Markus Sauermann
59c13fea5d
Fix nodes receiving mouse events in black bars of Window
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Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
Markus Sauermann
a7c5849f98
Track hovered Window
in DisplayServerX11
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Send mouse-entered/exited window-events only when necessary
2023-08-09 12:20:23 +02:00
Pavel Kraynyukhov
77b02359c9
Vulkan: Fix sanitizers error with empty shader name
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-08-09 12:12:56 +02:00
Hugo Locurcio
c751f190c9
Document RenderingServer.get_video_adapter_name()
may report a fixed name
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Firefox will always report the user's GPU as a GeForce GTX 980 in
an attempt to make fingerprinting more difficult.
This is not the case in Chromium-based browsers though.
2023-08-09 11:43:22 +02:00
Gio
15aa04314d
Consistency for NodePath doc code examples
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Just makes a code example in NodePath.xml similar to the others
2023-08-09 17:20:30 +08:00
Hugo Locurcio
acd5dee478
Allow setting values greater than the maximum in TorusMesh inspector
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This is consistent with other PrimitiveMeshes' behavior.
2023-08-09 10:14:00 +02:00
Ninni Pipping
6ca1432daf
Remove use of std::string
in test
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Avoiding using the standard library here
2023-08-09 10:04:53 +02:00
bruvzg
78caaf3717
[macOS] Fix missing mouse exit events on window close.
2023-08-09 10:23:57 +03:00
kobewi
c5ec847aa0
Add settings_changed signal to ProjectSettings
2023-08-08 23:57:31 +02:00
bruvzg
8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-08 21:51:32 +03:00
Septian
56d7ff6e93
Improve PackedScene unit test for complex scene
2023-08-09 00:28:53 +07:00
Daylily-Zeleen
2f0639e7ae
Make GraphEdit's cpp virtuals equal to gdscript.
2023-08-09 00:21:35 +08:00
Rindbee
4795c3cdfa
Clear the previously set state when configuring for a new scene root node
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Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
Rémi Verschelde
f7bc653cbe
Merge pull request #80408 from AThousandShips/nav_fix
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Fix missing include for `NavigationMesh`
2023-08-08 17:01:34 +02:00
Rémi Verschelde
ff1f50f952
Merge pull request #80407 from clayjohn/NoiseTexture3D-format
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Remove GPU readback from NoiseTexture3D.get_format()
2023-08-08 17:01:10 +02:00
Rémi Verschelde
0ce1ca4677
Merge pull request #80402 from timothyqiu/overrun-icon
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Fix Button text when overrun is not trim nothing
2023-08-08 17:00:46 +02:00
Rémi Verschelde
310553f2a3
Merge pull request #80384 from akien-mga/tinyexr-1.0.7
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tinyexr: Sync with upstream 1.0.7
2023-08-08 17:00:22 +02:00
Rémi Verschelde
8984be0042
Merge pull request #80383 from akien-mga/libwebp-1.3.1
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libwebp: Sync with upstream 1.3.1
2023-08-08 16:59:58 +02:00
Rémi Verschelde
c1fc27ab7a
Merge pull request #80382 from akien-mga/miniupnpc-2.2.5
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miniupnpc: Update to version 2.2.5
2023-08-08 16:59:35 +02:00
Rémi Verschelde
70e77a8383
Merge pull request #80381 from Calinou/audio-bus-master-use-scenestringnames
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Use StringName consistently to refer to the Master audio bus name
2023-08-08 16:59:11 +02:00
Rémi Verschelde
00de140d46
Merge pull request #80368 from BastiaanOlij/fix_mobile_error_on_scale
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Fix issue with four subpasses always been requested in mobile renderer
2023-08-08 16:58:47 +02:00
Rémi Verschelde
b49478acce
Merge pull request #80366 from timothyqiu/option-button-lean-and-mean
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Fix OptionButton min size when fit longest item is enabled
2023-08-08 16:58:23 +02:00
Rémi Verschelde
46c9a1427d
Merge pull request #80364 from Calinou/control-escape-dismiss-tooltips
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Dismiss currently visible or upcoming tooltips when pressing Escape
2023-08-08 16:57:59 +02:00
Rémi Verschelde
1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
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Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Rémi Verschelde
af722e2bab
Merge pull request #80187 from Sauermann/fix-mouseover-error-handling
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Handle potential platform-specific `Window` mouse-enter/exit bugs gracefully
2023-08-08 16:57:09 +02:00
Rémi Verschelde
5bd5698407
Merge pull request #80040 from fuzzybinary/add-object-get-script-instance
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Add `get_script_instance` to GDExtension
2023-08-08 16:56:44 +02:00
Rémi Verschelde
2757c2a495
Merge pull request #78959 from lawnjelly/scu_limit
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SCons : Add "scu_limit" argument
2023-08-08 16:56:21 +02:00
Rémi Verschelde
60d6e14323
Merge pull request #78744 from KoBeWi/easy_peasy_routine_refactor_stuff
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Standardize dialog input validation as a new class
2023-08-08 16:55:55 +02:00
Rémi Verschelde
14256a2395
Merge pull request #78468 from KoBeWi/enmarginalization
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Fix ColorPicker margin theme property
2023-08-08 16:55:32 +02:00
Rémi Verschelde
779ca0acbb
Merge pull request #74737 from JohanAR/preprocessor_concat
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Support shader preprocessor concatenation symbol
2023-08-08 16:55:06 +02:00
Rémi Verschelde
b8d5219f32
Merge pull request #53104 from Calinou/editor-readd-camera-gizmo-icon
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Readd a Camera3D icon gizmo to the 3D editor, renew Camera2D/3D icons
2023-08-08 16:54:38 +02:00
kobewi
7f41403a6f
Standardize dialog input validation as a new class
2023-08-08 16:14:35 +02:00
Hugo Locurcio
e21388d9f4
Readd a Camera3D icon gizmo to the 3D editor, renew Camera2D/3D icons
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The lack of icon gizmo made it no longer possible to select Camera3D
nodes in the 3D viewport by clicking on them.
A new Camera3D icon gizmo was designed to be direction-neutral.
This avoids the issue that the previous icon gizmo had, since it was
always facing right.
This also adds icons for CameraAttributesPractical and CameraAttributesPhysical.
2023-08-08 16:04:53 +02:00
Markus Sauermann
2f8673dc07
Handle potential platform-specific Window
mouse-enter/exit bugs gracefully
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Also replace `DEV_ASSERT` by `WARN_PRINT_ONCE`.
2023-08-08 13:05:18 +02:00
Ninni Pipping
740e2f3f62
Fix missing include for NavigationMesh
2023-08-08 11:12:20 +02:00
clayjohn
60d5571d6c
Remove GPU readback from NoiseTexture3D.get_format
2023-08-08 10:56:54 +02:00
Johan Aires Rastén
6e1f68109b
Support shader preprocessor concatenation symbol
2023-08-08 10:56:20 +02:00
Haoyu Qiu
7f70ac56a0
Fix Button text when overrun is not trim nothing
2023-08-08 15:08:28 +08:00
Rémi Verschelde
eca6f0eb54
Merge pull request #80392 from myaaaaaaaaa/navthreads
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Suppress NavigationServer race conditions
2023-08-08 08:26:13 +02:00
Hugo Locurcio
6307b0be3c
Dismiss currently visible or upcoming tooltips when pressing Escape
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This is standard UI behavior in most applications out there.
2023-08-08 07:40:39 +02:00
Jeff Ward
efc8fd6e2c
Add get_script_instance to GDExtension
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Adds a method to GDExtension to get the ScriptInstanceExtension for an object.
2023-08-07 23:09:24 -04:00
myaaaaaaaaa
2cb6ec9e9b
Suppress NavigationServer race conditions
2023-08-07 18:49:28 -04:00
Tyler
3cf1e04579
Fix Windows console wrapper and icon being swapped
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Fixes #80238 .
2023-08-07 12:46:23 -04:00
Rémi Verschelde
b70e2af3b7
tinyexr: Sync with upstream 1.0.7
2023-08-07 18:25:37 +02:00
Michael Alexsander
98bdb56815
Further separate icon from text of buttons in both editor and default themes
2023-08-07 13:22:39 -03:00
Rémi Verschelde
2529ad6a64
libwebp: Sync with upstream 1.3.1
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https://chromium.googlesource.com/webm/libwebp/+/1.3.1/NEWS
2023-08-07 18:12:39 +02:00
Hugo Locurcio
49b6067aba
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
Rémi Verschelde
74f21cb666
miniupnpc: Update to version 2.2.5
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No change for the files we ship, so just bumping the version number.
2023-08-07 17:51:28 +02:00
Yuri Sizov
237515d0ed
Register and cleanup resource importer singletons in a predictable way
2023-08-07 17:49:33 +02:00
smix8
8686e84b44
Add multi-threaded NavMesh baking to NavigationServer
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Adds multi-threaded NavMesh baking to NavigationServer.
2023-08-07 17:14:37 +02:00