Rémi Verschelde
d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
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Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
Rémi Verschelde
240fb8666a
Merge pull request #61901 from bruvzg/macos_live_resize_fix_4
2022-09-14 09:34:54 +02:00
bruvzg
d46bc8f4ac
[macOS, 4.0] Fix unresponsive redraw during live resizing.
2022-09-14 09:59:00 +03:00
Rémi Verschelde
dbd6fa7e33
Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr
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[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-14 07:59:59 +02:00
Rémi Verschelde
e5963cf3dd
Merge pull request #65735 from bruvzg/rtl_fixes
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RTL Improvements
2022-09-14 07:59:21 +02:00
Rémi Verschelde
b1139fffd4
Merge pull request #65769 from m4gr3d/update_android_editor_menus_main
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Disable menus and functionality that are not relevant on the Android Editor port
2022-09-14 07:32:47 +02:00
Rémi Verschelde
b1e54ef20b
Merge pull request #65766 from BastiaanOlij/openxr_1_0_25
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Update OpenXR to 1.0.25
2022-09-14 07:31:54 +02:00
Fredia Huya-Kouadio
9d5e48f873
Disable menus and functionality that are not relevant on the Android Editor port
2022-09-13 20:48:33 -07:00
SaracenOne
13f5c62124
Fix LOD-generation on skinned meshes.
2022-09-14 02:46:10 +01:00
Bastiaan Olij
70d3935bf9
Update OpenXR to 1.0.25
2022-09-14 11:20:54 +10:00
Nathan Franke
d1d9b72803
do not load PackedScene from spawner until instantiating
2022-09-13 18:01:49 -05:00
Rémi Verschelde
2d9583fa3b
Merge pull request #65490 from halgriffiths/profiler-fix
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Fix broken profiler in 4.0
2022-09-14 00:04:56 +02:00
Rémi Verschelde
d33db36f63
Merge pull request #65648 from TedSpikes/check-for-ios-simulator
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Check for ios_simulator when building for iOS and x86_64
2022-09-14 00:00:03 +02:00
Rémi Verschelde
2e6ba5ff13
Merge pull request #65746 from clayjohn/GLES3-mem-leak
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Fix leaking of Mesh version and lod memory when freeing mesh in GLES3
2022-09-13 23:56:53 +02:00
Rémi Verschelde
eb4ac38fcd
Merge pull request #65756 from clayjohn/sky-shader-debanding
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Move debanding into internal sky shader
2022-09-13 23:56:25 +02:00
Rémi Verschelde
315eade419
Merge pull request #65754 from KoBeWi/nothing_to_do_here
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Don't print error on empty actions
2022-09-13 21:33:26 +02:00
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
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This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
kobewi
ae2d07d4ca
Don't print error on empty actions
2022-09-13 19:36:22 +02:00
clayjohn
9f708489fa
Fix leaking of Mesh version and lod memory when freeing mesh in GLES3
2022-09-13 08:19:14 -07:00
Fabio Alessandrelli
f6b36f54e5
Merge pull request #65659 from Faless/rtc/4.x_expose_more
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[WebRTC] Expose more of the WebRTC API.
2022-09-13 17:10:38 +02:00
Fabio Alessandrelli
dbff58ebdd
[WebRTC] Expose more of the WebRTC API.
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Add get_gathering_state() returning the iceGatheringState of the
connection.
Add get_signaling_state() returning the signalingState of the
connection.
Improve JS library.
2022-09-13 14:46:58 +02:00
Ted Spikes
21f7bd0723
Check for ios_simulator when building for x86_64
2022-09-13 14:04:08 +03:00
Micky
8142bc4ddd
Allow negative speed_scale
in AnimatedSprite2D & 3D
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If the `speed_scale` is set to a negative value, the animation plays in reverse.
The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward.
Also updates the documentation to better describe the pausing and playing behaviour.
2022-09-13 12:41:07 +02:00
halgriffiths
026e0811b9
Fix profiler being disabled at wrong times
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Co-authored by: Will Whitty <tavurth@gmail.com>
2022-09-13 10:21:11 +01:00
Rémi Verschelde
22a09fef5d
Merge pull request #65579 from ZuBsPaCe/fix-viewport-sibling-order
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Sibling SubViewports must be rendered from top to bottom
2022-09-13 11:01:33 +02:00
Rémi Verschelde
ff824b6f9d
Merge pull request #65509 from gotnospirit/master-os-get_datetime
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get_datetime_* functions can return wrong values
2022-09-13 11:01:12 +02:00
Rémi Verschelde
3a82a1315b
Merge pull request #65591 from MewPurPur/area-overlapping-function
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Implement `Area[2D/3D].has_overlapping_[bodies/areas]`
2022-09-13 10:58:55 +02:00
Rémi Verschelde
abdaa6da3d
Merge pull request #65621 from KoBeWi/eternal_pattern
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Fix broken patterns on TileMap layer change
2022-09-13 10:58:29 +02:00
Rémi Verschelde
ecefae22cb
Merge pull request #65624 from KoBeWi/help_I'm_stuck
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Prevent infinite loops in editor help search
2022-09-13 10:58:25 +02:00
Rémi Verschelde
5c1ef35def
Merge pull request #65262 from bruvzg/win10_dm
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Disable dark mode title bar on Windows 10.
2022-09-13 10:58:19 +02:00
Rémi Verschelde
2ac8bcdd1a
Merge pull request #65632 from YeldhamDev/thin_editors
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Shrink shader editor's oversized borders
2022-09-13 10:58:09 +02:00
Rémi Verschelde
be0b77fd29
Merge pull request #65642 from voylin/fix_spaces_in_path_for_doc/makefile
2022-09-13 10:46:49 +02:00
Rémi Verschelde
b2875d1acc
Merge pull request #65643 from voylin/fix_recurring_check_in_gdscript_cache.cpp
2022-09-13 10:45:50 +02:00
Rémi Verschelde
b853110890
Merge pull request #65653 from Chaosus/shader_completion_fix
2022-09-13 10:44:41 +02:00
Rémi Verschelde
fc61fa3baa
Merge pull request #65611 from Sarfraz-droid/Issue65602
2022-09-13 10:43:16 +02:00
Rémi Verschelde
ed381078a4
Merge pull request #65651 from dzil123/animation_tree_node_rename
2022-09-13 10:42:49 +02:00
Rémi Verschelde
967938d15e
Merge pull request #65637 from Jummit/assert-example
2022-09-13 10:40:53 +02:00
bruvzg
2aa226f5e1
RTL Improvements
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Do not apply negative line separation to the last line.
Ensure all methods immediately update cache in a single thread mode.
Fix bbcode_enabled change not being applied until text is changed.
Fix crash if line height is zero or less.
2022-09-13 11:40:20 +03:00
Rémi Verschelde
78042ce235
Merge pull request #64927 from KoBeWi/three2four
2022-09-13 10:39:15 +02:00
Rémi Verschelde
ad09e67894
Merge pull request #65682 from m4gr3d/update_editor_versioning_main
2022-09-13 10:38:21 +02:00
Rémi Verschelde
f9b4af4ba5
Merge pull request #65708 from akien-mga/vcs-plugin-ssh-key-HOME
2022-09-13 10:35:27 +02:00
Rémi Verschelde
2092858087
Merge pull request #65679 from Calinou/3d-editor-improve-preview-sun-sky-usability
2022-09-13 10:32:47 +02:00
Rémi Verschelde
c2b1b3a6d0
Merge pull request #65720 from KoBeWi/animated_diff
2022-09-13 10:31:47 +02:00
Rémi Verschelde
0f3f8509ec
Merge pull request #65738 from BastiaanOlij/fix_ssao_ssil_memory_leak
2022-09-13 10:25:11 +02:00
Yuri Rubinsky
c4fc47317a
Merge pull request #65736 from Chaosus/vs_fix
2022-09-13 10:51:41 +03:00
Bastiaan Olij
873366cb2d
Fix uniform buffer being created every frame is SSAO and SSIL half_size is different
2022-09-13 17:49:32 +10:00
bruvzg
2ece5b4a6b
[Font] Remove unnecessary cleanup and changed
signal emission from the destructor.
2022-09-13 10:28:12 +03:00
Yuri Rubinsky
d2ba60b4b5
Fix category of view_index inputs in the visual shader editor
2022-09-13 10:06:34 +03:00
Rémi Verschelde
f8ec046b14
Merge pull request #65704 from akien-mga/web-editor-fix-some-errors
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Fix some errors affecting the Web editor
2022-09-13 08:31:59 +02:00
Rémi Verschelde
0b716fdb31
Merge pull request #65727 from clayjohn/GLES3-multiwindow
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Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
2022-09-13 08:23:16 +02:00