Commit graph

39041 commits

Author SHA1 Message Date
Yuri Roubinsky
95f6f3c756 Prevent identifiers from naming as built-in funcs and global classes 2021-11-08 21:35:31 +03:00
Yuri Roubinsky
4a32754e78
Merge pull request #54715 from goostengine/gradient-texture-1d-rename 2021-11-08 20:52:24 +03:00
Rémi Verschelde
64a27bd0b1
Merge pull request #54760 from KoBeWi/node_pupop 2021-11-08 16:50:52 +01:00
kobewi
953a9be2d9 Improve Add Node Here popup 2021-11-08 14:02:33 +01:00
Rémi Verschelde
e87687a6d0
Merge pull request #54486 from ibrahn/thread-work-pool-lazier 2021-11-08 13:39:39 +01:00
Rémi Verschelde
63559f2c80
Merge pull request #54186 from miraz12/fix-packedByteArray-memcpy-crash 2021-11-08 13:33:07 +01:00
Rémi Verschelde
0b0f7fa9ef
Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colors 2021-11-08 13:32:32 +01:00
Rémi Verschelde
02f9ccf348
Merge pull request #54586 from bruvzg/hb310 2021-11-08 13:30:26 +01:00
Rémi Verschelde
6c8a1683a5
Merge pull request #54663 from Gallilus/VisualScript-sync-and-improve-variable-anb-property 2021-11-08 13:13:52 +01:00
Rémi Verschelde
18598a4030
Merge pull request #54756 from bruvzg/pre_wait_observer_redraw4 2021-11-08 13:09:38 +01:00
bruvzg
da8aedfc17 HarfBuzz: Update to version 3.1.1 2021-11-08 13:26:21 +02:00
bruvzg
73a774d8d1 [macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups. 2021-11-08 12:35:13 +02:00
Rémi Verschelde
ce634e03d5
Merge pull request #54735 from LightningAA/remove-camera-texture-flags
Remove redundant texture flag setters/getters for `CameraTexture`
2021-11-07 22:09:48 +01:00
Aaron Record
d3c3540329 Remove redundant texture flag setters/getters for CameraTexture 2021-11-07 12:35:10 -07:00
Rémi Verschelde
79f233349f
Merge pull request #54721 from KoBeWi/fix_saving_blank_scenes-true_edition
Fix editor saving blank scenes (for real)
2021-11-07 20:33:30 +01:00
Rémi Verschelde
f49d679de4
Merge pull request #54728 from Razoric480/fix-lsp-signal-crash-r
Fix LSP crash when parsing signal symbols.
2021-11-07 20:03:09 +01:00
Francois Belair
4995a477ff Fix LSP crash when parsing signal symbols.
If the number of parameters was less than the number of class members, the LSP would cause godot to crash because it was using the index for class members instead of the index for signal parameters.

Fixes #54720 .
2021-11-07 12:20:25 -05:00
Rémi Verschelde
c89061e982
Merge pull request #54710 from bruvzg/ios_xcbuild_info4
[iOS export, 4.0] Capture and display xcodebuild output.
2021-11-07 17:13:27 +01:00
kobewi
8144ac79cf Fix editor saving blank scenes (for real) 2021-11-07 16:38:56 +01:00
Andrii Doroshenko (Xrayez)
6742a338a8 Rename GradientTexture to GradientTexture1D
1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
2021-11-07 15:11:04 +02:00
bruvzg
d0490d140b [iOS export] Capture and display xcodebuild output. 2021-11-07 11:05:05 +02:00
Rémi Verschelde
9f46ce8652
Merge pull request #54689 from KoBeWi/name_of_sun 2021-11-07 01:44:10 +01:00
Rémi Verschelde
6566363ab3
Merge pull request #54654 from nathanfranke/pulseaudio-fix 2021-11-07 01:09:32 +01:00
kobewi
313ef412f5 Fix preview sun and environment names 2021-11-07 00:40:15 +01:00
Nathan Franke
72d8aac3a1
Use application name for pulseaudio device 2021-11-06 18:23:33 -05:00
Rémi Verschelde
bd31af37b4
Merge pull request #54671 from Chaosus/fix_noise_tex_doc
Fix example in `NoiseTexture` doc
2021-11-06 19:42:39 +01:00
Rémi Verschelde
67b55775ef
Merge pull request #54673 from bruvzg/macos_zip_export
[Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once.
2021-11-06 19:40:55 +01:00
bruvzg
c8f3dd776b [Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once. 2021-11-06 18:58:03 +02:00
Yuri Roubinsky
9b0dddd8e5 Fix example in NoiseTexture doc 2021-11-06 19:49:22 +03:00
Max Hilbrunner
4651b2ae5c
Merge pull request #54417 from Anutrix/global-scope-doc-updates
Added or improved function description and codeblocks in @GlobalScope.xml
2021-11-06 17:38:49 +01:00
Anutrix
4212924fb7 Added or improved function description and codeblocks in @GlobalScope.xml 2021-11-06 19:47:54 +05:30
David Cambré
d763ee8398 VisualScript-sync-and-improve-variable-and-property 2021-11-06 13:03:38 +01:00
Rémi Verschelde
7538c05215
Merge pull request #54616 from briansemrau/aabb-area-to-volume 2021-11-06 00:57:53 +01:00
Brian Semrau
dc11e73bf0 Rename AABB get_area to get_volume 2021-11-05 18:22:42 -04:00
Camille Mohr-Daurat
70c82d9d3d
Merge pull request #54642 from BoilingFusion/master
Fix the volume calculation for cylinders
2021-11-05 15:08:57 -07:00
Rémi Verschelde
13aaa73124
Merge pull request #54573 from nekomatata/query-parameters 2021-11-05 21:52:39 +01:00
Julian Adamse
03903fdeec Fix the volume calculation for cylinders 2021-11-05 20:49:14 +01:00
Rémi Verschelde
c7fefe50da
Merge pull request #54621 from briansemrau/fix-preview-frame 2021-11-05 19:00:48 +01:00
Brian Semrau
a90e318a19 Fix previews sometimes displaying wrong/blank image 2021-11-05 12:58:14 -04:00
Rémi Verschelde
56cfebbe98
Merge pull request #54599 from Chaosus/vs_particles_2d_emitters 2021-11-05 12:01:36 +01:00
Yuri Roubinsky
dcdf59cd73 Added 2D boolean hint for particle emitters in visual shaders 2021-11-05 12:45:57 +03:00
Rémi Verschelde
bf10956b7f
Merge pull request #54601 from nekomatata/x11-struts-fix-bad-window-error 2021-11-05 10:20:09 +01:00
Rémi Verschelde
2b46e2e1d4
Merge pull request #54620 from briansemrau/request-frame-callable
Use Callable in RenderingServer `request_frame_drawn_callback`
2021-11-05 09:35:23 +01:00
Brian Semrau
ac24070056 Use Callable in RS::request_frame_drawn_callback 2021-11-05 01:59:38 -04:00
Rémi Verschelde
578460f7fb
Merge pull request #54604 from Calinou/doc-bitmap-grow-mask-improve-description 2021-11-04 19:55:41 +01:00
PouleyKetchoupp
acbd24ea84 Use parameter classes instead of arguments for all physics queries
Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.

Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
Rémi Verschelde
ee939c919b
Merge pull request #54600 from aaronfranke/fix-quat-mult 2021-11-04 19:19:00 +01:00
Hugo Locurcio
e3d23d444c
Improve description for BitMap.grow_mask() 2021-11-04 19:05:19 +01:00
PouleyKetchoupp
4215d694f8 Fix BadWindow X11 errors when a window is closed while processing struts
A window can be closed on the server side while processing results from
_NET_CLIENT_LIST, which causes BadWindow fatal errors by default in
XGetWindowProperty.

The only way to safely catch this case is to set an error handler to
ignore BadWindow errors while these commands are processed.
2021-11-04 09:47:18 -07:00
Rémi Verschelde
197169b92a
Merge pull request #54591 from WoLfulus/master 2021-11-04 17:45:52 +01:00