets 2018-10-28 15:13:38 -03:00
Rémi Verschelde
51dfdf549e ExportDialog: Validate path before allowing export
Otherwise one could quite easily end up with the exported game
being hidden files named ".x86_64" and ".pck" for example.

Also improved the default filename logic a bit to also include
extension, and never fallback to an empty string.

Also fixed being able to click "Export project" without selecting
a preset.
2018-08-31 11:19:13 +02:00
Rémi Verschelde
e7c5aca040 Port ImportDock and ProjectExport to new property editor (2nd try)
Thanks to @ibrahn for helping debug the crashes caused in ProjectExportDialog
by the stray `update_tree()` call, no longer needed in the new inspector.
2018-08-20 10:07:06 +02:00
Rémi Verschelde
b3246f13d1
Revert "Port ImportDock and ProjectExport to new property editor" 2018-08-18 15:24:31 +02:00
Rémi Verschelde
0a3d874efd Port ImportDock and ProjectExport to new property editor 2018-08-18 15:07:23 +02:00
Ignacio Etcheverry
68b35de2b6 Make 'Export PCK/ZIP' work well with EditorExportPlugin
Add debug flag to the 'Export PCK/ZIP' option
Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
2018-04-26 23:21:05 +02:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Robbie Cooper
24fe3bd605 Fix file extensions persisting in file dialog after export
This caused issues if one decided to export many formats in a row.
The new file extension would be appended to the previous one.

Now, the filename is retained without its extension for successive exports.

Fixes #7291
2017-11-20 23:20:56 +01:00
Jakob Sinclair
a5cabaeb8d Added error dialog when failing to export project
Fixes #11836

Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
2017-10-13 00:40:19 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Juan Linietsky
25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
eska
7df7e9cc8b WebGL 2 export per WebAssembly or asm.js 2017-03-29 13:27:43 +02:00
Juan Linietsky
c37fad650f Export working (for linux at least) 2017-03-21 19:34:26 -03:00
Juan Linietsky
b5a06cecff Export template management dialog.
Missing download (need to discuss this!)
2017-03-21 08:42:06 -03:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Renamed from tools/editor/project_export.h (Browse further)