Daniel Ting
9605fc54c7
Fix cancel/OK button order on macOS
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The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Rémi Verschelde
dcd11faad3
Merge pull request #40253 from madmiraal/add-override-keywords
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Add override keywords.
2020-07-10 21:04:23 +02:00
Yuri Roubinsky
4d2e50eca6
Merge pull request #36225 from Chaosus/shader_fma
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Added 'fma' function to shader language
2020-07-10 21:24:25 +03:00
Rémi Verschelde
08bbb3f161
Merge pull request #38341 from verdog/camera-bounds-fix
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Fix Camera2D incorrect preview bounds
2020-07-10 19:35:26 +02:00
Yuri Roubinsky
ecb5f7ea23
Added 'fma' function to shader language
2020-07-10 19:58:03 +03:00
Rémi Verschelde
70e21154f0
Merge pull request #40257 from Xrayez/custom-modules-expandvars
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Expand env vars for `custom_modules` build option
2020-07-10 16:40:45 +02:00
Rémi Verschelde
7bb1cef5c8
Merge pull request #40209 from zaevi/fix-asset-installer-item_edited-behavior
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fix tree-item's behavior on Asset Installer.
2020-07-10 16:33:46 +02:00
Andrii Doroshenko (Xrayez)
80249e7190
Expand env vars for custom_modules
build option
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The order of conversion is also changed to ensure that the resulting
path can be properly validated later on.
2020-07-10 15:58:16 +03:00
Marcel Admiraal
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
Rémi Verschelde
ad9e5ae984
Merge pull request #40228 from mrushyendra/multinode_selection_master
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Emit signals for GraphEdit multi-node selection and unselection
2020-07-10 13:34:38 +02:00
Rémi Verschelde
dc856481ff
Merge pull request #40244 from amanj120/forward_port_bundle_pr_permissions
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Refactor permissions and command line flags into separate methods
2020-07-10 13:19:37 +02:00
Zae
b0fbde6abd
fix item_edited behavior on Asset Installer.
2020-07-10 17:21:43 +08:00
Rémi Verschelde
aeccd1e287
Merge pull request #40121 from Calinou/enable-file-logging
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Enable file logging by default on desktops to help with troubleshooting
2020-07-10 11:02:57 +02:00
Rémi Verschelde
f67b65864f
Merge pull request #40167 from amanj120/forward_port_bundle_pr_saving_files
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Utility methods for writing files to gradle project directory
2020-07-10 11:02:03 +02:00
Rémi Verschelde
f46dc6fb68
Merge pull request #40180 from Coldragon/fix-crash-no-feature-profile
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Fix crash on editor without a feature profile
2020-07-10 11:00:51 +02:00
Rémi Verschelde
0f6a8f57ee
Merge pull request #40229 from ChristopheLY/atlas-auto-reimport
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auto re-import atlas, fixes #40047
2020-07-10 10:57:13 +02:00
Rémi Verschelde
08c1657c99
Merge pull request #40197 from mrushyendra/pathfollow_master
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Fix repeated updates of PathFollow3D Transform
2020-07-10 10:38:07 +02:00
Rémi Verschelde
da4851a9de
Merge pull request #40198 from DanielZTing/master
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Do not try to save internal scripts
2020-07-10 10:36:39 +02:00
Rémi Verschelde
1282b8201f
Merge pull request #40243 from nathanfranke/fix-regression-directory-open-check
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Follow-Up Fix Directory Open
2020-07-10 10:21:03 +02:00
Rémi Verschelde
2638168da8
Merge pull request #40246 from Calinou/doc-httprequest-post-example
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Add a POST request example to the HTTPRequest class documentation
2020-07-10 10:01:56 +02:00
Nathan Franke
6952458538
Follow-Up Fix Directory Open
2020-07-10 02:56:37 -05:00
Chistpohe LY
f34f00bccc
auto re-import atlas, fixes #40047
2020-07-10 09:26:53 +02:00
Hugo Locurcio
54db59be67
Add a POST request example to the HTTPRequest class documentation
2020-07-10 09:13:46 +02:00
Rémi Verschelde
8894af3908
Merge pull request #40210 from RantingBob/patch-1
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Update Resource.xml to explain behavior of duplicate when subresource…
2020-07-10 08:59:27 +02:00
Rémi Verschelde
fb664c61f5
Merge pull request #40184 from madmiraal/fix-37702
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Move Bullet physics query flush from Bullet space pre-tick callback to Bullet physics flush_queries()
2020-07-10 08:48:29 +02:00
Rémi Verschelde
0fa165f0c9
Merge pull request #40242 from JohanAR/png-16-srgb
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Handle 16 bit PNG files in sRGB color space
2020-07-09 23:26:23 +02:00
Rémi Verschelde
de794bfa3c
Merge pull request #40240 from Calinou/doc-packedscene-example-instance
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Document how to instance a PackedScene and add it as a child
2020-07-09 23:04:21 +02:00
Rémi Verschelde
911c4fed76
Merge pull request #40239 from Calinou/doc-scene-tree-create-timer
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Mention `SceneTree.create_timer()` in the Timer class documentation
2020-07-09 23:03:36 +02:00
Aman Jain
f579057748
Refactor permissions and command line flags into separate methods
2020-07-09 16:34:08 -04:00
Johan Rastén
e7e632cbed
Handle 16 bit PNG files in sRGB format
2020-07-09 21:01:06 +02:00
Hugo Locurcio
23d929d540
Document how to instance a PackedScene and add it as a child
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This information was already present in `@GDScript.preload()`,
but it's not easy to find.
This closes https://github.com/godotengine/godot-docs/issues/3338 .
2020-07-09 20:05:33 +02:00
Aman Jain
78e003951a
Utility methods for writing files to Gradle project.
2020-07-09 13:57:15 -04:00
Hugo Locurcio
1261f47c35
Mention SceneTree.create_timer()
in the Timer class documentation
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This closes https://github.com/godotengine/godot-docs/issues/2349
(as the linked method already contains an example).
2020-07-09 19:43:38 +02:00
Rémi Verschelde
006bb33b79
Merge pull request #40235 from nekomatata/gles2-errors-mesh-data
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Fixed mesh data access errors in GLES2
2020-07-09 14:46:08 +02:00
Rémi Verschelde
c074350609
Merge pull request #40232 from bruvzg/macos_transient
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[macOS] Fix transient windows.
2020-07-09 14:27:15 +02:00
PouleyKetchoupp
e19a3df98f
Fixed mesh data access errors in GLES2
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1. Removed errors in mesh_surface_get_array as it's supported now
2. More accurate errors in mesh_surface_get_blend_shapes
2020-07-09 13:41:57 +02:00
bruvzg
bcc3c72d9c
[macOS] Fix transient windows.
2020-07-09 14:22:56 +03:00
Maganty Rushyendra
c1d5c7727c
Emit signals for GraphEdit multi-node selection and unselection
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Emit `node_selected` and `node_deselected` signals where appropriate
when selecting or unselecting multiple GraphEdit nodes at once.
2020-07-09 19:15:27 +08:00
Rémi Verschelde
25858f3607
Merge pull request #40226 from bruvzg/deep_exclusive_child_fix
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Fix exclusive child focus grab, when there are more than two child windows.
2020-07-09 11:09:33 +02:00
Rémi Verschelde
3169fe75e8
Merge pull request #40225 from nekomatata/keep-command-line-options
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Keep debug & verbose options after loading project from project manager
2020-07-09 11:07:31 +02:00
bruvzg
9ffc1c19ad
Fix exclusive child focus grab, when there are more than two child windows.
2020-07-09 11:18:56 +03:00
PouleyKetchoupp
b2d27214aa
Keep debug & verbose options after loading project from project manager
2020-07-09 09:51:32 +02:00
Rémi Verschelde
d629b17291
Merge pull request #40215 from naithar/feature/ios-storyboard-usage-master
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[4.0] [iOS] Option to use storyboards for launch screens
2020-07-09 08:36:01 +02:00
Hugo Locurcio
20af28ec06
Enable file logging by default on desktops to help with troubleshooting
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- Use the `.log` file extension (recognized on Windows out of the box)
to better hint that generated files are logs. Some editors provide
dedicated syntax highlighting for those files.
- Use an underscore to separate the basename from the date and
the date from the time in log filenames. This makes the filename
easier to read.
- Keep only 5 log files by default to decrease disk usage in case
messages are spammed.
2020-07-08 18:57:25 +02:00
Daniel Ting
d6c979d91b
Do not try to save internal scripts
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Fixes #40175
2020-07-08 11:53:18 -05:00
Bob Gardner
660a780c3b
Update Resource.xml to explain behavior of duplicate when subresources is true and a subresource contains further nested resources.
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Updated documentation for duplicate() on Resource to better explain the behavior. As per #30385 .
2020-07-08 09:51:51 -07:00
Marcel Admiraal
f31b2a1bba
Move Bullet physics query flush from Bullet space pre-tick callback to
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Bullet physics flush_queries() as is done in Godot physics, and remove
the pre-tick callback.
2020-07-08 11:39:41 +01:00
Rémi Verschelde
18c51d3f0c
Merge pull request #40144 from naithar/feature/xcode-reference-path
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[iOS] Use assets path relative to project's
2020-07-08 08:22:24 +02:00
Maganty Rushyendra
be3a1769fe
Fix repeated updates of PathFollow3D Transform
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Add optional parameter to specify whether applying rotation to the
PathFollow3D's Transform is necessary, preventing erroneous updates.
2020-07-08 10:06:02 +08:00
coldragon
f2a01b0c6b
Fix crash on editor without a feature profile
2020-07-07 17:45:12 +02:00