Yuri Roubinsky
95f6f3c756
Prevent identifiers from naming as built-in funcs and global classes
2021-11-08 21:35:31 +03:00
Yuri Roubinsky
4a32754e78
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
2021-11-08 20:52:24 +03:00
Rémi Verschelde
64a27bd0b1
Merge pull request #54760 from KoBeWi/node_pupop
2021-11-08 16:50:52 +01:00
kobewi
953a9be2d9
Improve Add Node Here popup
2021-11-08 14:02:33 +01:00
Rémi Verschelde
e87687a6d0
Merge pull request #54486 from ibrahn/thread-work-pool-lazier
2021-11-08 13:39:39 +01:00
Rémi Verschelde
63559f2c80
Merge pull request #54186 from miraz12/fix-packedByteArray-memcpy-crash
2021-11-08 13:33:07 +01:00
Rémi Verschelde
0b0f7fa9ef
Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colors
2021-11-08 13:32:32 +01:00
Rémi Verschelde
02f9ccf348
Merge pull request #54586 from bruvzg/hb310
2021-11-08 13:30:26 +01:00
Rémi Verschelde
6c8a1683a5
Merge pull request #54663 from Gallilus/VisualScript-sync-and-improve-variable-anb-property
2021-11-08 13:13:52 +01:00
Rémi Verschelde
18598a4030
Merge pull request #54756 from bruvzg/pre_wait_observer_redraw4
2021-11-08 13:09:38 +01:00
bruvzg
da8aedfc17
HarfBuzz: Update to version 3.1.1
2021-11-08 13:26:21 +02:00
bruvzg
73a774d8d1
[macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups.
2021-11-08 12:35:13 +02:00
Rémi Verschelde
ce634e03d5
Merge pull request #54735 from LightningAA/remove-camera-texture-flags
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Remove redundant texture flag setters/getters for `CameraTexture`
2021-11-07 22:09:48 +01:00
Aaron Record
d3c3540329
Remove redundant texture flag setters/getters for CameraTexture
2021-11-07 12:35:10 -07:00
Rémi Verschelde
79f233349f
Merge pull request #54721 from KoBeWi/fix_saving_blank_scenes-true_edition
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Fix editor saving blank scenes (for real)
2021-11-07 20:33:30 +01:00
Rémi Verschelde
f49d679de4
Merge pull request #54728 from Razoric480/fix-lsp-signal-crash-r
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Fix LSP crash when parsing signal symbols.
2021-11-07 20:03:09 +01:00
Francois Belair
4995a477ff
Fix LSP crash when parsing signal symbols.
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If the number of parameters was less than the number of class members, the LSP would cause godot to crash because it was using the index for class members instead of the index for signal parameters.
Fixes #54720 .
2021-11-07 12:20:25 -05:00
Rémi Verschelde
c89061e982
Merge pull request #54710 from bruvzg/ios_xcbuild_info4
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[iOS export, 4.0] Capture and display xcodebuild output.
2021-11-07 17:13:27 +01:00
kobewi
8144ac79cf
Fix editor saving blank scenes (for real)
2021-11-07 16:38:56 +01:00
Andrii Doroshenko (Xrayez)
6742a338a8
Rename GradientTexture
to GradientTexture1D
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1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
2021-11-07 15:11:04 +02:00
bruvzg
d0490d140b
[iOS export] Capture and display xcodebuild output.
2021-11-07 11:05:05 +02:00
Rémi Verschelde
9f46ce8652
Merge pull request #54689 from KoBeWi/name_of_sun
2021-11-07 01:44:10 +01:00
Rémi Verschelde
6566363ab3
Merge pull request #54654 from nathanfranke/pulseaudio-fix
2021-11-07 01:09:32 +01:00
kobewi
313ef412f5
Fix preview sun and environment names
2021-11-07 00:40:15 +01:00
Nathan Franke
72d8aac3a1
Use application name for pulseaudio device
2021-11-06 18:23:33 -05:00
Rémi Verschelde
bd31af37b4
Merge pull request #54671 from Chaosus/fix_noise_tex_doc
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Fix example in `NoiseTexture` doc
2021-11-06 19:42:39 +01:00
Rémi Verschelde
67b55775ef
Merge pull request #54673 from bruvzg/macos_zip_export
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[Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once.
2021-11-06 19:40:55 +01:00
bruvzg
c8f3dd776b
[Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once.
2021-11-06 18:58:03 +02:00
Yuri Roubinsky
9b0dddd8e5
Fix example in NoiseTexture
doc
2021-11-06 19:49:22 +03:00
Max Hilbrunner
4651b2ae5c
Merge pull request #54417 from Anutrix/global-scope-doc-updates
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Added or improved function description and codeblocks in @GlobalScope.xml
2021-11-06 17:38:49 +01:00
Anutrix
4212924fb7
Added or improved function description and codeblocks in @GlobalScope.xml
2021-11-06 19:47:54 +05:30
David Cambré
d763ee8398
VisualScript-sync-and-improve-variable-and-property
2021-11-06 13:03:38 +01:00
Rémi Verschelde
7538c05215
Merge pull request #54616 from briansemrau/aabb-area-to-volume
2021-11-06 00:57:53 +01:00
Brian Semrau
dc11e73bf0
Rename AABB get_area
to get_volume
2021-11-05 18:22:42 -04:00
Camille Mohr-Daurat
70c82d9d3d
Merge pull request #54642 from BoilingFusion/master
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Fix the volume calculation for cylinders
2021-11-05 15:08:57 -07:00
Rémi Verschelde
13aaa73124
Merge pull request #54573 from nekomatata/query-parameters
2021-11-05 21:52:39 +01:00
Julian Adamse
03903fdeec
Fix the volume calculation for cylinders
2021-11-05 20:49:14 +01:00
Rémi Verschelde
c7fefe50da
Merge pull request #54621 from briansemrau/fix-preview-frame
2021-11-05 19:00:48 +01:00
Brian Semrau
a90e318a19
Fix previews sometimes displaying wrong/blank image
2021-11-05 12:58:14 -04:00
Rémi Verschelde
56cfebbe98
Merge pull request #54599 from Chaosus/vs_particles_2d_emitters
2021-11-05 12:01:36 +01:00
Yuri Roubinsky
dcdf59cd73
Added 2D boolean hint for particle emitters in visual shaders
2021-11-05 12:45:57 +03:00
Rémi Verschelde
bf10956b7f
Merge pull request #54601 from nekomatata/x11-struts-fix-bad-window-error
2021-11-05 10:20:09 +01:00
Rémi Verschelde
2b46e2e1d4
Merge pull request #54620 from briansemrau/request-frame-callable
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Use Callable in RenderingServer `request_frame_drawn_callback`
2021-11-05 09:35:23 +01:00
Brian Semrau
ac24070056
Use Callable in RS::request_frame_drawn_callback
2021-11-05 01:59:38 -04:00
Rémi Verschelde
578460f7fb
Merge pull request #54604 from Calinou/doc-bitmap-grow-mask-improve-description
2021-11-04 19:55:41 +01:00
PouleyKetchoupp
acbd24ea84
Use parameter classes instead of arguments for all physics queries
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Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.
Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
Rémi Verschelde
ee939c919b
Merge pull request #54600 from aaronfranke/fix-quat-mult
2021-11-04 19:19:00 +01:00
Hugo Locurcio
e3d23d444c
Improve description for BitMap.grow_mask()
2021-11-04 19:05:19 +01:00
PouleyKetchoupp
4215d694f8
Fix BadWindow X11 errors when a window is closed while processing struts
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A window can be closed on the server side while processing results from
_NET_CLIENT_LIST, which causes BadWindow fatal errors by default in
XGetWindowProperty.
The only way to safely catch this case is to set an error handler to
ignore BadWindow errors while these commands are processed.
2021-11-04 09:47:18 -07:00
Rémi Verschelde
197169b92a
Merge pull request #54591 from WoLfulus/master
2021-11-04 17:45:52 +01:00