Rémi Verschelde
999b38cecd
Merge pull request #44366 from gongpha/fix-texture3d-texturearray-icon-rasterizing
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Improve Texture3D and TextureArray icons
2020-12-16 14:19:54 +01:00
Rémi Verschelde
b09332bd4e
Merge pull request #44404 from Chaosus/doc_direction_to
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Added a note describing a code behind Vector2/3.direction_to
2020-12-16 14:18:59 +01:00
Rémi Verschelde
16a249bd22
Merge pull request #44414 from skyace65/TypeHint
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Document what can be used as a type hint
2020-12-16 14:17:46 +01:00
Rémi Verschelde
3d7b01723b
Merge pull request #44412 from DanielZTing/rename
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Rename neighbour in Control to neighbor
2020-12-16 14:16:28 +01:00
Rémi Verschelde
41a8bc40b9
Merge pull request #44423 from naithar/fix/text-edit-cursor
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[4.0] TextEdit virtual keyboard cursor fix
2020-12-16 14:15:06 +01:00
Rémi Verschelde
98b8279df8
Merge pull request #44419 from winterpixelgames/PR-dissasemlber-fix-num-2
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fixes crash in disassembler for opcode OPCODE_ASSIGN_TYPED_NATIVE
2020-12-16 13:52:18 +01:00
Rémi Verschelde
a7f59525c5
Merge pull request #44421 from madmiraal/fix-non-c-typedef-for-linkage
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Fix named anonymous struct warning
2020-12-16 12:25:20 +01:00
Marcel Admiraal
f9b83e90b2
Fix named anonymous struct warning
2020-12-16 07:42:16 +00:00
Jordan Schidlowsky
7d07e20bda
fixes crash in disassemlber for opcode OPCODE_ASSIGN_TYPED_NATIVE
2020-12-15 21:44:52 -06:00
Sergey Minakov
efeb9e4d08
GUI: use cursor in TextEdit for non selected text.
2020-12-16 05:41:14 +03:00
skyace65
dbcc9d3600
Document what can be used as a type hint
2020-12-15 19:16:43 -05:00
Daniel Ting
aea7fde241
Rename neighbour in Control to neighbor
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This keeps things consistent with the rest of Godot, which uses the
American English spelling of Color.
2020-12-15 16:42:21 -06:00
Rémi Verschelde
92d4deedaa
Merge pull request #44286 from clayjohn/VULKAN-fixes
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Fixes to recent Vulkan errors
2020-12-15 23:20:29 +01:00
Rémi Verschelde
cb42bf113c
Merge pull request #44406 from vnen/variant-ptr-construct
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Add PtrConstruct template to use in Variant constructors
2020-12-15 22:59:32 +01:00
George Marques
b3f452b1d2
Change template order in method_ptrcall.h
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To be consistent with the enum in Variant so missing types can be more
easily spotted.
2020-12-15 17:02:50 -03:00
George Marques
35e7490c95
Add PtrConstruct template to use in Variant constructors
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Since the PtrToArg::encode requires the value to be constructed
previously. With PtrConstruct this is not required.
2020-12-15 16:57:44 -03:00
Rémi Verschelde
94b15bfb89
Merge pull request #44275 from vnen/variant-function-arg-pointers
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Use pointer parameters in Variant function pointers
2020-12-15 20:52:03 +01:00
Rémi Verschelde
abfc528439
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
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GDScript: Refactor builtin functions
2020-12-15 20:51:38 +01:00
Yuri Roubinsky
fa0683ed30
Added a note describing a code behind Vector2/3.direction_to
2020-12-15 22:36:26 +03:00
Rémi Verschelde
f26a765637
Merge pull request #44400 from andy-noisyduck/master
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Fix incorrect error messages when writing to compressed or encrypted files
2020-12-15 19:07:43 +01:00
Rémi Verschelde
0415a2d913
Merge pull request #44391 from madmiraal/fix-42285
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Remove Generic6DOFJoint precision property
2020-12-15 19:06:25 +01:00
Andy Savage
c65f097ebd
Quick fix to incorrect error messages when writing to compressed or encrypted files.
2020-12-15 17:00:39 +00:00
Rémi Verschelde
6ccc6b6e28
Merge pull request #44372 from madmiraal/rename-animation-track_remove_key_at
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Rename Animation::track_remove_key_at_position to track_remove_key_at_time
2020-12-15 13:42:54 +01:00
Rémi Verschelde
7e3424e3ab
Merge pull request #44377 from Calinou/rename-textureprogressbar
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Rename the TextureProgress node to TextureProgressBar
2020-12-15 13:34:32 +01:00
Rémi Verschelde
f9d922b057
Merge pull request #36530 from KoBeWi/text_with_backdrop
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Add outline to ruler tool
2020-12-15 13:00:15 +01:00
Rémi Verschelde
a8df739d7e
Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacity
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Increase the default 3D manipulator gizmo opacity for better visibility
2020-12-15 12:57:52 +01:00
Rémi Verschelde
93dbee9a15
Merge pull request #44389 from madmiraal/rename-get_ok
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Rename AcceptDialog get_ok() to get_ok_button()
2020-12-15 12:51:06 +01:00
Marcel Admiraal
9bc62bf449
Remove Generic6DOFJoint precision property
2020-12-15 10:14:48 +00:00
Rémi Verschelde
ddbdafbcf1
Merge pull request #44112 from winterpixelgames/PR-more-deterministic-and-reliable-2d-physics
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make 2d constraint solving more deterministic by solving in push order
2020-12-15 08:45:30 +01:00
Hugo Locurcio
8522ac7711
Increase the default 3D manipulator gizmo opacity for better visibility
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- Brighten gizmos when highlighted to make the difference between a
non-highlighted and a highlighted gizmo more visible.
- Tweak the manipulator gizmo size property hint.
2020-12-14 23:44:51 +01:00
Tomasz Chabora
f2751f47b0
Add outline to ruler tool
2020-12-14 23:29:22 +01:00
Hugo Locurcio
57dcc83152
Rename the TextureProgress node to TextureProgressBar
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Advantages:
- When searching for "progressbar", you'll see both nodes in the
search results.
- More consistent with Button/TextureButton.
2020-12-14 21:35:13 +01:00
Marcel Admiraal
8509c8c8fc
Rename AcceptDialog get_ok() to get_ok_button()
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Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
Marcel Admiraal
f5a3cbda19
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
2020-12-14 18:00:11 +00:00
gongpha
fd4939111e
Improve Texture3D and TextureArray icons
2020-12-14 20:00:42 +07:00
Rémi Verschelde
a511a26ad8
Merge pull request #44353 from skyace65/PowFix
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Pow method doc fix
2020-12-14 07:38:08 +01:00
Rémi Verschelde
fe49eaa544
Merge pull request #44319 from reduz/integrate-meshoptimizer
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Rework Mesh handling on scene importing.
2020-12-14 07:35:02 +01:00
Rémi Verschelde
b006fafad9
Merge pull request #44356 from EricEzaM/PR/fix-input-event-string-conversions
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Fixed mistakes in InputEvent as_text and to_string implementations.
2020-12-14 07:30:59 +01:00
EricEzaM
5c15461df2
Fixed mistakes in InputEvent as_text and to_string implementations.
2020-12-14 12:42:42 +10:00
reduz
77a045e902
Rework Mesh handling on scene importing.
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-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13 21:29:51 -03:00
skyace65
4fd20015f3
Pow method doc fix
2020-12-13 17:53:30 -05:00
Rémi Verschelde
06314c1b0e
Merge pull request #43030 from bruvzg/ctl_var_font
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[Complex Text Layouts] Add variable fonts support.
2020-12-13 20:05:27 +01:00
bruvzg
c1d261fdb0
[Complex Text Layouts] Add variable fonts support.
2020-12-13 18:43:39 +02:00
Rémi Verschelde
bbf7bb3838
Merge pull request #42595 from bruvzg/ctl_rich_text
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[Complex Text Layouts] Refactor RichTextLabel.
2020-12-13 13:42:00 +01:00
Rémi Verschelde
0762484473
Merge pull request #44317 from mbrlabs/geometry2d-docs
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Fixed Geometry2D::get_closest_points_between_segments docs
2020-12-12 13:03:09 +01:00
Marcus Brummer
56e5ca38d7
Fixed Geometry2D::get_closest_points_between_segments docs
2020-12-12 12:45:06 +01:00
Rémi Verschelde
2760f5d0b4
Merge pull request #44315 from madmiraal/fix-handles-baseexception
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Don't handle BaseException in build scripts
2020-12-12 12:23:07 +01:00
Marcel Admiraal
8ef5e3201c
Don't handle BaseException in build scripts
2020-12-12 10:05:42 +00:00
Rémi Verschelde
8c045fc9ff
Merge pull request #44288 from Chaosus/fix_textedit_scrolling
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Fixed mouse scrolling in TextEdit's
2020-12-12 09:31:33 +01:00
Rémi Verschelde
7195f6b973
Merge pull request #44270 from Riteo/gobot-face-fix
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Remove two very slightly displaced duplicate vertices on Gobot's face
2020-12-11 17:04:51 +01:00