Gilles Roudière
96b6199de9
Fix TileMap enabling Y-sort on child nodes
2024-04-16 16:02:55 +02:00
Aaron Franke
77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-15 18:40:43 -07:00
Rémi Verschelde
4e1ed6bc23
Merge pull request #90668 from timothyqiu/owner-id
...
Store `ObjectID` instead of pointer for KinematicCollision owner
2024-04-15 10:00:32 +02:00
Rémi Verschelde
fac55137a1
Merge pull request #89627 from markdibarry/parallax2d_scroll_scale
...
Account for scale in scroll logic for `Parallax2D`
2024-04-15 10:00:15 +02:00
Haoyu Qiu
4176102a5e
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
smix8
1c134f4a3d
Add navigation path simplification
...
Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
markdibarry
18e8b81ffa
Account for scale in scroll logic for Parallax2D
2024-04-10 18:05:05 -04:00
Rémi Verschelde
e68f03a083
Merge pull request #90282 from jhlothamer/issue_84221
...
Fix sharing World2D between SubViewports causes 2D lights of one SubViewport to go missing
2024-04-08 15:03:28 +02:00
Rémi Verschelde
2e1f33793f
Merge pull request #90340 from KoBeWi/FixJoint2D
...
Fix PinJoint2D deferred call error
2024-04-08 11:21:54 +02:00
kobewi
63bff87d7d
Fix PinJoint2D deferred call error
2024-04-07 12:21:40 +02:00
Emmanuel Ferdman
ea5ecc6b8e
fix: update the location of editor theme
2024-04-06 18:03:13 +03:00
Jason Lothamer
b250660ee9
fix issue where Light2D does not re-attach itself to new canvas when viewport worlds are shared
2024-04-05 17:38:42 -04:00
Rémi Verschelde
fe784573c4
Merge pull request #90167 from ajreckof/fix-negative-value-for-position_smoothing_speed-being-allowed
...
Ensure `Camera2D.position_smoothing_speed` is non-negative.
2024-04-05 12:16:14 +02:00
ajreckof
07406af6cc
Fix negative value for position_smoothing_speed being allowed.
2024-04-04 17:15:53 +02:00
A Thousand Ships
09edece17d
[TileMap] Fix forcing cleanup on exiting tree/canvas
2024-04-04 14:47:32 +02:00
Rémi Verschelde
7c6892662d
Merge pull request #90095 from QbieShay/qbe/fix-cpuparticle-instancew
...
Fix `INSTANCE_CUSTOM.w` not being assigned correctly in CPUParticles 2D and 3D
2024-04-04 14:37:15 +02:00
Gilles Roudière
3cd4b2859c
Expose TileMapLayer
2024-04-03 11:02:34 +02:00
QbieShay
1d81068be7
Fixed INSTANCE_CUSTOM.w not being assigned correctly in CPUParticles 2D and 3D
2024-04-01 14:00:40 +02:00
Rémi Verschelde
a0d464ae19
Merge pull request #89820 from rburing/concave_collision_polygon_2d
...
Fix concave `CollisionPolygon2D` debug drawing and docs
2024-03-26 13:45:31 +01:00
Rémi Verschelde
cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
...
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Ricardo Buring
b6f07a007a
Fix concave CollisionPolygon2D debug drawing and docs
2024-03-23 18:51:39 +01:00
Ricardo Buring
2ed2ccc2d8
Fixed Timestep Interpolation (2D)
...
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
A Thousand Ships
79ba22a73f
Use Vector*
component-wise min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
smix8
5d5e85fe07
Add NavigationObstacle options to affect and carve navigation mesh
...
Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
Rémi Verschelde
c6d5a782c7
Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision
...
Increase precision of RigidBody `mass` property
2024-03-14 22:35:16 +01:00
MrPersonDev
f63d76427d
Increase precision of rigidbody mass
2024-03-13 21:17:25 -07:00
Hugo Locurcio
b2a3e8cb34
Move Max Contacts Reported below Contact Monitor in RigidBody inspector
...
This also changes the code used to hide the custom center of mass
property for consistency with other places in the editor
(only this approach worked for Contact Monitor as well).
The Center of Mass property hint in RigidBody2D was also modified
for better usability.
2024-03-13 23:17:35 +01:00
markdibarry
a62870956a
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
Rémi Verschelde
c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
...
Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Micky
cd2032a90b
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
Rémi Verschelde
810a0dbff1
Don't access Node3D/Node2D/Control global transform in reparent
unless needed
...
Fixes #89002 .
Co-authored-by: Tamás Gálffy <ezittgtx@gmail.com>
2024-02-29 14:07:48 +01:00
Gilles Roudière
787c784aca
Remove almost all remaining dependencies of TileMapLayer on TileMap
2024-02-29 12:16:50 +01:00
Rémi Verschelde
21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
...
Split monolithic physics class files
2024-02-27 16:37:07 +01:00
A Thousand Ships
fe203d7003
Prevent threading problems in TileMap
2024-02-27 15:38:25 +01:00
smix8
35dafc9fa8
Split monolithic physics class files
...
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
smix8
b044905547
Fix NavigationObstacle2D debug being affected by Node2D transform
...
Fixes NavigationObstacle2D debug being affected by Node2D transform.
2024-02-27 07:13:36 +01:00
Aaron Franke
1cb531ddb6
Move 2D-only resources to their own folder
2024-02-26 05:22:45 -06:00
Robert Yevdokimov
13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-23 17:28:28 -05:00
smix8
1cf407e7c9
Add debug visual for NavigationRegion2D bake rect
...
Adds debug visual for NavigationRegion2D bake rect.
2024-02-23 11:36:49 +01:00
Gilles Roudière
33485e654e
Fixes a memory leak with TileMap runtime updates
2024-02-21 13:18:21 +01:00
Rémi Verschelde
21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
...
This reverts commit d3852deaa4
.
2024-02-17 19:03:21 +01:00
Rémi Verschelde
cde454434f
Merge pull request #88403 from Mickeon/VisibleOnScreenNotifier-is-differently-abled
...
Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
2024-02-17 00:27:17 +01:00
Micky
445b1e9c5f
Allow VisibleOnScreenNotifier2D/3D to have empty enable_node_path
2024-02-16 17:34:02 +01:00
kobewi
2c2480ea4e
Make TileMapLayers internal
2024-02-15 21:28:04 +01:00
Rémi Verschelde
ca733a4bf8
Merge pull request #88019 from mihe/wrong-contact-count
...
Fix `get_contact_count` sometimes being incorrect in `_process`
2024-02-14 10:59:45 +01:00
Rémi Verschelde
8b72165b5f
Merge pull request #88190 from Eoin-ONeill-Yokai/bugfix/materials-tilemap2d
...
Fix regression where a tile's custom material was ignored
2024-02-13 11:25:06 +01:00
Rémi Verschelde
9050ee1542
Merge pull request #87297 from adamscott/2d-pixel-art-stability
...
Stabilize snapping 2D transforms to pixel
2024-02-12 23:53:51 +01:00
Adam Scott
35b640107f
Stabilize snapping 2D transforms to pixel
...
Co-authored-by: Danni <34800072+KeyboardDanni@users.noreply.github.com>
2024-02-12 11:04:01 -05:00
Rémi Verschelde
effb35dfa7
Merge pull request #88164 from smix8/fix_region_signals
...
Fix NavigationRegion errors from signal changes
2024-02-12 13:34:53 +01:00
Rémi Verschelde
a1aca7e5c9
Merge pull request #88157 from kleonc/tilemap-move-layer-fix-moving-child-nodes
...
Fix `TileMap::move_layer` incorrectly moving child `TileMapLayer` nodes
2024-02-12 13:34:46 +01:00